Compare commits

56 Commits

Author SHA1 Message Date
1c25eeb32b Bump version 2025-06-24 13:55:40 -05:00
eabad4abd4 Refactored mesh handling, imported AABB tree implementation from I-MIC FPS 2025-05-03 18:21:11 -05:00
b3561f02c1 Fixed edit_line's with prefilled values having an offset_x that hides the text unless caret is manually moved left 2024-04-09 09:27:12 -05:00
9694cc2270 Fix compatibility issue with gosu 2.0 pre-release 2024-03-12 19:20:25 -05:00
a7df9a660d Bump version 2024-03-05 14:16:25 -06:00
d2f757eb23 Fixed hidden Container elements not recalculating when becoming visible 2024-03-05 14:16:07 -06:00
0d70177de7 Bump version 2024-03-05 13:31:17 -06:00
dcefaeae4d Fixed debug_draw for elements, fixed Slider Handle not rendering/positioned properly 2024-03-05 13:17:12 -06:00
c2330ed9a9 Removed excon as explicit dependency, implemented menu's as (mostly) first class citizens, refactoring of gui layout, FIXME: broke Slider Handle..., probably some other stuff. 2024-03-04 20:54:36 -06:00
615d7ec3e4 Added support HOME, END, and PAGE UP/DOWN for scrollable containers, misc. tweaks and bug fixes. 2024-03-03 19:23:00 -06:00
1644ff8a27 Bump version 2024-02-28 20:43:28 -06:00
d6a99b935a Fixed styles not applying correctly for non-default styles 2024-02-28 10:53:49 -06:00
c4e47b8e38 Bump version 2024-01-18 14:10:28 -06:00
d0e1772f33 Fixed container that is scrolled down getting stuck being 'overscrolled' when resized 2024-01-18 14:08:33 -06:00
00e47d61a2 Bump version 2023-11-17 17:11:09 -06:00
1882673fff Improvements to layout recalculating, reduces need to manually force a refresh (F5) 2023-11-17 17:10:53 -06:00
286efa2059 Update required files 2023-11-17 15:07:08 -06:00
6b9af5c87c Merged in gosu_notifications 2023-11-17 15:06:38 -06:00
af3a3ff938 Merged in gosu_more_drawables 2023-11-17 15:06:21 -06:00
bcff35bd7b Sync 2023-11-17 14:08:21 -06:00
5d1c195917 Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include. 2023-07-29 14:09:23 -05:00
9a6e1df032 Remove need to do a full gui recalc 3 or more times for the layout to work (current implementation slows things down a bit, but seems more reliable then brute forcing 3x+) 2023-06-18 19:42:38 -05:00
b1b8fc8556 Cache scroll width/height 2023-06-18 14:18:15 -05:00
a60b09a110 Further scrolling improvements (should be smoother/more consistent with varied frame time) 2023-06-18 13:50:32 -05:00
81a632942e Round scroll position to prevent rendering issues caused by floats 2023-06-18 12:38:12 -05:00
5ef8023aca Improved scrolling 2023-06-18 12:26:08 -05:00
2e690d7d33 Misc bug fixes and improvements 2023-06-16 14:40:16 -05:00
a9f9e20235 Remove named arguments from stats struct due to mruby lacking support 2023-04-28 22:29:53 -05:00
25c36d3788 Add CyberarmEngine::Stats::StatsPlotter for rendering frame timings graph along with labeled sub-timings 2023-04-20 21:54:44 -05:00
c26ddeef4d Refactored CyberarmEngine::Stats to track data for last N frames 2023-04-20 16:08:59 -05:00
5e3e06b74e Improve Vector arithmetic performance by 2x 2023-04-16 20:26:29 -05:00
72037efc73 Fixed Slider element not working properly under mruby (attempts to slide would jump between min/max values) 2023-03-27 17:13:51 -05:00
1462f89e24 Initial support for using cyberarm_engine as a mruby mrbgem: Remove/disable usages of defined?, update old gosu mouse and keyboard constants, and replace one usage of window.button_down? with proper Gosu.button_down? 2023-03-24 18:21:41 -05:00
98948c891a Request repaint when hiding menu 2023-03-17 11:05:17 -05:00
da16ab1ec9 Bump version 2023-02-01 15:48:29 -06:00
eb5d170733 Added #find_element_by_tag to Common module 2023-01-31 14:33:17 -06:00
14e9d4946f Add GameState#needs_repaint? and Container#remove 2023-01-31 10:17:51 -06:00
e3b8a9b102 Fixed overdrawing on BorderCanvas for left side, fixed BackgroundImage fill mode not filling correctly, fixed Progress in marquee mode not request repaint each frame. 2023-01-11 15:05:58 -06:00
458731a534 Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required. 2023-01-08 17:30:37 -06:00
d1d87db070 Made GuiState#update safe to call when it is not the active state 2023-01-08 03:36:33 -06:00
6e8948bd81 Repaint when Slider value changes 2023-01-06 16:14:18 -06:00
01a9187a57 Request a repaint when popping and shifting states 2023-01-05 08:36:38 -06:00
186ad220cc Added more triggers for repainting 2023-01-04 20:17:49 -06:00
f82c0953b2 Implemented support for dynamic repainting of gui states with GuiState#needs_repaint? 2023-01-03 22:16:07 -06:00
a2d44ea2dc Fix Element#scroll_height not accounting for padding_top and border_thickness_top 2023-01-02 16:45:43 -06:00
c46664778a Fixed Image element causing clipping issues to sibling elements due to not properly flooring @width/@height 2022-11-16 20:31:00 -06:00
c597a67ca6 Allow 1 pixel wide/tall Gui elements by only apply percentage based sizing on Floats, fixed max/min sizing not working if the element uses fill mode for either dimension 2022-10-30 11:57:20 -05:00
55382a7c14 Bump version 2022-10-23 18:40:46 -05:00
883de3db9f Added support for TextBlock's to have text_v_align to compliment text_h_align, EditLine and EditBox will now preserve their focus appear, fixed crash in ToggleButton due to using :Label instead of :TextBlock, misc. tweaks. 2022-10-23 18:38:51 -05:00
41c0b27937 Fixed layout bug for Flow when the element x + width is greater than the parent's width it would not correctly wrap 2022-10-20 09:36:20 -05:00
2fd5d398cf Fix crash when EditLine receives a paste from clipboard 2022-10-07 20:32:18 -05:00
2e66509f87 Removed use of the clipboard gem since Gosu now supports this natively! Added :static option for Text to render text using Gosu::Image.from_text/markup which results in nicer looking text, improvements to EditLine to display the caret in the correct place (doesn't position properly if :text_static is true) 2022-10-04 10:16:32 -05:00
521b3937dd Fixed Slider element's Handle not styling or positioning properly 2022-07-26 12:20:13 -05:00
ab9f9e8e7a Refactored dimentional_size to split out space_available_width/height, initial implementation of verticial and horizontal container alignment 2022-06-12 16:03:23 -05:00
705138f7ad Fixed elements in a Flow container not positioned correctly after the first wrap 2022-06-12 11:36:22 -05:00
94a65f447c Fixed long standing issue with ListBox menu not taking it's parents width only the parent has a specified width and fixed clicking on the menu's host element to hide the menu causes it to hide and reappear instantly. 2022-06-12 11:25:29 -05:00
58 changed files with 2092 additions and 414 deletions

24
Gemfile.lock Normal file
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@@ -0,0 +1,24 @@
PATH
remote: .
specs:
cyberarm_engine (0.24.4)
gosu (~> 1.1)
GEM
remote: https://rubygems.org/
specs:
gosu (1.4.6)
minitest (5.25.5)
rake (13.2.1)
PLATFORMS
x64-mingw-ucrt
DEPENDENCIES
bundler (~> 2.2)
cyberarm_engine!
minitest (~> 5.0)
rake (~> 13.0)
BUNDLED WITH
2.5.3

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@@ -0,0 +1,30 @@
# version 330 core
layout(location = 0) out vec3 fragPosition;
layout (location = 1) out vec4 fragColor;
layout (location = 2) out vec3 fragNormal;
layout (location = 3) out vec3 fragUV;
in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
out vec4 outputFragColor;
flat in int out_has_texture;
uniform sampler2D diffuse_texture;
void main() {
vec3 result;
if (out_has_texture == 0) {
result = out_color;
} else {
result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
}
fragPosition = out_position;
fragColor = vec4(result, 1.0);
fragNormal = out_normal;
fragUV = out_uv;
float gamma = 2.2;
outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
}

