Compare commits

54 Commits

Author SHA1 Message Date
00e47d61a2 Bump version 2023-11-17 17:11:09 -06:00
1882673fff Improvements to layout recalculating, reduces need to manually force a refresh (F5) 2023-11-17 17:10:53 -06:00
286efa2059 Update required files 2023-11-17 15:07:08 -06:00
6b9af5c87c Merged in gosu_notifications 2023-11-17 15:06:38 -06:00
af3a3ff938 Merged in gosu_more_drawables 2023-11-17 15:06:21 -06:00
bcff35bd7b Sync 2023-11-17 14:08:21 -06:00
5d1c195917 Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include. 2023-07-29 14:09:23 -05:00
9a6e1df032 Remove need to do a full gui recalc 3 or more times for the layout to work (current implementation slows things down a bit, but seems more reliable then brute forcing 3x+) 2023-06-18 19:42:38 -05:00
b1b8fc8556 Cache scroll width/height 2023-06-18 14:18:15 -05:00
a60b09a110 Further scrolling improvements (should be smoother/more consistent with varied frame time) 2023-06-18 13:50:32 -05:00
81a632942e Round scroll position to prevent rendering issues caused by floats 2023-06-18 12:38:12 -05:00
5ef8023aca Improved scrolling 2023-06-18 12:26:08 -05:00
2e690d7d33 Misc bug fixes and improvements 2023-06-16 14:40:16 -05:00
a9f9e20235 Remove named arguments from stats struct due to mruby lacking support 2023-04-28 22:29:53 -05:00
25c36d3788 Add CyberarmEngine::Stats::StatsPlotter for rendering frame timings graph along with labeled sub-timings 2023-04-20 21:54:44 -05:00
c26ddeef4d Refactored CyberarmEngine::Stats to track data for last N frames 2023-04-20 16:08:59 -05:00
5e3e06b74e Improve Vector arithmetic performance by 2x 2023-04-16 20:26:29 -05:00
72037efc73 Fixed Slider element not working properly under mruby (attempts to slide would jump between min/max values) 2023-03-27 17:13:51 -05:00
1462f89e24 Initial support for using cyberarm_engine as a mruby mrbgem: Remove/disable usages of defined?, update old gosu mouse and keyboard constants, and replace one usage of window.button_down? with proper Gosu.button_down? 2023-03-24 18:21:41 -05:00
98948c891a Request repaint when hiding menu 2023-03-17 11:05:17 -05:00
da16ab1ec9 Bump version 2023-02-01 15:48:29 -06:00
eb5d170733 Added #find_element_by_tag to Common module 2023-01-31 14:33:17 -06:00
14e9d4946f Add GameState#needs_repaint? and Container#remove 2023-01-31 10:17:51 -06:00
e3b8a9b102 Fixed overdrawing on BorderCanvas for left side, fixed BackgroundImage fill mode not filling correctly, fixed Progress in marquee mode not request repaint each frame. 2023-01-11 15:05:58 -06:00
458731a534 Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required. 2023-01-08 17:30:37 -06:00
d1d87db070 Made GuiState#update safe to call when it is not the active state 2023-01-08 03:36:33 -06:00
6e8948bd81 Repaint when Slider value changes 2023-01-06 16:14:18 -06:00
01a9187a57 Request a repaint when popping and shifting states 2023-01-05 08:36:38 -06:00
186ad220cc Added more triggers for repainting 2023-01-04 20:17:49 -06:00
f82c0953b2 Implemented support for dynamic repainting of gui states with GuiState#needs_repaint? 2023-01-03 22:16:07 -06:00
a2d44ea2dc Fix Element#scroll_height not accounting for padding_top and border_thickness_top 2023-01-02 16:45:43 -06:00
c46664778a Fixed Image element causing clipping issues to sibling elements due to not properly flooring @width/@height 2022-11-16 20:31:00 -06:00
c597a67ca6 Allow 1 pixel wide/tall Gui elements by only apply percentage based sizing on Floats, fixed max/min sizing not working if the element uses fill mode for either dimension 2022-10-30 11:57:20 -05:00
55382a7c14 Bump version 2022-10-23 18:40:46 -05:00
883de3db9f Added support for TextBlock's to have text_v_align to compliment text_h_align, EditLine and EditBox will now preserve their focus appear, fixed crash in ToggleButton due to using :Label instead of :TextBlock, misc. tweaks. 2022-10-23 18:38:51 -05:00
41c0b27937 Fixed layout bug for Flow when the element x + width is greater than the parent's width it would not correctly wrap 2022-10-20 09:36:20 -05:00
2fd5d398cf Fix crash when EditLine receives a paste from clipboard 2022-10-07 20:32:18 -05:00
2e66509f87 Removed use of the clipboard gem since Gosu now supports this natively! Added :static option for Text to render text using Gosu::Image.from_text/markup which results in nicer looking text, improvements to EditLine to display the caret in the correct place (doesn't position properly if :text_static is true) 2022-10-04 10:16:32 -05:00
521b3937dd Fixed Slider element's Handle not styling or positioning properly 2022-07-26 12:20:13 -05:00
ab9f9e8e7a Refactored dimentional_size to split out space_available_width/height, initial implementation of verticial and horizontal container alignment 2022-06-12 16:03:23 -05:00
705138f7ad Fixed elements in a Flow container not positioned correctly after the first wrap 2022-06-12 11:36:22 -05:00
94a65f447c Fixed long standing issue with ListBox menu not taking it's parents width only the parent has a specified width and fixed clicking on the menu's host element to hide the menu causes it to hide and reappear instantly. 2022-06-12 11:25:29 -05:00
97296b080c Bump version 2022-06-05 09:20:17 -05:00
ca73a2d8e8 Added all the callbacks to Window and GameState, removed all but one usage of global variables (). 2022-06-05 09:19:30 -05:00
0a62e5180a Add down arrow for ListBox 2022-05-03 20:01:34 -05:00
31e909eb30 Probably fix layout issues caused by floating point errors where an element is wrapped when it has space (e.g. 2 elements with a width 0.5 not fitting properly) 2022-05-02 19:08:47 -05:00
300e7c4e59 Implemented tiled mode for BackgroundImage and other improvements 2022-05-02 19:06:40 -05:00
be98fe47ad Fixed ListBox element menu getting cut off if it's near the bottom of the screen by stacking it ontop of the host element 2022-05-02 19:05:57 -05:00
a75afaf47a Added support for UI to have background_images, fixed TextBlock text overdrawing 2022-04-25 20:12:10 -05:00
d81df5f4e2 Moved min_width/height, max_width/height and fill control from Container into Element#dimensional_size so any element can use them 2022-04-25 16:48:17 -05:00
f2ea0d9942 Maybe final container fill mode fix? 2022-04-04 13:26:40 -05:00
08d068f156 Fixed weirdness for Container dynamic fill mode 2022-04-04 10:08:39 -05:00
a4d02038c3 Fixes for Container's calculating fill size and for Flow's max_width 2022-04-03 13:06:10 -05:00
37bdd6ef23 Added support for min/max width/height and for fill which dynamically sets elements width/height to the max available width for Flow parents and height for Stack parents 2022-04-03 11:07:31 -05:00
47 changed files with 1870 additions and 350 deletions

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@@ -0,0 +1,30 @@
# version 330 core
layout(location = 0) out vec3 fragPosition;
layout (location = 1) out vec4 fragColor;
layout (location = 2) out vec3 fragNormal;
layout (location = 3) out vec3 fragUV;
in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
out vec4 outputFragColor;
flat in int out_has_texture;
uniform sampler2D diffuse_texture;
void main() {
vec3 result;
if (out_has_texture == 0) {
result = out_color;
} else {
result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
}
fragPosition = out_position;
fragColor = vec4(result, 1.0);
fragNormal = out_normal;
fragUV = out_uv;
float gamma = 2.2;
outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
}

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@@ -0,0 +1,69 @@
#version 330 core
out vec4 frag_color;
@include "light_struct"
const int DIRECTIONAL = 0;
const int POINT = 1;
const int SPOT = 2;
flat in Light out_lights[7];
in vec2 out_tex_coords;
flat in int out_light_count;
uniform sampler2D diffuse, position, texcoord, normal, depth;
vec4 directionalLight(Light light) {
vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
vec3 frag_pos = texture(position, out_tex_coords).rgb;
vec3 lightDir = normalize(light.position - frag_pos);
float diff = max(dot(norm, lightDir), 0);
vec3 _ambient = light.ambient;
vec3 _diffuse = light.diffuse * diff;
vec3 _specular = light.specular;
return vec4(_diffuse + _ambient + _specular, 1.0);
}
vec4 pointLight(Light light) {
return vec4(0.25, 0.25, 0.25, 1);
}
vec4 spotLight(Light light) {
return vec4(0.5, 0.5, 0.5, 1);
}
vec4 calculateLighting(Light light) {
vec4 result;
// switch(light.type) {
// case DIRECTIONAL: {
// result = directionalLight(light);
// }
// case SPOT: {
// result = spotLight(light);
// }
// default: {
// result = pointLight(light);
// }
// }
if (light.type == DIRECTIONAL) {
result = directionalLight(light);
} else {
result = pointLight(light);
}
return result;
}
void main() {
frag_color = vec4(0.0);
for(int i = 0; i < out_light_count; i++)
{
frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
}
}

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@@ -0,0 +1,11 @@
struct Light {
int type;
vec3 direction;
vec3 position;
vec3 diffuse;
vec3 ambient;
vec3 specular;
float intensity;
};

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@@ -0,0 +1,16 @@
struct Material {
vec3 color;
vec3 roughness;
vec3 metalic;
vec3 specular;
bool use_color_texture;
bool use_roughness_texture;
bool use_metalic_texture;
bool use_specular_texture;
sampler2D color_tex;
sampler2D roughness_tex;
sampler2D metalic_tex;
sampler2D specular_tex;
};

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@@ -0,0 +1,28 @@
# version 330 core
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;
layout(location = 2) in vec3 in_normal;
layout(location = 3) in vec3 in_uv;
uniform mat4 projection, view, model;
uniform int has_texture;
uniform vec3 camera_pos;
out vec3 out_position, out_color, out_normal, out_uv;
out vec3 out_frag_pos, out_view_pos, out_camera_pos;
flat out int out_has_texture;
void main() {
// projection * view * model * position
out_position = in_position;
out_color = in_color;
out_normal= normalize(transpose(inverse(mat3(model))) * in_normal);
out_uv = in_uv;
out_has_texture = has_texture;
out_camera_pos = camera_pos;
out_frag_pos = vec3(model * vec4(in_position, 1.0));
gl_Position = projection * view * model * vec4(in_position, 1.0);
}

View File

@@ -0,0 +1,24 @@
#version 330 core
@include "light_struct"
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec2 in_tex_coords;
uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform int light_count;
uniform Light lights[7];
out vec2 out_tex_coords;
flat out int out_light_count;
flat out Light out_lights[7];
void main() {
gl_Position = vec4(in_position.x, in_position.y, in_position.z, 1.0);
out_tex_coords = in_tex_coords;
out_light_count = light_count;
for(int i = 0; i < light_count; i++)
{
out_lights[i] = lights[i];
}
}

