Compare commits

102 Commits

Author SHA1 Message Date
c2330ed9a9 Removed excon as explicit dependency, implemented menu's as (mostly) first class citizens, refactoring of gui layout, FIXME: broke Slider Handle..., probably some other stuff. 2024-03-04 20:54:36 -06:00
615d7ec3e4 Added support HOME, END, and PAGE UP/DOWN for scrollable containers, misc. tweaks and bug fixes. 2024-03-03 19:23:00 -06:00
1644ff8a27 Bump version 2024-02-28 20:43:28 -06:00
d6a99b935a Fixed styles not applying correctly for non-default styles 2024-02-28 10:53:49 -06:00
c4e47b8e38 Bump version 2024-01-18 14:10:28 -06:00
d0e1772f33 Fixed container that is scrolled down getting stuck being 'overscrolled' when resized 2024-01-18 14:08:33 -06:00
00e47d61a2 Bump version 2023-11-17 17:11:09 -06:00
1882673fff Improvements to layout recalculating, reduces need to manually force a refresh (F5) 2023-11-17 17:10:53 -06:00
286efa2059 Update required files 2023-11-17 15:07:08 -06:00
6b9af5c87c Merged in gosu_notifications 2023-11-17 15:06:38 -06:00
af3a3ff938 Merged in gosu_more_drawables 2023-11-17 15:06:21 -06:00
bcff35bd7b Sync 2023-11-17 14:08:21 -06:00
5d1c195917 Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include. 2023-07-29 14:09:23 -05:00
9a6e1df032 Remove need to do a full gui recalc 3 or more times for the layout to work (current implementation slows things down a bit, but seems more reliable then brute forcing 3x+) 2023-06-18 19:42:38 -05:00
b1b8fc8556 Cache scroll width/height 2023-06-18 14:18:15 -05:00
a60b09a110 Further scrolling improvements (should be smoother/more consistent with varied frame time) 2023-06-18 13:50:32 -05:00
81a632942e Round scroll position to prevent rendering issues caused by floats 2023-06-18 12:38:12 -05:00
5ef8023aca Improved scrolling 2023-06-18 12:26:08 -05:00
2e690d7d33 Misc bug fixes and improvements 2023-06-16 14:40:16 -05:00
a9f9e20235 Remove named arguments from stats struct due to mruby lacking support 2023-04-28 22:29:53 -05:00
25c36d3788 Add CyberarmEngine::Stats::StatsPlotter for rendering frame timings graph along with labeled sub-timings 2023-04-20 21:54:44 -05:00
c26ddeef4d Refactored CyberarmEngine::Stats to track data for last N frames 2023-04-20 16:08:59 -05:00
5e3e06b74e Improve Vector arithmetic performance by 2x 2023-04-16 20:26:29 -05:00
72037efc73 Fixed Slider element not working properly under mruby (attempts to slide would jump between min/max values) 2023-03-27 17:13:51 -05:00
1462f89e24 Initial support for using cyberarm_engine as a mruby mrbgem: Remove/disable usages of defined?, update old gosu mouse and keyboard constants, and replace one usage of window.button_down? with proper Gosu.button_down? 2023-03-24 18:21:41 -05:00
98948c891a Request repaint when hiding menu 2023-03-17 11:05:17 -05:00
da16ab1ec9 Bump version 2023-02-01 15:48:29 -06:00
eb5d170733 Added #find_element_by_tag to Common module 2023-01-31 14:33:17 -06:00
14e9d4946f Add GameState#needs_repaint? and Container#remove 2023-01-31 10:17:51 -06:00
e3b8a9b102 Fixed overdrawing on BorderCanvas for left side, fixed BackgroundImage fill mode not filling correctly, fixed Progress in marquee mode not request repaint each frame. 2023-01-11 15:05:58 -06:00
458731a534 Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required. 2023-01-08 17:30:37 -06:00
d1d87db070 Made GuiState#update safe to call when it is not the active state 2023-01-08 03:36:33 -06:00
6e8948bd81 Repaint when Slider value changes 2023-01-06 16:14:18 -06:00
01a9187a57 Request a repaint when popping and shifting states 2023-01-05 08:36:38 -06:00
186ad220cc Added more triggers for repainting 2023-01-04 20:17:49 -06:00
f82c0953b2 Implemented support for dynamic repainting of gui states with GuiState#needs_repaint? 2023-01-03 22:16:07 -06:00
a2d44ea2dc Fix Element#scroll_height not accounting for padding_top and border_thickness_top 2023-01-02 16:45:43 -06:00
c46664778a Fixed Image element causing clipping issues to sibling elements due to not properly flooring @width/@height 2022-11-16 20:31:00 -06:00
c597a67ca6 Allow 1 pixel wide/tall Gui elements by only apply percentage based sizing on Floats, fixed max/min sizing not working if the element uses fill mode for either dimension 2022-10-30 11:57:20 -05:00
55382a7c14 Bump version 2022-10-23 18:40:46 -05:00
883de3db9f Added support for TextBlock's to have text_v_align to compliment text_h_align, EditLine and EditBox will now preserve their focus appear, fixed crash in ToggleButton due to using :Label instead of :TextBlock, misc. tweaks. 2022-10-23 18:38:51 -05:00
41c0b27937 Fixed layout bug for Flow when the element x + width is greater than the parent's width it would not correctly wrap 2022-10-20 09:36:20 -05:00
2fd5d398cf Fix crash when EditLine receives a paste from clipboard 2022-10-07 20:32:18 -05:00
2e66509f87 Removed use of the clipboard gem since Gosu now supports this natively! Added :static option for Text to render text using Gosu::Image.from_text/markup which results in nicer looking text, improvements to EditLine to display the caret in the correct place (doesn't position properly if :text_static is true) 2022-10-04 10:16:32 -05:00
521b3937dd Fixed Slider element's Handle not styling or positioning properly 2022-07-26 12:20:13 -05:00
ab9f9e8e7a Refactored dimentional_size to split out space_available_width/height, initial implementation of verticial and horizontal container alignment 2022-06-12 16:03:23 -05:00
705138f7ad Fixed elements in a Flow container not positioned correctly after the first wrap 2022-06-12 11:36:22 -05:00
94a65f447c Fixed long standing issue with ListBox menu not taking it's parents width only the parent has a specified width and fixed clicking on the menu's host element to hide the menu causes it to hide and reappear instantly. 2022-06-12 11:25:29 -05:00
97296b080c Bump version 2022-06-05 09:20:17 -05:00
ca73a2d8e8 Added all the callbacks to Window and GameState, removed all but one usage of global variables (). 2022-06-05 09:19:30 -05:00
0a62e5180a Add down arrow for ListBox 2022-05-03 20:01:34 -05:00
31e909eb30 Probably fix layout issues caused by floating point errors where an element is wrapped when it has space (e.g. 2 elements with a width 0.5 not fitting properly) 2022-05-02 19:08:47 -05:00
300e7c4e59 Implemented tiled mode for BackgroundImage and other improvements 2022-05-02 19:06:40 -05:00
be98fe47ad Fixed ListBox element menu getting cut off if it's near the bottom of the screen by stacking it ontop of the host element 2022-05-02 19:05:57 -05:00
a75afaf47a Added support for UI to have background_images, fixed TextBlock text overdrawing 2022-04-25 20:12:10 -05:00
d81df5f4e2 Moved min_width/height, max_width/height and fill control from Container into Element#dimensional_size so any element can use them 2022-04-25 16:48:17 -05:00
f2ea0d9942 Maybe final container fill mode fix? 2022-04-04 13:26:40 -05:00
08d068f156 Fixed weirdness for Container dynamic fill mode 2022-04-04 10:08:39 -05:00
a4d02038c3 Fixes for Container's calculating fill size and for Flow's max_width 2022-04-03 13:06:10 -05:00
37bdd6ef23 Added support for min/max width/height and for fill which dynamically sets elements width/height to the max available width for Flow parents and height for Stack parents 2022-04-03 11:07:31 -05:00
24bd769a32 Bump version 2022-03-05 14:43:50 -06:00
2be5733bc1 Fixed Container not considering padding when clipping render area 2022-01-29 10:08:33 -06:00
c8734ae98b Container child elements that are not visible are no longer drawn 2021-12-24 17:00:02 -06:00
c35d587419 Fixed passing nil for :enabled state as boolean causing it to be set as true instead of false 2021-12-22 14:58:17 -06:00
153871e7f3 Improved performance a touch: fixed never clearing list of elements to recalculate unless a full gui recalcuate occurred, don't recalculate button/text if a full gui recalculate is requested, fixed typo: apend -> append 2021-12-16 22:09:56 -06:00
cf91d4a083 Merge branch 'master' of https://github.com/cyberarm/cyberarm_engine 2021-12-03 15:33:38 -06:00
35ad687d4c Reducce cpu usage by not using clip_to for each and every element 2021-12-03 15:33:32 -06:00
54802e1254 Added support 'marquee' style progress bars i.e. non-linear progress bar with scrolling bar 2021-12-02 08:15:39 -06:00
6cf4cd73dd Fixed toggling Element enabled state not visually shown 2021-11-18 15:37:57 -06:00
5e5f8ba7ea Added set_color and set_font to Element- fixes image elements unable to change their color when hovered, fixes hovered text changing its color incorrectly 2021-11-18 13:11:02 -06:00
63a51d9d2f Improved scroll_height calculation to adapt to how Flow's flow 2021-11-18 11:58:11 -06:00
6af384536a Fixed locking up when performing text wrapping due to text width check not being satisfied 2021-11-17 22:30:30 -06:00
c1b25d2045 Fixed centered text with unequal margins/paddings/border thicknesses being offset, fixed text wrapping using parents #width (which includes padding and margins) instead of the correct #content_width (which is only the parents content width; which the text is part of) 2021-11-17 17:23:48 -06:00
a915a25699 Updated required gems, reimplemented text wrapping to use a proper binary search and correct inserting newlines in the wrong spot for certain text lengths 2021-11-16 23:35:49 -06:00
0aa9b59316 Containers that need to be recalculated but will not affect their current size can request to have themselves directly recalculated on the next update (fixes scrolling triggering many unneed recalculations), list_box now excludes the currently selected item from the menu, probably fixed list_box callback being called twice instead of the correct once. 2021-11-15 10:17:49 -06:00
d2bf406d29 Bump version 2021-09-23 14:36:19 -05:00
f82c101728 Fixed ListBox sometimes returning self in callback instead of self.value 2021-09-23 14:35:46 -05:00
2f727e9bf2 Bump version 2021-09-22 09:23:24 -05:00
24be9bfb29 Imported Console from I-MIC FPS 2021-06-26 13:12:44 +00:00
5452d149c3 Possible fix for being able to click a button that isn't visible due to scrolling, by ensuring that the host container is hit before checking children. 2021-06-18 02:57:49 +00:00
cdee6548e3 Added support for 9 sliced backgrounds in UI, fixed events not propagating to subscribers if element threw :handled in its own event handler 2021-06-04 03:00:31 +00:00
bd54fafc3f Added Text#text_width method, Text#width now returns value of Text#markup_width 2021-06-03 13:05:11 +00:00
a92d1ad746 Made Text account for shadow and border effects in width/height methods, made TextBlock support disabled state styling 2021-06-03 01:00:13 +00:00
1b080f9fb9 Use shorthand (&:method) for Element scroll_width/height max_scroll_width, possibly fix dimentional_size returning the wrong size when element has nonzero padding/margin/border_thickness 2021-05-31 01:07:24 +00:00
8057bca818 Added rendered vertices count to OpenGLRenderer 2021-05-30 14:10:32 +00:00
c1310f3073 Renamed Text's shadow to border and added proper text shadow effect 2021-05-29 00:10:44 +00:00
850bb610bb Fixed GUI having a total recalculation whenever a style changed, made tooltip not be centered on mouse, removed duplicate loc from Text 2021-05-28 00:43:40 +00:00
0b63986b64 Improved 9 slice background 2021-05-06 03:20:49 +00:00
165fc6f307 Fixed draw_rect helper missing drawing mode argument, set max view distance to a large number 2021-04-25 23:22:58 +00:00
e3c8e3bcc2 Added a bunch of tweens to the Animator, replaced :ease_in_out tween for Intro state engine logo to :swing_to 2021-04-25 14:58:12 +00:00
551a55f894 Add fade out to intro scene 2021-04-24 20:13:06 +00:00
01292ead10 Bump version 2021-04-19 19:26:42 +00:00
7ca6e1bc58 Update README 2021-04-19 19:22:43 +00:00
a70f260bc6 Update README 2021-04-19 19:17:10 +00:00
8002708695 Updated Animator to be usable, added logo texture/image, 'finished' Intro state, added Window#shift_state 2021-04-19 19:13:15 +00:00
676545f3c7 Added wip engine intro state 2021-04-19 14:42:49 +00:00
4b417f9ab7 More changes to how styles are applied, fixed bug where a Container would re-evaluate its build block when clicked, fixed background method in DSL having no effect, fixed edit line losing 'focus' when mouse moved out, misc. other changes and fixes. 2021-03-29 08:51:26 -05:00
a70c106387 Added Link element which is basically a button without a border or background, WIP: Element border, margin, padding, and other styles are now easily changable; work is needed to make style changes survive a recalculation 2021-03-29 08:51:26 -05:00
f662fabc56 Use GL_SRGB_ALPHA for textures 2021-03-29 08:13:59 -05:00
abb989f842 Added flags to use ffi-gosu optionally instead of always trying, made tooltip affected by theme (the last set theme in setup will be used to style the tooltip) 2021-03-12 08:33:16 -06:00
1e0d2004b5 More adjustments to scrolling and scroll_top, added debug_draw to elements that draws a box around the element that is atop all rendered things 2021-02-13 22:57:18 -06:00
92dd63dc1d Probably fixed scrolling for real this time, added scroll_top and scroll_top = n methods 2021-02-13 20:03:10 -06:00
63 changed files with 3566 additions and 858 deletions

View File

@@ -1,4 +1,4 @@
# CyberarmEngine
![CyberarmEngine](https://raw.githubusercontent.com/cyberarm/cyberarm_engine/master/assets/textures/logo.png)
Yet Another Game Engine On Top Of Gosu
@@ -32,6 +32,8 @@ require "cyberarm_engine"
class Hello < CyberarmEngine::GuiState
def setup
background Gosu::Color::GRAY
stack do
label "Hello World!"
@@ -43,15 +45,14 @@ class Hello < CyberarmEngine::GuiState
end
class Window < CyberarmEngine::Window
def initialize
super
def setup
self.show_cursor = true
push_state(Hello)
end
end
Window.new.show
Window.new(width: 800, height: 600, fullscreen: false, resizable: true).show
```
## Development

View File

@@ -0,0 +1,30 @@
# version 330 core
layout(location = 0) out vec3 fragPosition;
layout (location = 1) out vec4 fragColor;
layout (location = 2) out vec3 fragNormal;
layout (location = 3) out vec3 fragUV;
in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
out vec4 outputFragColor;
flat in int out_has_texture;
uniform sampler2D diffuse_texture;
void main() {
vec3 result;
if (out_has_texture == 0) {
result = out_color;
} else {
result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
}
fragPosition = out_position;
fragColor = vec4(result, 1.0);
fragNormal = out_normal;
fragUV = out_uv;
float gamma = 2.2;
outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
}

View File

@@ -0,0 +1,69 @@
#version 330 core
out vec4 frag_color;
@include "light_struct"
const int DIRECTIONAL = 0;
const int POINT = 1;
const int SPOT = 2;
flat in Light out_lights[7];
in vec2 out_tex_coords;
flat in int out_light_count;
uniform sampler2D diffuse, position, texcoord, normal, depth;
vec4 directionalLight(Light light) {
vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
vec3 frag_pos = texture(position, out_tex_coords).rgb;
vec3 lightDir = normalize(light.position - frag_pos);
float diff = max(dot(norm, lightDir), 0);
vec3 _ambient = light.ambient;
vec3 _diffuse = light.diffuse * diff;
vec3 _specular = light.specular;
return vec4(_diffuse + _ambient + _specular, 1.0);
}
vec4 pointLight(Light light) {
return vec4(0.25, 0.25, 0.25, 1);
}
vec4 spotLight(Light light) {
return vec4(0.5, 0.5, 0.5, 1);
}
vec4 calculateLighting(Light light) {
vec4 result;
// switch(light.type) {
// case DIRECTIONAL: {
// result = directionalLight(light);
// }
// case SPOT: {
// result = spotLight(light);
// }
// default: {
// result = pointLight(light);
// }
// }
if (light.type == DIRECTIONAL) {
result = directionalLight(light);
} else {
result = pointLight(light);
}
return result;
}
void main() {
frag_color = vec4(0.0);
for(int i = 0; i < out_light_count; i++)
{
frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
}
}

View File

@@ -0,0 +1,11 @@
struct Light {
int type;
vec3 direction;
vec3 position;
vec3 diffuse;
vec3 ambient;
vec3 specular;
float intensity;
};

View File

@@ -0,0 +1,16 @@
struct Material {
vec3 color;
vec3 roughness;
vec3 metalic;
vec3 specular;
bool use_color_texture;
bool use_roughness_texture;
bool use_metalic_texture;
bool use_specular_texture;
sampler2D color_tex;
sampler2D roughness_tex;
sampler2D metalic_tex;
sampler2D specular_tex;
};

View File

@@ -0,0 +1,28 @@
# version 330 core
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;
layout(location = 2) in vec3 in_normal;
layout(location = 3) in vec3 in_uv;
uniform mat4 projection, view, model;
uniform int has_texture;
uniform vec3 camera_pos;
out vec3 out_position, out_color, out_normal, out_uv;
out vec3 out_frag_pos, out_view_pos, out_camera_pos;
flat out int out_has_texture;
void main() {
// projection * view * model * position
out_position = in_position;
out_color = in_color;
out_normal= normalize(transpose(inverse(mat3(model))) * in_normal);
out_uv = in_uv;
out_has_texture = has_texture;
out_camera_pos = camera_pos;
out_frag_pos = vec3(model * vec4(in_position, 1.0));
gl_Position = projection * view * model * vec4(in_position, 1.0);
}

View File

@@ -0,0 +1,24 @@
#version 330 core
@include "light_struct"
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec2 in_tex_coords;
uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform int light_count;
uniform Light lights[7];
out vec2 out_tex_coords;
flat out int out_light_count;
flat out Light out_lights[7];
void main() {
gl_Position = vec4(in_position.x, in_position.y, in_position.z, 1.0);
out_tex_coords = in_tex_coords;
out_light_count = light_count;
for(int i = 0; i < light_count; i++)
{
out_lights[i] = lights[i];
}
}

BIN
assets/textures/logo.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

View File

@@ -27,10 +27,7 @@ Gem::Specification.new do |spec|
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
spec.require_paths = %w[lib assets]
spec.add_dependency "clipboard", "~> 1.3.5"
spec.add_dependency "excon", "~> 0.78.0"
spec.add_dependency "gosu", "~> 1.1"
spec.add_dependency "gosu_more_drawables", "~> 0.3"
# spec.add_dependency "ffi", :platforms => [:mswin, :mingw] # Required by Clipboard on Windows
spec.add_development_dependency "bundler", "~> 2.2"

View File

@@ -1,21 +1,24 @@
CYBERARM_ENGINE_ROOT_PATH = File.expand_path("..", __dir__)
begin
require File.expand_path("../../ffi-gosu/lib/gosu", File.dirname(__FILE__))
rescue LoadError => e
pp e
if ARGV.join.include?("--ffi-gosu")
require File.expand_path("../../ffi-gosu/lib/gosu", __dir__)
else
require "gosu"
end
require "json"
require "excon"
require "gosu_more_drawables"
require "clipboard"
require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats"
require_relative "cyberarm_engine/common"
require_relative "cyberarm_engine/gosu_ext/draw_arc"
require_relative "cyberarm_engine/gosu_ext/draw_circle"
require_relative "cyberarm_engine/gosu_ext/draw_path"
require_relative "cyberarm_engine/notification"
require_relative "cyberarm_engine/notification_manager"
require_relative "cyberarm_engine/game_object"
require_relative "cyberarm_engine/window"
@@ -24,12 +27,19 @@ require_relative "cyberarm_engine/vector"
require_relative "cyberarm_engine/transform"
require_relative "cyberarm_engine/ray"
require_relative "cyberarm_engine/background"
require_relative "cyberarm_engine/background_nine_slice"
require_relative "cyberarm_engine/background_image"
require_relative "cyberarm_engine/animator"
require_relative "cyberarm_engine/text"
require_relative "cyberarm_engine/timer"
require_relative "cyberarm_engine/config_file"
require_relative "cyberarm_engine/console"
require_relative "cyberarm_engine/console/command"
require_relative "cyberarm_engine/console/subcommand"
require_relative "cyberarm_engine/console/commands/help_command"
require_relative "cyberarm_engine/ui/dsl"
require_relative "cyberarm_engine/ui/theme"
@@ -51,6 +61,8 @@ require_relative "cyberarm_engine/ui/elements/check_box"
require_relative "cyberarm_engine/ui/elements/radio"
require_relative "cyberarm_engine/ui/elements/progress"
require_relative "cyberarm_engine/ui/elements/slider"
require_relative "cyberarm_engine/ui/elements/menu"
require_relative "cyberarm_engine/ui/elements/menu_item"
require_relative "cyberarm_engine/game_state"
require_relative "cyberarm_engine/ui/gui_state"
@@ -61,4 +73,6 @@ require_relative "cyberarm_engine/model/material"
require_relative "cyberarm_engine/model/model_object"
require_relative "cyberarm_engine/model/parser"
require_relative "cyberarm_engine/model/parsers/wavefront_parser"
require_relative "cyberarm_engine/model/parsers/collada_parser" if defined?(Nokogiri)
require_relative "cyberarm_engine/model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)
require_relative "cyberarm_engine/builtin/intro_state"

View File

@@ -1,11 +1,11 @@
module CyberarmEngine
class Animator
DEFAULT_TWEEN = :linear
def initialize(start_time:, duration:, from:, to:, &block)
def initialize(start_time:, duration:, from:, to:, tween: :linear, &block)
@start_time = start_time
@duration = duration
@from = from.dup
@to = to.dup
@tween = tween
@block = block
end
@@ -14,18 +14,18 @@ module CyberarmEngine
end
def progress
(@start_time.to_f + (Gosu.milliseconds - @start_time)) / (@start_time + @duration.to_f)
((Gosu.milliseconds - @start_time) / @duration.to_f).clamp(0.0, 1.0)
end
def complete?