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@@ -0,0 +1,115 @@
#version 330 core
@include "light_struct"
out vec4 frag_color;
const int DIRECTIONAL = 0;
const int POINT = 1;
const int SPOT = 2;
in vec2 out_tex_coords;
flat in int out_light_count;
flat in Light out_lights[7];
uniform sampler2D diffuse, position, texcoord, normal, depth;
vec4 directionalLight(Light light) {
vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
vec3 frag_pos = texture(position, out_tex_coords).rgb;
vec3 lightDir = normalize(light.position - frag_pos);
float diff = max(dot(norm, lightDir), 0);
vec3 _ambient = light.ambient;
vec3 _diffuse = light.diffuse * diff;
vec3 _specular = light.specular;
return vec4(_diffuse + _ambient + _specular, 1.0);
}
void main() {
Light light;
light.type = DIRECTIONAL;
light.position = vec3(100, 100, 100);
light.diffuse = vec3(0.5, 0.5, 0.5);
light.ambient = vec3(0.8, 0.8, 0.8);
light.specular = vec3(0.2, 0.2, 0.2);
light.intensity = 1.0;
frag_color = texture(diffuse, out_tex_coords) * directionalLight(light);
}
// #version 330 core
// @include "light_struct"
// out vec4 frag_color;
// const int DIRECTIONAL = 0;
// const int POINT = 1;
// const int SPOT = 2;
// in vec2 out_tex_coords;
// flat in int out_light_count;
// flat in Light out_lights[7];
// uniform sampler2D diffuse, position, texcoord, normal, depth;
// vec4 directionalLight(Light light) {
// vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
// vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
// vec3 frag_pos = texture(position, out_tex_coords).rgb;
// vec3 lightDir = normalize(light.position - frag_pos);
// float diff = max(dot(norm, lightDir), 0);
// vec3 _ambient = light.ambient;
// vec3 _diffuse = light.diffuse * diff;
// vec3 _specular = light.specular;
// return vec4(_diffuse + _ambient + _specular, 1.0);
// }
// vec4 pointLight(Light light) {
// return vec4(0.25, 0.25, 0.25, 1);
// }
// vec4 spotLight(Light light) {
// return vec4(0.5, 0.5, 0.5, 1);
// }
// vec4 calculateLighting(Light light) {
// vec4 result;
// // switch(light.type) {
// // case DIRECTIONAL: {
// // result = directionalLight(light);
// // }
// // case SPOT: {
// // result = spotLight(light);
// // }
// // default: {
// // result = pointLight(light);
// // }
// // }
// if (light.type == DIRECTIONAL) {
// result = directionalLight(light);
// } else {
// result = pointLight(light);
// }
// return result;
// }
// void main() {
// frag_color = vec4(0.0);
// for(int i = 0; i < out_light_count; i++)
// {
// frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
// }
// }

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@@ -0,0 +1,11 @@
struct Light {
int type;
vec3 direction;
vec3 position;
vec3 diffuse;
vec3 ambient;
vec3 specular;
float intensity;
};

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@@ -0,0 +1,16 @@
struct Material {
vec3 color;
vec3 roughness;
vec3 metalic;
vec3 specular;
bool use_color_texture;
bool use_roughness_texture;
bool use_metalic_texture;
bool use_specular_texture;
sampler2D color_tex;
sampler2D roughness_tex;
sampler2D metalic_tex;
sampler2D specular_tex;
};

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@@ -0,0 +1,28 @@
#version 330 core
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;
layout(location = 2) in vec3 in_normal;
layout(location = 3) in vec3 in_uv;
uniform mat4 projection, view, model;
uniform int has_texture;
uniform vec3 camera_pos;
out vec3 out_position, out_color, out_normal, out_uv;
out vec3 out_frag_pos, out_view_pos, out_camera_pos;
flat out int out_has_texture;
void main() {
// projection * view * model * position
out_position = in_position;
out_color = in_color;
out_normal= normalize(transpose(inverse(mat3(model))) * in_normal);
out_uv = in_uv;
out_has_texture = has_texture;
out_camera_pos = camera_pos;
out_frag_pos = vec3(model * vec4(in_position, 1.0));
gl_Position = projection * view * model * vec4(in_position, 1.0);
}

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@@ -0,0 +1,24 @@
#version 330 core
@include "light_struct"
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec2 in_tex_coords;
uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform int light_count;
uniform Light lights[7];
out vec2 out_tex_coords;
flat out int out_light_count;
flat out Light out_lights[7];
void main() {
gl_Position = vec4(in_position.x, in_position.y, in_position.z, 1.0);
out_tex_coords = in_tex_coords;
out_light_count = light_count;
for(int i = 0; i < light_count; i++)
{
out_lights[i] = lights[i];
}
}

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@@ -27,10 +27,7 @@ Gem::Specification.new do |spec|
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
spec.require_paths = %w[lib assets]
spec.add_dependency "clipboard", "~> 1.3"
spec.add_dependency "excon", "~> 0.88"
spec.add_dependency "gosu", "~> 1.1"
spec.add_dependency "gosu_more_drawables", "~> 0.3"
# spec.add_dependency "ffi", :platforms => [:mswin, :mingw] # Required by Clipboard on Windows
spec.add_development_dependency "bundler", "~> 2.2"

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@@ -6,15 +6,19 @@ else
require "gosu"
end
require "json"
require "excon"
require "gosu_more_drawables"
require "clipboard"
require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats"
require_relative "cyberarm_engine/common"
require_relative "cyberarm_engine/gosu_ext/draw_arc"
require_relative "cyberarm_engine/gosu_ext/draw_circle"
require_relative "cyberarm_engine/gosu_ext/draw_path"
require_relative "cyberarm_engine/notification"
require_relative "cyberarm_engine/notification_manager"
require_relative "cyberarm_engine/game_object"
require_relative "cyberarm_engine/window"
@@ -57,16 +61,10 @@ require_relative "cyberarm_engine/ui/elements/check_box"
require_relative "cyberarm_engine/ui/elements/radio"
require_relative "cyberarm_engine/ui/elements/progress"
require_relative "cyberarm_engine/ui/elements/slider"
require_relative "cyberarm_engine/ui/elements/menu"
require_relative "cyberarm_engine/ui/elements/menu_item"
require_relative "cyberarm_engine/game_state"
require_relative "cyberarm_engine/ui/gui_state"
require_relative "cyberarm_engine/model"
require_relative "cyberarm_engine/model_cache"
require_relative "cyberarm_engine/model/material"
require_relative "cyberarm_engine/model/model_object"
require_relative "cyberarm_engine/model/parser"
require_relative "cyberarm_engine/model/parsers/wavefront_parser"
require_relative "cyberarm_engine/model/parsers/collada_parser" if defined?(Nokogiri)
require_relative "cyberarm_engine/builtin/intro_state"

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@@ -163,17 +163,18 @@ module CyberarmEngine
elsif background.is_a?(Range)
set([background.begin, background.begin, background.end, background.end])
else
raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
raise ArgumentError, "background '#{background.inspect}' of type '#{background.class}' was not able to be processed"
end
end
end
end
# Add <=> method to support Range based gradients
module Gosu
class Color
def <=>(_other)
self
end
end
end
# NOTE: Disabled, causes stack overflow 🙃
# module Gosu
# class Color
# def <=>(_other)
# self
# end
# end
# end

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@@ -75,7 +75,7 @@ module CyberarmEngine
end
def draw_fill
if @width * width_scale > height * height_scale
if (@image.width * width_scale) >= @width && (@image.height * width_scale) >= @height
draw_fill_width
else
draw_fill_height

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@@ -7,8 +7,8 @@ module CyberarmEngine
@title_size = 56
@caption_size = 24
@title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222)
@caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222)
@title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222, static: true)
@caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222, static: true)
@spacer_width = 256
@spacer_height = 6
@@ -18,7 +18,7 @@ module CyberarmEngine
@gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
@ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if defined?(OpenGL)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if RUBY_ENGINE != "mruby" && defined?(OpenGL)
base_time = Gosu.milliseconds

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@@ -1,3 +1,5 @@
require "excon"
module CyberarmEngine
module Cache
class DownloadManager

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@@ -8,8 +8,11 @@ module CyberarmEngine
window.current_state
end
def previous_state
window.previous_state
def previous_state(state = nil)
raise "Only available for CyberarmEngine::GameState and subclasses" unless is_a?(CyberarmEngine::GameState) || state.is_a?(CyberarmEngine::GameState)
i = window.states.index(state || self)
window.states[i - 1] unless (i - 1).negative?
end
def pop_state
@@ -28,6 +31,18 @@ module CyberarmEngine
window.show_cursor = boolean
end
def find_element_by_tag(container, tag, list = [])
return unless container
container.children.each do |child|
list << child if child.style.tag == tag
find_element_by_tag(child, tag, list) if child.is_a?(CyberarmEngine::Element::Container)
end
list.first
end
def draw_rect(x, y, width, height, color, z = 0, mode = :default)
Gosu.draw_rect(x, y, width, height, color, z, mode)
end
@@ -37,7 +52,7 @@ module CyberarmEngine
end
def lighten(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
else
Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
@@ -45,7 +60,7 @@ module CyberarmEngine
end
def darken(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
else
Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)

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@@ -103,7 +103,7 @@ module CyberarmEngine
def button_down(id)
case id
when Gosu::KbEnter, Gosu::KbReturn
when Gosu::KB_ENTER, Gosu::KB_RETURN
return unless @text_input.text.length.positive?
@history.text += "\n<c=999999>> #{@text_input.text}</c>"
@@ -113,12 +113,12 @@ module CyberarmEngine
handle_command
@text_input.text = ""
when Gosu::KbUp
when Gosu::KB_UP
@command_history_index -= 1
@command_history_index = 0 if @command_history_index.negative?
@text_input.text = @command_history[@command_history_index]
when Gosu::KbDown
when Gosu::KB_DOWN
@command_history_index += 1
if @command_history_index > @command_history.size - 1
@text_input.text = "" unless @command_history_index > @command_history.size
@@ -127,7 +127,7 @@ module CyberarmEngine
@text_input.text = @command_history[@command_history_index]
end
when Gosu::KbTab
when Gosu::KB_TAB
split = @text_input.text.split(" ")
if !@text_input.text.end_with?(" ") && split.size == 1
@@ -142,7 +142,7 @@ module CyberarmEngine
cmd.autocomplete(self)
end
when Gosu::KbBacktick
when Gosu::KB_BACKTICK
# Remove backtick character from input
@text_input.text = if @text_input.text.size > 1
@text_input.text[0..@text_input.text.size - 2]
@@ -151,7 +151,7 @@ module CyberarmEngine
end
# Copy
when Gosu::KbC
when Gosu::KB_C
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
p @memory
@@ -160,7 +160,7 @@ module CyberarmEngine
end
# Paste
when Gosu::KbV
when Gosu::KB_V
if control_down? && shift_down?
string = @text_input.text.chars.insert(caret_pos, @memory).join
_caret_pos = caret_pos
@@ -170,7 +170,7 @@ module CyberarmEngine
end
# Cut
when Gosu::KbX
when Gosu::KB_X
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
string = @text_input.text.chars
@@ -182,7 +182,7 @@ module CyberarmEngine
end
# Delete word to left of caret
when Gosu::KbW
when Gosu::KB_W
if control_down?
split = @text_input.text.split(" ")
split.delete(split.last)
@@ -190,7 +190,7 @@ module CyberarmEngine
end
# Clear history
when Gosu::KbL
when Gosu::KB_L
@history.text = "" if control_down?
end
end