View File

@@ -27,7 +27,6 @@ Gem::Specification.new do |spec|
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
spec.require_paths = %w[lib assets]
spec.add_dependency "clipboard", "~> 1.3"
spec.add_dependency "excon", "~> 0.88"
spec.add_dependency "gosu", "~> 1.1"
spec.add_dependency "gosu_more_drawables", "~> 0.3"

View File

@@ -7,14 +7,19 @@ else
end
require "json"
require "excon"
require "gosu_more_drawables"
require "clipboard"
require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats"
require_relative "cyberarm_engine/common"
require_relative "cyberarm_engine/gosu_ext/draw_arc"
require_relative "cyberarm_engine/gosu_ext/draw_circle"
require_relative "cyberarm_engine/gosu_ext/draw_path"
require_relative "cyberarm_engine/notification"
require_relative "cyberarm_engine/notification_manager"
require_relative "cyberarm_engine/game_object"
require_relative "cyberarm_engine/window"
@@ -24,6 +29,7 @@ require_relative "cyberarm_engine/transform"
require_relative "cyberarm_engine/ray"
require_relative "cyberarm_engine/background"
require_relative "cyberarm_engine/background_nine_slice"
require_relative "cyberarm_engine/background_image"
require_relative "cyberarm_engine/animator"
require_relative "cyberarm_engine/text"
@@ -66,6 +72,6 @@ require_relative "cyberarm_engine/model/material"
require_relative "cyberarm_engine/model/model_object"
require_relative "cyberarm_engine/model/parser"
require_relative "cyberarm_engine/model/parsers/wavefront_parser"
require_relative "cyberarm_engine/model/parsers/collada_parser" if defined?(Nokogiri)
require_relative "cyberarm_engine/model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)
require_relative "cyberarm_engine/builtin/intro_state"

View File

@@ -0,0 +1,93 @@
module CyberarmEngine
class BackgroundImage
include CyberarmEngine::Common
attr_accessor :x, :y, :z, :mode
attr_reader :image, :width, :height, :color
def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :fill, color: Gosu::Color::WHITE)
@image_path = image_path
@image = get_image(image_path) if image_path
@x = x
@y = y
@z = z
@width = width
@height = height
@mode = mode
@color = color
@cached_tiling = nil
end
def image=(image_path)
@cached_tiling = nil if image_path != @image_path
@image_path = image_path
@image = image_path ? get_image(image_path) : image_path
end
def width=(n)
@cached_tiling = nil if @width != n
@width = n
end
def height=(n)
@cached_tiling = nil if @height != n
@height = n
end
def color=(c)
@cached_tiling = nil if @color != c
@color = c
end
def width_scale
(@width.to_f / @image.width).abs
end
def height_scale
(@height.to_f / @image.height).abs
end
def draw
return unless @image
Gosu.clip_to(@x, @y, @width, @height) do
send(:"draw_#{mode}")
end
end
def draw_stretch
@image.draw(@x, @y, @z, width_scale, height_scale, @color)
end
def draw_tiled
@cached_tiling ||= Gosu.record(@width, @height) do
height_scale.ceil.times do |y|
width_scale.ceil.times do |x|
@image.draw(x * @image.width, y * @image.height, @z, 1, 1, @color)
end
end
end
@cached_tiling.draw(@x, @y, @z)
end
def draw_fill
if (@image.width * width_scale) >= @width && (@image.height * width_scale) >= @height
draw_fill_width
else
draw_fill_height
end
end
def draw_fill_width
@image.draw(@x, @y, @z, width_scale, width_scale, @color)
end
def draw_fill_height
@image.draw(@x, @y, @z, height_scale, height_scale, @color)
end
end
end

View File

@@ -7,8 +7,8 @@ module CyberarmEngine
@title_size = 56
@caption_size = 24
@title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222)
@caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222)
@title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222, static: true)
@caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222, static: true)
@spacer_width = 256
@spacer_height = 6
@@ -18,7 +18,7 @@ module CyberarmEngine
@gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
@ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if defined?(OpenGL)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if RUBY_ENGINE != "mruby" && defined?(OpenGL)
base_time = Gosu.milliseconds

View File

@@ -8,8 +8,11 @@ module CyberarmEngine
window.current_state
end
def previous_state
window.previous_state
def previous_state(state = nil)
raise "Only available for CyberarmEngine::GameState and subclasses" unless is_a?(CyberarmEngine::GameState) || state.is_a?(CyberarmEngine::GameState)
i = window.states.index(state || self)
window.states[i - 1] unless (i - 1).negative?
end
def pop_state
@@ -28,6 +31,18 @@ module CyberarmEngine
window.show_cursor = boolean
end
def find_element_by_tag(container, tag, list = [])
return unless container
container.children.each do |child|
list << child if child.style.tag == tag
find_element_by_tag(child, tag, list) if child.is_a?(CyberarmEngine::Element::Container)
end
list.first
end
def draw_rect(x, y, width, height, color, z = 0, mode = :default)
Gosu.draw_rect(x, y, width, height, color, z, mode)
end
@@ -37,7 +52,7 @@ module CyberarmEngine
end
def lighten(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
else
Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
@@ -45,7 +60,7 @@ module CyberarmEngine
end
def darken(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
else
Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
@@ -95,7 +110,7 @@ module CyberarmEngine
end
def window
$window
CyberarmEngine::Window.instance
end
def control_down?

View File

@@ -103,7 +103,7 @@ module CyberarmEngine
def button_down(id)
case id
when Gosu::KbEnter, Gosu::KbReturn
when Gosu::KB_ENTER, Gosu::KB_RETURN
return unless @text_input.text.length.positive?
@history.text += "\n<c=999999>> #{@text_input.text}</c>"
@@ -113,12 +113,12 @@ module CyberarmEngine
handle_command
@text_input.text = ""
when Gosu::KbUp
when Gosu::KB_UP
@command_history_index -= 1
@command_history_index = 0 if @command_history_index.negative?
@text_input.text = @command_history[@command_history_index]
when Gosu::KbDown
when Gosu::KB_DOWN
@command_history_index += 1
if @command_history_index > @command_history.size - 1
@text_input.text = "" unless @command_history_index > @command_history.size
@@ -127,7 +127,7 @@ module CyberarmEngine
@text_input.text = @command_history[@command_history_index]
end
when Gosu::KbTab
when Gosu::KB_TAB
split = @text_input.text.split(" ")
if !@text_input.text.end_with?(" ") && split.size == 1
@@ -142,7 +142,7 @@ module CyberarmEngine
cmd.autocomplete(self)
end
when Gosu::KbBacktick
when Gosu::KB_BACKTICK
# Remove backtick character from input
@text_input.text = if @text_input.text.size > 1
@text_input.text[0..@text_input.text.size - 2]
@@ -151,7 +151,7 @@ module CyberarmEngine
end
# Copy
when Gosu::KbC
when Gosu::KB_C
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
p @memory
@@ -160,7 +160,7 @@ module CyberarmEngine
end
# Paste
when Gosu::KbV
when Gosu::KB_V
if control_down? && shift_down?
string = @text_input.text.chars.insert(caret_pos, @memory).join
_caret_pos = caret_pos
@@ -170,7 +170,7 @@ module CyberarmEngine
end
# Cut
when Gosu::KbX
when Gosu::KB_X
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
string = @text_input.text.chars
@@ -182,7 +182,7 @@ module CyberarmEngine
end
# Delete word to left of caret
when Gosu::KbW
when Gosu::KB_W
if control_down?
split = @text_input.text.split(" ")
split.delete(split.last)
@@ -190,7 +190,7 @@ module CyberarmEngine
end
# Clear history
when Gosu::KbL
when Gosu::KB_L
@history.text = "" if control_down?
end
end

View File

@@ -7,7 +7,7 @@ module CyberarmEngine
attr_reader :alpha
def initialize(options = {})
$window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
@options = options
@image = options[:image] ? image(options[:image]) : nil
@@ -42,7 +42,7 @@ module CyberarmEngine
@radius = if options[:radius]
options[:radius]
else
defined?(@image.width) ? ((@image.width + @image.height) / 4) * scale : 1
@image.respond_to?(:width) ? ((@image.width + @image.height) / 4) * scale : 1
end
end
end
@@ -55,9 +55,9 @@ module CyberarmEngine
if $debug
show_debug_heading
$window.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
Gosu.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
if @debug_text.text != ""
$window.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
Gosu.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
Gosu::Color.rgba(0, 0, 0, 200), 9999)
@debug_text.draw
end
@@ -102,13 +102,13 @@ module CyberarmEngine
end
def _x_visible
x.between?(($window.width / 2) - @world_center_point.x, ($window.width / 2) + @world_center_point.x) ||
x.between?((@world_center_point.x - $window.width / 2), ($window.width / 2) + @world_center_point.x)
x.between?((window.width / 2) - @world_center_point.x, (window.width / 2) + @world_center_point.x) ||
x.between?((@world_center_point.x - window.width / 2), (window.width / 2) + @world_center_point.x)
end
def _y_visible
y.between?(($window.height / 2) - @world_center_point.y, ($window.height / 2) + @world_center_point.y) ||
y.between?(@world_center_point.y - ($window.height / 2), ($window.height / 2) + @world_center_point.y)
y.between?((window.height / 2) - @world_center_point.y, (window.height / 2) + @world_center_point.y) ||
y.between?(@world_center_point.y - (window.height / 2), (window.height / 2) + @world_center_point.y)
end
def heading(ahead_by = 100, _object = nil, angle_only = false)
@@ -153,10 +153,6 @@ module CyberarmEngine
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
end
def draw_rect(x, y, width, height, color, z = 0)
$window.draw_rect(x, y, width, height, color, z)
end
def button_up(id)
end
@@ -190,12 +186,12 @@ module CyberarmEngine
# Duplication... so DRY.
def each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
distance = Gosu.distance(x, y, object.x, object.y)
block.call(o, object) if distance <= radius + object.radius && block
end
else
list = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
list = window.current_state.game_objects.select { |i| i.instance_of?(object) }
list.each do |o|
next if self == o
@@ -206,9 +202,9 @@ module CyberarmEngine
end
def destroy
if $window.current_state
$window.current_state.game_objects.each do |o|
$window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
if window.current_state
window.current_state.game_objects.each do |o|
window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
end
end
end
@@ -220,13 +216,13 @@ module CyberarmEngine
def self.each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
distance = Gosu.distance(o.x, o.y, object.x, object.y)
block.call(o, object) if distance <= o.radius + object.radius && block
end
else
lista = $window.current_state.game_objects.select { |i| i.instance_of?(self) }
listb = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
lista = window.current_state.game_objects.select { |i| i.instance_of?(self) }
listb = window.current_state.game_objects.select { |i| i.instance_of?(object) }
lista.product(listb).each do |o, o2|
next if o == o2
@@ -238,9 +234,9 @@ module CyberarmEngine
def self.destroy_all
INSTANCES.clear
if $window.current_state
$window.current_state.game_objects.each do |o|
$window.current_state.game_objects.delete(o) if o.is_a?(self.class)
if window.current_state
window.current_state.game_objects.each do |o|
window.current_state.game_objects.delete(o) if o.is_a?(self.class)
end
end
end