progress >= 1.0
end
def transition(from, to, tween = DEFAULT_TWEEN)
def transition(from = @from, to = @to, tween = @tween)
from + (to - from) * send("tween_#{tween}", progress)
end
def color_transition(from, to, _tween = DEFAULT_TWEEN)
def color_transition(from = @from, to = @to, _tween = @tween)
r = transition(from.red, to.red)
g = transition(from.green, to.green)
b = transition(from.blue, to.blue)
@@ -34,7 +34,7 @@ module CyberarmEngine
Gosu::Color.rgba(r, g, b, a)
end
def color_hsv_transition(from, to, tween = DEFAULT_TWEEN)
def color_hsv_transition(from = @from, to = @to, tween = @tween)
hue = transition(from.hue, to.hue, tween)
saturation = transition(from.saturation, to.saturation, tween)
value = transition(from.value, to.value, tween)
@@ -43,14 +43,177 @@ module CyberarmEngine
Gosu::Color.from_ahsv(alpha, hue, saturation, value)
end
# NOTE: Use this for future reference? https://github.com/danro/easing-js/blob/master/easing.js
# Tween functions based on those provided here: https://github.com/danro/easing-js/blob/master/easing.js
# Under MIT / BSD
def tween_linear(t)
t
end
def tween_sine(t)
Math.sin(t) * t
def tween_ease_in_quad(t)
t ** 2
end
def tween_ease_out_quad(t)
-((t - 1) ** 2) -1
end
def tween_ease_in_out_quad(t)
return 0.5 * (t ** 2) if (t /= 0.5) < 1
return -0.5 * ((t -= 2) * t - 2)
end
def tween_ease_in_cubic(t)
t ** 3
end
def tween_ease_out_cubic(t)
((t - 1) ** 3) + 1
end
def tween_ease_in_out_cubic(t)
return 0.5 * (t ** 3) if ((t /= 0.5) < 1)
return 0.5 * ((t - 2) ** 3) + 2
end
def tween_ease_in_quart(t)
t ** 4
end
def tween_ease_out_quart(t)
-((t - 1) ** 4) - 1
end
def tween_ease_in_out_quart(t)
return 0.5 * (t ** 4) if ((t /= 0.5) < 1)
return -0.5 * ((t -= 2) * (t ** 3) - 2)
end
def tween_ease_in_quint(t)
t ** 5
end
def tween_ease_out_quint(t)
((t - 1) ** 5) + 1
end
def tween_ease_in_out_quint(t)
return 0.5 * (t ** 5) if ((t /= 0.5) < 1)
return 0.5 * ((t - 2) ** 5) + 2
end
def tween_ease_in(t) # sine
-Math.cos(t * (Math::PI / 2)) + 1
end
def tween_ease_out(t) # sine
Math.sin(t * (Math::PI / 2))
end
def tween_ease_in_out(t) # sine
(-0.5 * (Math.cos(Math::PI * t) - 1))
end
def tween_ease_in_expo(t)
(t == 0) ? 0 : 2 ** 10 * (t - 1)
end
def tween_ease_out_expo(t)
(t == 1) ? 1 : -(2 ** -10 * t) + 1
end
def tween_ease_in_out_expo(t)
return 0 if (t == 0)
return 1 if (t == 1)
return 0.5 * (2 ** 10 * (t - 1)) if ((t /= 0.5) < 1)
return 0.5 * (-(2 ** -10 * (t -= 1)) + 2)
end
def tween_ease_in_circ(t)
-(Math.sqrt(1 - (t * t)) - 1)
end
def tween_ease_out_circ(t)
Math.sqrt(1 - ((t - 1) ** 2))
end
def tween_ease_in_out_circ(t)
return -0.5 * (Math.sqrt(1 - t * t) - 1) if ((t /= 0.5) < 1)
return 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1)
end
def tween_ease_in_back(t)
s = 1.70158
t * t * ((s + 1) * t - s)
end
def tween_ease_out_back(t)
s = 1.70158
(t = t - 1) * t * ((s + 1) * t + s) + 1
end
def tween_ease_in_out_back(t)
s = 1.70158
return 0.5 * (t * t * (((s *= (1.525)) + 1) * t - s)) if ((t /= 0.5) < 1)
return 0.5 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2)
end
def tween_elastic(t)
-1 * (4 ** (-8 * t)) * Math.sin((t * 6 - 1) * (2 * Math::PI) / 2) + 1
end
def tween_swing_from_to(t)
s = 1.70158
return 0.5 * (t * t * (((s *= (1.525)) + 1) * t - s)) if (t /= 0.5) < 1
return 0.5 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2)
end
def tween_swing_from(t)
s = 1.70158;
t * t * ((s + 1) * t - s)
end
def tween_swing_to(t)
s = 1.70158
(t -= 1) * t * ((s + 1) * t + s) + 1
end
def tween_bounce(t)
if (t < (1 / 2.75))
(7.5625 * t * t)
elsif (t < (2 / 2.75))
(7.5625 * (t -= (1.5 / 2.75)) * t + 0.75)
elsif (t < (2.5 / 2.75))
(7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375)
else
(7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375)
end
end
def tween_bounce_past(t)
if (t < (1 / 2.75))
# missing "2 -"?
(7.5625 * t * t)
elsif (t < (2 / 2.75))
2 - (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75)
elsif (t < (2.5 / 2.75))
2 - (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375)
else
2 - (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375)
end
end
def tween_ease_from_to(t)
return 0.5 * (t ** 4) if ((t /= 0.5) < 1)
return -0.5 * ((t -= 2) * (t ** 3) - 2)
end
def tween_ease_from(t)
t ** 4
end
def tween_ease_to(t)
t ** 0.25
end
end
end

View File

@@ -163,7 +163,7 @@ module CyberarmEngine
elsif background.is_a?(Range)
set([background.begin, background.begin, background.end, background.end])
else
raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
raise ArgumentError, "background '#{background.inspect}' of type '#{background.class}' was not able to be processed"
end
end
end

View File

@@ -0,0 +1,93 @@
module CyberarmEngine
class BackgroundImage
include CyberarmEngine::Common
attr_accessor :x, :y, :z, :mode
attr_reader :image, :width, :height, :color
def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :fill, color: Gosu::Color::WHITE)
@image_path = image_path
@image = get_image(image_path) if image_path
@x = x
@y = y
@z = z
@width = width
@height = height
@mode = mode
@color = color
@cached_tiling = nil
end
def image=(image_path)
@cached_tiling = nil if image_path != @image_path
@image_path = image_path
@image = image_path ? get_image(image_path) : image_path
end
def width=(n)
@cached_tiling = nil if @width != n
@width = n
end
def height=(n)
@cached_tiling = nil if @height != n
@height = n
end
def color=(c)
@cached_tiling = nil if @color != c
@color = c
end
def width_scale
(@width.to_f / @image.width).abs
end
def height_scale
(@height.to_f / @image.height).abs
end
def draw
return unless @image
Gosu.clip_to(@x, @y, @width, @height) do
send(:"draw_#{mode}")
end
end
def draw_stretch
@image.draw(@x, @y, @z, width_scale, height_scale, @color)
end
def draw_tiled
@cached_tiling ||= Gosu.record(@width, @height) do
height_scale.ceil.times do |y|
width_scale.ceil.times do |x|
@image.draw(x * @image.width, y * @image.height, @z, 1, 1, @color)
end
end
end
@cached_tiling.draw(@x, @y, @z)
end
def draw_fill
if (@image.width * width_scale) >= @width && (@image.height * width_scale) >= @height
draw_fill_width
else
draw_fill_height
end
end
def draw_fill_width
@image.draw(@x, @y, @z, width_scale, width_scale, @color)
end
def draw_fill_height
@image.draw(@x, @y, @z, height_scale, height_scale, @color)
end
end
end

View File

@@ -1,10 +1,11 @@
module CyberarmEngine
class BackgroundNineSlice
include CyberarmEngine::Common
attr_accessor :x, :y, :z, :width, :height
attr_accessor :x, :y, :z, :width, :height, :left, :top, :right, :bottom, :mode, :color
attr_reader :image
def initialize(image_path:, x: 0, y: 0, z: 0, width: 64, height: 64, mode: :tiled, left: 4, top: 4, right: 56, bottom: 56)
@image = get_image(image_path)
def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :tiled, left: 1, top: 1, right: 1, bottom: 1, color: Gosu::Color::WHITE)
@image = get_image(image_path) if image_path
@x = x
@y = y
@@ -20,23 +21,33 @@ module CyberarmEngine
@right = right
@bottom = bottom
nine_slice
@color = color
nine_slice if @image
end
def image=(image_path)
old_image = @image
@image = image_path ? get_image(image_path) : image_path
nine_slice if @image && old_image != @image
end
def nine_slice
@segment_top_left = Gosu.render(@left, @top) { @image.draw(0, 0, 0) }
@segment_top_right = Gosu.render(@image.width - @right, @top) { @image.draw(-@right, 0, 0) }
# pp [@left, @top, @right, @bottom, @image.width]
@segment_left = Gosu.render(@left, @bottom - @top) { @image.draw(0, -@top, 0) }
@segment_right = Gosu.render(@image.width - @right, @bottom - @top) { @image.draw(-@right, -@top, 0) }
@segment_top_left = @image.subimage(0, 0, @left, @top)
@segment_top_right = @image.subimage(@image.width - @right, 0, @right, @top)
@segment_bottom_left = Gosu.render(@left, @image.height - @bottom) { @image.draw(0, -@bottom, 0) }
@segment_bottom_right = Gosu.render(@image.width - @right, @image.height - @bottom) { @image.draw(-@right, -@bottom, 0) }
@segment_left = @image.subimage(0, @top, @left, @image.height - (@top + @bottom))
@segment_right = @image.subimage(@image.width - @right, @top, @left, @image.height - (@top + @bottom))
@segment_top = Gosu.render(@right - @left, @top) { @image.draw(-@left, 0, 0) }
@segment_bottom = Gosu.render(@right - @left, @image.height - @bottom) { @image.draw(-@left, -@bottom, 0) }
@segment_bottom_left = @image.subimage(0, @image.height - @bottom, @left, @bottom)
@segment_bottom_right = @image.subimage(@image.width - @right, @image.height - @bottom, @right, @bottom)
@segment_middle = Gosu.render(@right - @left, @bottom - @top) { @image.draw(-@left, -@top, 0) }
@segment_top = @image.subimage(@left, 0, @image.width - (@left + @right), @top)
@segment_bottom = @image.subimage(@left, @image.height - @bottom, @image.width - (@left + @right), @bottom)
@segment_middle = @image.subimage(@left, @top, @image.width - (@left + @right), @image.height - (@top + @bottom))
end
def cx
@@ -56,67 +67,73 @@ module CyberarmEngine
end
def width_scale
width_scale = (@width - (@left + (@image.width - @right))).to_f / (@right - @left)
scale = (@width.to_f - (@left + @right)) / (@image.width - (@left + @right))
scale.abs
end
def height_scale
height_scale = (@height - (@top + (@image.height - @bottom))).to_f / (@bottom - @top)
scale = (@height - (@top + @bottom)).to_f / (@image.height - (@top + @bottom))
scale.abs
end
def draw
return unless @image && @segment_top_left
@mode == :tiled ? draw_tiled : draw_stretched
end
def draw_stretched
@segment_top_left.draw(@x, @y, @z)
@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale) # SCALE X
@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
@segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale, 1, @color) # SCALE X
@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale) # SCALE Y
@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z)
@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale) # SCALE X
@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z)
@segment_left.draw(@x, @y + @top, @z, 1, height_scale) # SCALE Y
@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale) # SCALE X and SCALE Y
@segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale, @color) # SCALE Y
@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
@segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale, 1, @color) # SCALE X
@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
@segment_left.draw(@x, @y + @top, @z, 1, height_scale, @color) # SCALE Y
@segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale, @color) # SCALE X and SCALE Y
end
def draw_tiled
@segment_top_left.draw(@x, @y, @z)
@segment_top_left.draw(@x, @y, @z, 1, 1, @color)
# p [width_scale, height_scale]
Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do
width_scale.ceil.times do |i|
@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z) # SCALE X
@segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z, 1, 1, @color) # SCALE X
end
end
@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z)
@segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z, 1, 1, @color)
Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do
height_scale.ceil.times do |i|
@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z) # SCALE Y
@segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z, 1, 1, @color) # SCALE Y
end
end
@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z)
@segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z, 1, 1, @color)
Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do
width_scale.ceil.times do |i|
@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z) # SCALE X
@segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z, 1, 1, @color) # SCALE X
end
end
@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z)
@segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z, 1, 1, @color)
Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do
height_scale.ceil.times do |i|
@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z) # SCALE Y
@segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z, 1, 1, @color) # SCALE Y
end
end
Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do
height_scale.ceil.times do |y|
width_scale.ceil.times do |x|
@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z) # SCALE X and SCALE Y
@segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z, 1, 1, @color) # SCALE X and SCALE Y
end
end
end

View File

@@ -0,0 +1,131 @@
module CyberarmEngine
class IntroState < CyberarmEngine::GameState
def setup
@display_width = 800
@display_height = 600
@title_size = 56
@caption_size = 24
@title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222, static: true)
@caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222, static: true)
@spacer_width = 256
@spacer_height = 6
@padding = 6
@cyberarm_engine_logo = get_image "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/logo.png"
@gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
@ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if RUBY_ENGINE != "mruby" && defined?(OpenGL)
base_time = Gosu.milliseconds
@born_time = Gosu.milliseconds
@continue_after = 5_000
@animators = [
Animator.new(start_time: base_time += 1000, duration: 100, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time += -500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: base_time + 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: Gosu.milliseconds + @continue_after - 1_000, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
Animator.new(start_time: Gosu.milliseconds + 250, duration: 500, from: 0.0, to: 1.0, tween: :swing_to) # CyberarmEngine LOGO
]
end
def draw
Gosu.draw_rect(0, 0, window.width, window.height, 0xff_222222)
scale = (@display_width - @padding * 2).to_f / @cyberarm_engine_logo.width * @animators.last.transition
@cyberarm_engine_logo.draw_rot(
window.width / 2,
(window.height) / 2 - @cyberarm_engine_logo.height / 2 - @padding * 2,
2,
0,
0.5,
0.5,
scale,
scale
)
Gosu.draw_rect(
window.width / 2 - (@display_width / 2 + @padding),
window.height / 2 - @spacer_height / 2,
@display_width + @padding,
@spacer_height * @animators[0].transition,
Gosu::Color::WHITE
)
@title.x = window.width / 2 - @title.text_width / 2
@title.y = (window.height / 2 + (@spacer_height / 2) + @padding) * @animators[1].transition
@title.text = "Powered By"
Gosu.clip_to(0, window.height / 2 + (@spacer_height / 2), window.width, @title.height) do
@title.draw
end
y = @title.y + @title.height * 2
Gosu.clip_to(0, y, window.width, @gosu_logo.height) do
Gosu.translate(@opengl_logo.nil? ? @ruby_logo.width / 2 : 0, 0) do
@gosu_logo.draw(
window.width.to_f / 2 - @ruby_logo.width / 2 - (@ruby_logo.width - @padding),
y * @animators[2].transition,
2
)
@ruby_logo.draw(
window.width.to_f / 2 - @ruby_logo.width / 2,
y * @animators[3].transition,
2
)
@opengl_logo&.draw(
window.width.to_f / 2 - @ruby_logo.width / 2 + (@ruby_logo.width - @padding),
y * @animators[4].transition,
2
)
end
end
Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgba(0, 0, 0, 255 * @animators[5].transition), 10_000)
end
def update
@animators.each(&:update)
return unless Gosu.milliseconds - @born_time >= @continue_after
pop_state
push_state(@options[:forward], @options[:forward_options] || {}) if @options[:forward]
end
def button_down(_id)
@continue_after = 0
end
def generate_proxy(title, caption, color_hint)
@title.text = title
@caption.text = caption
width = @spacer_width + 2 * @padding
height = @title_size + @caption_size + @spacer_height + 2 * @padding + @spacer_height
Gosu.record(width.ceil, height.ceil) do
@title.x = (width - @padding * 2) / 2 - @title.text_width / 2
@title.y = @padding
@title.draw
Gosu.draw_rect(0, @padding + @title_size + @padding, @spacer_width, @spacer_height, Gosu::Color::WHITE)
Gosu.draw_rect(1, @padding + @title_size + @padding + 1, @spacer_width - 2, @spacer_height - 2, color_hint)
@caption.x = (width - @padding * 2) / 2 - @caption.text_width / 2
@caption.y = @padding + @title_size + @padding + @spacer_height + @padding
@caption.draw
end
end
end
end

View File

@@ -1,3 +1,5 @@
require "excon"
module CyberarmEngine
module Cache
class DownloadManager

View File

@@ -8,14 +8,21 @@ module CyberarmEngine
window.current_state
end
def previous_state
window.previous_state
def previous_state(state = nil)
raise "Only available for CyberarmEngine::GameState and subclasses" unless is_a?(CyberarmEngine::GameState) || state.is_a?(CyberarmEngine::GameState)
i = window.states.index(state || self)
window.states[i - 1] unless (i - 1).negative?
end
def pop_state
window.pop_state
end
def shift_state
window.shift_state
end
def show_cursor
window.show_cursor
end
@@ -24,8 +31,20 @@ module CyberarmEngine
window.show_cursor = boolean
end
def draw_rect(x, y, width, height, color, z = 0)
Gosu.draw_rect(x, y, width, height, color, z)
def find_element_by_tag(container, tag, list = [])
return unless container
container.children.each do |child|
list << child if child.style.tag == tag
find_element_by_tag(child, tag, list) if child.is_a?(CyberarmEngine::Element::Container)
end
list.first
end
def draw_rect(x, y, width, height, color, z = 0, mode = :default)
Gosu.draw_rect(x, y, width, height, color, z, mode)
end
def fill(color, z = 0)
@@ -33,7 +52,7 @@ module CyberarmEngine
end
def lighten(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
else
Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
@@ -41,7 +60,7 @@ module CyberarmEngine
end
def darken(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
else
Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
@@ -70,6 +89,7 @@ module CyberarmEngine
else
klass.new(path)
end
hash[path] = instance
asset = instance
end
@@ -90,7 +110,19 @@ module CyberarmEngine
end
def window
$window
CyberarmEngine::Window.instance
end
def control_down?