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@@ -42,7 +42,7 @@ module CyberarmEngine
@radius = if options[:radius]
options[:radius]
else
defined?(@image.width) ? ((@image.width + @image.height) / 4) * scale : 1
@image.respond_to?(:width) ? ((@image.width + @image.height) / 4) * scale : 1
end
end
end

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@@ -34,6 +34,10 @@ module CyberarmEngine
true
end
def needs_repaint?
true
end
def drop(filename)
end

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@@ -0,0 +1,98 @@
module Gosu
# Draw an arc around the point x and y.
#
# Color accepts the following: *Gosu::Color*, *Array* (with 2 colors), or a *Hash* with keys: _from:_ and _to:_ both colors.
#
# With a *Gosu::Color* the arc will be painted with color
#
# With an *Array* the first *Gosu::Color* with be the innermost color and the last *Gosu::Color* with be the outermost color
#
# With a *Hash* the arc will smoothly transition from the start of the arc to the end
# @example
# # Using a Hash
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, {from: Gosu::Color::BLUE, to: Gosu::Color::GREEN}, 0, :default)
#
# # Using an Array
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, [Gosu::Color::BLUE, Gosu::Color::GREEN], 0, :default)
#
# # Using a Gosu::Color
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, Gosu::Color::BLUE, 0, :default)
#
#
# @param x X position.
# @param y Y position.
# @param radius radius of arc, in pixels.
# @param percentage how complete the segment is, _0.0_ is 0% and _1.0_ is 100%.
# @param segments how many segments for arc, more will appear smoother, less will appear jagged.
# @param thickness how thick arc will be.
# @param color [Gosu::Color, Array<Gosu::Color, Gosu::Color>, Hash{from: start_color, to: end_color}] color or colors to draw the arc with.
# @param z Z position.
# @param mode blend mode.
#
# @note _thickness_ is subtracted from radius, meaning that the arc will grow towards the origin, not away from it.
#
# @return [void]
def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
segments = 360.0 / segments
return if percentage == 0.0
0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle|
angle2 = angle + segments
point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
point_a_right_x = x + Gosu.offset_x(angle2, radius - thickness)
point_a_right_y = y + Gosu.offset_y(angle2, radius - thickness)
point_b_left_x = x + Gosu.offset_x(angle, radius)
point_b_left_y = y + Gosu.offset_y(angle, radius)
point_b_right_x = x + Gosu.offset_x(angle2, radius)
point_b_right_y = y + Gosu.offset_y(angle2, radius)
if color.is_a?(Array)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color.first,
point_b_left_x, point_b_left_y, color.last,
point_a_right_x, point_a_right_y, color.first,
point_b_right_x, point_b_right_y, color.last,
z, mode
)
elsif color.is_a?(Hash)
start_color = color[:from]
end_color = color[:to]
color_a = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle / 360.0) + start_color.alpha,
)
color_b = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle2 / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle2 / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle2 / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle2 / 360.0) + start_color.alpha,
)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color_a,
point_b_left_x, point_b_left_y, color_a,
point_a_right_x, point_a_right_y, color_b,
point_b_right_x, point_b_right_y, color_b,
z, mode
)
else
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color,
point_b_left_x, point_b_left_y, color,
point_a_right_x, point_a_right_y, color,
point_b_right_x, point_b_right_y, color,
z, mode
)
end
end
end
end

View File

@@ -0,0 +1,31 @@
module Gosu
##
# Draw a filled circled around point X and Y.
#
# @param x X position.
# @param y Y position.
# @param radius radius of circle, in pixels.
# @param step_size resolution of circle, more steps will apear smoother, less will appear jagged.
# @param color color to draw circle with.
# @param mode blend mode.
#
# @return [void]
def self.draw_circle(x, y, radius, step_size = 36, color = Gosu::Color::WHITE, z = 0, mode = :default)
step_size = (360.0 / step_size).floor
0.step(359, step_size) do |angle|
angle2 = angle + step_size
point_lx = x + Gosu.offset_x(angle, radius)
point_ly = y + Gosu.offset_y(angle, radius)
point_rx = x + Gosu.offset_x(angle2, radius)
point_ry = y + Gosu.offset_y(angle2, radius)
Gosu.draw_triangle(
point_lx, point_ly, color,
point_rx, point_ry, color,
x, y, color, z, mode
)
end
end
end

View File

@@ -0,0 +1,17 @@
module Gosu
PathNode = Struct.new(:x, :y)
def self.draw_path(nodes, color = Gosu::Color::WHITE, z = 0, mode = :default)
last_node = nodes.first
nodes[1..nodes.size - 1].each do |current_node|
Gosu.draw_line(
last_node.x, last_node.y, color,
current_node.x, current_node.y, color,
z, mode
)
last_node = current_node
end
end
end

View File

@@ -1,5 +1,8 @@
module CyberarmEngine
class Model
include OpenGL
include CyberarmEngine
attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file,
:current_material, :current_object, :vertex_count, :smoothing
attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id,
@@ -50,7 +53,8 @@ module CyberarmEngine
@objects.each { |o| @vertex_count += o.vertices.size }
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# build_collision_tree
build_collision_tree
puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
end
def parse(parser)
@@ -150,24 +154,24 @@ module CyberarmEngine
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
gl_error?
# inPosition
# in_position
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# colors
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
# inColor
# in_color
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# normals
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
# inNormal
# in_normal
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
if has_texture?
# uvs
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
# inUV
# in_uv
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
end

View File

@@ -1,6 +1,6 @@
module CyberarmEngine
class Model
class ModelObject
class Mesh
attr_reader :id, :name, :vertices, :uvs, :normals, :materials, :bounding_box, :debug_color
attr_accessor :faces, :scale

View File

@@ -48,12 +48,12 @@ module CyberarmEngine
if _model
@model.current_object = _model
else
raise "Couldn't find ModelObject!"
raise "Couldn't find Mesh!"
end
end
def change_object(id, name)
@model.objects << Model::ModelObject.new(id, name)
@model.objects << Model::Mesh.new(id, name)
@model.current_object = @model.objects.last
end

View File

@@ -0,0 +1,83 @@
module CyberarmEngine
class Notification
WIDTH = 500
HEIGHT = 64
EDGE_WIDTH = 8
TRANSITION_DURATION = 750
PADDING = 8
TTL_LONG = 5_000
TTL_MEDIUM = 3_250
TTL_SHORT = 1_500
TIME_TO_LIVE = TTL_MEDIUM
BACKGROUND_COLOR = Gosu::Color.new(0xaa313533)
EDGE_COLOR = Gosu::Color.new(0xaa010101)
ICON_COLOR = Gosu::Color.new(0xddffffff)
TITLE_COLOR = Gosu::Color.new(0xddffffff)
TAGLINE_COLOR = Gosu::Color.new(0xddaaaaaa)
TITLE_SIZE = 28
TAGLINE_SIZE = 18
ICON_SIZE = HEIGHT - PADDING * 2
TITLE_FONT = Gosu::Font.new(TITLE_SIZE, bold: true)
TAGLINE_FONT = Gosu::Font.new(TAGLINE_SIZE)
PRIORITY_HIGH = 1.0
PRIORITY_MEDIUM = 0.5
PRIORITY_LOW = 0.0
LINEAR_TRANSITION = :linear
EASE_IN_OUT_TRANSITION = :ease_in_out
attr_reader :priority, :title, :tagline, :icon, :time_to_live, :transition_duration, :transition_type
def initialize(
host:, priority:, title:, title_color: TITLE_COLOR, tagline: "", tagline_color: TAGLINE_COLOR, icon: nil, icon_color: ICON_COLOR,
edge_color: EDGE_COLOR, background_color: BACKGROUND_COLOR, time_to_live: TIME_TO_LIVE, transition_duration: TRANSITION_DURATION,
transition_type: EASE_IN_OUT_TRANSITION
)
@host = host
@priority = priority
@title = title
@title_color = title_color
@tagline = tagline
@tagline_color = tagline_color
@icon = icon
@icon_color = icon_color
@edge_color = edge_color
@background_color = background_color
@time_to_live = time_to_live
@transition_duration = transition_duration
@transition_type = transition_type
@icon_scale = ICON_SIZE.to_f / @icon.width if @icon
end
def draw
Gosu.draw_rect(0, 0, WIDTH, HEIGHT, @background_color)
if @host.edge == :top
Gosu.draw_rect(0, HEIGHT - EDGE_WIDTH, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :bottom
Gosu.draw_rect(0, 0, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :right
Gosu.draw_rect(0, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
else
Gosu.draw_rect(WIDTH - EDGE_WIDTH, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
end
icon_space = @icon ? ICON_SIZE + PADDING : 0
TITLE_FONT.draw_text(@title, PADDING + EDGE_WIDTH + icon_space, PADDING, 0, 1, 1, @title_color)
TAGLINE_FONT.draw_text(@tagline, PADDING + EDGE_WIDTH + icon_space, PADDING + TITLE_FONT.height, 0, 1, 1, @tagline_color)
end
end
end