View File

@@ -9,7 +9,7 @@ module CyberarmEngine
@options = options
@game_objects = []
@global_pause = false
$window.text_input = nil unless options[:preserve_text_input]
window.text_input = nil unless options[:preserve_text_input]
@down_keys = {}
end
@@ -30,48 +30,27 @@ module CyberarmEngine
@game_objects.each(&:update)
end
def draw_bounding_box(box)
x = box.x
y = box.y
max_x = box.max_x
max_y = box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
$window.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
$window.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
$window.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
$window.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
def needs_redraw?
true
end
def destroy
@options.clear
@game_objects.clear
def needs_repaint?
true
end
def drop(filename)
end
def gamepad_connected(index)
end
def gamepad_disconnected(index)
end
def gain_focus
end
def lose_focus
end
def button_down(id)
@@ -90,6 +69,54 @@ module CyberarmEngine
end
end
def close
window.close!
end
def draw_bounding_box(box)
x = box.x
y = box.y
max_x = box.max_x
max_y = box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
Gosu.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
Gosu.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
Gosu.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
Gosu.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
end
def destroy
@options.clear
@game_objects.clear
end
def add_game_object(object)
@game_objects << object
end

View File

@@ -0,0 +1,98 @@
module Gosu
# Draw an arc around the point x and y.
#
# Color accepts the following: *Gosu::Color*, *Array* (with 2 colors), or a *Hash* with keys: _from:_ and _to:_ both colors.
#
# With a *Gosu::Color* the arc will be painted with color
#
# With an *Array* the first *Gosu::Color* with be the innermost color and the last *Gosu::Color* with be the outermost color
#
# With a *Hash* the arc will smoothly transition from the start of the arc to the end
# @example
# # Using a Hash
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, {from: Gosu::Color::BLUE, to: Gosu::Color::GREEN}, 0, :default)
#
# # Using an Array
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, [Gosu::Color::BLUE, Gosu::Color::GREEN], 0, :default)
#
# # Using a Gosu::Color
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, Gosu::Color::BLUE, 0, :default)
#
#
# @param x X position.
# @param y Y position.
# @param radius radius of arc, in pixels.
# @param percentage how complete the segment is, _0.0_ is 0% and _1.0_ is 100%.
# @param segments how many segments for arc, more will appear smoother, less will appear jagged.
# @param thickness how thick arc will be.
# @param color [Gosu::Color, Array<Gosu::Color, Gosu::Color>, Hash{from: start_color, to: end_color}] color or colors to draw the arc with.
# @param z Z position.
# @param mode blend mode.
#
# @note _thickness_ is subtracted from radius, meaning that the arc will grow towards the origin, not away from it.
#
# @return [void]
def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
segments = 360.0 / segments
return if percentage == 0.0
0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle|
angle2 = angle + segments
point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
point_a_right_x = x + Gosu.offset_x(angle2, radius - thickness)
point_a_right_y = y + Gosu.offset_y(angle2, radius - thickness)
point_b_left_x = x + Gosu.offset_x(angle, radius)
point_b_left_y = y + Gosu.offset_y(angle, radius)
point_b_right_x = x + Gosu.offset_x(angle2, radius)
point_b_right_y = y + Gosu.offset_y(angle2, radius)
if color.is_a?(Array)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color.first,
point_b_left_x, point_b_left_y, color.last,
point_a_right_x, point_a_right_y, color.first,
point_b_right_x, point_b_right_y, color.last,
z, mode
)
elsif color.is_a?(Hash)
start_color = color[:from]
end_color = color[:to]
color_a = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle / 360.0) + start_color.alpha,
)
color_b = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle2 / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle2 / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle2 / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle2 / 360.0) + start_color.alpha,
)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color_a,
point_b_left_x, point_b_left_y, color_a,
point_a_right_x, point_a_right_y, color_b,
point_b_right_x, point_b_right_y, color_b,
z, mode
)
else
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color,
point_b_left_x, point_b_left_y, color,
point_a_right_x, point_a_right_y, color,
point_b_right_x, point_b_right_y, color,
z, mode
)
end
end
end
end

View File

@@ -0,0 +1,31 @@
module Gosu
##
# Draw a filled circled around point X and Y.
#
# @param x X position.
# @param y Y position.
# @param radius radius of circle, in pixels.
# @param step_size resolution of circle, more steps will apear smoother, less will appear jagged.
# @param color color to draw circle with.
# @param mode blend mode.
#
# @return [void]
def self.draw_circle(x, y, radius, step_size = 36, color = Gosu::Color::WHITE, z = 0, mode = :default)
step_size = (360.0 / step_size).floor
0.step(359, step_size) do |angle|
angle2 = angle + step_size
point_lx = x + Gosu.offset_x(angle, radius)
point_ly = y + Gosu.offset_y(angle, radius)
point_rx = x + Gosu.offset_x(angle2, radius)
point_ry = y + Gosu.offset_y(angle2, radius)
Gosu.draw_triangle(
point_lx, point_ly, color,
point_rx, point_ry, color,
x, y, color, z, mode
)
end
end
end

View File

@@ -0,0 +1,17 @@
module Gosu
PathNode = Struct.new(:x, :y)
def self.draw_path(nodes, color = Gosu::Color::WHITE, z = 0, mode = :default)
last_node = nodes.first
nodes[1..nodes.size - 1].each do |current_node|
Gosu.draw_line(
last_node.x, last_node.y, color,
current_node.x, current_node.y, color,
z, mode
)
last_node = current_node
end
end
end

View File

@@ -49,8 +49,9 @@ module CyberarmEngine
@objects.each { |o| @vertex_count += o.vertices.size }
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# build_collision_tree
# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
end
def parse(parser)
@@ -150,24 +151,24 @@ module CyberarmEngine
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
gl_error?
# inPosition
# in_position
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# colors
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
# inColor
# in_color
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# normals
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
# inNormal
# in_normal
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
if has_texture?
# uvs
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
# inUV
# in_uv
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
end
@@ -177,7 +178,7 @@ module CyberarmEngine
end
def build_collision_tree
@aabb_tree = AABBTree.new
@aabb_tree = IMICFPS::AABBTree.new
@faces.each do |face|
box = BoundingBox.new

View File

@@ -0,0 +1,83 @@
module CyberarmEngine
class Notification
WIDTH = 500
HEIGHT = 64
EDGE_WIDTH = 8
TRANSITION_DURATION = 750
PADDING = 8
TTL_LONG = 5_000
TTL_MEDIUM = 3_250
TTL_SHORT = 1_500
TIME_TO_LIVE = TTL_MEDIUM
BACKGROUND_COLOR = Gosu::Color.new(0xaa313533)
EDGE_COLOR = Gosu::Color.new(0xaa010101)
ICON_COLOR = Gosu::Color.new(0xddffffff)
TITLE_COLOR = Gosu::Color.new(0xddffffff)
TAGLINE_COLOR = Gosu::Color.new(0xddaaaaaa)
TITLE_SIZE = 28
TAGLINE_SIZE = 18
ICON_SIZE = HEIGHT - PADDING * 2
TITLE_FONT = Gosu::Font.new(TITLE_SIZE, bold: true)
TAGLINE_FONT = Gosu::Font.new(TAGLINE_SIZE)
PRIORITY_HIGH = 1.0
PRIORITY_MEDIUM = 0.5
PRIORITY_LOW = 0.0
LINEAR_TRANSITION = :linear
EASE_IN_OUT_TRANSITION = :ease_in_out
attr_reader :priority, :title, :tagline, :icon, :time_to_live, :transition_duration, :transition_type
def initialize(
host:, priority:, title:, title_color: TITLE_COLOR, tagline: "", tagline_color: TAGLINE_COLOR, icon: nil, icon_color: ICON_COLOR,
edge_color: EDGE_COLOR, background_color: BACKGROUND_COLOR, time_to_live: TIME_TO_LIVE, transition_duration: TRANSITION_DURATION,
transition_type: EASE_IN_OUT_TRANSITION
)
@host = host
@priority = priority
@title = title
@title_color = title_color
@tagline = tagline
@tagline_color = tagline_color
@icon = icon
@icon_color = icon_color
@edge_color = edge_color
@background_color = background_color
@time_to_live = time_to_live
@transition_duration = transition_duration
@transition_type = transition_type
@icon_scale = ICON_SIZE.to_f / @icon.width if @icon
end
def draw
Gosu.draw_rect(0, 0, WIDTH, HEIGHT, @background_color)
if @host.edge == :top
Gosu.draw_rect(0, HEIGHT - EDGE_WIDTH, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :bottom
Gosu.draw_rect(0, 0, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :right
Gosu.draw_rect(0, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
else
Gosu.draw_rect(WIDTH - EDGE_WIDTH, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
end
icon_space = @icon ? ICON_SIZE + PADDING : 0
TITLE_FONT.draw_text(@title, PADDING + EDGE_WIDTH + icon_space, PADDING, 0, 1, 1, @title_color)
TAGLINE_FONT.draw_text(@tagline, PADDING + EDGE_WIDTH + icon_space, PADDING + TITLE_FONT.height, 0, 1, 1, @tagline_color)
end
end
end