Gosu.button_down?(Gosu::KB_LEFT_CONTROL) || Gosu.button_down?(Gosu::KB_RIGHT_CONTROL)
end
def shift_down?
Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
end
def alt_down?
Gosu.button_down?(Gosu::KB_LEFT_ALT) || Gosu.button_down?(Gosu::KB_RIGHT_ALT)
end
end
end

View File

@@ -0,0 +1,248 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
Z = 100_000
PADDING = 2
include Common
attr_reader :text_input
def initialize(font: Gosu.default_font_name)
@text_input = Gosu::TextInput.new
@width = window.width / 4 * 3
@height = window.height / 4 * 3
@input = Text.new("", x: 4, y: @height - (PADDING * 2), z: Console::Z + 1, font: font)
@input.y -= @input.height
@history = Text.new("", x: 4, z: Console::Z + 1, font: font, border: true, border_color: Gosu::Color::BLACK)
update_history_y
@command_history = []
@command_history_index = 0
@memory = ""
@background_color = Gosu::Color.rgba(0, 0, 0, 200)
@foreground_color = Gosu::Color.rgba(100, 100, 100, 100)
@input_color = Gosu::Color.rgba(100, 100, 100, 200)
@showing_cursor = false
@active_text_input = nil
@show_caret = true
@caret_last_change = Gosu.milliseconds
@caret_interval = 250
@caret_color = Gosu::Color::WHITE
@selection_color = Gosu::Color.new(0x5522ff22)
end
def draw
# Background/Border
draw_rect(0, 0, @width, @height, @background_color, Console::Z)
# Foregound/History
draw_rect(PADDING, PADDING, @width - (PADDING * 2), @height - (PADDING * 2), @foreground_color, Console::Z)
# Text bar
draw_rect(2, @input.y, @width - (PADDING * 2), @input.height, @input_color, Console::Z)
@history.draw
@input.draw
# Caret
if @show_caret
draw_rect(@input.x + caret_from_left, @input.y, Console::PADDING, @input.height, @caret_color, Console::Z + 2)
end
# Caret selection
if caret_start != caret_end
if caret_start < @text_input.selection_start
draw_rect(@input.x + caret_from_left, @input.y, caret_selection_width, @input.height, @selection_color, Console::Z)
else
draw_rect((@input.x + caret_from_left) - caret_selection_width, @input.y, caret_selection_width, @input.height, @selection_color, Console::Z)
end
end
end
def caret_from_left
return 0 if @text_input.caret_pos.zero?
@input.textobject.text_width(@text_input.text[0..@text_input.caret_pos - 1])
end
def caret_selection_width
@input.textobject.text_width(@text_input.text[caret_start..(caret_end - 1)])
end
def caret_pos
@text_input.caret_pos
end
def caret_start
@text_input.selection_start < @text_input.caret_pos ? @text_input.selection_start : @text_input.caret_pos
end
def caret_end
@text_input.selection_start > @text_input.caret_pos ? @text_input.selection_start : @text_input.caret_pos
end
def update
if Gosu.milliseconds - @caret_last_change >= @caret_interval
@caret_last_change = Gosu.milliseconds
@show_caret = !@show_caret
end
if @width != window.width || @height != @height
@width = window.width / 4 * 3
@height = window.height / 4 * 3
@input.y = @height - (PADDING * 2 + @input.height)
update_history_y
end
@input.text = @text_input.text
end
def button_down(id)
case id
when Gosu::KB_ENTER, Gosu::KB_RETURN
return unless @text_input.text.length.positive?
@history.text += "\n<c=999999>> #{@text_input.text}</c>"
@command_history << @text_input.text
@command_history_index = @command_history.size
update_history_y
handle_command
@text_input.text = ""
when Gosu::KB_UP
@command_history_index -= 1
@command_history_index = 0 if @command_history_index.negative?
@text_input.text = @command_history[@command_history_index]
when Gosu::KB_DOWN
@command_history_index += 1
if @command_history_index > @command_history.size - 1
@text_input.text = "" unless @command_history_index > @command_history.size
@command_history_index = @command_history.size
else
@text_input.text = @command_history[@command_history_index]
end
when Gosu::KB_TAB
split = @text_input.text.split(" ")
if !@text_input.text.end_with?(" ") && split.size == 1
list = abbrev_search(Console::Command.list_commands.map { |cmd| cmd.command.to_s }, @text_input.text)
if list.size == 1
@text_input.text = "#{list.first} "
elsif list.size.positive?
stdin("\n#{list.map { |cmd| Console::Style.highlight(cmd) }.join(', ')}")
end
elsif split.size.positive? && cmd = Console::Command.find(split.first)
cmd.autocomplete(self)
end
when Gosu::KB_BACKTICK
# Remove backtick character from input
@text_input.text = if @text_input.text.size > 1
@text_input.text[0..@text_input.text.size - 2]
else
""
end
# Copy
when Gosu::KB_C
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
p @memory
elsif control_down?
@text_input.text = ""
end
# Paste
when Gosu::KB_V
if control_down? && shift_down?
string = @text_input.text.chars.insert(caret_pos, @memory).join
_caret_pos = caret_pos
@text_input.text = string
@text_input.caret_pos = _caret_pos + @memory.length
@text_input.selection_start = _caret_pos + @memory.length
end
# Cut
when Gosu::KB_X
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
string = @text_input.text.chars
Array(caret_start..caret_end - 1).each_with_index do |i, j|
string.delete_at(i - j)
end
@text_input.text = string.join
end
# Delete word to left of caret
when Gosu::KB_W
if control_down?
split = @text_input.text.split(" ")
split.delete(split.last)
@text_input.text = split.join(" ")
end
# Clear history
when Gosu::KB_L
@history.text = "" if control_down?
end
end
def button_up(id)
end
def update_history_y
@history.y = @height - (PADDING * 2) - @input.height - (@history.text.lines.count * @history.textobject.height)
end
def handle_command
string = @text_input.text
split = string.split(" ")
command = split.first
arguments = split.length.positive? ? split[1..split.length - 1] : []
CyberarmEngine::Console::Command.use(command, arguments, self)
end
def abbrev_search(array, text)
return [] unless text.length.positive?
list = []
Abbrev.abbrev(array).each do |abbrev, value|
next unless abbrev&.start_with?(text)
list << value
end
list.uniq
end
def stdin(string)
@history.text += "\n#{string}"
update_history_y
end
def focus
@active_text_input = window.text_input
window.text_input = @text_input
@showing_cursor = window.needs_cursor
window.needs_cursor = true
@show_caret = true
@caret_last_change = Gosu.milliseconds
end
def blur
window.text_input = @active_text_input
window.needs_cursor = @showing_cursor
end
end
end

View File

@@ -0,0 +1,158 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
module Style
def self.error(string)
"<c=ff5555>#{string}</c>"
end
def self.warn(string)
"<c=ff7700>#{string}</c>"
end
def self.notice(string)
"<c=55ff55>#{string}</c>"
end
def self.highlight(string, color = "5555ff")
"<c=#{color}>#{string}</c>"
end
end
class Command
def self.inherited(subclass)
@list ||= []
@commands ||= []
@list << subclass
end
def self.setup
@list ||= []
@commands = []
@list.each do |subclass|
cmd = subclass.new
if @commands.detect { |c| c.command == cmd.command }
raise "Command '#{cmd.command}' from '#{cmd.class}' already exists!"
end
@commands << cmd
end
end
def self.use(command, arguments, console)
found_command = @commands.detect { |cmd| cmd.command == command.to_sym }
if found_command
found_command.handle(arguments, console)
else
console.stdin("Command #{Style.error(command)} not found.")
end
end
def self.find(command)
@commands.detect { |cmd| cmd.command == command.to_sym }
end
def self.list_commands
@commands
end
def initialize
@store = {}
@subcommands = []
setup
end
def setup
end
def subcommand(command, type)
if @subcommands.detect { |subcmd| subcmd.command == command.to_sym }
raise "Subcommand '#{command}' for '#{self.command}' already exists!"
end
@subcommands << SubCommand.new(self, command, type)
end
def get(key)
@store[key]
end
def set(key, value)
@store[key] = value
end
def group
raise NotImplementedError
end
def command
raise NotImplementedError
end
def handle(arguments, console)
raise NotImplementedError
end
def autocomplete(console)
split = console.text_input.text.split(" ")
if @subcommands.size.positive?
if !console.text_input.text.end_with?(" ") && split.size == 2
list = console.abbrev_search(@subcommands.map { |cmd| cmd.command.to_s }, split.last)
if list.size == 1
console.text_input.text = "#{split.first} #{list.first} "
else
return unless list.size.positive?
console.stdin(list.map { |cmd| Console::Style.highlight(cmd) }.join(", ").to_s)
end
# List available options on subcommand
elsif (console.text_input.text.end_with?(" ") && split.size == 2) || !console.text_input.text.end_with?(" ") && split.size == 3
subcommand = @subcommands.detect { |cmd| cmd.command.to_s == (split[1]) }
if subcommand
if split.size == 2
console.stdin("Available options: #{subcommand.values.map { |value| Console::Style.highlight(value) }.join(',')}")
else
list = console.abbrev_search(subcommand.values, split.last)
if list.size == 1
console.text_input.text = "#{split.first} #{split[1]} #{list.first} "
elsif list.size.positive?
console.stdin("Available options: #{list.map { |value| Console::Style.highlight(value) }.join(',')}")
end
end
end
# List available subcommands if command was entered and has only a space after it
elsif console.text_input.text.end_with?(" ") && split.size == 1
console.stdin("Available subcommands: #{@subcommands.map { |cmd| Console::Style.highlight(cmd.command) }.join(', ')}")
end
end
end
def handle_subcommand(arguments, console)
if arguments.size.zero?
console.stdin(usage)
return
end
subcommand = arguments.delete_at(0)
found_command = @subcommands.detect { |cmd| cmd.command == subcommand.to_sym }
if found_command
found_command.handle(arguments, console)
else
console.stdin("Unknown subcommand #{Style.error(subcommand)} for #{Style.highlight(command)}")
end
end
def usage
raise NotImplementedError
end
end
end
end

View File

@@ -0,0 +1,43 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
class HelpCommand < CyberarmEngine::Console::Command
def group
:global
end
def command
:help
end
def handle(arguments, console)
console.stdin(usage(arguments.first))
end
def autocomplete(console)
split = console.text_input.text.split(" ")
if !console.text_input.text.start_with?(" ") && split.size == 2
list = console.abbrev_search(Command.list_commands.map { |cmd| cmd.command.to_s }, split.last)
if list.size == 1
console.text_input.text = "#{split.first} #{list.first} "
elsif list.size > 1
console.stdin(list.map { |cmd| Style.highlight(cmd) }.join(", "))
end
end
end
def usage(command = nil)
if command
if cmd = Command.find(command)
cmd.usage
else
"#{Style.error(command)} is not a command"
end
else
"Available commands:\n#{Command.list_commands.map { |cmd| Style.highlight(cmd.command).to_s }.join(', ')}"
end
end
end
end
end

View File

@@ -0,0 +1,100 @@
# frozen_string_literal: true
module CyberarmEngine
class Console
class Command
class SubCommand
def initialize(parent, command, type)
@parent = parent
@command = command
@type = type
end
attr_reader :command
def handle(arguments, console)
if arguments.size > 1
console.stdin("to many arguments for #{Style.highlight(command.to_s)}, got #{Style.error(arguments.size)} expected #{Style.notice(1)}.")
return
end
case @type
when :boolean
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || false
console.stdin("#{command}: #{Style.highlight(var)}")
when "on"
var = @parent.set(command.to_sym, true)
console.stdin("#{command} => #{Style.highlight(var)}")
when "off"
var = @parent.set(command.to_sym, false)
console.stdin("#{command} => #{Style.highlight(var)}")
else
console.stdin("Invalid argument for #{Style.highlight(command.to_s)}, got #{Style.error(arguments.last)} expected #{Style.notice('on')}, or #{Style.notice('off')}.")
end
when :string
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || "\"\""
console.stdin("#{command}: #{Style.highlight(var)}")
else
var = @parent.set(command.to_sym, arguments.last)
console.stdin("#{command} => #{Style.highlight(var)}")
end
when :integer
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || "nil"
console.stdin("#{command}: #{Style.highlight(var)}")
else
begin
var = @parent.set(command.to_sym, Integer(arguments.last))
console.stdin("#{command} => #{Style.highlight(var)}")
rescue ArgumentError
console.stdin("Error: #{Style.error("Expected an integer, got '#{arguments.last}'")}")
end
end
when :decimal
case arguments.last
when "", nil
var = @parent.get(command.to_sym) || "nil"
console.stdin("#{command}: #{Style.highlight(var)}")
else
begin
var = @parent.set(command.to_sym, Float(arguments.last))
console.stdin("#{command} => #{Style.highlight(var)}")
rescue ArgumentError
console.stdin("Error: #{Style.error("Expected a decimal or integer, got '#{arguments.last}'")}")
end
end
else
raise RuntimeError
end
end
def values
case @type
when :boolean
%w[on off]
else
[]
end
end
def usage
case @type
when :boolean
"#{Style.highlight(command)} #{Style.notice('[on|off]')}"
when :string
"#{Style.highlight(command)} #{Style.notice('[string]')}"
when :integer
"#{Style.highlight(command)} #{Style.notice('[0]')}"
when :decimal
"#{Style.highlight(command)} #{Style.notice('[0.0]')}"
end
end
end
end
end
end

View File

@@ -7,7 +7,7 @@ module CyberarmEngine
attr_reader :alpha
def initialize(options = {})
$window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
@options = options
@image = options[:image] ? image(options[:image]) : nil
@@ -42,7 +42,7 @@ module CyberarmEngine
@radius = if options[:radius]
options[:radius]
else
defined?(@image.width) ? ((@image.width + @image.height) / 4) * scale : 1
@image.respond_to?(:width) ? ((@image.width + @image.height) / 4) * scale : 1
end
end
end
@@ -55,9 +55,9 @@ module CyberarmEngine
if $debug
show_debug_heading
$window.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
Gosu.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
if @debug_text.text != ""
$window.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
Gosu.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
Gosu::Color.rgba(0, 0, 0, 200), 9999)
@debug_text.draw
end
@@ -102,13 +102,13 @@ module CyberarmEngine
end
def _x_visible
x.between?(($window.width / 2) - @world_center_point.x, ($window.width / 2) + @world_center_point.x) ||
x.between?((@world_center_point.x - $window.width / 2), ($window.width / 2) + @world_center_point.x)
x.between?((window.width / 2) - @world_center_point.x, (window.width / 2) + @world_center_point.x) ||
x.between?((@world_center_point.x - window.width / 2), (window.width / 2) + @world_center_point.x)
end
def _y_visible
y.between?(($window.height / 2) - @world_center_point.y, ($window.height / 2) + @world_center_point.y) ||
y.between?(@world_center_point.y - ($window.height / 2), ($window.height / 2) + @world_center_point.y)
y.between?((window.height / 2) - @world_center_point.y, (window.height / 2) + @world_center_point.y) ||
y.between?(@world_center_point.y - (window.height / 2), (window.height / 2) + @world_center_point.y)
end
def heading(ahead_by = 100, _object = nil, angle_only = false)
@@ -153,10 +153,6 @@ module CyberarmEngine
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
end
def draw_rect(x, y, width, height, color, z = 0)
$window.draw_rect(x, y, width, height, color, z)
end
def button_up(id)
end
@@ -190,12 +186,12 @@ module CyberarmEngine
# Duplication... so DRY.
def each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
distance = Gosu.distance(x, y, object.x, object.y)
block.call(o, object) if distance <= radius + object.radius && block
end
else
list = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
list = window.current_state.game_objects.select { |i| i.instance_of?(object) }
list.each do |o|
next if self == o
@@ -206,9 +202,9 @@ module CyberarmEngine
end
def destroy
if $window.current_state
$window.current_state.game_objects.each do |o|
$window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
if window.current_state
window.current_state.game_objects.each do |o|
window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
end
end
end
@@ -220,13 +216,13 @@ module CyberarmEngine
def self.each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
distance = Gosu.distance(o.x, o.y, object.x, object.y)
block.call(o, object) if distance <= o.radius + object.radius && block
end
else
lista = $window.current_state.game_objects.select { |i| i.instance_of?(self) }
listb = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
lista = window.current_state.game_objects.select { |i| i.instance_of?(self) }
listb = window.current_state.game_objects.select { |i| i.instance_of?(object) }
lista.product(listb).each do |o, o2|
next if o == o2
@@ -238,9 +234,9 @@ module CyberarmEngine
def self.destroy_all
INSTANCES.clear
if $window.current_state
$window.current_state.game_objects.each do |o|
$window.current_state.game_objects.delete(o) if o.is_a?(self.class)
if window.current_state
window.current_state.game_objects.each do |o|
window.current_state.game_objects.delete(o) if o.is_a?(self.class)
end
end
end

View File

@@ -9,7 +9,7 @@ module CyberarmEngine
@options = options
@game_objects = []
@global_pause = false
$window.text_input = nil unless options[:preserve_text_input]
window.text_input = nil unless options[:preserve_text_input]
@down_keys = {}
end
@@ -17,6 +17,11 @@ module CyberarmEngine
def setup
end
# Called immediately after setup returns.
# GuiState uses this to set current_theme for ToolTip
def post_setup
end
def draw
@game_objects.each(&:draw)
end
@@ -25,48 +30,27 @@ module CyberarmEngine
@game_objects.each(&:update)
end
def draw_bounding_box(box)
x = box.x
y = box.y
max_x = box.max_x
max_y = box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
$window.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
$window.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
$window.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
$window.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
def needs_redraw?
true
end
def destroy
@options.clear
@game_objects.clear
def needs_repaint?
true
end
def drop(filename)
end
def gamepad_connected(index)
end
def gamepad_disconnected(index)
end
def gain_focus
end
def lose_focus
end
def button_down(id)
@@ -85,6 +69,54 @@ module CyberarmEngine
end
end
def close
window.close!
end
def draw_bounding_box(box)
x = box.x
y = box.y
max_x = box.max_x
max_y = box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
Gosu.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
Gosu.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
Gosu.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
Gosu.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
end
def destroy
@options.clear
@game_objects.clear
end
def add_game_object(object)
@game_objects << object
end

View File

@@ -0,0 +1,98 @@
module Gosu
# Draw an arc around the point x and y.
#
# Color accepts the following: *Gosu::Color*, *Array* (with 2 colors), or a *Hash* with keys: _from:_ and _to:_ both colors.