View File

@@ -0,0 +1,242 @@
module CyberarmEngine
class NotificationManager
EDGE_TOP = :top
EDGE_BOTTOM = :bottom
EDGE_RIGHT = :right
EDGE_LEFT = :left
MODE_DEFAULT = :slide
MODE_CIRCLE = :circle
attr_reader :edge, :mode, :max_visible, :notifications
def initialize(edge: EDGE_RIGHT, mode: MODE_DEFAULT, window:, max_visible: 1)
@edge = edge
@mode = mode
@window = window
@max_visible = max_visible
@notifications = []
@drivers = []
@slots = Array.new(max_visible, nil)
end
def draw
@drivers.each do |driver|
case @edge
when :left, :right
x = @edge == :right ? @window.width + driver.x : -Notification::WIDTH + driver.x
y = driver.y + Notification::HEIGHT / 2
Gosu.translate(x, y + (Notification::HEIGHT + Notification::PADDING) * driver.slot) do
driver.draw
end
when :top, :bottom
x = @window.width / 2 - Notification::WIDTH / 2
y = @edge == :top ? driver.y - Notification::HEIGHT : @window.height + driver.y
slot_position = (Notification::HEIGHT + Notification::PADDING) * driver.slot
slot_position *= -1 if @edge == :bottom
Gosu.translate(x, y + slot_position) do
driver.draw
end
end
end
end
def update
show_next_notification if @drivers.size < @max_visible
@drivers.each do |driver|
if driver.done?
@slots[driver.slot] = nil
@drivers.delete(driver)
end
end
@drivers.each(&:update)
end
def show_next_notification
notification = @notifications.sort { |n| n.priority }.reverse.shift
return unless notification
return if available_slot_index < lowest_used_slot
@notifications.delete(notification)
@drivers << Driver.new(edge: @edge, mode: @mode, notification: notification, slot: available_slot_index)
slot = @slots[available_slot_index] = @drivers.last
end
def available_slot_index
@slots.each_with_index do |slot, i|
return i unless slot
end
return -1
end
def lowest_used_slot
@slots.each_with_index do |slot, i|
return i if slot
end
return -1
end
def highest_used_slot
_slot = -1
@slots.each_with_index do |slot, i|
_slot = i if slot
end
return _slot
end
def create_notification(**args)
notification = Notification.new(host: self, **args)
@notifications << notification
end
class Driver
attr_reader :x, :y, :notification, :slot
def initialize(edge:, mode:, notification:, slot:)
@edge = edge
@mode = mode
@notification = notification
@slot = slot
@x, @y = 0, 0
@delta = Gosu.milliseconds
@accumulator = 0.0
@born_at = Gosu.milliseconds
@duration_completed_at = Float::INFINITY
@transition_completed_at = Float::INFINITY
end
def transition_in_complete?
Gosu.milliseconds - @born_at >= @notification.transition_duration
end
def duration_completed?
Gosu.milliseconds - @transition_completed_at >= @notification.time_to_live
end
def done?
Gosu.milliseconds - @duration_completed_at >= @notification.transition_duration
end
def draw
ratio = 0.0
if not transition_in_complete?
ratio = animation_ratio
elsif transition_in_complete? and not duration_completed?
ratio = 1.0
elsif duration_completed?
ratio = 1.0 - animation_ratio
end
case @mode
when MODE_DEFAULT
Gosu.clip_to(0, 0, Notification::WIDTH, Notification::HEIGHT * ratio) do
@notification.draw
end
when MODE_CIRCLE
half = Notification::WIDTH / 2
Gosu.clip_to(half - (half * ratio), 0, Notification::WIDTH * ratio, Notification::HEIGHT) do
@notification.draw
end
end
end
def update
case @mode
when MODE_DEFAULT
update_default
when MODE_CIRCLE
update_circle
end
@accumulator += Gosu.milliseconds - @delta
@delta = Gosu.milliseconds
end
def update_default
case @edge
when :left, :right
if not transition_in_complete? # Slide In
@x = @edge == :right ? -x_offset : x_offset
elsif transition_in_complete? and not duration_completed?
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH if @x.abs != Notification::WIDTH
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@x = @edge == :right ? x_offset - Notification::WIDTH : Notification::WIDTH - x_offset
@x = 0 if @edge == :left and @x <= 0
@x = 0 if @edge == :right and @x >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
when :top, :bottom
if not transition_in_complete? # Slide In
@y = @edge == :top ? y_offset : -y_offset
elsif transition_in_complete? and not duration_completed?
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT if @x.abs != Notification::HEIGHT
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@y = @edge == :top ? Notification::HEIGHT - y_offset : y_offset - Notification::HEIGHT
@y = 0 if @edge == :top and @y <= 0
@y = 0 if @edge == :bottom and @y >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
end
def update_circle
case @edge
when :top, :bottom
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT
when :left, :right
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH
end
if transition_in_complete? and not duration_completed?
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed?
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
def animation_ratio
x = (@accumulator / @notification.transition_duration)
case @notification.transition_type
when Notification::LINEAR_TRANSITION
x.clamp(0.0, 1.0)
when Notification::EASE_IN_OUT_TRANSITION # https://easings.net/#easeInOutQuint
(x < 0.5 ? 16 * x * x * x * x * x : 1 - ((-2 * x + 2) ** 5) / 2).clamp(0.0, 1.0)
end
end
def x_offset
if not transition_in_complete? or duration_completed?
Notification::WIDTH * animation_ratio
else
0
end
end
def y_offset
if not transition_in_complete? or duration_completed?
Notification::HEIGHT * animation_ratio
else
0
end
end
end
end
end

View File

@@ -1,5 +1,6 @@
begin
require "opengl"
require "glu"
rescue LoadError
puts "Required gem is not installed, please install 'opengl-bindings' and try again."
exit(1)
@@ -8,10 +9,22 @@ end
module CyberarmEngine
def gl_error?
e = glGetError
if e != GL_NO_ERROR
if e != OpenGL::GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n"
exit if window.exit_on_opengl_error?
exit if Window.instance&.exit_on_opengl_error?
end
end
def preload_default_shaders
shaders = %w[g_buffer lighting]
shaders.each do |shader|
Shader.new(
name: shader,
includes_dir: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/include",
vertex: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/vertex/#{shader}.glsl",
fragment: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/fragment/#{shader}.glsl"
)
end
end
end
@@ -26,3 +39,15 @@ require_relative "opengl/renderer/g_buffer"
require_relative "opengl/renderer/bounding_box_renderer"
require_relative "opengl/renderer/opengl_renderer"
require_relative "opengl/renderer/renderer"
require_relative "trees/aabb_tree_debug"
require_relative "trees/aabb_node"
require_relative "trees/aabb_tree"
require_relative "model"
require_relative "model_cache"
require_relative "model/material"
require_relative "model/mesh"
require_relative "model/parser"
require_relative "model/parsers/wavefront_parser"
require_relative "model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)

View File

@@ -1,5 +1,7 @@
module CyberarmEngine
class Light
include OpenGL
DIRECTIONAL = 0
POINT = 1
SPOT = 2

View File

@@ -1,5 +1,8 @@
module CyberarmEngine
class PerspectiveCamera
include OpenGL
include GLU
attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
:min_view_distance, :max_view_distance

View File

@@ -1,6 +1,9 @@
module CyberarmEngine
class GBuffer
include OpenGL
attr_reader :screen_vbo, :vertices, :uvs
attr_reader :width, :height
def initialize(width:, height:)
@width = width

View File

@@ -1,5 +1,8 @@
module CyberarmEngine
class OpenGLRenderer
include OpenGL
include CyberarmEngine
@@immediate_mode_warning = false
attr_accessor :show_wireframe
@@ -44,7 +47,7 @@ module CyberarmEngine
shader.uniform_transform("projection", camera.projection_matrix)
shader.uniform_transform("view", camera.view_matrix)
shader.uniform_transform("model", entity.model_matrix)
shader.uniform_vec3("cameraPosition", camera.position)
shader.uniform_vector3("camera_position", camera.position)
gl_error?
draw_model(entity.model, shader)
@@ -154,15 +157,21 @@ module CyberarmEngine
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
shader.uniform_integer("depth", 4)
lights.each_with_index do |light, _i|
shader.uniform_integer("light[0].type", light.type)
shader.uniform_vec3("light[0].direction", light.direction)
shader.uniform_vec3("light[0].position", light.position)
shader.uniform_vec3("light[0].diffuse", light.diffuse)
shader.uniform_vec3("light[0].ambient", light.ambient)
shader.uniform_vec3("light[0].specular", light.specular)
# FIXME: Try to figure out how to up this to 32 and/or beyond
# (currently fails with more then 7 lights passed in to shader)
lights.each_slice(7).each do |light_group|
light_group.each_with_index do |light, _i|
shader.uniform_integer("light_count", light_group.size)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
shader.uniform_integer("lights[#{_i}].type", light.type)
shader.uniform_vector3("lights[#{_i}].direction", light.direction)
shader.uniform_vector3("lights[#{_i}].position", light.position)
shader.uniform_vector3("lights[#{_i}].diffuse", light.diffuse)
shader.uniform_vector3("lights[#{_i}].ambient", light.ambient)
shader.uniform_vector3("lights[#{_i}].specular", light.specular)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
end
end
glBindVertexArray(0)
@@ -215,7 +224,7 @@ module CyberarmEngine
offset = 0
model.objects.each do |object|
shader.uniform_boolean("hasTexture", object.has_texture?)
shader.uniform_boolean("has_texture", object.has_texture?)
if object.has_texture?
glBindTexture(GL_TEXTURE_2D, object.materials.find { |mat| mat.texture_id }.texture_id)