View File

@@ -0,0 +1,242 @@
module CyberarmEngine
class NotificationManager
EDGE_TOP = :top
EDGE_BOTTOM = :bottom
EDGE_RIGHT = :right
EDGE_LEFT = :left
MODE_DEFAULT = :slide
MODE_CIRCLE = :circle
attr_reader :edge, :mode, :max_visible, :notifications
def initialize(edge: EDGE_RIGHT, mode: MODE_DEFAULT, window:, max_visible: 1)
@edge = edge
@mode = mode
@window = window
@max_visible = max_visible
@notifications = []
@drivers = []
@slots = Array.new(max_visible, nil)
end
def draw
@drivers.each do |driver|
case @edge
when :left, :right
x = @edge == :right ? @window.width + driver.x : -Notification::WIDTH + driver.x
y = driver.y + Notification::HEIGHT / 2
Gosu.translate(x, y + (Notification::HEIGHT + Notification::PADDING) * driver.slot) do
driver.draw
end
when :top, :bottom
x = @window.width / 2 - Notification::WIDTH / 2
y = @edge == :top ? driver.y - Notification::HEIGHT : @window.height + driver.y
slot_position = (Notification::HEIGHT + Notification::PADDING) * driver.slot
slot_position *= -1 if @edge == :bottom
Gosu.translate(x, y + slot_position) do
driver.draw
end
end
end
end
def update
show_next_notification if @drivers.size < @max_visible
@drivers.each do |driver|
if driver.done?
@slots[driver.slot] = nil
@drivers.delete(driver)
end
end
@drivers.each(&:update)
end
def show_next_notification
notification = @notifications.sort { |n| n.priority }.reverse.shift
return unless notification
return if available_slot_index < lowest_used_slot
@notifications.delete(notification)
@drivers << Driver.new(edge: @edge, mode: @mode, notification: notification, slot: available_slot_index)
slot = @slots[available_slot_index] = @drivers.last
end
def available_slot_index
@slots.each_with_index do |slot, i|
return i unless slot
end
return -1
end
def lowest_used_slot
@slots.each_with_index do |slot, i|
return i if slot
end
return -1
end
def highest_used_slot
_slot = -1
@slots.each_with_index do |slot, i|
_slot = i if slot
end
return _slot
end
def create_notification(**args)
notification = Notification.new(host: self, **args)
@notifications << notification
end
class Driver
attr_reader :x, :y, :notification, :slot
def initialize(edge:, mode:, notification:, slot:)
@edge = edge
@mode = mode
@notification = notification
@slot = slot
@x, @y = 0, 0
@delta = Gosu.milliseconds
@accumulator = 0.0
@born_at = Gosu.milliseconds
@duration_completed_at = Float::INFINITY
@transition_completed_at = Float::INFINITY
end
def transition_in_complete?
Gosu.milliseconds - @born_at >= @notification.transition_duration
end
def duration_completed?
Gosu.milliseconds - @transition_completed_at >= @notification.time_to_live
end
def done?
Gosu.milliseconds - @duration_completed_at >= @notification.transition_duration
end
def draw
ratio = 0.0
if not transition_in_complete?
ratio = animation_ratio
elsif transition_in_complete? and not duration_completed?
ratio = 1.0
elsif duration_completed?
ratio = 1.0 - animation_ratio
end
case @mode
when MODE_DEFAULT
Gosu.clip_to(0, 0, Notification::WIDTH, Notification::HEIGHT * ratio) do
@notification.draw
end
when MODE_CIRCLE
half = Notification::WIDTH / 2
Gosu.clip_to(half - (half * ratio), 0, Notification::WIDTH * ratio, Notification::HEIGHT) do
@notification.draw
end
end
end
def update
case @mode
when MODE_DEFAULT
update_default
when MODE_CIRCLE
update_circle
end
@accumulator += Gosu.milliseconds - @delta
@delta = Gosu.milliseconds
end
def update_default
case @edge
when :left, :right
if not transition_in_complete? # Slide In
@x = @edge == :right ? -x_offset : x_offset
elsif transition_in_complete? and not duration_completed?
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH if @x.abs != Notification::WIDTH
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@x = @edge == :right ? x_offset - Notification::WIDTH : Notification::WIDTH - x_offset
@x = 0 if @edge == :left and @x <= 0
@x = 0 if @edge == :right and @x >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
when :top, :bottom
if not transition_in_complete? # Slide In
@y = @edge == :top ? y_offset : -y_offset
elsif transition_in_complete? and not duration_completed?
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT if @x.abs != Notification::HEIGHT
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@y = @edge == :top ? Notification::HEIGHT - y_offset : y_offset - Notification::HEIGHT
@y = 0 if @edge == :top and @y <= 0
@y = 0 if @edge == :bottom and @y >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
end
def update_circle
case @edge
when :top, :bottom
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT
when :left, :right
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH
end
if transition_in_complete? and not duration_completed?
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed?
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
def animation_ratio
x = (@accumulator / @notification.transition_duration)
case @notification.transition_type
when Notification::LINEAR_TRANSITION
x.clamp(0.0, 1.0)
when Notification::EASE_IN_OUT_TRANSITION # https://easings.net/#easeInOutQuint
(x < 0.5 ? 16 * x * x * x * x * x : 1 - ((-2 * x + 2) ** 5) / 2).clamp(0.0, 1.0)
end
end
def x_offset
if not transition_in_complete? or duration_completed?
Notification::WIDTH * animation_ratio
else
0
end
end
def y_offset
if not transition_in_complete? or duration_completed?
Notification::HEIGHT * animation_ratio
else
0
end
end
end
end
end

View File

@@ -11,7 +11,19 @@ module CyberarmEngine
if e != GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n"
exit if window.exit_on_opengl_error?
exit if Window.instance&.exit_on_opengl_error?
end
end
def preload_default_shaders
shaders = %w[g_buffer lighting]
shaders.each do |shader|
Shader.new(
name: shader,
includes_dir: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/include",
vertex: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/vertex/#{shader}.glsl",
fragment: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/fragment/#{shader}.glsl"
)
end
end
end

View File

@@ -1,6 +1,7 @@
module CyberarmEngine
class GBuffer
attr_reader :screen_vbo, :vertices, :uvs
attr_reader :width, :height
def initialize(width:, height:)
@width = width

View File

@@ -44,7 +44,7 @@ module CyberarmEngine
shader.uniform_transform("projection", camera.projection_matrix)
shader.uniform_transform("view", camera.view_matrix)
shader.uniform_transform("model", entity.model_matrix)
shader.uniform_vec3("cameraPosition", camera.position)
shader.uniform_vector3("camera_position", camera.position)
gl_error?
draw_model(entity.model, shader)
@@ -154,15 +154,21 @@ module CyberarmEngine
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
shader.uniform_integer("depth", 4)
lights.each_with_index do |light, _i|
shader.uniform_integer("light[0].type", light.type)
shader.uniform_vec3("light[0].direction", light.direction)
shader.uniform_vec3("light[0].position", light.position)
shader.uniform_vec3("light[0].diffuse", light.diffuse)
shader.uniform_vec3("light[0].ambient", light.ambient)
shader.uniform_vec3("light[0].specular", light.specular)
# FIXME: Try to figure out how to up this to 32 and/or beyond
# (currently fails with more then 7 lights passed in to shader)
lights.each_slice(7).each do |light_group|
light_group.each_with_index do |light, _i|
shader.uniform_integer("light_count", light_group.size)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
shader.uniform_integer("lights[#{_i}].type", light.type)
shader.uniform_vector3("lights[#{_i}].direction", light.direction)
shader.uniform_vector3("lights[#{_i}].position", light.position)
shader.uniform_vector3("lights[#{_i}].diffuse", light.diffuse)
shader.uniform_vector3("lights[#{_i}].ambient", light.ambient)
shader.uniform_vector3("lights[#{_i}].specular", light.specular)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
end
end
glBindVertexArray(0)
@@ -215,7 +221,7 @@ module CyberarmEngine
offset = 0
model.objects.each do |object|
shader.uniform_boolean("hasTexture", object.has_texture?)
shader.uniform_boolean("has_texture", object.has_texture?)
if object.has_texture?
glBindTexture(GL_TEXTURE_2D, object.materials.find { |mat| mat.texture_id }.texture_id)

View File

@@ -4,12 +4,23 @@ module CyberarmEngine
def initialize
@bounding_box_renderer = BoundingBoxRenderer.new
@opengl_renderer = OpenGLRenderer.new(width: $window.width, height: $window.height)
@opengl_renderer = OpenGLRenderer.new(width: CyberarmEngine::Window.instance.width, height: CyberarmEngine::Window.instance.height)
end
def draw(camera, lights, entities)
Stats.frame.start_timing(:opengl_renderer)
Stats.frame.start_timing(:opengl_model_renderer)
@opengl_renderer.render(camera, lights, entities)
@bounding_box_renderer.render(entities) if @show_bounding_boxes
Stats.frame.end_timing(:opengl_model_renderer)
if @show_bounding_boxes
Stats.frame.start_timing(:opengl_boundingbox_renderer)
@bounding_box_renderer.render(entities)
Stats.frame.end_timing(:opengl_boundingbox_renderer)
end
Stats.frame.end_timing(:opengl_renderer)
end
def canvas_size_changed

View File

@@ -385,7 +385,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec3(variable, value, location = nil)
def uniform_vector3(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform3f(attr_loc, *value.to_a[0..2])
@@ -397,7 +397,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec4(variable, value, location = nil)
def uniform_vector4(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform4f(attr_loc, *value.to_a)

View File

@@ -1,20 +1,191 @@
module CyberarmEngine
class Stats
@@hash = {
gui_recalculations_last_frame: 0
}
@frames = []
@frame_index = -1
@max_frame_history = 1024
def self.get(key)
@@hash.dig(key)
def self.new_frame
if @frames.size < @max_frame_history
@frames << Frame.new
else
@frames[@frame_index] = Frame.new
end
end
def self.increment(key, n)
@@hash[key] += n
def self.frame
@frames[@frame_index]
end
def self.clear
@@hash.each do |key, _value|
@@hash[key] = 0
def self.end_frame
frame&.complete
@frame_index += 1
@frame_index %= @max_frame_history
end
def self.frames
if @frames.size < @max_frame_history
@frames
else
@frames.rotate(@frame_index - (@max_frame_history - (@frames.size - 1)))
end
end
def self.frame_index
@frame_index
end
def self.max_frame_history
@max_frame_history
end
class Frame
Timing = Struct.new(:start_time, :end_time, :duration)
attr_reader :frame_timing, :counters, :timings, :multitimings
def initialize
@frame_timing = Timing.new(Gosu.milliseconds, -1, -1)
@attempted_multitiming = false
@counters = {
gui_recalculations: 0
}
@timings = {}
@multitimings = {}
end
def increment(key, number = 1)
@counters[key] ||= 0
@counters[key] += number
end
def start_timing(key)
raise "key must be a symbol!" unless key.is_a?(Symbol)
if @timings[key]
# FIXME: Make it not spammy...
# warn "Only one timing per key per frame. (Timing for #{key.inspect} already exists!)"
@attempted_multitiming = true
@multitimings[key] = true
return
end
@timings[key] = Timing.new(Gosu.milliseconds, -1, -1)
end
def end_timing(key)
timing = @timings[key]
# FIXME: Make it not spammy...
# warn "Timing #{key.inspect} already ended!" if timing.end_time != -1
timing.end_time = Gosu.milliseconds
timing.duration = timing.end_time - timing.start_time
end
def complete
@frame_timing.end_time = Gosu.milliseconds
@frame_timing.duration = @frame_timing.end_time - @frame_timing.start_time
# Lock data structures
@frame_timing.freeze
@counters.freeze
@timings.freeze
@multitimings.freeze
end
def complete?
@frame_timing.duration != -1
end
def attempted_multitiming?
@attempted_multitiming
end
end
class StatsPlotter
attr_reader :position
def initialize(x, y, z = Float::INFINITY, width = 128, height = 128)
@position = Vector.new(x, y, z)
@width = width
@height = height
@padding = 2
@text_size = 16
@max_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding, z: z, size: @text_size, border: true)
@avg_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding + @height / 2 - @text_size / 2, z: z, size: @text_size, border: true)
@min_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @height - (@text_size + @padding / 2), z: z, size: @text_size, border: true)
@timings_label = CyberarmEngine::Text.new("", x: x + @padding + @width + @padding, y: y + @padding, z: z, size: @text_size, border: true)
@frame_stats = []
@graphs = {
frame_timings: []
}
end
def calculate_graphs
calculate_frame_timings_graph
end
def calculate_frame_timings_graph
@graphs[:frame_timings].clear
samples = @width - @padding
nodes = Array.new(samples.ceil) { [] }
slice = 0
@frame_stats.each_slice((CyberarmEngine::Stats.max_frame_history / samples.to_f).ceil) do |bucket|
bucket.each do |frame|
nodes[slice] << frame.frame_timing.duration
end
slice += 1
end
nodes.each_with_index do |cluster, i|
break if cluster.empty?
@graphs[:frame_timings] << CyberarmEngine::Vector.new(@position.x + @padding + 1 * i, (@position.y + @height - @padding) - cluster.max)
end
end
def draw
@frame_stats = CyberarmEngine::Stats.frames.select(&:complete?)
return if @frame_stats.empty?
calculate_graphs
@max_timing_label.text = "Max: #{@frame_stats.map { |f| f.frame_timing.duration }.max.to_s.rjust(3, " ")}ms"
@avg_timing_label.text = "Avg: #{(@frame_stats.map { |f| f.frame_timing.duration }.sum / @frame_stats.size).to_s.rjust(3, " ")}ms"
@min_timing_label.text = "Min: #{@frame_stats.map { |f| f.frame_timing.duration }.min.to_s.rjust(3, " ")}ms"
Gosu.draw_rect(@position.x, @position.y, @width, @height, 0xaa_222222, @position.z)
Gosu.draw_rect(@position.x + @padding, @position.y + @padding, @width - @padding * 2, @height - @padding * 2, 0xaa_222222, @position.z)
draw_graphs
@max_timing_label.draw
@avg_timing_label.draw
@min_timing_label.draw
# TODO: Make this optional
draw_timings
end
def draw_graphs
Gosu.draw_path(@graphs[:frame_timings], Gosu::Color::WHITE, Float::INFINITY)
end
def draw_timings
frame = @frame_stats.last
@timings_label.text = "#{frame.attempted_multitiming? ? "<c=d00>Attempted Multitiming!\nTimings may be inaccurate for:\n#{frame.multitimings.map { |m, _| m}.join("\n") }</c>\n\n" : ''}#{frame.timings.map { |t, v| "#{t}: #{v.duration}ms" }.join("\n")}"
Gosu.draw_rect(@timings_label.x - @padding, @timings_label.y - @padding, @timings_label.width + @padding * 2, @timings_label.height + @padding * 2, 0xdd_222222, @position.z)
@timings_label.draw
end
end
end