#
# With a *Gosu::Color* the arc will be painted with color
#
# With an *Array* the first *Gosu::Color* with be the innermost color and the last *Gosu::Color* with be the outermost color
#
# With a *Hash* the arc will smoothly transition from the start of the arc to the end
# @example
# # Using a Hash
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, {from: Gosu::Color::BLUE, to: Gosu::Color::GREEN}, 0, :default)
#
# # Using an Array
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, [Gosu::Color::BLUE, Gosu::Color::GREEN], 0, :default)
#
# # Using a Gosu::Color
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, Gosu::Color::BLUE, 0, :default)
#
#
# @param x X position.
# @param y Y position.
# @param radius radius of arc, in pixels.
# @param percentage how complete the segment is, _0.0_ is 0% and _1.0_ is 100%.
# @param segments how many segments for arc, more will appear smoother, less will appear jagged.
# @param thickness how thick arc will be.
# @param color [Gosu::Color, Array<Gosu::Color, Gosu::Color>, Hash{from: start_color, to: end_color}] color or colors to draw the arc with.
# @param z Z position.
# @param mode blend mode.
#
# @note _thickness_ is subtracted from radius, meaning that the arc will grow towards the origin, not away from it.
#
# @return [void]
def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
segments = 360.0 / segments
return if percentage == 0.0
0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle|
angle2 = angle + segments
point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
point_a_right_x = x + Gosu.offset_x(angle2, radius - thickness)
point_a_right_y = y + Gosu.offset_y(angle2, radius - thickness)
point_b_left_x = x + Gosu.offset_x(angle, radius)
point_b_left_y = y + Gosu.offset_y(angle, radius)
point_b_right_x = x + Gosu.offset_x(angle2, radius)
point_b_right_y = y + Gosu.offset_y(angle2, radius)
if color.is_a?(Array)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color.first,
point_b_left_x, point_b_left_y, color.last,
point_a_right_x, point_a_right_y, color.first,
point_b_right_x, point_b_right_y, color.last,
z, mode
)
elsif color.is_a?(Hash)
start_color = color[:from]
end_color = color[:to]
color_a = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle / 360.0) + start_color.alpha,
)
color_b = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle2 / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle2 / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle2 / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle2 / 360.0) + start_color.alpha,
)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color_a,
point_b_left_x, point_b_left_y, color_a,
point_a_right_x, point_a_right_y, color_b,
point_b_right_x, point_b_right_y, color_b,
z, mode
)
else
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color,
point_b_left_x, point_b_left_y, color,
point_a_right_x, point_a_right_y, color,
point_b_right_x, point_b_right_y, color,
z, mode
)
end
end
end
end

View File

@@ -0,0 +1,31 @@
module Gosu
##
# Draw a filled circled around point X and Y.
#
# @param x X position.
# @param y Y position.
# @param radius radius of circle, in pixels.
# @param step_size resolution of circle, more steps will apear smoother, less will appear jagged.
# @param color color to draw circle with.
# @param mode blend mode.
#
# @return [void]
def self.draw_circle(x, y, radius, step_size = 36, color = Gosu::Color::WHITE, z = 0, mode = :default)
step_size = (360.0 / step_size).floor
0.step(359, step_size) do |angle|
angle2 = angle + step_size
point_lx = x + Gosu.offset_x(angle, radius)
point_ly = y + Gosu.offset_y(angle, radius)
point_rx = x + Gosu.offset_x(angle2, radius)
point_ry = y + Gosu.offset_y(angle2, radius)
Gosu.draw_triangle(
point_lx, point_ly, color,
point_rx, point_ry, color,
x, y, color, z, mode
)
end
end
end

View File

@@ -0,0 +1,17 @@
module Gosu
PathNode = Struct.new(:x, :y)
def self.draw_path(nodes, color = Gosu::Color::WHITE, z = 0, mode = :default)
last_node = nodes.first
nodes[1..nodes.size - 1].each do |current_node|
Gosu.draw_line(
last_node.x, last_node.y, color,
current_node.x, current_node.y, color,
z, mode
)
last_node = current_node
end
end
end

View File

@@ -3,7 +3,8 @@ module CyberarmEngine
attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file,
:current_material, :current_object, :vertex_count, :smoothing
attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id,
:normals_buffer_id, :uvs_buffer_id, :textures_buffer_id, :vertex_array_id, :aabb_tree
:normals_buffer_id, :uvs_buffer_id, :textures_buffer_id, :vertex_array_id, :aabb_tree,
:vertices_count
def initialize(file_path:)
@file_path = file_path
@@ -23,6 +24,8 @@ module CyberarmEngine
@bones = []
@smoothing = 0
@vertices_count = 0
@bounding_box = BoundingBox.new
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
@@ -32,6 +35,8 @@ module CyberarmEngine
parse(parser)
@vertices_count = @vertices.size
@has_texture = false
@materials.each do |_key, material|
@@ -44,8 +49,9 @@ module CyberarmEngine
@objects.each { |o| @vertex_count += o.vertices.size }
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# build_collision_tree
# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
end
def parse(parser)
@@ -145,24 +151,24 @@ module CyberarmEngine
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
gl_error?
# inPosition
# in_position
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# colors
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
# inColor
# in_color
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# normals
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
# inNormal
# in_normal
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
if has_texture?
# uvs
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
# inUV
# in_uv
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
end
@@ -172,7 +178,7 @@ module CyberarmEngine
end
def build_collision_tree
@aabb_tree = AABBTree.new
@aabb_tree = IMICFPS::AABBTree.new
@faces.each do |face|
box = BoundingBox.new

View File

@@ -0,0 +1,83 @@
module CyberarmEngine
class Notification
WIDTH = 500
HEIGHT = 64
EDGE_WIDTH = 8
TRANSITION_DURATION = 750
PADDING = 8
TTL_LONG = 5_000
TTL_MEDIUM = 3_250
TTL_SHORT = 1_500
TIME_TO_LIVE = TTL_MEDIUM
BACKGROUND_COLOR = Gosu::Color.new(0xaa313533)
EDGE_COLOR = Gosu::Color.new(0xaa010101)
ICON_COLOR = Gosu::Color.new(0xddffffff)
TITLE_COLOR = Gosu::Color.new(0xddffffff)
TAGLINE_COLOR = Gosu::Color.new(0xddaaaaaa)
TITLE_SIZE = 28
TAGLINE_SIZE = 18
ICON_SIZE = HEIGHT - PADDING * 2
TITLE_FONT = Gosu::Font.new(TITLE_SIZE, bold: true)
TAGLINE_FONT = Gosu::Font.new(TAGLINE_SIZE)
PRIORITY_HIGH = 1.0
PRIORITY_MEDIUM = 0.5
PRIORITY_LOW = 0.0
LINEAR_TRANSITION = :linear
EASE_IN_OUT_TRANSITION = :ease_in_out
attr_reader :priority, :title, :tagline, :icon, :time_to_live, :transition_duration, :transition_type
def initialize(
host:, priority:, title:, title_color: TITLE_COLOR, tagline: "", tagline_color: TAGLINE_COLOR, icon: nil, icon_color: ICON_COLOR,
edge_color: EDGE_COLOR, background_color: BACKGROUND_COLOR, time_to_live: TIME_TO_LIVE, transition_duration: TRANSITION_DURATION,
transition_type: EASE_IN_OUT_TRANSITION
)
@host = host
@priority = priority
@title = title
@title_color = title_color
@tagline = tagline
@tagline_color = tagline_color
@icon = icon
@icon_color = icon_color
@edge_color = edge_color
@background_color = background_color
@time_to_live = time_to_live
@transition_duration = transition_duration
@transition_type = transition_type
@icon_scale = ICON_SIZE.to_f / @icon.width if @icon
end
def draw
Gosu.draw_rect(0, 0, WIDTH, HEIGHT, @background_color)
if @host.edge == :top
Gosu.draw_rect(0, HEIGHT - EDGE_WIDTH, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :bottom
Gosu.draw_rect(0, 0, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :right
Gosu.draw_rect(0, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
else
Gosu.draw_rect(WIDTH - EDGE_WIDTH, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
end
icon_space = @icon ? ICON_SIZE + PADDING : 0
TITLE_FONT.draw_text(@title, PADDING + EDGE_WIDTH + icon_space, PADDING, 0, 1, 1, @title_color)
TAGLINE_FONT.draw_text(@tagline, PADDING + EDGE_WIDTH + icon_space, PADDING + TITLE_FONT.height, 0, 1, 1, @tagline_color)
end
end
end

View File

@@ -0,0 +1,242 @@
module CyberarmEngine
class NotificationManager
EDGE_TOP = :top
EDGE_BOTTOM = :bottom
EDGE_RIGHT = :right
EDGE_LEFT = :left
MODE_DEFAULT = :slide
MODE_CIRCLE = :circle
attr_reader :edge, :mode, :max_visible, :notifications
def initialize(edge: EDGE_RIGHT, mode: MODE_DEFAULT, window:, max_visible: 1)
@edge = edge
@mode = mode
@window = window
@max_visible = max_visible
@notifications = []
@drivers = []
@slots = Array.new(max_visible, nil)
end
def draw
@drivers.each do |driver|
case @edge
when :left, :right
x = @edge == :right ? @window.width + driver.x : -Notification::WIDTH + driver.x
y = driver.y + Notification::HEIGHT / 2
Gosu.translate(x, y + (Notification::HEIGHT + Notification::PADDING) * driver.slot) do
driver.draw
end
when :top, :bottom
x = @window.width / 2 - Notification::WIDTH / 2
y = @edge == :top ? driver.y - Notification::HEIGHT : @window.height + driver.y
slot_position = (Notification::HEIGHT + Notification::PADDING) * driver.slot
slot_position *= -1 if @edge == :bottom
Gosu.translate(x, y + slot_position) do
driver.draw
end
end
end
end
def update
show_next_notification if @drivers.size < @max_visible
@drivers.each do |driver|
if driver.done?
@slots[driver.slot] = nil
@drivers.delete(driver)
end
end
@drivers.each(&:update)
end
def show_next_notification
notification = @notifications.sort { |n| n.priority }.reverse.shift
return unless notification
return if available_slot_index < lowest_used_slot
@notifications.delete(notification)
@drivers << Driver.new(edge: @edge, mode: @mode, notification: notification, slot: available_slot_index)
slot = @slots[available_slot_index] = @drivers.last
end
def available_slot_index
@slots.each_with_index do |slot, i|
return i unless slot
end
return -1
end
def lowest_used_slot
@slots.each_with_index do |slot, i|
return i if slot
end
return -1
end
def highest_used_slot
_slot = -1
@slots.each_with_index do |slot, i|
_slot = i if slot
end
return _slot
end
def create_notification(**args)
notification = Notification.new(host: self, **args)
@notifications << notification
end
class Driver
attr_reader :x, :y, :notification, :slot
def initialize(edge:, mode:, notification:, slot:)
@edge = edge
@mode = mode
@notification = notification
@slot = slot
@x, @y = 0, 0
@delta = Gosu.milliseconds
@accumulator = 0.0
@born_at = Gosu.milliseconds
@duration_completed_at = Float::INFINITY
@transition_completed_at = Float::INFINITY
end
def transition_in_complete?
Gosu.milliseconds - @born_at >= @notification.transition_duration
end
def duration_completed?
Gosu.milliseconds - @transition_completed_at >= @notification.time_to_live
end
def done?
Gosu.milliseconds - @duration_completed_at >= @notification.transition_duration
end
def draw
ratio = 0.0
if not transition_in_complete?
ratio = animation_ratio
elsif transition_in_complete? and not duration_completed?
ratio = 1.0
elsif duration_completed?
ratio = 1.0 - animation_ratio
end
case @mode
when MODE_DEFAULT
Gosu.clip_to(0, 0, Notification::WIDTH, Notification::HEIGHT * ratio) do
@notification.draw
end
when MODE_CIRCLE
half = Notification::WIDTH / 2
Gosu.clip_to(half - (half * ratio), 0, Notification::WIDTH * ratio, Notification::HEIGHT) do
@notification.draw
end
end
end
def update
case @mode
when MODE_DEFAULT
update_default
when MODE_CIRCLE
update_circle
end
@accumulator += Gosu.milliseconds - @delta
@delta = Gosu.milliseconds
end
def update_default
case @edge
when :left, :right
if not transition_in_complete? # Slide In
@x = @edge == :right ? -x_offset : x_offset
elsif transition_in_complete? and not duration_completed?
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH if @x.abs != Notification::WIDTH
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@x = @edge == :right ? x_offset - Notification::WIDTH : Notification::WIDTH - x_offset
@x = 0 if @edge == :left and @x <= 0
@x = 0 if @edge == :right and @x >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
when :top, :bottom
if not transition_in_complete? # Slide In
@y = @edge == :top ? y_offset : -y_offset
elsif transition_in_complete? and not duration_completed?
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT if @x.abs != Notification::HEIGHT
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@y = @edge == :top ? Notification::HEIGHT - y_offset : y_offset - Notification::HEIGHT
@y = 0 if @edge == :top and @y <= 0
@y = 0 if @edge == :bottom and @y >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
end
def update_circle
case @edge
when :top, :bottom
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT
when :left, :right
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH
end
if transition_in_complete? and not duration_completed?
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed?
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
def animation_ratio
x = (@accumulator / @notification.transition_duration)
case @notification.transition_type
when Notification::LINEAR_TRANSITION
x.clamp(0.0, 1.0)
when Notification::EASE_IN_OUT_TRANSITION # https://easings.net/#easeInOutQuint
(x < 0.5 ? 16 * x * x * x * x * x : 1 - ((-2 * x + 2) ** 5) / 2).clamp(0.0, 1.0)
end
end
def x_offset
if not transition_in_complete? or duration_completed?
Notification::WIDTH * animation_ratio
else
0
end
end
def y_offset
if not transition_in_complete? or duration_completed?
Notification::HEIGHT * animation_ratio
else
0
end
end
end
end
end

View File

@@ -11,7 +11,19 @@ module CyberarmEngine
if e != GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n"
exit if window.exit_on_opengl_error?
exit if Window.instance&.exit_on_opengl_error?
end
end
def preload_default_shaders
shaders = %w[g_buffer lighting]
shaders.each do |shader|
Shader.new(
name: shader,
includes_dir: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/include",
vertex: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/vertex/#{shader}.glsl",
fragment: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/fragment/#{shader}.glsl"
)
end
end
end

View File

@@ -3,8 +3,8 @@ module CyberarmEngine
attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
:min_view_distance, :max_view_distance
def initialize(position:, aspect_ratio:, orientation: Vector.new(0, 0,
0), field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 155.0)
def initialize(position:, aspect_ratio:, orientation: Vector.new(0, 0, 0),
field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 1024.0)
@position = position
@orientation = orientation

View File

@@ -1,6 +1,7 @@
module CyberarmEngine
class GBuffer
attr_reader :screen_vbo, :vertices, :uvs
attr_reader :width, :height
def initialize(width:, height:)
@width = width

View File

@@ -3,12 +3,15 @@ module CyberarmEngine
@@immediate_mode_warning = false
attr_accessor :show_wireframe
attr_reader :number_of_vertices
def initialize(width:, height:, show_wireframe: false)
@width = width
@height = height
@show_wireframe = show_wireframe
@number_of_vertices = 0
@g_buffer = GBuffer.new(width: @width, height: @height)
end
@@ -20,6 +23,8 @@ module CyberarmEngine
end
def render(camera, lights, entities)
@number_of_vertices = 0
glViewport(0, 0, @width, @height)
glEnable(GL_DEPTH_TEST)
@@ -39,11 +44,13 @@ module CyberarmEngine
shader.uniform_transform("projection", camera.projection_matrix)
shader.uniform_transform("view", camera.view_matrix)
shader.uniform_transform("model", entity.model_matrix)
shader.uniform_vec3("cameraPosition", camera.position)
shader.uniform_vector3("camera_position", camera.position)
gl_error?
draw_model(entity.model, shader)
entity.draw
@number_of_vertices += entity.model.vertices_count
end
end
@@ -90,6 +97,8 @@ module CyberarmEngine
draw_mesh(entity.model)
entity.draw
glPopMatrix
@number_of_vertices += entity.model.vertices_count
end
end
@@ -145,15 +154,21 @@ module CyberarmEngine
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
shader.uniform_integer("depth", 4)
lights.each_with_index do |light, _i|
shader.uniform_integer("light[0].type", light.type)
shader.uniform_vec3("light[0].direction", light.direction)
shader.uniform_vec3("light[0].position", light.position)
shader.uniform_vec3("light[0].diffuse", light.diffuse)
shader.uniform_vec3("light[0].ambient", light.ambient)
shader.uniform_vec3("light[0].specular", light.specular)
# FIXME: Try to figure out how to up this to 32 and/or beyond
# (currently fails with more then 7 lights passed in to shader)
lights.each_slice(7).each do |light_group|
light_group.each_with_index do |light, _i|
shader.uniform_integer("light_count", light_group.size)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
shader.uniform_integer("lights[#{_i}].type", light.type)
shader.uniform_vector3("lights[#{_i}].direction", light.direction)
shader.uniform_vector3("lights[#{_i}].position", light.position)
shader.uniform_vector3("lights[#{_i}].diffuse", light.diffuse)
shader.uniform_vector3("lights[#{_i}].ambient", light.ambient)
shader.uniform_vector3("lights[#{_i}].specular", light.specular)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
end
end
glBindVertexArray(0)
@@ -206,7 +221,7 @@ module CyberarmEngine
offset = 0
model.objects.each do |object|
shader.uniform_boolean("hasTexture", object.has_texture?)
shader.uniform_boolean("has_texture", object.has_texture?)
if object.has_texture?
glBindTexture(GL_TEXTURE_2D, object.materials.find { |mat| mat.texture_id }.texture_id)

View File

@@ -4,12 +4,23 @@ module CyberarmEngine
def initialize
@bounding_box_renderer = BoundingBoxRenderer.new
@opengl_renderer = OpenGLRenderer.new(width: $window.width, height: $window.height)
@opengl_renderer = OpenGLRenderer.new(width: CyberarmEngine::Window.instance.width, height: CyberarmEngine::Window.instance.height)
end
def draw(camera, lights, entities)
Stats.frame.start_timing(:opengl_renderer)
Stats.frame.start_timing(:opengl_model_renderer)
@opengl_renderer.render(camera, lights, entities)
@bounding_box_renderer.render(entities) if @show_bounding_boxes
Stats.frame.end_timing(:opengl_model_renderer)
if @show_bounding_boxes
Stats.frame.start_timing(:opengl_boundingbox_renderer)
@bounding_box_renderer.render(entities)
Stats.frame.end_timing(:opengl_boundingbox_renderer)
end
Stats.frame.end_timing(:opengl_renderer)
end
def canvas_size_changed

View File

@@ -385,7 +385,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec3(variable, value, location = nil)
def uniform_vector3(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform3f(attr_loc, *value.to_a[0..2])
@@ -397,7 +397,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec4(variable, value, location = nil)
def uniform_vector4(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform4f(attr_loc, *value.to_a)

View File

@@ -54,7 +54,7 @@ module CyberarmEngine
texture_id = tex_names_buf.unpack1("L2")
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) if @retro

View File

@@ -1,20 +1,199 @@
module CyberarmEngine
class Stats
@@hash = {
gui_recalculations_last_frame: 0
}
@frames = []
@frame_index = -1
@max_frame_history = 1024
def self.get(key)
@@hash.dig(key)
def self.new_frame
if @frames.size < @max_frame_history
@frames << Frame.new
else
@frames[@frame_index] = Frame.new
end
end
def self.increment(key, n)
@@hash[key] += n
def self.frame
@frames[@frame_index]
end
def self.clear
@@hash.each do |key, _value|
@@hash[key] = 0
def self.end_frame
frame&.complete
@frame_index += 1
@frame_index %= @max_frame_history
end
def self.frames
if @frames.size < @max_frame_history
@frames
else
@frames.rotate(@frame_index - (@max_frame_history - (@frames.size - 1)))
end
end
def self.frame_index
@frame_index
end
def self.max_frame_history
@max_frame_history
end
class Frame
Timing = Struct.new(:start_time, :end_time, :duration)
attr_reader :frame_timing, :counters, :timings, :multitimings
def initialize
@frame_timing = Timing.new(Gosu.milliseconds, -1, -1)
@attempted_multitiming = false
@counters = {
gui_recalculations: 0
}
@timings = {}
@multitimings = {}
end
def increment(key, number = 1)
@counters[key] ||= 0
@counters[key] += number
end
def start_timing(key)
raise "key must be a symbol!" unless key.is_a?(Symbol)
if @timings[key]
# FIXME: Make it not spammy...
# warn "Only one timing per key per frame. (Timing for #{key.inspect} already exists!)"
@attempted_multitiming = true
@multitimings[key] = true
return
end
@timings[key] = Timing.new(Gosu.milliseconds, -1, -1)
end
def end_timing(key)
timing = @timings[key]
# FIXME: Make it not spammy...
# warn "Timing #{key.inspect} already ended!" if timing.end_time != -1
timing.end_time = Gosu.milliseconds
timing.duration = timing.end_time - timing.start_time
end
def complete
@frame_timing.end_time = Gosu.milliseconds
@frame_timing.duration = @frame_timing.end_time - @frame_timing.start_time
# Lock data structures
@frame_timing.freeze
@counters.freeze
@timings.freeze
@multitimings.freeze
end
def complete?