View File

@@ -8,8 +8,19 @@ module CyberarmEngine
end
def draw(camera, lights, entities)
Stats.frame.start_timing(:opengl_renderer)
Stats.frame.start_timing(:opengl_model_renderer)
@opengl_renderer.render(camera, lights, entities)
@bounding_box_renderer.render(entities) if @show_bounding_boxes
Stats.frame.end_timing(:opengl_model_renderer)
if @show_bounding_boxes
Stats.frame.start_timing(:opengl_boundingbox_renderer)
@bounding_box_renderer.render(entities)
Stats.frame.end_timing(:opengl_boundingbox_renderer)
end
Stats.frame.end_timing(:opengl_renderer)
end
def canvas_size_changed

View File

@@ -2,6 +2,7 @@ module CyberarmEngine
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
class Shader
include OpenGL
@@shaders = {} # Cache for {Shader} instances
PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation
@@ -298,6 +299,7 @@ module CyberarmEngine
# @see Shader.use Shader.use
def use(&block)
return unless compiled?
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
Shader.active_shader = self
@@ -385,7 +387,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec3(variable, value, location = nil)
def uniform_vector3(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform3f(attr_loc, *value.to_a[0..2])
@@ -397,7 +399,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec4(variable, value, location = nil)
def uniform_vector4(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform4f(attr_loc, *value.to_a)

View File

@@ -1,20 +1,199 @@
module CyberarmEngine
class Stats
@@hash = {
gui_recalculations_last_frame: 0
}
@frames = []
@frame_index = -1
@max_frame_history = 1024
def self.get(key)
@@hash.dig(key)
def self.new_frame
if @frames.size < @max_frame_history
@frames << Frame.new
else
@frames[@frame_index] = Frame.new
end
end
def self.increment(key, n)
@@hash[key] += n
def self.frame
@frames[@frame_index]
end
def self.clear
@@hash.each do |key, _value|
@@hash[key] = 0
def self.end_frame
frame&.complete
@frame_index += 1
@frame_index %= @max_frame_history
end
def self.frames
if @frames.size < @max_frame_history
@frames
else
@frames.rotate(@frame_index - (@max_frame_history - (@frames.size - 1)))
end
end
def self.frame_index
@frame_index
end
def self.max_frame_history
@max_frame_history
end
class Frame
Timing = Struct.new(:start_time, :end_time, :duration)
attr_reader :frame_timing, :counters, :timings, :multitimings
def initialize
@frame_timing = Timing.new(Gosu.milliseconds, -1, -1)
@attempted_multitiming = false
@counters = {
gui_recalculations: 0
}
@timings = {}
@multitimings = {}
end
def increment(key, number = 1)
@counters[key] ||= 0
@counters[key] += number
end
def start_timing(key)
raise "key must be a symbol!" unless key.is_a?(Symbol)
if @timings[key]
# FIXME: Make it not spammy...
# warn "Only one timing per key per frame. (Timing for #{key.inspect} already exists!)"
@attempted_multitiming = true
@multitimings[key] = true
return
end
@timings[key] = Timing.new(Gosu.milliseconds, -1, -1)
end
def end_timing(key)
timing = @timings[key]
# FIXME: Make it not spammy...
# warn "Timing #{key.inspect} already ended!" if timing.end_time != -1
timing.end_time = Gosu.milliseconds
timing.duration = timing.end_time - timing.start_time
end
def complete
@frame_timing.end_time = Gosu.milliseconds
@frame_timing.duration = @frame_timing.end_time - @frame_timing.start_time
# Lock data structures
@frame_timing.freeze
@counters.freeze
@timings.freeze
@multitimings.freeze
end
def complete?
@frame_timing.duration != -1
end
def attempted_multitiming?
@attempted_multitiming
end
end
class StatsPlotter
attr_reader :position
def initialize(x, y, z = Float::INFINITY, width = 128, height = 128)
@position = Vector.new(x, y, z)
@width = width
@height = height
@padding = 2
@text_size = 16
@max_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding, z: z, size: @text_size, border: true, static: true)
@avg_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding + @height / 2 - @text_size / 2, z: z, size: @text_size, border: true, static: true)
@min_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @height - (@text_size + @padding / 2), z: z, size: @text_size, border: true, static: true)
@data_label = CyberarmEngine::Text.new("", x: x + @padding + @width + @padding, y: y + @padding, z: z, size: @text_size, border: true, static: true)
@frame_stats = []
@graphs = {
frame_timings: []
}
end
def calculate_graphs
calculate_frame_timings_graph
end
def calculate_frame_timings_graph
@graphs[:frame_timings].clear
samples = @width - @padding
nodes = Array.new(samples.ceil) { [] }
slice = 0
@frame_stats.each_slice((CyberarmEngine::Stats.max_frame_history / samples.to_f).ceil) do |bucket|
bucket.each do |frame|
nodes[slice] << frame.frame_timing.duration
end
slice += 1
end
max_node = CyberarmEngine::Stats.frames.select(&:complete?).map { |f| f.frame_timing.duration }.max
scale = 1
scale = (@height - @padding).to_f / max_node
scale = 1 if scale > 1
nodes.each_with_index do |cluster, i|
break if cluster.empty?
@graphs[:frame_timings] << CyberarmEngine::Vector.new(@position.x + @padding + 1 * i, (@position.y + @height - @padding) - cluster.max * scale)
end
end
def draw
@frame_stats = CyberarmEngine::Stats.frames.select(&:complete?)
return if @frame_stats.empty?
calculate_graphs
@max_timing_label.text = "<c=d44>Max:</c> #{@frame_stats.map { |f| f.frame_timing.duration }.max.to_s.rjust(3, " ")}ms"
@avg_timing_label.text = "<c=f80>Avg:</c> #{(@frame_stats.map { |f| f.frame_timing.duration }.sum / @frame_stats.size).to_s.rjust(3, " ")}ms"
@min_timing_label.text = "<c=0d0>Min:</c> #{@frame_stats.map { |f| f.frame_timing.duration }.min.to_s.rjust(3, " ")}ms"
Gosu.draw_rect(@position.x, @position.y, @width, @height, 0xaa_222222, @position.z)
Gosu.draw_rect(@position.x + @padding, @position.y + @padding, @width - @padding * 2, @height - @padding * 2, 0xaa_222222, @position.z)
draw_graphs
@max_timing_label.draw
@avg_timing_label.draw
@min_timing_label.draw
# TODO: Make this optional
draw_timings_and_counters
end
def draw_graphs
Gosu.draw_path(@graphs[:frame_timings], Gosu::Color::WHITE, Float::INFINITY)
end
def draw_timings_and_counters
frame = @frame_stats.last
@data_label.text = "<c=f8f>COUNTERS:</c>\n#{frame.counters.map { |t, v| "#{t}: #{v}" }.join("\n")}\n\n"\
"<c=f80>TIMINGS:</c>\n#{frame.attempted_multitiming? ? "<c=d00>Attempted Multitiming!\nTimings may be inaccurate for:\n#{frame.multitimings.map { |m, _| m}.join("\n") }</c>\n\n" : ''}#{frame.timings.map { |t, v| "#{t}: #{v.duration}ms" }.join("\n")}"
Gosu.draw_rect(@data_label.x - @padding, @data_label.y - @padding, @data_label.width + @padding * 2, @data_label.height + @padding * 2, 0xdd_222222, @position.z)
@data_label.draw
# puts "Recalcs this frame: #{frame.counters[:gui_recalculations]} [dt: #{(CyberarmEngine::Window.dt * 1000).round} ms]" if frame.counters[:gui_recalculations] && frame.counters[:gui_recalculations].positive?
end
end
end