View File

@@ -22,19 +22,21 @@ module CyberarmEngine
else
@color = Gosu::Color::WHITE
end
@mode = options[:mode] || :default
@mode = options[:mode] || :default
@alignment = options[:alignment] || nil
@border = options[:border]
@border = true if options[:border].nil?
@border_size = options[:border_size] || 1
@border_alpha = options[:border_alpha] || 30
@border_color = options[:border_color]
@border_color = options[:border_color] || Gosu::Color::BLACK
@shadow = options[:shadow]
@shadow_size = options[:shadow_size] || 2
@shadow_alpha = options[:shadow_alpha] || 30
@shadow_color = options[:shadow_color]
@shadow_color = options[:shadow_color] || Gosu::Color::BLACK
@static = options[:static] || (options[:static].nil? || options[:static] == false ? false : true)
@textobject = check_cache(@size, @font)
@@ -43,9 +45,9 @@ module CyberarmEngine
when :left
@x = 0 + BUTTON_PADDING
when :center
@x = ($window.width / 2) - (@textobject.text_width(@text) / 2)
@x = (CyberarmEngine::Window.instance.width / 2) - (@textobject.text_width(@text) / 2)
when :right
@x = $window.width - BUTTON_PADDING - @textobject.text_width(@text)
@x = CyberarmEngine::Window.instance.width - BUTTON_PADDING - @textobject.text_width(@text)
end
end
end
@@ -79,51 +81,55 @@ module CyberarmEngine
@size = size
@font = font_name
invalidate_cache!
@textobject = check_cache(size, font_name)
end
end
def text=(string)
@rendered_border = nil
invalidate_cache! if @text != string
@text = string
end
def factor_x=(n)
@rendered_border = nil
invalidate_cache! if @factor_x != n
@factor_x = n
end
def factor_y=(n)
@rendered_border = nil
invalidate_cache! if @factor_y != n
@factor_y = n
end
def color=(color)
@rendered_border = nil
old_color = @color
if color
@color = color.is_a?(Gosu::Color) ? color : Gosu::Color.new(color)
else
raise "color cannot be nil"
end
invalidate_cache! if old_color != color
end
def border=(boolean)
@rendered_border = nil
invalidate_cache! if @border != boolean
@border = boolean
end
def border_size=(n)
@rendered_border = nil
invalidate_cache! if @border_size != n
@border_size = n
end
def border_alpha=(n)
@rendered_border = nil
invalidate_cache! if @border_alpha != n
@border_alpha = n
end
def border_color=(n)
@rendered_border = nil
invalidate_cache! if @border_color != n
@border_color = n
end
@@ -132,11 +138,29 @@ module CyberarmEngine
end
def text_width(text = @text)
textobject.text_width(text) + @border_size + @shadow_size
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.text_width(text) + spacing
end
end
def markup_width(text = @text)
textobject.markup_width(text) + @border_size + @shadow_size
text = text.to_s
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.markup_width(text) + spacing
end
end
def height(text = @text)
@@ -148,39 +172,72 @@ module CyberarmEngine
end
def draw(method = :draw_markup)
if @border && !ARGV.join.include?("--no-border")
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
border_alpha)
white = Gosu::Color::WHITE
if @static
if @border && !@cached_text_border_image
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
img = Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
@cached_text_border_image = Gosu.render((_width + (@border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
img.draw(-_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@rendered_border ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
img.draw(0, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
img.draw(_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
img.draw(0, _y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
end
end
@rendered_border.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color)
end
@cached_text_shadow_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font) if @shadow
if @shadow
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@gosu_cached_text_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
@cached_text_border_image.draw(@x, @y, @z, @factor_x, @factor_y, @border_color, @mode) if @border
@cached_text_shadow_image.draw(@x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, @shadow_color, @mode) if @shadow
@gosu_cached_text_image.draw(@x, @y, @z, @factor_x, @factor_y, @color, @mode)
else
if @border && !ARGV.join.include?("--no-border")
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
border_alpha)
white = Gosu::Color::WHITE
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
@cached_text_border_image ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
end
@cached_text_border_image.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color)
end
if @shadow
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
end
end
def alpha=(n)
@@ -193,5 +250,11 @@ module CyberarmEngine
def update
end
def invalidate_cache!
@cached_text_border_image = nil
@cached_text_shadow_image = nil
@gosu_cached_text_image = nil
end
end
end

View File

@@ -62,11 +62,11 @@ module CyberarmEngine
def update
# TOP
@top.x = @element.x # + @element.border_thickness_left
@top.x = @element.x + @element.style.border_thickness_left
@top.y = @element.y
@top.z = @element.z
@top.width = @element.width
@top.width = @element.width - @element.style.border_thickness_left
@top.height = @element.style.border_thickness_top
# RIGHT

View File

@@ -116,7 +116,7 @@ module CyberarmEngine
end
private def element_parent
$__current_container__
CyberarmEngine::Element::Container.current_container
end
private def container(klass, options = {}, &block)
@@ -126,12 +126,12 @@ module CyberarmEngine
_container = klass.new(options, block)
old_parent = element_parent
$__current_container__ = _container
CyberarmEngine::Element::Container.current_container = _container
_container.build
_container.parent.add(_container)
$__current_container__ = old_parent
CyberarmEngine::Element::Container.current_container = old_parent
_container
end