@frame_timing.duration != -1
end
def attempted_multitiming?
@attempted_multitiming
end
end
class StatsPlotter
attr_reader :position
def initialize(x, y, z = Float::INFINITY, width = 128, height = 128)
@position = Vector.new(x, y, z)
@width = width
@height = height
@padding = 2
@text_size = 16
@max_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding, z: z, size: @text_size, border: true, static: true)
@avg_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding + @height / 2 - @text_size / 2, z: z, size: @text_size, border: true, static: true)
@min_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @height - (@text_size + @padding / 2), z: z, size: @text_size, border: true, static: true)
@data_label = CyberarmEngine::Text.new("", x: x + @padding + @width + @padding, y: y + @padding, z: z, size: @text_size, border: true, static: true)
@frame_stats = []
@graphs = {
frame_timings: []
}
end
def calculate_graphs
calculate_frame_timings_graph
end
def calculate_frame_timings_graph
@graphs[:frame_timings].clear
samples = @width - @padding
nodes = Array.new(samples.ceil) { [] }
slice = 0
@frame_stats.each_slice((CyberarmEngine::Stats.max_frame_history / samples.to_f).ceil) do |bucket|
bucket.each do |frame|
nodes[slice] << frame.frame_timing.duration
end
slice += 1
end
max_node = CyberarmEngine::Stats.frames.select(&:complete?).map { |f| f.frame_timing.duration }.max
scale = 1
scale = (@height - @padding).to_f / max_node
scale = 1 if scale > 1
nodes.each_with_index do |cluster, i|
break if cluster.empty?
@graphs[:frame_timings] << CyberarmEngine::Vector.new(@position.x + @padding + 1 * i, (@position.y + @height - @padding) - cluster.max * scale)
end
end
def draw
@frame_stats = CyberarmEngine::Stats.frames.select(&:complete?)
return if @frame_stats.empty?
calculate_graphs
@max_timing_label.text = "<c=d44>Max:</c> #{@frame_stats.map { |f| f.frame_timing.duration }.max.to_s.rjust(3, " ")}ms"
@avg_timing_label.text = "<c=f80>Avg:</c> #{(@frame_stats.map { |f| f.frame_timing.duration }.sum / @frame_stats.size).to_s.rjust(3, " ")}ms"
@min_timing_label.text = "<c=0d0>Min:</c> #{@frame_stats.map { |f| f.frame_timing.duration }.min.to_s.rjust(3, " ")}ms"
Gosu.draw_rect(@position.x, @position.y, @width, @height, 0xaa_222222, @position.z)
Gosu.draw_rect(@position.x + @padding, @position.y + @padding, @width - @padding * 2, @height - @padding * 2, 0xaa_222222, @position.z)
draw_graphs
@max_timing_label.draw
@avg_timing_label.draw
@min_timing_label.draw
# TODO: Make this optional
draw_timings_and_counters
end
def draw_graphs
Gosu.draw_path(@graphs[:frame_timings], Gosu::Color::WHITE, Float::INFINITY)
end
def draw_timings_and_counters
frame = @frame_stats.last
@data_label.text = "<c=f8f>COUNTERS:</c>\n#{frame.counters.map { |t, v| "#{t}: #{v}" }.join("\n")}\n\n"\
"<c=f80>TIMINGS:</c>\n#{frame.attempted_multitiming? ? "<c=d00>Attempted Multitiming!\nTimings may be inaccurate for:\n#{frame.multitimings.map { |m, _| m}.join("\n") }</c>\n\n" : ''}#{frame.timings.map { |t, v| "#{t}: #{v.duration}ms" }.join("\n")}"
Gosu.draw_rect(@data_label.x - @padding, @data_label.y - @padding, @data_label.width + @padding * 2, @data_label.height + @padding * 2, 0xdd_222222, @position.z)
@data_label.draw
# puts "Recalcs this frame: #{frame.counters[:gui_recalculations]} [dt: #{(CyberarmEngine::Window.dt * 1000).round} ms]" if frame.counters[:gui_recalculations] && frame.counters[:gui_recalculations].positive?
end
end
end

View File

@@ -3,7 +3,9 @@ module CyberarmEngine
CACHE = {}
attr_accessor :x, :y, :z, :size, :options
attr_reader :text, :textobject, :factor_x, :factor_y, :color, :shadow, :shadow_size, :shadow_alpha, :shadow_color
attr_reader :text, :textobject, :factor_x, :factor_y, :color,
:border, :border_size, :border_alpha, :border_color,
:shadow, :shadow_size, :shadow_alpha, :shadow_color
def initialize(text, options = {})
@text = text.to_s || ""
@@ -15,16 +17,27 @@ module CyberarmEngine
@z = options[:z] || 1025
@factor_x = options[:factor_x] || 1
@factor_y = options[:factor_y] || 1
@color = options[:color] || Gosu::Color::WHITE
@mode = options[:mode] || :default
if options[:color]
@color = options[:color].is_a?(Gosu::Color) ? options[:color] : Gosu::Color.new(options[:color])
else
@color = Gosu::Color::WHITE
end
@mode = options[:mode] || :default
@alignment = options[:alignment] || nil
@shadow = true if options[:shadow] == true
@shadow = false if options[:shadow] == false
@shadow = true if options[:shadow].nil?
@shadow_size = options[:shadow_size] || 1
@border = options[:border]
@border = true if options[:border].nil?
@border_size = options[:border_size] || 1
@border_alpha = options[:border_alpha] || 30
@border_color = options[:border_color] || Gosu::Color::BLACK
@shadow = options[:shadow]
@shadow_size = options[:shadow_size] || 2
@shadow_alpha = options[:shadow_alpha] || 30
@shadow_alpha = options[:shadow_alpha] || 30
@shadow_color = options[:shadow_color]
@shadow_color = options[:shadow_color] || Gosu::Color::BLACK
@static = options[:static] || (options[:static].nil? || options[:static] == false ? false : true)
@textobject = check_cache(@size, @font)
if @alignment
@@ -32,13 +45,11 @@ module CyberarmEngine
when :left
@x = 0 + BUTTON_PADDING
when :center
@x = ($window.width / 2) - (@textobject.text_width(@text) / 2)
@x = (CyberarmEngine::Window.instance.width / 2) - (@textobject.text_width(@text) / 2)
when :right
@x = $window.width - BUTTON_PADDING - @textobject.text_width(@text)
@x = CyberarmEngine::Window.instance.width - BUTTON_PADDING - @textobject.text_width(@text)
end
end
self
end
def check_cache(size, font_name)
@@ -65,85 +76,168 @@ module CyberarmEngine
font
end
def swap_font(size, font_name = @font)
if @size != size || @font != font_name
@size = size
@font = font_name
invalidate_cache!
@textobject = check_cache(size, font_name)
end
end
def text=(string)
@rendered_shadow = nil
invalidate_cache! if @text != string
@text = string
end
def factor_x=(n)
@rendered_shadow = nil
invalidate_cache! if @factor_x != n
@factor_x = n
end
def factor_y=(n)
@rendered_shadow = nil
invalidate_cache! if @factor_y != n
@factor_y = n
end
def color=(color)
@rendered_shadow = nil
@color = color
old_color = @color
if color
@color = color.is_a?(Gosu::Color) ? color : Gosu::Color.new(color)
else
raise "color cannot be nil"
end
invalidate_cache! if old_color != color
end
def shadow=(boolean)
@rendered_shadow = nil
@shadow = boolean
def border=(boolean)
invalidate_cache! if @border != boolean
@border = boolean
end
def shadow_size=(n)
@rendered_shadow = nil
@shadow_size = n
def border_size=(n)
invalidate_cache! if @border_size != n
@border_size = n
end
def shadow_alpha=(n)
@rendered_shadow = nil
@shadow_alpha = n
def border_alpha=(n)
invalidate_cache! if @border_alpha != n
@border_alpha = n
end
def shadow_color=(n)
@rendered_shadow = nil
@shadow_color = n
def border_color=(n)
invalidate_cache! if @border_color != n
@border_color = n
end
def width(text = @text)
textobject.text_width(text)
markup_width(text)
end
def text_width(text = @text)
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.text_width(text) + spacing
end
end
def markup_width(text = @text)
textobject.markup_width(text)
text = text.to_s
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.markup_width(text) + spacing
end
end
def height(text = @text)
text.lines.count > 0 ? text.lines.count * textobject.height : @textobject.height
if text.lines.count > 0
text.lines.count * textobject.height + @border_size + @shadow_size
else
@textobject.height + @border_size + @shadow_size
end
end
def draw(method = :draw_markup)
if @shadow && !ARGV.join.include?("--no-shadow")
shadow_alpha = @color.alpha <= 30 ? @color.alpha : @shadow_alpha
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
shadow_alpha)
white = Gosu::Color::WHITE
if @static
if @border && !@cached_text_border_image
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
img = Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
_x = @shadow_size
_y = @shadow_size
@cached_text_border_image = Gosu.render((_width + (@border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
img.draw(-_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@rendered_shadow ||= Gosu.render((width + (shadow_size * 2)).ceil, (height + (@shadow_size * 2)).ceil) do
@textobject.send(method, @text, _x - @shadow_size, _y, @z, @factor_x, @factor_y, white, :add)
@textobject.send(method, @text, _x - @shadow_size, _y - @shadow_size, @z, @factor_x, @factor_y, white, :add)
img.draw(0, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x, _y - @shadow_size, @z, @factor_x, @factor_y, white, :add)
@textobject.send(method, @text, _x + @shadow_size, _y - @shadow_size, @z, @factor_x, @factor_y, white, :add)
img.draw(_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x, _y + @shadow_size, @z, @factor_x, @factor_y, white, :add)
@textobject.send(method, @text, _x - @shadow_size, _y + @shadow_size, @z, @factor_x, @factor_y, white, :add)
@textobject.send(method, @text, _x + @shadow_size, _y, @z, @factor_x, @factor_y, white, :add)
@textobject.send(method, @text, _x + @shadow_size, _y + @shadow_size, @z, @factor_x, @factor_y, white, :add)
img.draw(0, _y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
end
end
@rendered_shadow.draw(@x - @shadow_size, @y - @shadow_size, @z, @factor_x, @factor_y, shadow_color)
end
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
@cached_text_shadow_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font) if @shadow
@gosu_cached_text_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
@cached_text_border_image.draw(@x, @y, @z, @factor_x, @factor_y, @border_color, @mode) if @border
@cached_text_shadow_image.draw(@x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, @shadow_color, @mode) if @shadow
@gosu_cached_text_image.draw(@x, @y, @z, @factor_x, @factor_y, @color, @mode)
else
if @border && !ARGV.join.include?("--no-border")
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
border_alpha)
white = Gosu::Color::WHITE
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
@cached_text_border_image ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
end
@cached_text_border_image.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color)
end
if @shadow
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
end
end
def alpha=(n)
@@ -156,5 +250,11 @@ module CyberarmEngine
def update
end
def invalidate_cache!
@cached_text_border_image = nil
@cached_text_shadow_image = nil
@gosu_cached_text_image = nil
end
end
end

View File

@@ -62,11 +62,11 @@ module CyberarmEngine
def update
# TOP
@top.x = @element.x # + @element.border_thickness_left
@top.x = @element.x + @element.style.border_thickness_left
@top.y = @element.y
@top.z = @element.z
@top.width = @element.width
@top.width = @element.width - @element.style.border_thickness_left
@top.height = @element.style.border_thickness_top
# RIGHT

View File

@@ -8,12 +8,8 @@ module CyberarmEngine
container(CyberarmEngine::Element::Stack, options, &block)
end
# TODO: Remove in version 0.16.0+
def label(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element(Element::TextBlock.new(text, options, block))
def menu(options = {}, &block)
container(CyberarmEngine::Element::Menu, options, &block)
end
[
@@ -23,85 +19,93 @@ module CyberarmEngine
"Tagline",
"Caption",
"Para",
"Inscription"
"Inscription",
"Link"
].each do |const|
define_method(:"#{const.downcase}") do |text, options = {}, &block|
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element.const_get(const).new(text, options, block))
end
end
def button(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Button.new(text, options, block) { block.call if block.is_a?(Proc) })
end
def list_box(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::ListBox.new(options, block) { block.call if block.is_a?(Proc) })
end
def menu_item(text, options = {}, &block)
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::MenuItem.new(text, options, block) { block.call if block.is_a?(Proc) })
end
def edit_line(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::EditLine.new(text, options, block))
end
def edit_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::EditBox.new(text, options, block))
end
def toggle_button(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::ToggleButton.new(options, block))
end
def check_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::CheckBox.new(text, options, block))
end
def image(path, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Image.new(path, options, block))
end
def progress(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Progress.new(options, block))
end
def slider(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Slider.new(options, block))
end
def background(color = Gosu::Color::NONE)
element_parent.style.background = color
element_parent.style.default[:background] = color
end
def theme(theme)
element_parent.options[:theme] = theme
element_parent.options[:theme] ||= theme
end
def current_theme
@@ -115,22 +119,22 @@ module CyberarmEngine
end
private def element_parent
$__current_container__
CyberarmEngine::Element::Container.current_container
end
private def container(klass, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
_container = klass.new(options, block)
old_parent = element_parent
$__current_container__ = _container
CyberarmEngine::Element::Container.current_container = _container
_container.build
_container.parent.add(_container)
_container.parent.add(_container) unless _container.is_a?(CyberarmEngine::Element::Menu)
$__current_container__ = old_parent
CyberarmEngine::Element::Container.current_container = old_parent
_container
end

View File

@@ -4,7 +4,7 @@ module CyberarmEngine
include Event
include Common
attr_accessor :x, :y, :z, :enabled, :tip
attr_accessor :x, :y, :z, :tip, :element_visible
attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas
def initialize(options = {}, block = nil)
@@ -13,20 +13,25 @@ module CyberarmEngine
@options = options
@block = block
@focus = @options[:focus].nil? ? false : @options[:focus]
@enabled = @options[:enabled].nil? ? true : @options[:enabled]
@visible = @options[:visible].nil? ? true : @options[:visible]
@focus = !@options.key?(:focus) ? false : @options[:focus]
@enabled = !@options.key?(:enabled) ? true : @options[:enabled]
@visible = !@options.key?(:visible) ? true : @options[:visible]
@tip = @options[:tip] || ""
@debug_color = @options[:debug_color].nil? ? Gosu::Color::RED : @options[:debug_color]
@style = Style.new(options)
@root ||= nil
@gui_state ||= nil
@element_visible = true
@x = @style.x
@y = @style.y
@z = @style.z
@old_width = 0
@old_height = 0
@width = 0
@height = 0
@@ -34,7 +39,11 @@ module CyberarmEngine
@style.height = default(:height) || nil
@style.background_canvas = Background.new
@style.border_canvas = BorderCanvas.new(element: self)
@style.background_nine_slice_canvas = BackgroundNineSlice.new
@style.background_image_canvas = BackgroundImage.new
@style.border_canvas = BorderCanvas.new(element: self)
@style_event = :default
stylize
@@ -45,14 +54,36 @@ module CyberarmEngine
def stylize
set_static_position
set_border_thickness(@style.border_thickness)
set_padding(@style.padding)
set_color
set_font
set_margin(@style.margin)
set_padding
set_margin
set_background(@style.background)
set_border_color(@style.border_color)
set_background
set_background_nine_slice
set_background_image
set_border_thickness
set_border_color
root.gui_state.request_repaint
end
def safe_style_fetch(key, fallback_key = nil)
# Attempt to return value for requested key
v = @style.hash.dig(@style_event, key)
return v if v
# Attempt to return overriding value
if fallback_key
v = @style.hash.dig(@style_event, fallback_key)
return v if v
end
# Fallback to default style
@style.hash.dig(:default, key) || default(key)
end
def set_static_position
@@ -60,47 +91,98 @@ module CyberarmEngine
@y = @style.y if @style.y != 0
end
def set_background(background)
@style.background = background
@style.background_canvas.background = background
def set_color
@style.color = safe_style_fetch(:color)
@text&.color = @style.color
end
def set_border_thickness(border_thickness)
@style.border_thickness = border_thickness
@style.border_thickness_left = default(:border_thickness_left) || @style.border_thickness
@style.border_thickness_right = default(:border_thickness_right) || @style.border_thickness
@style.border_thickness_top = default(:border_thickness_top) || @style.border_thickness
@style.border_thickness_bottom = default(:border_thickness_bottom) || @style.border_thickness
def set_font
@text&.swap_font(safe_style_fetch(:text_size), safe_style_fetch(:font))
end
def set_border_color(color)
@style.border_color = color
def set_background
@style.background = safe_style_fetch(:background)
@style.border_color_left = default(:border_color_left) || @style.border_color
@style.border_color_right = default(:border_color_right) || @style.border_color
@style.border_color_top = default(:border_color_top) || @style.border_color
@style.border_color_bottom = default(:border_color_bottom) || @style.border_color
@style.border_canvas.color = color
@style.background_canvas.background = @style.background
end
def set_padding(padding)
@style.padding = padding
def set_background_nine_slice
@style.background_nine_slice = safe_style_fetch(:background_nine_slice)
@style.padding_left = default(:padding_left) || @style.padding
@style.padding_right = default(:padding_right) || @style.padding
@style.padding_top = default(:padding_top) || @style.padding
@style.padding_bottom = default(:padding_bottom) || @style.padding
@style.background_nine_slice_mode = safe_style_fetch(:background_nine_slice_mode) || :stretch
@style.background_nine_slice_color = safe_style_fetch(:background_nine_slice_color) || Gosu::Color::WHITE
@style.background_nine_slice_canvas.color = @style.background_nine_slice_color
@style.background_nine_slice_from_edge = safe_style_fetch(:background_nine_slice_from_edge)
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left, :background_nine_slice_from_edge)
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top, :background_nine_slice_from_edge)
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right, :background_nine_slice_from_edge)
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom, :background_nine_slice_from_edge)
end
def set_margin(margin)
@style.margin = margin
def set_background_image
@style.background_image = safe_style_fetch(:background_image)
@style.background_image_mode = safe_style_fetch(:background_image_mode) || :stretch
@style.background_image_color = safe_style_fetch(:background_image_color) || Gosu::Color::WHITE
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
end
@style.margin_left = default(:margin_left) || @style.margin
@style.margin_right = default(:margin_right) || @style.margin
@style.margin_top = default(:margin_top) || @style.margin
@style.margin_bottom = default(:margin_bottom) || @style.margin
def set_border_thickness
@style.border_thickness = safe_style_fetch(:border_thickness)
@style.border_thickness_left = safe_style_fetch(:border_thickness_left, :border_thickness)
@style.border_thickness_right = safe_style_fetch(:border_thickness_right, :border_thickness)
@style.border_thickness_top = safe_style_fetch(:border_thickness_top, :border_thickness)
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom, :border_thickness)
end
def set_border_color
@style.border_color = safe_style_fetch(:border_color)
@style.border_color_left = safe_style_fetch(:border_color_left, :border_color)
@style.border_color_right = safe_style_fetch(:border_color_right, :border_color)
@style.border_color_top = safe_style_fetch(:border_color_top, :border_color)
@style.border_color_bottom = safe_style_fetch(:border_color_bottom, :border_color)
@style.border_canvas.color = [
@style.border_color_top,
@style.border_color_right,
@style.border_color_bottom,
@style.border_color_left
]
end
def set_padding
@style.padding = safe_style_fetch(:padding)
@style.padding_left = safe_style_fetch(:padding_left, :padding)
@style.padding_right = safe_style_fetch(:padding_right, :padding)
@style.padding_top = safe_style_fetch(:padding_top, :padding)
@style.padding_bottom = safe_style_fetch(:padding_bottom, :padding)
end
def set_margin
@style.margin = safe_style_fetch(:margin)
@style.margin_left = safe_style_fetch(:margin_left, :margin)
@style.margin_right = safe_style_fetch(:margin_right, :margin)
@style.margin_top = safe_style_fetch(:margin_top, :margin)
@style.margin_bottom = safe_style_fetch(:margin_bottom, :margin)
end
def update_styles(event = :default)
old_width = width
old_height = height
@style_event = event
return if self.is_a?(ToolTip)
root.gui_state.request_recalculate if old_width != width || old_height != height
stylize
end
def default_events
@@ -113,6 +195,10 @@ module CyberarmEngine
event(:mouse_wheel_up)
event(:mouse_wheel_down)
event(:scroll_jump_to_top)
event(:scroll_jump_to_end)
event(:scroll_page_up)
event(:scroll_page_down)
event(:enter)
event(:hover)
@@ -124,43 +210,154 @@ module CyberarmEngine
event(:changed)
end
def enter(_sender)
@focus = false unless Gosu.button_down?(Gosu::MS_LEFT)
if !@enabled
update_styles(:disabled)
elsif @focus
update_styles(:active)
else
update_styles(:hover)
end
:handled
end
def left_mouse_button(_sender, _x, _y)
@focus = true
unless @enabled
update_styles(:disabled)
else
update_styles(:active)
end
window.current_state.focus = self
:handled
end
def released_left_mouse_button(sender, _x, _y)
enter(sender)
:handled
end
def clicked_left_mouse_button(_sender, _x, _y)
@block&.call(self) if @enabled && !self.is_a?(Container)
:handled
end
def leave(_sender)
if @enabled
update_styles
else
update_styles(:disabled)
end
:handled
end
def blur(_sender)
@focus = false
if @enabled
update_styles
else
update_styles(:disabled)
end
:handled
end
def enabled=(boolean)
root.gui_state.request_repaint if @enabled != boolean
@enabled = boolean
recalculate
@enabled
end
def enabled?