View File

@@ -22,19 +22,21 @@ module CyberarmEngine
else
@color = Gosu::Color::WHITE
end
@mode = options[:mode] || :default
@mode = options[:mode] || :default
@alignment = options[:alignment] || nil
@border = options[:border]
@border = true if options[:border].nil?
@border_size = options[:border_size] || 1
@border_alpha = options[:border_alpha] || 30
@border_color = options[:border_color]
@border_color = options[:border_color] || Gosu::Color::BLACK
@shadow = options[:shadow]
@shadow_size = options[:shadow_size] || 2
@shadow_alpha = options[:shadow_alpha] || 30
@shadow_color = options[:shadow_color]
@shadow_color = options[:shadow_color] || Gosu::Color::BLACK
@static = options[:static] || (options[:static].nil? || options[:static] == false ? false : true)
@textobject = check_cache(@size, @font)
@@ -79,51 +81,55 @@ module CyberarmEngine
@size = size
@font = font_name
invalidate_cache!
@textobject = check_cache(size, font_name)
end
end
def text=(string)
@rendered_border = nil
invalidate_cache! if @text != string
@text = string
end
def factor_x=(n)
@rendered_border = nil
invalidate_cache! if @factor_x != n
@factor_x = n
end
def factor_y=(n)
@rendered_border = nil
invalidate_cache! if @factor_y != n
@factor_y = n
end
def color=(color)
@rendered_border = nil
old_color = @color
if color
@color = color.is_a?(Gosu::Color) ? color : Gosu::Color.new(color)
else
raise "color cannot be nil"
end
invalidate_cache! if old_color != color
end
def border=(boolean)
@rendered_border = nil
invalidate_cache! if @border != boolean
@border = boolean
end
def border_size=(n)
@rendered_border = nil
invalidate_cache! if @border_size != n
@border_size = n
end
def border_alpha=(n)
@rendered_border = nil
invalidate_cache! if @border_alpha != n
@border_alpha = n
end
def border_color=(n)
@rendered_border = nil
invalidate_cache! if @border_color != n
@border_color = n
end
@@ -132,11 +138,29 @@ module CyberarmEngine
end
def text_width(text = @text)
textobject.text_width(text) + @border_size + @shadow_size
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.text_width(text) + spacing
end
end
def markup_width(text = @text)
textobject.markup_width(text) + @border_size + @shadow_size
text = text.to_s
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.markup_width(text) + spacing
end
end
def height(text = @text)
@@ -148,39 +172,72 @@ module CyberarmEngine
end
def draw(method = :draw_markup)
if @border && !ARGV.join.include?("--no-border")
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
border_alpha)
white = Gosu::Color::WHITE
if @static
if @border && !@cached_text_border_image
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
img = Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
@cached_text_border_image = Gosu.render((_width + (@border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
img.draw(-_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@rendered_border ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
img.draw(0, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
img.draw(_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
img.draw(0, _y, @z, @factor_x, @factor_y, @border_color, @mode)
img.draw(-_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
end
end
@rendered_border.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color)
end
@cached_text_shadow_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font) if @shadow
if @shadow
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@gosu_cached_text_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
@cached_text_border_image.draw(@x, @y, @z, @factor_x, @factor_y, @border_color, @mode) if @border
@cached_text_shadow_image.draw(@x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, @shadow_color, @mode) if @shadow
@gosu_cached_text_image.draw(@x, @y, @z, @factor_x, @factor_y, @color, @mode)
else
if @border && !ARGV.join.include?("--no-border")
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
border_alpha)
white = Gosu::Color::WHITE
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
@cached_text_border_image ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
end
@cached_text_border_image.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color)
end
if @shadow
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
end
end
def alpha=(n)
@@ -193,5 +250,11 @@ module CyberarmEngine
def update
end
def invalidate_cache!
@cached_text_border_image = nil
@cached_text_shadow_image = nil
@gosu_cached_text_image = nil
end
end
end

View File

@@ -0,0 +1,126 @@
# frozen_string_literal: true
module CyberarmEngine
class AABBTree
class AABBNode
attr_accessor :bounding_box, :parent, :object
attr_reader :a, :b
def initialize(parent:, object:, bounding_box:)
@parent = parent
@object = object
@bounding_box = bounding_box
@a = nil
@b = nil
end
def a=(leaf)
@a = leaf
@a.parent = self
end
def b=(leaf)
@b = leaf
@b.parent = self
end
def leaf?
@object
end
def insert_subtree(leaf)
if leaf?
new_node = AABBNode.new(parent: nil, object: nil, bounding_box: @bounding_box.union(leaf.bounding_box))
new_node.a = self
new_node.b = leaf
new_node
else
cost_a = @a.bounding_box.volume + @b.bounding_box.union(leaf.bounding_box).volume
cost_b = @b.bounding_box.volume + @a.bounding_box.union(leaf.bounding_box).volume
if cost_a == cost_b
cost_a = @a.proximity(leaf)
cost_b = @b.proximity(leaf)
end
if cost_b < cost_a
self.b = @b.insert_subtree(leaf)
else
self.a = @a.insert_subtree(leaf)
end
@bounding_box = @bounding_box.union(leaf.bounding_box)
self
end
end
def search_subtree(collider, items = [])
if @bounding_box.intersect?(collider)
if leaf?
items << self
else
@a.search_subtree(collider, items)
@b.search_subtree(collider, items)
end
end
items
end
def remove_subtree(leaf)
if leaf
self
elsif leaf.parent == self
other_child = other(leaf)
other_child.parent = @parent
other_child
else
leaf.parent.disown_child(leaf)
self
end
end
def other(leaf)
@a == leaf ? @b : @a
end
def disown_child(leaf)
value = other(leaf)
raise "Can not replace child of a leaf!" if @parent.leaf?
raise "Node is not a child of parent!" unless leaf.child_of?(@parent)
if @parent.a == self
@parent.a = value
else
@parent.b = value
end
@parent.update_bounding_box
end
def child_of?(leaf)
self == leaf.a || self == leaf.b
end
def proximity(leaf)
(@bounding_box - leaf.bounding_box).sum.abs
end
def update_bounding_box
node = self
unless node.leaf?
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
while (node = node.parent)
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
end
end
end
end
end
end

View File

@@ -0,0 +1,55 @@
# frozen_string_literal: true
module CyberarmEngine
class AABBTree
include AABBTreeDebug
attr_reader :root, :objects, :branches, :leaves
def initialize
@objects = {}
@root = nil
@branches = 0
@leaves = 0
end
def insert(object, bounding_box)
raise "BoundingBox can't be nil!" unless bounding_box
raise "Object can't be nil!" unless object
# raise "Object already in tree!" if @objects[object] # FIXME
leaf = AABBNode.new(parent: nil, object: object, bounding_box: bounding_box.dup)
@objects[object] = leaf
insert_leaf(leaf)
end
def insert_leaf(leaf)
@root = @root ? @root.insert_subtree(leaf) : leaf
end
def update(object, bounding_box)
leaf = remove(object)
leaf.bounding_box = bounding_box
insert_leaf(leaf)
end
# Returns a list of all objects that collided with collider
def search(collider, return_nodes = false)
items = []
if @root
items = @root.search_subtree(collider)
items.map!(&:object) unless return_nodes
end
items
end
def remove(object)
leaf = @objects.delete(object)
@root = @root.remove_subtree(leaf) if leaf
leaf
end
end
end

View File

@@ -0,0 +1,29 @@
# frozen_string_literal: true
module CyberarmEngine
# Gets included into AABBTree
module AABBTreeDebug
def inspect
@branches = 0
@leaves = 0
if @root
node = @root
debug_search(node.a)
debug_search(node.b)
end
puts "<#{self.class}:#{object_id}> has #{@branches} branches and #{@leaves} leaves"
end
def debug_search(node)
if node.leaf?
@leaves += 1
else
@branches += 1
debug_search(node.a)
debug_search(node.b)
end
end
end
end

View File

@@ -62,11 +62,11 @@ module CyberarmEngine
def update
# TOP
@top.x = @element.x # + @element.border_thickness_left
@top.x = @element.x + @element.style.border_thickness_left
@top.y = @element.y
@top.z = @element.z
@top.width = @element.width
@top.width = @element.width - @element.style.border_thickness_left
@top.height = @element.style.border_thickness_top
# RIGHT

View File

@@ -8,12 +8,8 @@ module CyberarmEngine
container(CyberarmEngine::Element::Stack, options, &block)
end
# TODO: Remove in version 0.16.0+
def label(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element(Element::TextBlock.new(text, options, block))
def menu(options = {}, &block)
container(CyberarmEngine::Element::Menu, options, &block)
end
[
@@ -27,72 +23,79 @@ module CyberarmEngine
"Link"
].each do |const|
define_method(:"#{const.downcase}") do |text, options = {}, &block|
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element.const_get(const).new(text, options, block))
end
end
def button(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Button.new(text, options, block) { block.call if block.is_a?(Proc) })
end
def list_box(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::ListBox.new(options, block) { block.call if block.is_a?(Proc) })
end
def menu_item(text, options = {}, &block)
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::MenuItem.new(text, options, block) { block.call if block.is_a?(Proc) })
end
def edit_line(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::EditLine.new(text, options, block))
end
def edit_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::EditBox.new(text, options, block))
end
def toggle_button(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::ToggleButton.new(options, block))
end
def check_box(text, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::CheckBox.new(text, options, block))
end
def image(path, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Image.new(path, options, block))
end
def progress(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Progress.new(options, block))
end
def slider(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
add_element(Element::Slider.new(options, block))
end
@@ -102,7 +105,7 @@ module CyberarmEngine
end
def theme(theme)
element_parent.options[:theme] = theme
element_parent.options[:theme] ||= theme
end
def current_theme
@@ -120,8 +123,8 @@ module CyberarmEngine
end
private def container(klass, options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
options[:parent] ||= element_parent
options[:theme] ||= current_theme
_container = klass.new(options, block)
@@ -129,7 +132,7 @@ module CyberarmEngine
CyberarmEngine::Element::Container.current_container = _container
_container.build
_container.parent.add(_container)
_container.parent.add(_container) unless _container.is_a?(CyberarmEngine::Element::Menu)
CyberarmEngine::Element::Container.current_container = old_parent