View File

@@ -30,6 +30,8 @@ module CyberarmEngine
@y = @style.y
@z = @style.z
@old_width = 0
@old_height = 0
@width = 0
@height = 0
@@ -38,6 +40,7 @@ module CyberarmEngine
@style.background_canvas = Background.new
@style.background_nine_slice_canvas = BackgroundNineSlice.new
@style.background_image_canvas = BackgroundImage.new
@style.border_canvas = BorderCanvas.new(element: self)
@style_event = :default
@@ -60,9 +63,12 @@ module CyberarmEngine
set_background
set_background_nine_slice
set_background_image
set_border_thickness
set_border_color
root.gui_state.request_repaint
end
def safe_style_fetch(*args)
@@ -104,6 +110,14 @@ module CyberarmEngine
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom) || @style.background_nine_slice_from_edge
end
def set_background_image
@style.background_image = safe_style_fetch(:background_image)
@style.background_image_mode = safe_style_fetch(:background_image_mode) || :stretch
@style.background_image_color = safe_style_fetch(:background_image_color) || Gosu::Color::WHITE
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
end
def set_border_thickness
@style.border_thickness = safe_style_fetch(:border_thickness)
@@ -156,10 +170,10 @@ module CyberarmEngine
return if self.is_a?(ToolTip)
if old_width != width || old_height != height
(root&.gui_state || @gui_state).request_recalculate
else
stylize
root.gui_state.request_recalculate
end
stylize
end
def default_events
@@ -184,7 +198,7 @@ module CyberarmEngine
end
def enter(_sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
@focus = false unless Gosu.button_down?(Gosu::MS_LEFT)
if !@enabled
update_styles(:disabled)
@@ -246,6 +260,8 @@ module CyberarmEngine
end
def enabled=(boolean)
root.gui_state.request_repaint if @enabled != boolean
@enabled = boolean
recalculate
@@ -257,6 +273,10 @@ module CyberarmEngine
@enabled
end
def focused?
@focus
end
def visible?
@visible
end
@@ -268,18 +288,21 @@ module CyberarmEngine
def toggle
@visible = !@visible
root.gui_state.request_recalculate
root.gui_state.request_repaint
end
def show
bool = visible?
@visible = true
root.gui_state.request_recalculate unless bool
root.gui_state.request_repaint unless bool
end
def hide
bool = visible?
@visible = false
root.gui_state.request_recalculate if bool
root.gui_state.request_repaint if bool
end
def draw
@@ -288,13 +311,15 @@ module CyberarmEngine
@style.background_canvas.draw
@style.background_nine_slice_canvas.draw
@style.background_image_canvas.draw
@style.border_canvas.draw
render
end
def debug_draw
return if defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
# FIXME
return# if const_defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
Gosu.draw_line(
x, y, @debug_color,
@@ -319,6 +344,7 @@ module CyberarmEngine
end
def update
recalculate_if_size_changed
end
def button_down(id)
@@ -388,10 +414,14 @@ module CyberarmEngine
end
def scroll_width
@children.sum(&:outer_width)
return @cached_scroll_width if @cached_scroll_width && is_a?(Container)
@cached_scroll_width = @children.sum(&:outer_width)
end
def scroll_height
return @cached_scroll_height if @cached_scroll_height && is_a?(Container)
if is_a?(CyberarmEngine::Element::Flow)
return 0 if @children.size.zero?
@@ -412,31 +442,62 @@ module CyberarmEngine
pairs_ << a_ unless pairs_.last == a_
pairs_.sum { |pair| pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
@cached_scroll_height = pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
else
@children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
@cached_scroll_height = @style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
end
end
def max_scroll_width
scroll_width - outer_width
(scroll_width - outer_width).positive? ? scroll_width - outer_width : scroll_width
end
def max_scroll_height
scroll_height - outer_height
(scroll_height - outer_height).positive? ? scroll_height - outer_height : scroll_height
end
def dimensional_size(size, dimension)
raise "dimension must be either :width or :height" unless %i[width height].include?(dimension)
if size.is_a?(Numeric) && size.between?(0.0, 1.0)
(@parent.send(:"content_#{dimension}") * size).round - send(:"noncontent_#{dimension}").round
else
size
new_size = if size.is_a?(Float) && size.between?(0.0, 1.0)
(@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
else
size
end
# Handle fill behavior
if @parent && @style.fill &&
(dimension == :width && @parent.is_a?(Flow) ||
dimension == :height && @parent.is_a?(Stack))
new_size = space_available_width - noncontent_width if dimension == :width && @parent.is_a?(Flow)
new_size = space_available_height - noncontent_height if dimension == :height && @parent.is_a?(Stack)
end
return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size.to_f < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size.to_f > @style.send(:"max_#{dimension}")
new_size
end
def space_available_width
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_width - (@parent.children.reject { |c| c.style.fill }).map(&:outer_width).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def space_available_height
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_height - (@parent.children.reject { |c| c.style.fill }).map(&:outer_height).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def background=(_background)
root.gui_state.request_repaint
@style.background_canvas.background = _background
update_background
end
@@ -450,10 +511,13 @@ module CyberarmEngine
@style.background_canvas.update
update_background_nine_slice
update_background_image
@style.border_canvas.update
end
def background_nine_slice=(_image_path)
root.gui_state.request_repaint
@style.background_nine_slice_canvas.image = _image_path
update_background_nine_slice
end
@@ -477,6 +541,35 @@ module CyberarmEngine
@style.background_nine_slice_canvas.image = @style.background_nine_slice
end
def background_image=(image_path)
root.gui_state.request_repaint
@style.background_image = image_path.is_a?(Gosu::Image) ? image_path : get_image(image_path)
update_background_image
end
def update_background_image
@style.background_image_canvas.x = @x
@style.background_image_canvas.y = @y
@style.background_image_canvas.z = @z
@style.background_image_canvas.width = width
@style.background_image_canvas.height = height
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
@style.background_image_canvas.image = @style.background_image
end
def recalculate_if_size_changed
if !is_a?(ToolTip) && (@old_width != width || @old_height != height)
root.gui_state.request_recalculate
@old_width = width
@old_height = height
end
end
def root
return self if is_root?
@@ -497,6 +590,22 @@ module CyberarmEngine
@gui_state != nil
end
def child_of?(element)
return element == self if is_root?
return false unless element.is_a?(Container)
return true if element.children.find { |child| child == self }
element.children.find { |child| child.child_of?(element) if child.is_a?(Container) }
end
def parent_of?(element)
return false if element == self
return false unless is_a?(Container)
return true if @children.find { |child| child == element }
@children.find { |child| child.parent_of?(element) if child.is_a?(Container) }
end
def focus(_)
warn "#{self.class}#focus was not overridden!"

View File

@@ -64,8 +64,8 @@ module CyberarmEngine
@scale_y = 1
end
@width = _width || @image.width.round * @scale_x
@height = _height || @image.height.round * @scale_y
@width = _width || @image.width.floor * @scale_x
@height = _height || @image.height.floor * @scale_y
update_background
else

View File

@@ -6,11 +6,24 @@ module CyberarmEngine
attr_accessor :stroke_color, :fill_color
attr_reader :children, :gui_state, :scroll_position
def self.current_container
@@current_container
end
def self.current_container=(container)
raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container)
@@current_container = container
end
def initialize(options = {}, block = nil)
@gui_state = options.delete(:gui_state)
super
@last_scroll_position = Vector.new(0, 0)
@scroll_position = Vector.new(0, 0)
@scroll_target_position = Vector.new(0, 0)
@scroll_chunk = 120
@scroll_speed = 40
@text_color = options[:color]
@@ -23,37 +36,41 @@ module CyberarmEngine
def build
@block.call(self) if @block
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def add(element)
@children << element
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def remove(element)
root.gui_state.request_recalculate_for(self) if @children.delete(element)
end
def clear(&block)
@children.clear
old_container = $__current_container__
old_container = CyberarmEngine::Element::Container.current_container
$__current_container__ = self
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
$__current_container__ = old_container
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def append(&block)
old_container = $__current_container__
old_container = CyberarmEngine::Element::Container.current_container
$__current_container__ = self
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
$__current_container__ = old_container
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def render
@@ -63,7 +80,9 @@ module CyberarmEngine
content_width + 1,
content_height + 1
) do
@children.each(&:draw)
Gosu.translate(@scroll_position.x, @scroll_position.y) do
@children.each(&:draw)
end
end
end
@@ -76,35 +95,74 @@ module CyberarmEngine
end
def update
update_scroll
@children.each(&:update)
end
def hit_element?(x, y)
return unless hit?(x, y)
# Offset child hit point by scroll position/offset
child_x = x - @scroll_position.x
child_y = y - @scroll_position.y
@children.reverse_each do |child|
next unless child.visible?
case child
when Container
if element = child.hit_element?(x, y)
if element = child.hit_element?(child_x, child_y)
return element
end
else
return child if child.hit?(x, y)
return child if child.hit?(child_x, child_y)
end
end
self if hit?(x, y)
end
def update_child_element_visibity(child)
child.element_visible = child.x >= (@x - @scroll_position.x) - child.width && child.x <= (@x - @scroll_position.x) + width &&
child.y >= (@y - @scroll_position.y) - child.height && child.y <= (@y - @scroll_position.y) + height
end
def update_scroll
dt = window.dt > 1 ? 1.0 : window.dt
scroll_x_diff = (@scroll_target_position.x - @scroll_position.x)
scroll_y_diff = (@scroll_target_position.y - @scroll_position.y)
@scroll_position.x += (scroll_x_diff * @scroll_speed * 0.25 * dt).round
@scroll_position.y += (scroll_y_diff * @scroll_speed * 0.25 * dt).round
@scroll_position.x = @scroll_target_position.x if scroll_x_diff.abs < 1.0
@scroll_position.y = @scroll_target_position.y if scroll_y_diff.abs < 1.0
# Scrolled PAST top
if @scroll_position.y > 0
@scroll_target_position.y = 0
# Scrolled PAST bottom
elsif @scroll_position.y.abs > max_scroll_height
@scroll_target_position.y = -max_scroll_height
end
if @last_scroll_position != @scroll_position
@children.each { |child| update_child_element_visibity(child) }
root.gui_state.request_repaint
end
@last_scroll_position.x = @scroll_position.x
@last_scroll_position.y = @scroll_position.y
end
def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
@current_position += @scroll_position
return unless visible?
Stats.increment(:gui_recalculations_last_frame, 1)
Stats.frame.increment(:gui_recalculations)
stylize
@@ -112,6 +170,12 @@ module CyberarmEngine
layout
old_width = @width
old_height = @height
@cached_scroll_width = nil
@cached_scroll_height = nil
if is_root?
@width = @style.width = window.width
@height = @style.height = window.height
@@ -122,11 +186,35 @@ module CyberarmEngine
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).round
@height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).round
@width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).floor
@height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).floor
end
# Move child to parent after positioning
# FIXME: Correctly handle alignment when element has siblings
# FIXME: Enable alignment for any element, not just containers
if @style.v_align
space = space_available_height
case @style.v_align
when :center
@y = parent.height / 2 - height / 2
when :bottom
@y = parent.height - height
end
end
if @style.h_align
space = space_available_width
case @style.h_align
when :center
@x = parent.width / 2 - width / 2
when :right
@x = parent.width - width
end
end
# Move children to parent after positioning
@children.each do |child|
child.x += (@x + @style.border_thickness_left) - style.margin_left
child.y += (@y + @style.border_thickness_top) - style.margin_top
@@ -135,15 +223,30 @@ module CyberarmEngine
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.increment(:gui_recalculations_last_frame, 1)
Stats.frame.increment(:gui_recalculations)
child.element_visible = child.x >= @x - child.width && child.x <= @x + width &&
child.y >= @y - child.height && child.y <= @y + height
update_child_element_visibity(child)
end
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
update_background
# Fixes resized container scrolled past bottom
self.scroll_top = -@scroll_position.y
@scroll_target_position.y = @scroll_position.y
# NOTE: Experiment for removing need to explicitly call gui_state#recalculate at least 3 times for layout to layout...
if old_width != @width || old_height != @height
if @parent
root.gui_state.request_recalculate_for(@parent)
else
root.gui_state.request_recalculate
end
end
root.gui_state.request_repaint if @width != old_width || @height != old_height
recalculate_if_size_changed
end
def layout
@@ -151,16 +254,17 @@ module CyberarmEngine
end
def max_width
_width = dimensional_size(@style.width, :width)
if _width
outer_width
else
window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
end
# _width = dimensional_size(@style.width, :width)
# if _width
# outer_width
# else
# window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
# end
outer_width
end
def fits_on_line?(element) # Flow
p [@options[:id], @width] if @options[:id]
@current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width
end
@@ -170,7 +274,6 @@ module CyberarmEngine
element.y = element.style.margin_top + @current_position.y
@current_position.x += element.outer_width
@current_position.x = @style.margin_left if @current_position.x >= max_width
end
def tallest_neighbor(querier, _y_position) # Flow
@@ -183,14 +286,14 @@ module CyberarmEngine
response
end
def position_on_next_line(child) # Flow
@current_position.x = @style.margin_left
@current_position.y += tallest_neighbor(child, @current_position.y).outer_height
def position_on_next_line(element) # Flow
@current_position.x = @style.margin_left + @style.padding_left
@current_position.y += tallest_neighbor(element, @current_position.y).outer_height
child.x = child.style.margin_left + @current_position.x
child.y = child.style.margin_top + @current_position.y
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
@current_position.x += child.outer_width
@current_position.x += element.outer_width
end
def move_to_next_line(element) # Stack
@@ -203,11 +306,13 @@ module CyberarmEngine
def mouse_wheel_up(sender, x, y)
return unless @style.scroll
if @scroll_position.y < 0
@scroll_position.y += @scroll_speed
@scroll_position.y = 0 if @scroll_position.y > 0
root.gui_state.request_recalculate_for(self)
# Allow overscrolling UP, only if one can scroll DOWN
if height < scroll_height
if @scroll_target_position.y > 0
@scroll_target_position.y = @scroll_chunk
else
@scroll_target_position.y += @scroll_chunk
end
return :handled
end
@@ -218,14 +323,13 @@ module CyberarmEngine
return unless height < scroll_height
if @scroll_position.y.abs < max_scroll_height
@scroll_position.y -= @scroll_speed
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
root.gui_state.request_recalculate_for(self)
return :handled
if @scroll_target_position.y > 0
@scroll_target_position.y = -@scroll_chunk
else
@scroll_target_position.y -= @scroll_chunk
end
return :handled
end
def scroll_top
@@ -244,7 +348,7 @@ module CyberarmEngine
end
def value
@children.map { |c| c.class }.join(", ")
@children.map(&:class).join(", ")
end
def to_s