@enabled
end
def focused?
@focus
end
def visible?
@visible
end
def element_visible?
@element_visible
end
def toggle
@visible = !@visible
root.gui_state.request_recalculate
root.gui_state.request_repaint
end
def show
bool = visible?
@visible = true
root.gui_state.request_recalculate unless bool
root.gui_state.request_repaint unless bool
end
def hide
bool = visible?
@visible = false
root.gui_state.request_recalculate if bool
root.gui_state.request_repaint if bool
end
def draw
return unless visible?
return unless element_visible?
@style.background_canvas.draw
@style.background_nine_slice_canvas.draw
@style.background_image_canvas.draw
@style.border_canvas.draw
Gosu.clip_to(@x, @y, width, height) do
render
end
render
end
def debug_draw
# FIXME
return# if const_defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
Gosu.draw_line(
x, y, @debug_color,
x + outer_width, y, @debug_color,
Float::INFINITY
)
Gosu.draw_line(
x + outer_width, y, @debug_color,
x + outer_width, y + outer_height, @debug_color,
Float::INFINITY
)
Gosu.draw_line(
x + outer_width, y + outer_height, @debug_color,
x, y + outer_height, @debug_color,
Float::INFINITY
)
Gosu.draw_line(
x, outer_height, @debug_color,
x, y, @debug_color,
Float::INFINITY
)
end
def update
recalculate_if_size_changed
end
def button_down(id)
@@ -230,35 +427,91 @@ module CyberarmEngine
end
def scroll_width
@children.sum { |c| c.width } + noncontent_width
return @cached_scroll_width if @cached_scroll_width && is_a?(Container)
@cached_scroll_width = @children.sum(&:outer_width)
end
def scroll_height
@children.sum { |c| c.height } + noncontent_height
return @cached_scroll_height if @cached_scroll_height && is_a?(Container)
if is_a?(CyberarmEngine::Element::Flow)
return 0 if @children.size.zero?
pairs_ = []
sorted_children_ = @children.sort_by(&:y)
a_ = []
y_position_ = sorted_children_.first.y
sorted_children_.each do |child|
unless child.y == y_position_
y_position_ = child.y
pairs_ << a_
a_ = []
end
a_ << child
end
pairs_ << a_ unless pairs_.last == a_
@cached_scroll_height = pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
else
@cached_scroll_height = @style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
end
end
def max_scroll_width
scroll_width - width
(scroll_width - outer_width).positive? ? scroll_width - outer_width : scroll_width
end
def max_scroll_height
scroll_height - height
(scroll_height - outer_height).positive? ? scroll_height - outer_height : scroll_height
end
def dimensional_size(size, dimension)
raise "dimension must be either :width or :height" unless %i[width height].include?(dimension)
if size && size.is_a?(Numeric)
if size.between?(0.0, 1.0)
((@parent.send(:"content_#{dimension}") - send(:"noncontent_#{dimension}")) * size).round
else
size
end
new_size = if size.is_a?(Float) && size.between?(0.0, 1.0)
(@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
else
size
end
# Handle fill behavior
if @parent && @style.fill &&
(dimension == :width && @parent.is_a?(Flow) ||
dimension == :height && @parent.is_a?(Stack))
new_size = space_available_width - noncontent_width if dimension == :width && @parent.is_a?(Flow)
new_size = space_available_height - noncontent_height if dimension == :height && @parent.is_a?(Stack)
end
return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size.to_f < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size.to_f > @style.send(:"max_#{dimension}")
new_size
end
def space_available_width
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_width - (@parent.children.reject { |c| c.style.fill }).map(&:outer_width).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def space_available_height
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_height - (@parent.children.reject { |c| c.style.fill }).map(&:outer_height).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def background=(_background)
@style.background_canvas.background = (_background)
root.gui_state.request_repaint
@style.background_canvas.background = _background
update_background
end
@@ -270,10 +523,66 @@ module CyberarmEngine
@style.background_canvas.height = height
@style.background_canvas.update
update_background_nine_slice
update_background_image
@style.border_canvas.update
end
def background_nine_slice=(_image_path)
root.gui_state.request_repaint
@style.background_nine_slice_canvas.image = _image_path
update_background_nine_slice
end
def update_background_nine_slice
@style.background_nine_slice_canvas.x = @x
@style.background_nine_slice_canvas.y = @y
@style.background_nine_slice_canvas.z = @z
@style.background_nine_slice_canvas.width = width
@style.background_nine_slice_canvas.height = height
@style.background_nine_slice_canvas.mode = @style.background_nine_slice_mode
@style.background_nine_slice_canvas.color = @style.background_nine_slice_color
@style.background_nine_slice_canvas.left = @style.background_nine_slice_left
@style.background_nine_slice_canvas.top = @style.background_nine_slice_top
@style.background_nine_slice_canvas.right = @style.background_nine_slice_right
@style.background_nine_slice_canvas.bottom = @style.background_nine_slice_bottom
@style.background_nine_slice_canvas.image = @style.background_nine_slice
end
def background_image=(image_path)
root.gui_state.request_repaint
@style.background_image = image_path.is_a?(Gosu::Image) ? image_path : get_image(image_path)
update_background_image
end
def update_background_image
@style.background_image_canvas.x = @x
@style.background_image_canvas.y = @y
@style.background_image_canvas.z = @z
@style.background_image_canvas.width = width
@style.background_image_canvas.height = height
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
@style.background_image_canvas.image = @style.background_image
end
def recalculate_if_size_changed
if @parent && !is_a?(ToolTip) && (@old_width != width || @old_height != height)
root.gui_state.request_recalculate
@old_width = width
@old_height = height
end
end
def root
return self if is_root?
@@ -281,11 +590,9 @@ module CyberarmEngine
@root = parent
loop do
if @root.parent.nil?
break
else
@root = @root.parent
end
break unless @root&.parent
@root = @root.parent
end
end
@@ -296,6 +603,22 @@ module CyberarmEngine
@gui_state != nil
end
def child_of?(element)
return element == self if is_root?
return false unless element.is_a?(Container)
return true if element.children.find { |child| child == self }
element.children.find { |child| child.child_of?(element) if child.is_a?(Container) }
end
def parent_of?(element)
return false if element == self
return false unless is_a?(Container)
return true if @children.find { |child| child == element }
@children.find { |child| child.parent_of?(element) if child.is_a?(Container) }
end
def focus(_)
warn "#{self.class}#focus was not overridden!"
@@ -303,7 +626,19 @@ module CyberarmEngine
end
def recalculate
raise "#{self.class}#recalculate was not overridden!"
old_width = width
old_height = height
stylize
layout
root.gui_state.request_recalculate if @parent && !is_a?(ToolTip) && (width != old_width || height != old_height)
root.gui_state.request_repaint if width != old_width || height != old_height
root.gui_state.menu.recalculate if root.gui_state.menu && root.gui_state.menu.parent == self
end
def layout
end
def reposition

View File

@@ -34,70 +34,7 @@ module CyberarmEngine
@text.draw
end
def enter(_sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
if !@enabled
@style.background_canvas.background = @style.disabled[:background]
@text.color = @style.disabled[:color]
elsif @focus
@style.background_canvas.background = @style.active[:background]
@text.color = @style.active[:color]
else
@style.background_canvas.background = @style.hover[:background]
@text.color = @style.hover[:color]
end
:handled
end
def left_mouse_button(_sender, _x, _y)
@focus = true
unless @enabled
@style.background_canvas.background = @style.disabled[:background]
@text.color = @style.disabled[:color]
else
@style.background_canvas.background = @style.active[:background]
@text.color = @style.active[:color]
end
window.current_state.focus = self
:handled
end
def released_left_mouse_button(sender, _x, _y)
enter(sender)
:handled
end
def clicked_left_mouse_button(_sender, _x, _y)
@block.call(self) if @enabled && @block
:handled
end
def leave(_sender)
unless @enabled
@style.background_canvas.background = @style.disabled[:background]
@text.color = @style.disabled[:color]
else
@style.background_canvas.background = @style.background
@text.color = @style.color
end
:handled
end
def blur(_sender)
@focus = false
:handled
end
def recalculate
def layout
unless @enabled
@style.background_canvas.background = @style.disabled[:background]
@text.color = @style.disabled[:color]
@@ -127,8 +64,8 @@ module CyberarmEngine
@scale_y = 1
end
@width = _width || @image.width.round * @scale_x
@height = _height || @image.height.round * @scale_y
@width = _width || @image.width.floor * @scale_x
@height = _height || @image.height.floor * @scale_y
update_background
else
@@ -149,9 +86,12 @@ module CyberarmEngine
old_width = width
old_height = height
recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height
if old_width != width || old_height != height
root.gui_state.request_recalculate
else
recalculate
end
publish(:changed, self.value)
end

View File

@@ -5,8 +5,11 @@ module CyberarmEngine
super(options, block)
options[:toggled] = options[:checked]
options[:parent] = self
@toggle_button = ToggleButton.new(options)
@label = TextBlock.new(text, options)
options[:parent] = self
@label = TextBlock.new(text, options)
@label.subscribe(:holding_left_mouse_button) do |sender, x, y|
@toggle_button.left_mouse_button(sender, x, y)

View File

@@ -4,13 +4,26 @@ module CyberarmEngine
include Common
attr_accessor :stroke_color, :fill_color
attr_reader :children, :gui_state, :scroll_position
attr_reader :children, :gui_state, :scroll_position, :scroll_target_position
def self.current_container
@@current_container
end
def self.current_container=(container)
raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container)
@@current_container = container
end
def initialize(options = {}, block = nil)
@gui_state = options.delete(:gui_state)
super
@last_scroll_position = Vector.new(0, 0)
@scroll_position = Vector.new(0, 0)
@scroll_target_position = Vector.new(0, 0)
@scroll_chunk = 120
@scroll_speed = 40
@text_color = options[:color]
@@ -23,103 +36,143 @@ module CyberarmEngine
def build
@block.call(self) if @block
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def add(element)
@children << element
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def remove(element)
root.gui_state.request_recalculate_for(self) if @children.delete(element)
end
def append(&block)
old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate_for(self)
end
def clear(&block)
@children.clear
old_container = $__current_container__
old_container = CyberarmEngine::Element::Container.current_container
$__current_container__ = self
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
$__current_container__ = old_container
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
end
def apend(&block)
old_container = $__current_container__
$__current_container__ = self
block.call(self) if block
$__current_container__ = old_container
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def render
Gosu.clip_to(@x, @y, width, height) do
@children.each(&:draw)
Gosu.clip_to(
@x + @style.border_thickness_left + @style.padding_left,
@y + @style.border_thickness_top + @style.padding_top,
content_width + 1,
content_height + 1
) do
Gosu.translate(@scroll_position.x, @scroll_position.y) do
@children.each(&:draw)
end
end
end
if false # DEBUG
Gosu.flush
def debug_draw
super
Gosu.draw_line(
x, y, Gosu::Color::RED,
x + outer_width, y, Gosu::Color::RED,
Float::INFINITY
)
Gosu.draw_line(
x + outer_width, y, Gosu::Color::RED,
x + outer_width, y + outer_height, Gosu::Color::RED,
Float::INFINITY
)
Gosu.draw_line(
x + outer_width, y + outer_height, Gosu::Color::RED,
x, y + outer_height, Gosu::Color::RED,
Float::INFINITY
)
Gosu.draw_line(
x, outer_height, Gosu::Color::RED,
x, y, Gosu::Color::RED,
Float::INFINITY
)
@children.each do |child|
child.debug_draw
end
end
def update
update_scroll if @style.scroll
@children.each(&:update)
end
def hit_element?(x, y)
return unless hit?(x, y)
# Offset child hit point by scroll position/offset
child_x = x - @scroll_position.x
child_y = y - @scroll_position.y
@children.reverse_each do |child|
next unless child.visible?
case child
when Container
if element = child.hit_element?(x, y)
if element = child.hit_element?(child_x, child_y)
return element
end
else
return child if child.hit?(x, y)
return child if child.hit?(child_x, child_y)
end
end
self if hit?(x, y)
end
def update_child_element_visibity(child)
child.element_visible = child.x >= (@x - @scroll_position.x) - child.width && child.x <= (@x - @scroll_position.x) + width &&
child.y >= (@y - @scroll_position.y) - child.height && child.y <= (@y - @scroll_position.y) + height
end
def update_scroll
dt = window.dt.clamp(0.000001, 0.025)
@scroll_position.x += (((@scroll_target_position.x - @scroll_position.x) * (@scroll_speed / 4.0) * 0.98) * dt).round
@scroll_position.y += (((@scroll_target_position.y - @scroll_position.y) * (@scroll_speed / 4.0) * 0.98) * dt).round
# Scrolled PAST top
if @scroll_position.y > 0
@scroll_target_position.y = 0
# Scrolled PAST bottom
elsif @scroll_position.y < -max_scroll_height
@scroll_target_position.y = -max_scroll_height
end
if @last_scroll_position != @scroll_position
@children.each { |child| update_child_element_visibity(child) }
root.gui_state.request_repaint
end
@last_scroll_position.x = @scroll_position.x
@last_scroll_position.y = @scroll_position.y
end
def recalculate
return if @in_recalculate
@in_recalculate = true
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
@current_position += @scroll_position
return unless visible?
Stats.increment(:gui_recalculations_last_frame, 1)
Stats.frame&.increment(:gui_recalculations)
# s = Gosu.milliseconds
stylize
layout
# Old sizes MUST be determined AFTER call to layout
old_width = width
old_height = height
@cached_scroll_width = nil
@cached_scroll_height = nil
if is_root?