View File

@@ -30,6 +30,8 @@ module CyberarmEngine
@y = @style.y
@z = @style.z
@old_width = 0
@old_height = 0
@width = 0
@height = 0
@@ -65,10 +67,23 @@ module CyberarmEngine
set_border_thickness
set_border_color
root.gui_state.request_repaint
end
def safe_style_fetch(*args)
@style.hash.dig(@style_event, *args) || @style.hash.dig(:default, *args) || default(*args)
def safe_style_fetch(key, fallback_key = nil)
# Attempt to return value for requested key
v = @style.hash.dig(@style_event, key)
return v if v
# Attempt to return overriding value
if fallback_key
v = @style.hash.dig(@style_event, fallback_key)
return v if v
end
# Fallback to default style
@style.hash.dig(:default, key) || default(key)
end
def set_static_position
@@ -100,10 +115,10 @@ module CyberarmEngine
@style.background_nine_slice_from_edge = safe_style_fetch(:background_nine_slice_from_edge)
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left) || @style.background_nine_slice_from_edge
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top) || @style.background_nine_slice_from_edge
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right) || @style.background_nine_slice_from_edge
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom) || @style.background_nine_slice_from_edge
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left, :background_nine_slice_from_edge)
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top, :background_nine_slice_from_edge)
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right, :background_nine_slice_from_edge)
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom, :background_nine_slice_from_edge)
end
def set_background_image
@@ -117,19 +132,19 @@ module CyberarmEngine
def set_border_thickness
@style.border_thickness = safe_style_fetch(:border_thickness)
@style.border_thickness_left = safe_style_fetch(:border_thickness_left) || @style.border_thickness
@style.border_thickness_right = safe_style_fetch(:border_thickness_right) || @style.border_thickness
@style.border_thickness_top = safe_style_fetch(:border_thickness_top) || @style.border_thickness
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom) || @style.border_thickness
@style.border_thickness_left = safe_style_fetch(:border_thickness_left, :border_thickness)
@style.border_thickness_right = safe_style_fetch(:border_thickness_right, :border_thickness)
@style.border_thickness_top = safe_style_fetch(:border_thickness_top, :border_thickness)
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom, :border_thickness)
end
def set_border_color
@style.border_color = safe_style_fetch(:border_color)
@style.border_color_left = safe_style_fetch(:border_color_left) || @style.border_color
@style.border_color_right = safe_style_fetch(:border_color_right) || @style.border_color
@style.border_color_top = safe_style_fetch(:border_color_top) || @style.border_color
@style.border_color_bottom = safe_style_fetch(:border_color_bottom) || @style.border_color
@style.border_color_left = safe_style_fetch(:border_color_left, :border_color)
@style.border_color_right = safe_style_fetch(:border_color_right, :border_color)
@style.border_color_top = safe_style_fetch(:border_color_top, :border_color)
@style.border_color_bottom = safe_style_fetch(:border_color_bottom, :border_color)
@style.border_canvas.color = [
@style.border_color_top,
@@ -142,19 +157,19 @@ module CyberarmEngine
def set_padding
@style.padding = safe_style_fetch(:padding)
@style.padding_left = safe_style_fetch(:padding_left) || @style.padding
@style.padding_right = safe_style_fetch(:padding_right) || @style.padding
@style.padding_top = safe_style_fetch(:padding_top) || @style.padding
@style.padding_bottom = safe_style_fetch(:padding_bottom) || @style.padding
@style.padding_left = safe_style_fetch(:padding_left, :padding)
@style.padding_right = safe_style_fetch(:padding_right, :padding)
@style.padding_top = safe_style_fetch(:padding_top, :padding)
@style.padding_bottom = safe_style_fetch(:padding_bottom, :padding)
end
def set_margin
@style.margin = safe_style_fetch(:margin)
@style.margin_left = safe_style_fetch(:margin_left) || @style.margin
@style.margin_right = safe_style_fetch(:margin_right) || @style.margin
@style.margin_top = safe_style_fetch(:margin_top) || @style.margin
@style.margin_bottom = safe_style_fetch(:margin_bottom) || @style.margin
@style.margin_left = safe_style_fetch(:margin_left, :margin)
@style.margin_right = safe_style_fetch(:margin_right, :margin)
@style.margin_top = safe_style_fetch(:margin_top, :margin)
@style.margin_bottom = safe_style_fetch(:margin_bottom, :margin)
end
def update_styles(event = :default)
@@ -165,11 +180,9 @@ module CyberarmEngine
return if self.is_a?(ToolTip)
if old_width != width || old_height != height
(root&.gui_state || @gui_state).request_recalculate
else
stylize
end
root.gui_state.request_recalculate if old_width != width || old_height != height
stylize
end
def default_events
@@ -182,6 +195,10 @@ module CyberarmEngine
event(:mouse_wheel_up)
event(:mouse_wheel_down)
event(:scroll_jump_to_top)
event(:scroll_jump_to_end)
event(:scroll_page_up)
event(:scroll_page_down)
event(:enter)
event(:hover)
@@ -194,7 +211,7 @@ module CyberarmEngine
end
def enter(_sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
@focus = false unless Gosu.button_down?(Gosu::MS_LEFT)
if !@enabled
update_styles(:disabled)
@@ -256,6 +273,8 @@ module CyberarmEngine
end
def enabled=(boolean)
root.gui_state.request_repaint if @enabled != boolean
@enabled = boolean
recalculate
@@ -267,6 +286,10 @@ module CyberarmEngine
@enabled
end
def focused?
@focus
end
def visible?
@visible
end
@@ -278,18 +301,21 @@ module CyberarmEngine
def toggle
@visible = !@visible
root.gui_state.request_recalculate
root.gui_state.request_repaint
end
def show
bool = visible?
@visible = true
root.gui_state.request_recalculate unless bool
root.gui_state.request_repaint unless bool
end
def hide
bool = visible?
@visible = false
root.gui_state.request_recalculate if bool
root.gui_state.request_repaint if bool
end
def draw
@@ -305,7 +331,7 @@ module CyberarmEngine
end
def debug_draw
return if defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
return if CyberarmEngine.const_defined?("GUI_DEBUG_ONLY_ELEMENT") && self.class == GUI_DEBUG_ONLY_ELEMENT
Gosu.draw_line(
x, y, @debug_color,
@@ -323,13 +349,14 @@ module CyberarmEngine
Float::INFINITY
)
Gosu.draw_line(
x, outer_height, @debug_color,
x, y + outer_height, @debug_color,
x, y, @debug_color,
Float::INFINITY
)
end
def update
recalculate_if_size_changed
end
def button_down(id)
@@ -399,10 +426,14 @@ module CyberarmEngine
end
def scroll_width
@children.sum(&:outer_width)
return @cached_scroll_width if @cached_scroll_width && is_a?(Container)
@cached_scroll_width = @children.sum(&:outer_width)
end
def scroll_height
return @cached_scroll_height if @cached_scroll_height && is_a?(Container)
if is_a?(CyberarmEngine::Element::Flow)
return 0 if @children.size.zero?
@@ -423,54 +454,62 @@ module CyberarmEngine
pairs_ << a_ unless pairs_.last == a_
pairs_.sum { |pair| pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
@cached_scroll_height = pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
else
@children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
@cached_scroll_height = @style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
end
end
def max_scroll_width
scroll_width - outer_width
(scroll_width - outer_width).positive? ? scroll_width - outer_width : scroll_width
end
def max_scroll_height
scroll_height - outer_height
(scroll_height - outer_height).positive? ? scroll_height - outer_height : scroll_height
end
def dimensional_size(size, dimension)
raise "dimension must be either :width or :height" unless %i[width height].include?(dimension)
new_size = if size.is_a?(Numeric) && size.between?(0.0, 1.0)
(@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
else
size
new_size = if size.is_a?(Float) && size.between?(0.0, 1.0)
(@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
else
size
end
# Handle fill behavior
if @parent && @style.fill &&
(dimension == :width && @parent.is_a?(Flow) ||
dimension == :height && @parent.is_a?(Stack))
new_size = space_available_width - noncontent_width if dimension == :width && @parent.is_a?(Flow)
new_size = space_available_height - noncontent_height if dimension == :height && @parent.is_a?(Stack)
end
if @parent && @style.fill # Handle fill behavior
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
if dimension == :width && @parent.is_a?(Flow)
space_available_width = ((@parent.content_width - (@parent.children.reject { |c| c.style.fill }).map(&:outer_width).sum) / fill_siblings)
space_available_width = space_available_width.nan? ? 0 : space_available_width.floor # The parent element might not have its dimensions, yet.
return space_available_width - noncontent_width
elsif dimension == :height && @parent.is_a?(Stack)
space_available_height = ((@parent.content_height - (@parent.children.reject { |c| c.style.fill }).map(&:outer_height).sum) / fill_siblings)
space_available_height = space_available_height.nan? ? 0 : space_available_height.floor # The parent element might not have its dimensions, yet.
return space_available_height - noncontent_height
end
else # Handle min_width/height and max_width/height
return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size > @style.send(:"max_#{dimension}")
end
return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size.to_f < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size.to_f > @style.send(:"max_#{dimension}")
new_size
end
def space_available_width
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_width - (@parent.children.reject { |c| c.style.fill }).map(&:outer_width).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def space_available_height
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_height - (@parent.children.reject { |c| c.style.fill }).map(&:outer_height).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def background=(_background)
root.gui_state.request_repaint
@style.background_canvas.background = _background
update_background
end
@@ -489,6 +528,8 @@ module CyberarmEngine
end
def background_nine_slice=(_image_path)
root.gui_state.request_repaint
@style.background_nine_slice_canvas.image = _image_path
update_background_nine_slice
end
@@ -513,6 +554,8 @@ module CyberarmEngine
end
def background_image=(image_path)
root.gui_state.request_repaint
@style.background_image = image_path.is_a?(Gosu::Image) ? image_path : get_image(image_path)
update_background_image
end
@@ -530,6 +573,15 @@ module CyberarmEngine
@style.background_image_canvas.image = @style.background_image
end
def recalculate_if_size_changed
if @parent && !is_a?(ToolTip) && (@old_width != width || @old_height != height)
root.gui_state.request_recalculate
@old_width = width
@old_height = height
end
end
def root
return self if is_root?
@@ -550,6 +602,22 @@ module CyberarmEngine
@gui_state != nil
end
def child_of?(element)
return element == self if is_root?
return false unless element.is_a?(Container)
return true if element.children.find { |child| child == self }
element.children.find { |child| child.child_of?(element) if child.is_a?(Container) }
end
def parent_of?(element)
return false if element == self
return false unless is_a?(Container)
return true if @children.find { |child| child == element }
@children.find { |child| child.parent_of?(element) if child.is_a?(Container) }
end
def focus(_)
warn "#{self.class}#focus was not overridden!"
@@ -557,7 +625,19 @@ module CyberarmEngine
end
def recalculate
raise "#{self.class}#recalculate was not overridden!"
old_width = width
old_height = height
stylize
layout
root.gui_state.request_recalculate if @parent && !is_a?(ToolTip) && (width != old_width || height != old_height)
root.gui_state.request_repaint if width != old_width || height != old_height
root.gui_state.menu.recalculate if root.gui_state.menu && root.gui_state.menu.parent == self
end
def layout
end
def reposition