View File

@@ -98,7 +98,7 @@ module CyberarmEngine
end
def row_at(y)
((y - @text.y) / @text.textobject.height).round
((y - @text.y) / @text.textobject.height).floor
end
def column_at(x, y)

View File

@@ -1,6 +1,20 @@
module CyberarmEngine
class Element
class EditLine < Button
class TextInput < Gosu::TextInput
def filter=(filter)
@filter = filter
end
def filter(text_in)
if @filter
@filter.call(text_in)
else
text_in
end
end
end
def initialize(text, options = {}, block = nil)
@filter = options.delete(:filter)
super(text, options, block)
@@ -14,17 +28,11 @@ module CyberarmEngine
@caret_last_interval = Gosu.milliseconds
@show_caret = true
@text_input = Gosu::TextInput.new
@text_input = TextInput.new
@text_input.filter = @filter
@text_input.text = text
@last_text_value = text
if @filter && @filter.respond_to?(:call)
@text_input.instance_variable_set(:@filter, @filter)
def @text_input.filter(text_in)
@filter.call(text_in)
end
end
@last_caret_position = @text_input.caret_pos
@offset_x = 0
@offset_y = 0
@@ -72,10 +80,22 @@ module CyberarmEngine
@show_caret = true
@caret_last_interval = Gosu.milliseconds
root.gui_state.request_repaint
publish(:changed, value)
end
if @last_caret_position != @text_input.caret_pos
@last_caret_position = @text_input.caret_pos
root.gui_state.request_repaint
@show_caret = true
@caret_last_interval = Gosu.milliseconds
end
if Gosu.milliseconds >= @caret_last_interval + @caret_interval
root.gui_state.request_repaint
@caret_last_interval = Gosu.milliseconds
@show_caret = !@show_caret
@@ -98,20 +118,20 @@ module CyberarmEngine
@text_input.caret_pos = @text_input.text.length
when Gosu::KB_C
if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos])
else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start])
end
Gosu.clipboard = if @text_input.selection_start < @text_input.caret_pos
@text_input.text[@text_input.selection_start...@text_input.caret_pos]
else
@text_input.text[@text_input.caret_pos...@text_input.selection_start]
end
when Gosu::KB_X
chars = @text_input.text.chars
if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos])
Gosu.clipboard = @text_input.text[@text_input.selection_start...@text_input.caret_pos]
chars.slice!(@text_input.selection_start, @text_input.caret_pos)
else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start])
Gosu.clipboard = @text_input.text[@text_input.caret_pos...@text_input.selection_start]
chars.slice!(@text_input.caret_pos, @text_input.selection_start)
end
@@ -119,10 +139,9 @@ module CyberarmEngine
when Gosu::KB_V
if instance_of?(EditLine) # EditLine assumes a single line of text
@text_input.text = @text_input.text.insert(@text_input.caret_pos,
Clipboard.paste.encode("UTF-8").gsub("\n", ""))
@text_input.insert_text(Gosu.clipboard.gsub("\n", ""))
else
@text_input.text = @text_input.text.insert(@text_input.caret_pos, Clipboard.paste.encode("UTF-8"))
@text_input.insert_text(Gosu.clipboard)
end
end
end
@@ -180,7 +199,7 @@ module CyberarmEngine
if @type == :password
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length)
else
@text.x + @text.width(@text_input.text[0...@text_input.send(method)])
@text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left
end
end
@@ -197,20 +216,35 @@ module CyberarmEngine
end
def focus(sender)
super
@focus = true
window.text_input = @text_input
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
update_styles(:active)
:handled
end
def enter(sender)
_has_focus = @focus
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles(:hover)
else
update_styles(:disabled)
end
super
:handled
end
@focus = _has_focus
def leave(sender)
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles
else
update_styles(:disabled)
end
:handled
end

View File

@@ -45,8 +45,8 @@ module CyberarmEngine
@scale_y = 1
end
@width = _width || @image.width.round * @scale_x
@height = _height || @image.height.round * @scale_y
@width = _width || (@image.width * @scale_x).floor
@height = _height || (@image.height * @scale_y).floor
update_background
end

View File

@@ -13,10 +13,12 @@ module CyberarmEngine
@style.background_canvas.background = default(:background)
# TODO: "Clean Up" into own class?
@menu = Stack.new(parent: parent, width: @options[:width], theme: @options[:theme])
@menu = Stack.new(parent: self, theme: @options[:theme])
@menu.define_singleton_method(:recalculate_menu) do
@x = @__list_box.x
@y = @__list_box.y + @__list_box.height
@y = @__list_box.y - height if @y + height > window.height
end
@menu.instance_variable_set(:"@__list_box", self)
@@ -29,6 +31,13 @@ module CyberarmEngine
self.choose = @choose
end
def render
super
w = @text.textobject.text_width("")
@text.textobject.draw_text("", @x + content_width - w, @y + @style.padding_top, @z, 1, 1, @text.color)
end
def choose=(item)
valid = @items.detect { |i| i == item }
raise "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}" unless valid
@@ -55,6 +64,8 @@ module CyberarmEngine
def show_menu
@menu.clear
@menu.style.width = width
@items.each do |item|
next if item == self.value

View File

@@ -52,6 +52,7 @@ module CyberarmEngine
@marquee_animation_time = Gosu.milliseconds if @marquee_offset > range
update_background
root.gui_state.request_repaint
end
def type=(type)
@@ -77,9 +78,13 @@ module CyberarmEngine
def value=(decimal)
raise "value must be number" unless decimal.is_a?(Numeric)
old_value = @fraction
@fraction = decimal.clamp(0.0, 1.0)
update_background
root.gui_state.request_repaint if @fraction != old_value
publish(:changed, @fraction)
@fraction
end

View File

@@ -33,7 +33,8 @@ module CyberarmEngine
end
end
attr_reader :range, :step_size, :value
attr_reader :step_size, :value
attr_accessor :range, :step_size
def initialize(options = {}, block = nil)
super(options, block)
@@ -42,7 +43,7 @@ module CyberarmEngine
@step_size = @options[:step] || 0.1
@value = @options[:value] || (@range.first + @range.last) / 2
@handle = Handle.new("", parent: self, width: 8, height: 1.0) { close }
@handle = Handle.new("", parent: self, theme: options[:theme], width: 8, height: 1.0) { close }
add(@handle)
end
@@ -61,10 +62,10 @@ module CyberarmEngine
end
def position_handle
@handle.x = @x + @style.padding_left + @style.border_thickness_left +
@handle.x = @x + @handle.style.margin_left + @style.padding_left + @style.border_thickness_left +
((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f)
@handle.y = @y + @style.border_thickness_top + @style.padding_top
@handle.y = @y + @handle.style.margin_top + @style.border_thickness_top + @style.padding_top
end
def draw
@@ -76,7 +77,7 @@ module CyberarmEngine
def update
super
@tip = value.to_s
@tip = format("%.2f", value.to_f)
@handle.tip = @tip
end
@@ -87,7 +88,7 @@ module CyberarmEngine
end
def handle_dragged_to(x, _y)
@ratio = ((x - @handle.width / 2) - @x) / (content_width - @handle.outer_width)
@ratio = ((x - @handle.width / 2.0) - @x) / (content_width - @handle.outer_width.to_f)
self.value = @ratio.clamp(0.0, 1.0) * (@range.max - @range.min) + @range.min
end
@@ -97,6 +98,8 @@ module CyberarmEngine
position_handle
@handle.recalculate
root.gui_state.request_repaint
publish(:changed, @value)
end
end

View File

@@ -7,6 +7,7 @@ module CyberarmEngine
@text = Text.new(
text, font: @options[:font], z: @z, color: @options[:color],
size: @options[:text_size], shadow: @options[:text_shadow],
static: @options[:text_static],
shadow_size: @options[:text_shadow_size],
shadow_color: @options[:text_shadow_color],
border: @options[:text_border],
@@ -17,8 +18,24 @@ module CyberarmEngine
@raw_text = text
end
def update
super
if @text.textobject.name != safe_style_fetch(:font)
set_font
root.gui_state.request_recalculate
end
end
def render
@text.draw
# Gosu.clip_to is too expensive to always use so check if we actually need it.
if @text.width > width || @text.height > height
Gosu.clip_to(@x, @y, width, height) do
@text.draw
end
else
@text.draw
end
end
def recalculate
@@ -28,6 +45,9 @@ module CyberarmEngine
@text.color = @style.color
end
old_width = @width
old_height = @height
@width = 0
@height = 0
@@ -36,13 +56,13 @@ module CyberarmEngine
handle_text_wrapping(_width)
@width = _width || @text.width.round
@height = _height || @text.height.round
@width = _width || @text.width.floor
@height = _height || @text.height.floor
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
if (text_alignment = @options[:text_align])
if (text_alignment = @options[:text_align] || @options[:text_h_align])
case text_alignment
when :left
@text.x = @style.border_thickness_left + @style.padding_left + @x
@@ -57,7 +77,23 @@ module CyberarmEngine
end
end
if (vertical_alignment = @options[:text_v_align])
case vertical_alignment
when :center
@text.y = if @text.height <= height
@y + height / 2 - @text.height / 2
else
@style.border_thickness_top + @style.padding_top + @y
end
when :bottom
@text.y = @y + outer_height - (@text.height + @style.border_thickness_bottom + @style.padding_bottom)
end
end
update_background
root.gui_state.request_repaint if @width != old_width || @height != old_height
recalculate_if_size_changed
end
def handle_text_wrapping(max_width)
@@ -130,7 +166,7 @@ module CyberarmEngine
end
def line_width(text)
(@text.textobject.markup_width(text) + noncontent_width)
(@text.textobject.markup_width(text.to_s) + noncontent_width)
end
def value
@@ -138,6 +174,7 @@ module CyberarmEngine
end
def value=(value)
old_value = @raw_text
@raw_text = value.to_s.chomp
old_width = width
@@ -149,6 +186,8 @@ module CyberarmEngine
recalculate
end
root.gui_state.request_repaint if old_value != @raw_text
publish(:changed, self.value)
end
end