@width = @style.width = window.width
@height = @style.height = window.height
@@ -130,11 +183,36 @@ module CyberarmEngine
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).round
@height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).round
@width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).floor
@height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).floor
end
# Move child to parent after positioning
# FIXME: Correctly handle alignment when element has siblings
# FIXME: Enable alignment for any element, not just containers
if @style.v_align
space = space_available_height
case @style.v_align
when :center
@y = parent.height / 2 - height / 2
when :bottom
@y = parent.height - height
end
end
if @style.h_align
space = space_available_width
case @style.h_align
when :center
@x = parent.width / 2 - width / 2
when :right
@x = parent.width - width
end
end
# t = Gosu.milliseconds
# Move children to parent after positioning
@children.each do |child|
child.x += (@x + @style.border_thickness_left) - style.margin_left
child.y += (@y + @style.border_thickness_top) - style.margin_top
@@ -143,10 +221,30 @@ module CyberarmEngine
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.increment(:gui_recalculations_last_frame, 1)
Stats.frame&.increment(:gui_recalculations)
update_child_element_visibity(child)
end
# puts "TOOK: #{Gosu.milliseconds - t}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}'s #{@children.count} children"
update_background
# Fixes resized container scrolled past bottom
if old_height != @height
self.scroll_top = -@scroll_position.y
@scroll_target_position.y = @scroll_position.y
end
# Fixes resized container that is scrolled down from being stuck overscrolled when resized
if scroll_height < height
@scroll_target_position.y = 0
end
recalculate_if_size_changed
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
@in_recalculate = false
end
def layout
@@ -154,16 +252,17 @@ module CyberarmEngine
end
def max_width
_width = dimensional_size(@style.width, :width)
if _width
outer_width
else
window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
end
# _width = dimensional_size(@style.width, :width)
# if _width
# outer_width
# else
# window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
# end
outer_width
end
def fits_on_line?(element) # Flow
p [@options[:id], @width] if @options[:id]
@current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width
end
@@ -173,7 +272,6 @@ module CyberarmEngine
element.y = element.style.margin_top + @current_position.y
@current_position.x += element.outer_width
@current_position.x = @style.margin_left if @current_position.x >= max_width
end
def tallest_neighbor(querier, _y_position) # Flow
@@ -186,14 +284,14 @@ module CyberarmEngine
response
end
def position_on_next_line(child) # Flow
@current_position.x = @style.margin_left
@current_position.y += tallest_neighbor(child, @current_position.y).outer_height
def position_on_next_line(element) # Flow
@current_position.x = @style.margin_left + @style.padding_left
@current_position.y += tallest_neighbor(element, @current_position.y).outer_height
child.x = child.style.margin_left + @current_position.x
child.y = child.style.margin_top + @current_position.y
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
@current_position.x += child.outer_width
@current_position.x += element.outer_width
end
def move_to_next_line(element) # Stack
@@ -205,12 +303,14 @@ module CyberarmEngine
def mouse_wheel_up(sender, x, y)
return unless @style.scroll
return if height < max_scroll_height
if @scroll_position.y < 0
@scroll_position.y += @scroll_speed
@scroll_position.y = 0 if @scroll_position.y > 0
recalculate
# Allow overscrolling UP, only if one can scroll DOWN
if height < scroll_height
if @scroll_target_position.y > 0
@scroll_target_position.y = @scroll_chunk
else
@scroll_target_position.y += @scroll_chunk
end
return :handled
end
@@ -218,19 +318,73 @@ module CyberarmEngine
def mouse_wheel_down(sender, x, y)
return unless @style.scroll
return if height < max_scroll_height
if @scroll_position.y.abs < max_scroll_height
@scroll_position.y -= @scroll_speed
return unless height < scroll_height
if @scroll_target_position.y > 0
@scroll_target_position.y = -@scroll_chunk
else
@scroll_target_position.y -= @scroll_chunk
end
return :handled
end
def scroll_jump_to_top(sender, x, y)
return unless @style.scroll
@scroll_position.y = 0
@scroll_target_position.y = 0
return :handled
end
def scroll_jump_to_end(sender, x, y)
return unless @style.scroll
@scroll_position.y = -max_scroll_height
@scroll_target_position.y = -max_scroll_height
return :handled
end
def scroll_page_up(sender, x, y)
return unless @style.scroll
@scroll_position.y += height
@scroll_position.y = 0 if @scroll_position.y > 0
@scroll_target_position.y = @scroll_position.y
return :handled
end
def scroll_page_down(sender, x, y)
return unless @style.scroll
@scroll_position.y -= height
@scroll_position.y = -max_scroll_height if @scroll_position.y < -max_scroll_height
@scroll_target_position.y = @scroll_position.y
return :handled
end
def scroll_top
@scroll_position.y
end
def scroll_top=(n)
n = 0 if n <= 0
@scroll_position.y = -n
if max_scroll_height.positive?
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
recalculate
return :handled
else
@scroll_position.y = 0
end
end
def value
@children.map { |c| c.class }.join(", ")
@children.map(&:class).join(", ")
end
def to_s

View File

@@ -98,7 +98,7 @@ module CyberarmEngine
end
def row_at(y)
((y - @text.y) / @text.textobject.height).round
((y - @text.y) / @text.textobject.height).floor
end
def column_at(x, y)

View File

@@ -1,6 +1,20 @@
module CyberarmEngine
class Element
class EditLine < Button
class TextInput < Gosu::TextInput
def filter=(filter)
@filter = filter
end
def filter(text_in)
if @filter
@filter.call(text_in)
else
text_in
end
end
end
def initialize(text, options = {}, block = nil)
@filter = options.delete(:filter)
super(text, options, block)
@@ -14,17 +28,11 @@ module CyberarmEngine
@caret_last_interval = Gosu.milliseconds
@show_caret = true
@text_input = Gosu::TextInput.new
@text_input = TextInput.new
@text_input.filter = @filter
@text_input.text = text
@last_text_value = text
if @filter && @filter.respond_to?(:call)
@text_input.instance_variable_set(:@filter, @filter)
def @text_input.filter(text_in)
@filter.call(text_in)
end
end
@last_caret_position = @text_input.caret_pos
@offset_x = 0
@offset_y = 0
@@ -59,6 +67,8 @@ module CyberarmEngine
end
def update
@style_event = :active if @focus
@text.text = if @type == :password
default(:password_character) * @text_input.text.length
else
@@ -70,10 +80,22 @@ module CyberarmEngine
@show_caret = true
@caret_last_interval = Gosu.milliseconds
root.gui_state.request_repaint
publish(:changed, value)
end
if @last_caret_position != @text_input.caret_pos
@last_caret_position = @text_input.caret_pos
root.gui_state.request_repaint
@show_caret = true
@caret_last_interval = Gosu.milliseconds
end
if Gosu.milliseconds >= @caret_last_interval + @caret_interval
root.gui_state.request_repaint
@caret_last_interval = Gosu.milliseconds
@show_caret = !@show_caret
@@ -96,20 +118,20 @@ module CyberarmEngine
@text_input.caret_pos = @text_input.text.length
when Gosu::KB_C
if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos])
else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start])
end
Gosu.clipboard = if @text_input.selection_start < @text_input.caret_pos
@text_input.text[@text_input.selection_start...@text_input.caret_pos]
else
@text_input.text[@text_input.caret_pos...@text_input.selection_start]
end
when Gosu::KB_X
chars = @text_input.text.chars
if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos])
Gosu.clipboard = @text_input.text[@text_input.selection_start...@text_input.caret_pos]
chars.slice!(@text_input.selection_start, @text_input.caret_pos)
else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start])
Gosu.clipboard = @text_input.text[@text_input.caret_pos...@text_input.selection_start]
chars.slice!(@text_input.caret_pos, @text_input.selection_start)
end
@@ -117,10 +139,9 @@ module CyberarmEngine
when Gosu::KB_V
if instance_of?(EditLine) # EditLine assumes a single line of text
@text_input.text = @text_input.text.insert(@text_input.caret_pos,
Clipboard.paste.encode("UTF-8").gsub("\n", ""))
@text_input.insert_text(Gosu.clipboard.gsub("\n", ""))
else
@text_input.text = @text_input.text.insert(@text_input.caret_pos, Clipboard.paste.encode("UTF-8"))
@text_input.insert_text(Gosu.clipboard)
end
end
end
@@ -178,7 +199,7 @@ module CyberarmEngine
if @type == :password
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length)
else
@text.x + @text.width(@text_input.text[0...@text_input.send(method)])
@text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left
end
end
@@ -194,38 +215,42 @@ module CyberarmEngine
:handled
end
def enter(_sender)
if @focus
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
def focus(sender)
@focus = true
window.text_input = @text_input
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
update_styles(:active)
:handled
end
def enter(sender)
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles(:hover)
else
@style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color)
update_styles(:disabled)
end
:handled
end
def leave(sender)
super unless @focus
:handled
end
def focus(sender)
@focus = true
@style.background_canvas.background = default(:active, :background)
@text.color = default(:active, :color)
window.text_input = @text_input
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles
else
update_styles(:disabled)
end
:handled
end
def blur(_sender)
@focus = false
@style.background_canvas.background = default(:background)
@text.color = default(:color)
super
window.text_input = nil
:handled
@@ -253,7 +278,7 @@ module CyberarmEngine
:handled
end
def recalculate
def layout
super
@width = dimensional_size(@style.width, :width) || default(:width)

View File

@@ -27,7 +27,7 @@ module CyberarmEngine
:handled
end
def recalculate
def layout
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@@ -45,8 +45,8 @@ module CyberarmEngine
@scale_y = 1
end
@width = _width || @image.width.round * @scale_x
@height = _height || @image.height.round * @scale_y
@width = _width || (@image.width * @scale_x).floor
@height = _height || (@image.height * @scale_y).floor
update_background
end

View File

@@ -1,156 +0,0 @@
module CyberarmEngine
class Element
class TextBlock < Element
def initialize(text, options = {}, block = nil)
super(options, block)
@text = Text.new(
text, font: @options[:font], z: @z, color: @options[:color],
size: @options[:text_size], shadow: @options[:text_shadow],
shadow_size: @options[:text_shadow_size],
shadow_color: @options[:text_shadow_color]
)
@raw_text = text
end
def render
@text.draw
end
def clicked_left_mouse_button(_sender, _x, _y)
@block&.call(self) if @enabled
# return :handled
end
def recalculate
@width = 0
@height = 0
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
handle_text_wrapping(_width)
@width = _width || @text.width.round
@height = _height || @text.height.round
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
if (text_alignment = @options[:text_align])
case text_alignment
when :left
@text.x = @style.border_thickness_left + @style.padding_left + @x
when :center
@text.x = if @text.width <= outer_width
@x + outer_width / 2 - @text.width / 2
else # Act as left aligned
@style.border_thickness_left + @style.padding_left + @x
end
when :right
@text.x = @x + outer_width - (@text.width + @style.border_thickness_right + @style.padding_right)
end
end
update_background
end
def handle_text_wrapping(max_width)
max_width ||= @parent&.width
max_width ||= @x - (window.width + noncontent_width)
wrap_behavior = style.text_wrap
copy = @raw_text.to_s.dup
if max_width >= line_width(copy[0]) && line_width(copy) > max_width && wrap_behavior != :none
breaks = []
line_start = 0
line_end = copy.length
while line_start != copy.length
if line_width(copy[line_start...line_end]) > max_width
line_end = ((line_end - line_start) / 2.0)
elsif line_end < copy.length && line_width(copy[line_start...line_end + 1]) < max_width
# To small, grow!
# TODO: find a more efficient way
line_end += 1
else # FOUND IT!
entering_line_end = line_end.floor
max_reach = line_end.floor - line_start < 63 ? line_end.floor - line_start : 63
reach = 0
if wrap_behavior == :word_wrap
max_reach.times do |i|
reach = i
break if copy[line_end.floor - i].to_s.match(/[[:punct:]]| /)
end
puts "Max width: #{max_width}/#{line_width(@raw_text)} Reach: {#{reach}/#{max_reach}} Line Start: #{line_start}/#{line_end.floor} (#{copy.length}|#{@raw_text.length}) [#{entering_line_end}] '#{copy}' {#{copy[line_start...line_end]}}"
line_end = line_end.floor - reach + 1 if reach != max_reach # Add +1 to walk in front of punctuation
end
breaks << line_end.floor
line_start = line_end.floor
line_end = copy.length
break if entering_line_end == copy.length || reach == max_reach
end
end
breaks.each_with_index do |pos, index|
copy.insert(pos + index, "\n") if pos + index >= 0 && pos + index < copy.length
end
end
@text.text = copy
end
def line_width(text)
(@x + @text.textobject.markup_width(text) + noncontent_width)
end
def value
@raw_text
end
def value=(value)
@raw_text = value.to_s.chomp
old_width = width
old_height = height
recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height
publish(:changed, self.value)
end
end
class Banner < TextBlock
end
class Title < TextBlock
end
class Subtitle < TextBlock
end
class Tagline < TextBlock
end
class Caption < TextBlock
end
class Para < TextBlock
end
class Inscription < TextBlock
end
# TODO: Remove in version 0.16.0+
class Label < TextBlock
end
end
end

View File

@@ -12,26 +12,27 @@ module CyberarmEngine
@style.background_canvas.background = default(:background)
# TODO: "Clean Up" into own class?
@menu = Stack.new(parent: parent, width: @options[:width], theme: @options[:theme])
@menu.define_singleton_method(:recalculate_menu) do
@x = @__list_box.x
@y = @__list_box.y + @__list_box.height
end
@menu.instance_variable_set(:"@__list_box", self)
def @menu.recalculate
super
recalculate_menu
end
@menu = Menu.new(parent: self, theme: @options[:theme])
self.choose = @choose
end
def render
super
w = @text.textobject.text_width("")
@text.textobject.draw_text("", @x + content_width - w, @y + @style.padding_top, @z, 1, 1, @text.color)
end
def choose=(item)
valid = @items.detect { |i| i == item }
raise "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}" unless valid
unless valid
warn "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}"
item = @items.first
raise "No items list" unless item
end
@choose = item
@@ -46,36 +47,32 @@ module CyberarmEngine
:handled
end
def show_menu
@menu.clear
def clicked_left_mouse_button(_sender, _x, _y)
# @block&.call(self.value) if @enabled
@items.each do |item|
btn = Button.new(
item,
{
parent: @menu,
width: 1.0,
theme: @options[:theme],
margin: 0,
border_color: 0x00ffffff
},
proc do
self.choose = item
@block&.call(item)
end
)
@menu.add(btn)
end
recalculate
root.gui_state.show_menu(@menu)
:handled
end
def recalculate
super
def show_menu
@menu.clear do
@menu.recalculate
@menu.style.width = width
@items.each do |item|
# prevent already selected item from appearing in list
# NOTE: Remove this? Might be kinda confusing...
next if item == self.value
root.gui_state.menu_item(item, width: 1.0, margin: 0, border_color: 0x00ffffff) do
self.choose = item
@block&.call(self.value)
end
end
end
recalculate
@menu.show
end
end
end

View File

@@ -0,0 +1,27 @@
module CyberarmEngine
class Element
class Menu < Stack
def recalculate
super
recalculate_menu
end
def recalculate_menu
# FIXME: properly find scrollable parent, if any.
parent_scroll_top = parent&.parent ? parent.parent.scroll_top : 0
@x = @parent.x
@y = parent_scroll_top + @parent.y + @parent.height
@y = (parent_scroll_top + @parent.y) - height if @y + height > window.height
end
def show
recalculate
root.gui_state.show_menu(self)
end
end
end
end

View File

@@ -0,0 +1,6 @@
module CyberarmEngine
class Element
class MenuItem < Button
end
end
end

View File

@@ -1,9 +1,16 @@
module CyberarmEngine
class Element
class Progress < Element
attr_reader :type
def initialize(options = {}, block = nil)
super(options, block)
@animation_speed = options[:animation_speed] || 3_000
@marquee_width = options[:marquee_width] || 0.25
@marquee_offset = 0
@marquee_animation_time = Gosu.milliseconds
@type = options[:type] || :linear
@fraction_background = Background.new(background: @style.fraction_background)
self.value = options[:fraction] || 0.0
end
@@ -12,7 +19,7 @@ module CyberarmEngine
@fraction_background.draw
end
def recalculate
def layout
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@width = _width
@@ -24,15 +31,46 @@ module CyberarmEngine
def update_background
super
@fraction_background.x = @style.border_thickness_left + @style.padding_left + @x
@fraction_background.x = (@style.border_thickness_left + @style.padding_left + @x) + @marquee_offset
@fraction_background.y = @style.border_thickness_top + @style.padding_top + @y
@fraction_background.z = @z
@fraction_background.width = @width * @fraction
@fraction_background.width = @width * (@type == :marquee ? @marquee_width : @fraction)
@fraction_background.height = @height
@fraction_background.background = @style.fraction_background
end
def update
super
return unless @type == :marquee
marquee_width = @width * @marquee_width
range = @width + marquee_width
@marquee_offset = (@width * (Gosu.milliseconds - @marquee_animation_time) / @animation_speed) - marquee_width
@marquee_animation_time = Gosu.milliseconds if @marquee_offset > range
update_background
root.gui_state.request_repaint
end
def type=(type)
@type = type
case type
when :linear
@marquee_offset = 0
when :marquee
@marquee_offset = 0
@marquee_animation_time = Gosu.milliseconds
else
raise ArgumentError, "Only types :linear and :marquee are supported"
end
update_background
end
def value
@fraction
end
@@ -40,9 +78,13 @@ module CyberarmEngine
def value=(decimal)
raise "value must be number" unless decimal.is_a?(Numeric)
old_value = @fraction
@fraction = decimal.clamp(0.0, 1.0)
update_background
root.gui_state.request_repaint if @fraction != old_value
publish(:changed, @fraction)
@fraction
end

View File

@@ -33,7 +33,8 @@ module CyberarmEngine
end
end
attr_reader :range, :step_size, :value
attr_reader :step_size, :value
attr_accessor :range, :step_size
def initialize(options = {}, block = nil)
super(options, block)
@@ -42,11 +43,11 @@ module CyberarmEngine
@step_size = @options[:step] || 0.1
@value = @options[:value] || (@range.first + @range.last) / 2
@handle = Handle.new("", parent: self, width: 8, height: 1.0) { close }
@handle = Handle.new("", parent: self, theme: options[:theme], width: 8, height: 1.0) { close }
add(@handle)
end
def recalculate
def layout
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@@ -54,17 +55,17 @@ module CyberarmEngine
@height = _height
position_handle
@handle.recalculate
@handle.layout
@handle.update_background
update_background
end
def position_handle
@handle.x = @x + @style.padding_left + @style.border_thickness_left +
@handle.x = @x + @handle.style.margin_left + @style.padding_left + @style.border_thickness_left +
((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f)
@handle.y = @y + @style.border_thickness_top + @style.padding_top
@handle.y = @y + @handle.style.margin_top + @style.border_thickness_top + @style.padding_top
end
def draw
@@ -76,7 +77,7 @@ module CyberarmEngine
def update
super
@tip = value.to_s
@tip = format("%.2f", value.to_f)
@handle.tip = @tip
end
@@ -87,7 +88,7 @@ module CyberarmEngine
end
def handle_dragged_to(x, _y)
@ratio = ((x - @handle.width / 2) - @x) / (content_width - @handle.outer_width)
@ratio = ((x - @handle.width / 2.0) - @x) / (content_width - @handle.outer_width.to_f)
self.value = @ratio.clamp(0.0, 1.0) * (@range.max - @range.min) + @range.min
end
@@ -97,6 +98,8 @@ module CyberarmEngine
position_handle
@handle.recalculate
root.gui_state.request_repaint
publish(:changed, @value)
end
end

View File

@@ -7,24 +7,44 @@ module CyberarmEngine
@text = Text.new(
text, font: @options[:font], z: @z, color: @options[:color],
size: @options[:text_size], shadow: @options[:text_shadow],
static: @options[:text_static],
shadow_size: @options[:text_shadow_size],
shadow_color: @options[:text_shadow_color]
shadow_color: @options[:text_shadow_color],
border: @options[:text_border],
border_size: @options[:text_border_size],
border_color: @options[:text_border_color]
)
@raw_text = text
end
def update
super
if @text.textobject.name != safe_style_fetch(:font)
set_font
root.gui_state.request_recalculate
end
end
def render
@text.draw
# Gosu.clip_to is too expensive to always use so check if we actually need it.
if @text.width > width || @text.height > height
Gosu.clip_to(@x, @y, width, height) do
@text.draw
end
else
@text.draw
end
end
def clicked_left_mouse_button(_sender, _x, _y)
@block&.call(self) if @enabled
def layout
unless @enabled
@text.color = @style.disabled[:color]
else
@text.color = @style.color
end
# return :handled
end
def recalculate
@width = 0
@height = 0
@@ -33,19 +53,19 @@ module CyberarmEngine
handle_text_wrapping(_width)
@width = _width || @text.width.round
@height = _height || @text.height.round
@width = _width || @text.width.floor
@height = _height || @text.height.floor
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
if (text_alignment = @options[:text_align])
if (text_alignment = @options[:text_align] || @options[:text_h_align])
case text_alignment
when :left
@text.x = @style.border_thickness_left + @style.padding_left + @x
when :center
@text.x = if @text.width <= outer_width
@x + outer_width / 2 - @text.width / 2
@text.x = if @text.width <= width
@x + width / 2 - @text.width / 2
else # Act as left aligned
@style.border_thickness_left + @style.padding_left + @x
end
@@ -54,50 +74,81 @@ module CyberarmEngine
end
end
if (vertical_alignment = @options[:text_v_align])
case vertical_alignment
when :center
@text.y = if @text.height <= height
@y + height / 2 - @text.height / 2
else
@style.border_thickness_top + @style.padding_top + @y
end
when :bottom
@text.y = @y + outer_height - (@text.height + @style.border_thickness_bottom + @style.padding_bottom)
end
end
update_background
end
def handle_text_wrapping(max_width)
max_width ||= @parent&.width
max_width ||= @parent&.content_width
max_width ||= @x - (window.width + noncontent_width)
wrap_behavior = style.text_wrap
copy = @raw_text.to_s.dup
if line_width(copy[0]) <= max_width && line_width(copy) > max_width && wrap_behavior != :none
breaks = []
# Only perform text wrapping: if it is enabled, is possible to wrap, and text is too long to fit on one line
if wrap_behavior != :none && line_width(copy[0]) <= max_width && line_width(copy) > max_width
breaks = [] # list of indexes to insert a line break
line_start = 0
line_end = copy.length
line_end = copy.length
while line_start != copy.length
if line_width(copy[line_start...line_end]) > max_width
line_end = ((line_end - line_start) / 2.0)
line_end = 1.0 if line_end <= 1
elsif line_end < copy.length && line_width(copy[line_start...line_end + 1]) < max_width
# To small, grow!
# TODO: find a more efficient way
line_end += 1
stalled = false
stalled_interations = 0
max_stalled_iterations = 10
checked_copy_length = line_width(copy[line_start..line_end])
else # FOUND IT!