View File

@@ -5,7 +5,7 @@ module CyberarmEngine
def initialize(options, block = nil)
if options.dig(:theme, :ToggleButton, :checkmark_image)
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:Label][:text_size]
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:TextBlock][:text_size]
super(get_image(options.dig(:theme, :ToggleButton, :checkmark_image)), options, block)
@_image = @image

View File

@@ -12,7 +12,7 @@ module CyberarmEngine
@root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container
$__current_container__ = @root_container
CyberarmEngine::Element::Container.current_container = @root_container
@active_width = window.width
@active_height = window.height
@@ -27,6 +27,8 @@ module CyberarmEngine
@pending_recalculate_request = false
@pending_element_recalculate_requests = []
@needs_repaint = false
@menu = nil
@min_drag_distance = 0
@mouse_pos = Vector.new
@@ -55,30 +57,44 @@ module CyberarmEngine
@menu.draw
end
if @tip.value.length.positive?
if @tip && @tip.value.length.positive?
Gosu.flush
@tip.draw
end
if defined?(GUI_DEBUG)
# FIXME
if false# defined?(GUI_DEBUG)
Gosu.flush
@root_container.debug_draw
end
@needs_repaint = false
end
def needs_repaint?
@needs_repaint
end
def update
Stats.frame.start_timing(:gui_element_recalculate_requests)
# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
Stats.frame.end_timing(:gui_element_recalculate_requests)
if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate
Stats.frame.start_timing(:gui_recalculate)
@root_container.recalculate
@pending_recalculate_request = false
end
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
Stats.frame.end_timing(:gui_recalculate)
end
if @pending_focus_request
@pending_focus_request = false
@@ -88,8 +104,20 @@ module CyberarmEngine
end
@menu&.update
super
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
return unless window.has_focus?
return unless window.current_state == self
new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
@@ -101,9 +129,9 @@ module CyberarmEngine
@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
@mouse_over = new_mouse_over
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MS_LEFT)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MS_MIDDLE)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MS_RIGHT)
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@@ -125,31 +153,19 @@ module CyberarmEngine
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
end
def tool_tip_delay
250 # ms
end
def button_down(id)
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_mouse_button(:right)
when Gosu::KbF5
when Gosu::KB_F5
request_recalculate
end
@@ -160,19 +176,26 @@ module CyberarmEngine
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_released_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_released_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_released_mouse_button(:right)
when Gosu::MsWheelUp
when Gosu::MS_WHEEL_UP
redirect_mouse_wheel(:up)
when Gosu::MsWheelDown
when Gosu::MS_WHEEL_DOWN
redirect_mouse_wheel(:down)
end
@focus.button_up(id) if @focus.respond_to?(:button_up)
# Prevents menu from popping back up if the listbox is clicked to hide it.
@hid_menu_for = nil
end
def tool_tip_delay
@tip.style.delay || 250 # ms
end
def redirect_mouse_button(button)
@@ -183,7 +206,7 @@ module CyberarmEngine
@focus = nil
end
if @mouse_over
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over
@@ -197,7 +220,7 @@ module CyberarmEngine
def redirect_released_mouse_button(button)
hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @mouse_over
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
if @mouse_over == @mouse_down_on[button]
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
@@ -248,11 +271,22 @@ module CyberarmEngine
@pending_focus_element = element
end
def request_repaint
# puts caller[0..4]
# puts
@needs_repaint = true
end
def show_menu(list_box)
@menu = list_box
end
def hide_menu
return unless @menu
request_repaint
@hid_menu_for = @menu.parent
@menu = nil
end

View File

@@ -20,7 +20,8 @@ module CyberarmEngine
attr_reader :hash
def initialize(hash = {})
h = Marshal.load(Marshal.dump(hash))
h = hash
# h = Marshal.load(Marshal.dump(hash))
h[:default] = {}

View File

@@ -76,6 +76,7 @@ module CyberarmEngine
border_radius: 0,
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
text_align: :center,
text_v_align: :center,
text_wrap: :none,
hover: {
@@ -102,7 +103,12 @@ module CyberarmEngine
caret_color: Gosu::Color::WHITE,
caret_interval: 500,
selection_color: Gosu::Color.rgba(255, 128, 50, 200),
text_align: :left
text_align: :left,
text_static: false # static text causes issues correctly displaying caret position
},
EditBox: { # < EditLine
text_v_align: :top
},
Image: { # < Element
@@ -154,6 +160,7 @@ module CyberarmEngine
},
ToolTip: { # < TextBlock
delay: 100, # ms
color: Gosu::Color::WHITE,
padding_top: 4,
padding_bottom: 4,

View File

@@ -95,39 +95,58 @@ module CyberarmEngine
Vector.new(@x, @y)
end
# Performs math operation, excluding {weight}
private def operator(function, other)
if other.is_a?(Numeric)
Vector.new(
@x.send(:"#{function}", other),
@y.send(:"#{function}", other),
@z.send(:"#{function}", other)
)
else
Vector.new(
@x.send(:"#{function}", other.x),
@y.send(:"#{function}", other.y),
@z.send(:"#{function}", other.z)
)
end
end
# Adds Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def +(other)
operator("+", other)
if other.is_a?(Numeric)
Vector.new(
@x + other,
@y + other,
@z + other
)
else
Vector.new(
@x + other.x,
@y + other.y,
@z + other.z
)
end
end
# Subtracts Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def -(other)
operator("-", other)
if other.is_a?(Numeric)
Vector.new(
@x - other,
@y - other,
@z - other
)
else
Vector.new(
@x - other.x,
@y - other.y,
@z - other.z
)
end
end
# Multiplies Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def *(other)
operator("*", other)
if other.is_a?(Numeric)
Vector.new(
@x * other,
@y * other,
@z * other
)
else
Vector.new(
@x * other.x,
@y * other.y,
@z * other.z
)
end
end
def multiply_transform(transform)

View File

@@ -1,4 +1,4 @@
module CyberarmEngine
NAME = "InDev".freeze
VERSION = "0.20.0".freeze
VERSION = "0.24.0".freeze
end

View File

@@ -6,49 +6,130 @@ module CyberarmEngine
SAMPLES = {}
SONGS = {}
attr_accessor :show_cursor
attr_accessor :show_cursor, :show_stats_plotter
attr_writer :exit_on_opengl_error
attr_reader :last_frame_time
attr_reader :last_frame_time, :delta_time, :states
def self.now
Gosu.milliseconds
end
def self.dt
$window.last_frame_time / 1000.0
instance.dt
end
def self.instance=(window)
raise ArgumentError, "Expected window to be a subclass of CyberarmEngine::Window, got: #{window.class}" unless window.is_a?(CyberarmEngine::Window)
@@instance = window
end
def self.instance
@@instance
end
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
@show_cursor = false
@has_focus = false
@show_stats_plotter = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
$window = self
Window.instance = self
@last_frame_time = Gosu.milliseconds - 1
@current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@delta_time = @last_frame_time
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.user_languages.join(', ')}"
@states = []
@exit_on_opengl_error = false
preload_default_shaders if respond_to?(:preload_default_shaders)
@stats_plotter = Stats::StatsPlotter.new(2, 28) # FIXME: Make positioning easy
setup if defined?(setup)
setup
end
def setup
end
def draw
current_state.draw if current_state
Stats.frame.start_timing(:draw)
current_state&.draw
Stats.frame.start_timing(:engine_stats_renderer)
@stats_plotter&.draw if @show_stats_plotter
Stats.frame.end_timing(:engine_stats_renderer)
Stats.frame.end_timing(:draw)
Stats.frame.start_timing(:interframe_sleep)
end
def update
Stats.clear
# Gosu calls update() then (optionally) draw(),
# so always end last frame and start next frame when update() is called.
Stats.frame&.end_timing(:interframe_sleep)
Stats.end_frame
Stats.new_frame
@delta_time = (Gosu.milliseconds - @current_frame_time) * 0.001
current_state.update if current_state
@last_frame_time = Gosu.milliseconds - @current_frame_time
@current_frame_time = Gosu.milliseconds
Stats.frame.start_timing(:update)
current_state&.update
Stats.frame.end_timing(:update)
Stats.frame.start_timing(:interframe_sleep) unless needs_redraw?
end
def needs_cursor?
@show_cursor
end
def needs_redraw?
current_state ? current_state.needs_redraw? : true
end
def drop(filename)
current_state&.drop(filename)
end
def gamepad_connected(index)
current_state&.gamepad_connected(index)
end
def gamepad_disconnected(index)
current_state&.gamepad_disconnected(index)
end
def gain_focus
@has_focus = true
current_state&.gain_focus
end
def lose_focus
@has_focus = false
current_state&.lose_focus
end
def button_down(id)
super
current_state&.button_down(id)
end
def button_up(id)
super
current_state&.button_up(id)
end
def close
current_state ? current_state.close : super
end
def dt
@last_frame_time / 1000.0
end
@@ -61,20 +142,10 @@ module CyberarmEngine
@exit_on_opengl_error
end
def button_down(id)
super
current_state.button_down(id) if current_state
end
def button_up(id)
super
current_state.button_up(id) if current_state
end
def push_state(klass, options = {})
options = { setup: true }.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options)
if klass.instance_of?(klass.class) && klass.respond_to?(:options)
@states << klass
klass.setup if options[:setup]
klass.post_setup if options[:setup]
@@ -87,6 +158,8 @@ module CyberarmEngine
end
private def child_of?(input, klass)
return false unless input
input.ancestors.detect { |c| c == klass }
end
@@ -94,18 +167,20 @@ module CyberarmEngine
@states.last
end
def previous_state
if @states.size > 1 && (state = @states[@states.size - 2])
state
end
end
def pop_state
@states.pop
current_state.request_repaint if current_state&.is_a?(GuiState)
end
def shift_state
@states.shift
current_state.request_repaint if current_state&.is_a?(GuiState)
end
def has_focus?
@has_focus
end
# Sourced from https://gist.github.com/ippa/662583

29
mrbgem.rake Normal file
View File

@@ -0,0 +1,29 @@
MRuby::Gem::Specification.new("mruby-cyberarm_engine") do |spec|
spec.license = "MIT"
spec.authors = "cyberarm"
spec.summary = " Yet another framework for building games with Gosu"
lib_rbfiles = []
# Dir.glob("#{File.expand_path("..", __FILE__)}/lib/**/*.rb").reject do |f|
# File.basename(f.downcase, ".rb") == "cyberarm_engine" ||
# File.basename(f.downcase, ".rb") == "opengl" ||
# f.downcase.include?("/opengl/")
# end.reverse!
local_path = File.expand_path("..", __FILE__)
File.read("#{local_path}/lib/cyberarm_engine.rb").each_line do |line|
line = line.strip
next unless line.start_with?("require_relative")
file = line.split("require_relative").last.strip.gsub("\"", "")
next if file.include?(" if ")
lib_rbfiles << "#{local_path}/lib/#{file}.rb"
end
pp lib_rbfiles
spec.rbfiles = lib_rbfiles
end