entering_line_end = line_end.floor
max_reach = line_end.floor - line_start < 63 ? line_end.floor - line_start : 63
reach = 0
# find length of lines
while line_width(copy[line_start..line_end]) > max_width && stalled_interations < max_stalled_iterations
search_start = line_start
search_end = line_end
if wrap_behavior == :word_wrap
max_reach.times do |i|
reach = i
break if copy[line_end.floor - i].to_s.match(/[[:punct:]]| /)
# Perform a binary search to find length of line
while search_start < search_end
midpoint = ((search_start.to_f + search_end) / 2.0).floor
if line_width(copy[line_start..midpoint]) > max_width
search_end = midpoint
else
search_start = midpoint + 1
end
end
if wrap_behavior == :word_wrap
word_search_end = search_end
failed = false
until(copy[word_search_end].to_s.match(/[[:punct:]]| /))
word_search_end -= 1
if word_search_end <= 1 || word_search_end < line_start
failed = true
break
end
# puts "Max width: #{max_width}/#{line_width(@raw_text)} Reach: {#{reach}/#{max_reach}} Line Start: #{line_start}/#{line_end.floor} (#{copy.length}|#{@raw_text.length}) [#{entering_line_end}] '#{copy}' {#{copy[line_start...line_end]}}"
line_end = line_end.floor - reach + 1 if reach != max_reach # Add +1 to walk in front of punctuation
end
breaks << line_end.floor
line_start = line_end.floor
line_end = copy.length
break if entering_line_end == copy.length || reach == max_reach
line_start = failed ? search_end : word_search_end + 1 # walk in front of punctuation
else
line_start = search_end
end
breaks << line_start
# Prevent locking up due to outer while loop text width < max_width check not being satisfied.
stalled = checked_copy_length == line_width(copy[line_start..line_end])
checked_copy_length = line_width(copy[line_start..line_end])
stalled_interations += 1 if stalled
stalled_interations = 0 unless stalled
end
breaks.each_with_index do |pos, index|
@@ -109,7 +160,7 @@ module CyberarmEngine
end
def line_width(text)
(@text.textobject.markup_width(text) + noncontent_width)
(@text.textobject.markup_width(text.to_s) + noncontent_width)
end
def value
@@ -117,13 +168,19 @@ module CyberarmEngine
end
def value=(value)
old_value = @raw_text
@raw_text = value.to_s.chomp
old_width = width
old_height = height
recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height
if old_width != width || old_height != height
root.gui_state.request_recalculate
else
recalculate
end
root.gui_state.request_repaint if old_value != @raw_text
publish(:changed, self.value)
end
@@ -152,5 +209,8 @@ module CyberarmEngine
class ToolTip < TextBlock
end
class Link < TextBlock
end
end
end

View File

@@ -5,10 +5,8 @@ module CyberarmEngine
def initialize(options, block = nil)
if options.dig(:theme, :ToggleButton, :checkmark_image)
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:Label][:text_size]
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:TextBlock][:text_size]
super(get_image(options.dig(:theme, :ToggleButton, :checkmark_image)), options, block)
@_image = @image
else
super(options[:checkmark], options, block)
end
@@ -16,10 +14,8 @@ module CyberarmEngine
@value = options[:checked] || false
if @value
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end
end
@@ -32,6 +28,14 @@ module CyberarmEngine
:handled
end
def render
if @image
draw_image if @value
else
draw_text
end
end
def recalculate
super
return if @image
@@ -49,10 +53,8 @@ module CyberarmEngine
@value = boolean
if boolean
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end

View File

@@ -15,12 +15,19 @@ module CyberarmEngine
return unless enabled?
return :handled if respond_to?(event) && (send(event, self, *args) == :handled)
was_handled = false
was_handled = true if respond_to?(event) && (send(event, self, *args) == :handled)
@event_handler[event].reverse_each do |handler|
return :handled if handler.call(self, *args) == :handled
if handler.call(self, *args) == :handled
was_handled = true
break
end
end
return :handled if was_handled
parent.publish(event, *args) if parent
nil
end

View File

@@ -12,7 +12,7 @@ module CyberarmEngine
@root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container
$__current_container__ = @root_container
CyberarmEngine::Element::Container.current_container = @root_container
@active_width = window.width
@active_height = window.height
@@ -25,13 +25,23 @@ module CyberarmEngine
@last_mouse_pos = nil
@dragging_element = nil
@pending_recalculate_request = false
@pending_element_recalculate_requests = []
@needs_repaint = false
@tip = Element::ToolTip.new("", parent: @root_container, z: Float::INFINITY)
@menu = nil
@min_drag_distance = 0
@mouse_pos = Vector.new
end
def post_setup
@tip = Element::ToolTip.new("", parent: @root_container, z: Float::INFINITY, theme: current_theme)
end
def menu
@menu
end
# throws :blur event to focused element and sets GuiState focused element
# Does NOT throw :focus event at element or set element as focused
def focus=(element)
@@ -44,6 +54,24 @@ module CyberarmEngine
end
def draw
Stats.frame.start_timing(:gui_element_recalculate_requests)
# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
Stats.frame.end_timing(:gui_element_recalculate_requests)
if @pending_recalculate_request
Stats.frame.start_timing(:gui_recalculate)
@root_container.recalculate
@pending_recalculate_request = false
Stats.frame.end_timing(:gui_recalculate)
end
super
if @menu
@@ -51,21 +79,27 @@ module CyberarmEngine
@menu.draw
end
if @tip.value.length.positive?
if @tip && @tip.value.length.positive?
Gosu.flush
@tip.draw
end
# FIXME
if false# defined?(GUI_DEBUG)
Gosu.flush
@root_container.debug_draw
end
@needs_repaint = false
end
def needs_repaint?
@needs_repaint
end
def update
if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate
@root_container.recalculate
@pending_recalculate_request = false
end
if @pending_focus_request
@pending_focus_request = false
@@ -74,8 +108,20 @@ module CyberarmEngine
end
@menu&.update
super
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
return unless window.has_focus?
return unless window.current_state == self
new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
@@ -87,17 +133,17 @@ module CyberarmEngine
@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
@mouse_over = new_mouse_over
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MS_LEFT)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MS_MIDDLE)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MS_RIGHT)
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@tip.value = @mouse_over.tip if @mouse_over
@tip.x = window.mouse_x - @tip.width / 2
@tip.x = window.mouse_x
@tip.x = 0 if @tip.x < 0
@tip.x = window.width - @tip.width if @tip.x + @tip.width > window.width
@tip.y = window.mouse_y - @tip.height
@tip.y = window.mouse_y - (@tip.height + 5)
@tip.y = 0 if @tip.y < 0
@tip.y = window.height - @tip.height if @tip.y + @tip.height > window.height
@tip.update
@@ -111,31 +157,19 @@ module CyberarmEngine
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
end
def tool_tip_delay
250 # ms
end
def button_down(id)
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_mouse_button(:right)
when Gosu::KbF5
when Gosu::KB_F5
request_recalculate
end
@@ -146,19 +180,34 @@ module CyberarmEngine
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_released_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_released_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_released_mouse_button(:right)
when Gosu::MsWheelUp
when Gosu::MS_WHEEL_UP
redirect_mouse_wheel(:up)
when Gosu::MsWheelDown
when Gosu::MS_WHEEL_DOWN
redirect_mouse_wheel(:down)
when Gosu::KB_HOME
redirect_scroll_jump_to(:top)
when Gosu::KB_END
redirect_scroll_jump_to(:end)
when Gosu::KB_PAGE_UP
redirect_scroll_page(:up)
when Gosu::KB_PAGE_DOWN
redirect_scroll_page(:down)
end
@focus.button_up(id) if @focus.respond_to?(:button_up)
# Prevents menu from popping back up if the listbox is clicked to hide it.
@hid_menu_for = nil
end
def tool_tip_delay
@tip.style.delay || 250 # ms
end
def redirect_mouse_button(button)
@@ -169,7 +218,7 @@ module CyberarmEngine
@focus = nil
end
if @mouse_over
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over
@@ -183,7 +232,7 @@ module CyberarmEngine
def redirect_released_mouse_button(button)
hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @mouse_over
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
if @mouse_over == @mouse_down_on[button]
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
@@ -214,7 +263,15 @@ module CyberarmEngine
end
def redirect_mouse_wheel(button)
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
def redirect_scroll_jump_to(edge)
@mouse_over.publish(:"scroll_jump_to_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
def redirect_scroll_page(edge)
@mouse_over.publish(:"scroll_page_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
# Schedule a full GUI recalculation on next update
@@ -222,16 +279,34 @@ module CyberarmEngine
@pending_recalculate_request = true
end
def request_recalculate_for(element)
# element is already queued
return if @pending_element_recalculate_requests.detect { |e| e == element }
@pending_element_recalculate_requests << element
end
def request_focus(element)
@pending_focus_request = true
@pending_focus_element = element
end
def request_repaint
# puts caller[0..4]
# puts
@needs_repaint = true
end
def show_menu(list_box)
@menu = list_box
end
def hide_menu
return unless @menu
request_repaint
@hid_menu_for = @menu.parent
@menu = nil
end

View File

@@ -17,8 +17,21 @@ end
module CyberarmEngine
class Style
attr_reader :hash
def initialize(hash = {})
@hash = Marshal.load(Marshal.dump(hash))
h = hash
# h = Marshal.load(Marshal.dump(hash))
h[:default] = {}
h.each do |key, value|
next if value.is_a?(Hash)
h[:default][key] = value
end
@hash = h
end
def method_missing(method, *args)
@@ -27,9 +40,8 @@ module CyberarmEngine
@hash[method.to_s.sub("=", "").to_sym] = args.first
elsif args.size == 0
elsif args.empty?
@hash[method]
else
raise ArgumentError, "Did not expect arguments"
end

View File

@@ -64,6 +64,10 @@ module CyberarmEngine
border_radius: 0
},
Container: { # < Element (Base class for Stack and Flow)
debug_color: Gosu::Color::YELLOW
},
Button: { # < Label
margin: 1,
padding: 4,
@@ -72,6 +76,7 @@ module CyberarmEngine
border_radius: 0,
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
text_align: :center,
text_v_align: :center,
text_wrap: :none,
hover: {
@@ -98,7 +103,12 @@ module CyberarmEngine
caret_color: Gosu::Color::WHITE,
caret_interval: 500,
selection_color: Gosu::Color.rgba(255, 128, 50, 200),
text_align: :left
text_align: :left,
text_static: false # static text causes issues correctly displaying caret position
},
EditBox: { # < EditLine
text_v_align: :top
},
Image: { # < Element
@@ -111,10 +121,14 @@ module CyberarmEngine
text_size: 28,
text_wrap: :word_wrap, # :word_wrap, :break_word, :none
text_shadow: false,
text_border: false,
text_align: :left,
font: "Arial",
margin: 0,
padding: 2
padding: 2,
disabled: {
color: Gosu::Color.rgb(175, 175, 175),
}
},
Banner: { # < TextBlock
@@ -146,6 +160,7 @@ module CyberarmEngine
},
ToolTip: { # < TextBlock
delay: 100, # ms
color: Gosu::Color::WHITE,
padding_top: 4,
padding_bottom: 4,
@@ -155,11 +170,28 @@ module CyberarmEngine
border_color: 0xffaaaaaa,
background: 0xff404040
},
Link: { # < TextBlock
color: Gosu::Color::BLUE,
border_thickness: 1,
border_bottom_color: Gosu::Color::BLUE,
hover: {
color: 0xff_ff00ff,
border_bottom_color: 0xff_ff00ff
},
active: {
color: 0xff_ff0000,
border_bottom_color: 0xff_ff0000
}
},
ToggleButton: { # < Button
checkmark: ""
},
CheckBox: { # < Flow
text_wrap: :none
},
Progress: { # < Element
width: 250,
height: 36,
@@ -176,6 +208,17 @@ module CyberarmEngine
fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 1,
border_color: [0xffd59674, 0xffff8746]
},
Menu: { # < Stack
width: 200,
border_color: 0xaa_efefef,
border_thickness: 1
},
MenuItem: { # < Button
width: 1.0,
text_left: :left,
margin: 0
}
}.freeze
end

View File

@@ -95,39 +95,58 @@ module CyberarmEngine
Vector.new(@x, @y)
end
# Performs math operation, excluding {weight}
private def operator(function, other)
if other.is_a?(Numeric)
Vector.new(
@x.send(:"#{function}", other),
@y.send(:"#{function}", other),
@z.send(:"#{function}", other)
)
else
Vector.new(
@x.send(:"#{function}", other.x),
@y.send(:"#{function}", other.y),
@z.send(:"#{function}", other.z)
)
end
end
# Adds Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def +(other)
operator("+", other)
if other.is_a?(Numeric)
Vector.new(
@x + other,
@y + other,
@z + other
)
else
Vector.new(
@x + other.x,
@y + other.y,
@z + other.z
)
end
end
# Subtracts Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def -(other)
operator("-", other)
if other.is_a?(Numeric)
Vector.new(
@x - other,
@y - other,
@z - other
)
else
Vector.new(
@x - other.x,
@y - other.y,
@z - other.z
)
end
end
# Multiplies Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def *(other)
operator("*", other)
if other.is_a?(Numeric)
Vector.new(
@x * other,
@y * other,
@z * other
)
else
Vector.new(
@x * other.x,
@y * other.y,
@z * other.z
)
end
end
def multiply_transform(transform)

View File

@@ -1,4 +1,4 @@
module CyberarmEngine
NAME = "InDev".freeze
VERSION = "0.17.1".freeze
VERSION = "0.24.2".freeze
end

View File

@@ -6,49 +6,130 @@ module CyberarmEngine
SAMPLES = {}
SONGS = {}
attr_accessor :show_cursor
attr_accessor :show_cursor, :show_stats_plotter
attr_writer :exit_on_opengl_error
attr_reader :last_frame_time
attr_reader :last_frame_time, :delta_time, :states
def self.now
Gosu.milliseconds
end
def self.dt
$window.last_frame_time / 1000.0
instance.dt
end
def self.instance=(window)
raise ArgumentError, "Expected window to be a subclass of CyberarmEngine::Window, got: #{window.class}" unless window.is_a?(CyberarmEngine::Window)
@@instance = window
end
def self.instance
@@instance
end
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
@show_cursor = false
@has_focus = false
@show_stats_plotter = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
$window = self
Window.instance = self
@last_frame_time = Gosu.milliseconds - 1
@current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@delta_time = @last_frame_time
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.user_languages.join(', ')}"
@states = []
@exit_on_opengl_error = false
preload_default_shaders if respond_to?(:preload_default_shaders)
@stats_plotter = Stats::StatsPlotter.new(2, 28) # FIXME: Make positioning easy
setup if defined?(setup)
setup
end
def setup
end
def draw
current_state.draw if current_state
Stats.frame.start_timing(:draw)
current_state&.draw
Stats.frame.start_timing(:engine_stats_renderer)
@stats_plotter&.draw if @show_stats_plotter
Stats.frame.end_timing(:engine_stats_renderer)
Stats.frame.end_timing(:draw)
Stats.frame.start_timing(:interframe_sleep)
end
def update
Stats.clear
# Gosu calls update() then (optionally) draw(),
# so always end last frame and start next frame when update() is called.
Stats.frame&.end_timing(:interframe_sleep)
Stats.end_frame
Stats.new_frame
@delta_time = (Gosu.milliseconds - @current_frame_time) * 0.001
current_state.update if current_state
@last_frame_time = Gosu.milliseconds - @current_frame_time
@current_frame_time = Gosu.milliseconds
Stats.frame.start_timing(:update)
current_state&.update
Stats.frame.end_timing(:update)
Stats.frame.start_timing(:interframe_sleep) unless needs_redraw?
end
def needs_cursor?
@show_cursor
end
def needs_redraw?
current_state ? current_state.needs_redraw? : true
end
def drop(filename)
current_state&.drop(filename)
end
def gamepad_connected(index)
current_state&.gamepad_connected(index)
end
def gamepad_disconnected(index)
current_state&.gamepad_disconnected(index)
end
def gain_focus
@has_focus = true
current_state&.gain_focus
end
def lose_focus
@has_focus = false
current_state&.lose_focus
end
def button_down(id)
super
current_state&.button_down(id)
end
def button_up(id)
super
current_state&.button_up(id)
end
def close
current_state ? current_state.close : super
end
def dt
@last_frame_time / 1000.0
end
@@ -61,30 +142,24 @@ module CyberarmEngine
@exit_on_opengl_error
end
def button_down(id)
super
current_state.button_down(id) if current_state
end
def button_up(id)
super
current_state.button_up(id) if current_state
end
def push_state(klass, options = {})
options = { setup: true }.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options)
if klass.instance_of?(klass.class) && klass.respond_to?(:options)
@states << klass
klass.setup if options[:setup]
klass.post_setup if options[:setup]
else
@states << klass.new(options) if child_of?(klass, GameState)
@states << klass.new if child_of?(klass, Element::Container)
current_state.setup if current_state.instance_of?(klass) && options[:setup]
current_state.post_setup if current_state.instance_of?(klass) && options[:setup]
end
end
private def child_of?(input, klass)
return false unless input
input.ancestors.detect { |c| c == klass }
end
@@ -92,14 +167,20 @@ module CyberarmEngine
@states.last
end
def previous_state
if @states.size > 1 && state = @states[@states.size - 2]
state
end
end
def pop_state
@states.pop
current_state.request_repaint if current_state&.is_a?(GuiState)
end
def shift_state
@states.shift
current_state.request_repaint if current_state&.is_a?(GuiState)
end
def has_focus?
@has_focus
end
# Sourced from https://gist.github.com/ippa/662583

29
mrbgem.rake Normal file
View File

@@ -0,0 +1,29 @@
MRuby::Gem::Specification.new("mruby-cyberarm_engine") do |spec|
spec.license = "MIT"
spec.authors = "cyberarm"
spec.summary = " Yet another framework for building games with Gosu"
lib_rbfiles = []
# Dir.glob("#{File.expand_path("..", __FILE__)}/lib/**/*.rb").reject do |f|
# File.basename(f.downcase, ".rb") == "cyberarm_engine" ||
# File.basename(f.downcase, ".rb") == "opengl" ||
# f.downcase.include?("/opengl/")
# end.reverse!
local_path = File.expand_path("..", __FILE__)
File.read("#{local_path}/lib/cyberarm_engine.rb").each_line do |line|
line = line.strip
next unless line.start_with?("require_relative")
file = line.split("require_relative").last.strip.gsub("\"", "")
next if file.include?(" if ")
lib_rbfiles << "#{local_path}/lib/#{file}.rb"
end
pp lib_rbfiles
spec.rbfiles = lib_rbfiles
end