View File

@@ -34,7 +34,7 @@ module CyberarmEngine
@text.draw
end
def recalculate
def layout
unless @enabled
@style.background_canvas.background = @style.disabled[:background]
@text.color = @style.disabled[:color]

View File

@@ -4,7 +4,7 @@ module CyberarmEngine
include Common
attr_accessor :stroke_color, :fill_color
attr_reader :children, :gui_state, :scroll_position
attr_reader :children, :gui_state, :scroll_position, :scroll_target_position
def self.current_container
@@current_container
@@ -20,7 +20,10 @@ module CyberarmEngine
@gui_state = options.delete(:gui_state)
super
@last_scroll_position = Vector.new(0, 0)
@scroll_position = Vector.new(0, 0)
@scroll_target_position = Vector.new(0, 0)
@scroll_chunk = 120
@scroll_speed = 40
@text_color = options[:color]
@@ -33,13 +36,28 @@ module CyberarmEngine
def build
@block.call(self) if @block
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def add(element)
@children << element
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def remove(element)
root.gui_state.request_recalculate_for(self) if @children.delete(element)
end
def append(&block)
old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate_for(self)
end
def clear(&block)
@@ -52,18 +70,7 @@ module CyberarmEngine
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
end
def append(&block)
old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self
block.call(self) if block
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def render
@@ -73,7 +80,9 @@ module CyberarmEngine
content_width + 1,
content_height + 1
) do
@children.each(&:draw)
Gosu.translate(@scroll_position.x, @scroll_position.y) do
@children.each(&:draw)
end
end
end
@@ -86,42 +95,80 @@ module CyberarmEngine
end
def update
update_scroll if @style.scroll
@children.each(&:update)
end
def hit_element?(x, y)
return unless hit?(x, y)
# Offset child hit point by scroll position/offset
child_x = x - @scroll_position.x
child_y = y - @scroll_position.y
@children.reverse_each do |child|
next unless child.visible?
case child
when Container
if element = child.hit_element?(x, y)
if element = child.hit_element?(child_x, child_y)
return element
end
else
return child if child.hit?(x, y)
return child if child.hit?(child_x, child_y)
end
end
self if hit?(x, y)
end
def update_child_element_visibity(child)
child.element_visible = child.x >= (@x - @scroll_position.x) - child.width && child.x <= (@x - @scroll_position.x) + width &&
child.y >= (@y - @scroll_position.y) - child.height && child.y <= (@y - @scroll_position.y) + height
end
def update_scroll
dt = window.dt.clamp(0.000001, 0.025)
@scroll_position.x += (((@scroll_target_position.x - @scroll_position.x) * (@scroll_speed / 4.0) * 0.98) * dt).round
@scroll_position.y += (((@scroll_target_position.y - @scroll_position.y) * (@scroll_speed / 4.0) * 0.98) * dt).round
# Scrolled PAST top
if @scroll_position.y > 0
@scroll_target_position.y = 0
# Scrolled PAST bottom
elsif @scroll_position.y < -max_scroll_height
@scroll_target_position.y = -max_scroll_height
end
if @last_scroll_position != @scroll_position
@children.each { |child| update_child_element_visibity(child) }
root.gui_state.request_repaint
end
@last_scroll_position.x = @scroll_position.x
@last_scroll_position.y = @scroll_position.y
end
def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
@current_position += @scroll_position
return unless visible?
Stats.increment(:gui_recalculations_last_frame, 1)
stylize
Stats.frame&.increment(:gui_recalculations)
# s = Gosu.milliseconds
stylize
layout
# Old sizes MUST be determined AFTER call to layout
old_width = width
old_height = height
@cached_scroll_width = nil
@cached_scroll_height = nil
if is_root?
@width = @style.width = window.width
@height = @style.height = window.height
@@ -136,7 +183,32 @@ module CyberarmEngine
@height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).floor
end
# Move child to parent after positioning
# FIXME: Correctly handle alignment when element has siblings
# FIXME: Enable alignment for any element, not just containers
if @style.v_align
space = space_available_height
case @style.v_align
when :center
@y = parent.height / 2 - height / 2
when :bottom
@y = parent.height - height
end
end
if @style.h_align
space = space_available_width
case @style.h_align
when :center
@x = parent.width / 2 - width / 2
when :right
@x = parent.width - width
end
end
# t = Gosu.milliseconds
# Move children to parent after positioning
@children.each do |child|
child.x += (@x + @style.border_thickness_left) - style.margin_left
child.y += (@y + @style.border_thickness_top) - style.margin_top
@@ -145,15 +217,28 @@ module CyberarmEngine
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.increment(:gui_recalculations_last_frame, 1)
Stats.frame&.increment(:gui_recalculations)
child.element_visible = child.x >= @x - child.width && child.x <= @x + width &&
child.y >= @y - child.height && child.y <= @y + height
update_child_element_visibity(child)
end
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
# puts "TOOK: #{Gosu.milliseconds - t}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}'s #{@children.count} children"
update_background
# Fixes resized container scrolled past bottom
if old_height != @height
self.scroll_top = -@scroll_position.y
@scroll_target_position.y = @scroll_position.y
end
# Fixes resized container that is scrolled down from being stuck overscrolled when resized
if scroll_height < height
@scroll_target_position.y = 0
end
recalculate_if_size_changed
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
end
def layout
@@ -172,7 +257,6 @@ module CyberarmEngine
end
def fits_on_line?(element) # Flow
p [@options[:id], @width] if @options[:id]
@current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width
end
@@ -182,7 +266,6 @@ module CyberarmEngine
element.y = element.style.margin_top + @current_position.y
@current_position.x += element.outer_width
@current_position.x = @style.margin_left if @current_position.x >= max_width
end
def tallest_neighbor(querier, _y_position) # Flow
@@ -195,14 +278,14 @@ module CyberarmEngine
response
end
def position_on_next_line(child) # Flow
@current_position.x = @style.margin_left
@current_position.y += tallest_neighbor(child, @current_position.y).outer_height
def position_on_next_line(element) # Flow
@current_position.x = @style.margin_left + @style.padding_left
@current_position.y += tallest_neighbor(element, @current_position.y).outer_height
child.x = child.style.margin_left + @current_position.x
child.y = child.style.margin_top + @current_position.y
element.x = element.style.margin_left + @current_position.x
element.y = element.style.margin_top + @current_position.y
@current_position.x += child.outer_width
@current_position.x += element.outer_width
end
def move_to_next_line(element) # Stack
@@ -215,11 +298,13 @@ module CyberarmEngine
def mouse_wheel_up(sender, x, y)
return unless @style.scroll
if @scroll_position.y < 0
@scroll_position.y += @scroll_speed
@scroll_position.y = 0 if @scroll_position.y > 0
root.gui_state.request_recalculate_for(self)
# Allow overscrolling UP, only if one can scroll DOWN
if height < scroll_height
if @scroll_target_position.y > 0
@scroll_target_position.y = @scroll_chunk
else
@scroll_target_position.y += @scroll_chunk
end
return :handled
end
@@ -230,14 +315,51 @@ module CyberarmEngine
return unless height < scroll_height
if @scroll_position.y.abs < max_scroll_height
@scroll_position.y -= @scroll_speed
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
root.gui_state.request_recalculate_for(self)
return :handled
if @scroll_target_position.y > 0
@scroll_target_position.y = -@scroll_chunk
else
@scroll_target_position.y -= @scroll_chunk
end
return :handled
end
def scroll_jump_to_top(sender, x, y)
return unless @style.scroll
@scroll_position.y = 0
@scroll_target_position.y = 0
return :handled
end
def scroll_jump_to_end(sender, x, y)
return unless @style.scroll
@scroll_position.y = -max_scroll_height
@scroll_target_position.y = -max_scroll_height
return :handled
end
def scroll_page_up(sender, x, y)
return unless @style.scroll
@scroll_position.y += height
@scroll_position.y = 0 if @scroll_position.y > 0
@scroll_target_position.y = @scroll_position.y
return :handled
end
def scroll_page_down(sender, x, y)
return unless @style.scroll
@scroll_position.y -= height
@scroll_position.y = -max_scroll_height if @scroll_position.y < -max_scroll_height
@scroll_target_position.y = @scroll_position.y
return :handled
end
def scroll_top
@@ -256,7 +378,7 @@ module CyberarmEngine
end
def value
@children.map { |c| c.class }.join(", ")
@children.map(&:class).join(", ")
end
def to_s

View File

@@ -1,6 +1,20 @@
module CyberarmEngine
class Element
class EditLine < Button
class TextInput < Gosu::TextInput
def filter=(filter)
@filter = filter
end
def filter(text_in)
if @filter
@filter.call(text_in)
else
text_in
end
end
end
def initialize(text, options = {}, block = nil)
@filter = options.delete(:filter)
super(text, options, block)
@@ -14,17 +28,11 @@ module CyberarmEngine
@caret_last_interval = Gosu.milliseconds
@show_caret = true
@text_input = Gosu::TextInput.new
@text_input = TextInput.new
@text_input.filter = @filter
@text_input.text = text
@last_text_value = text
if @filter && @filter.respond_to?(:call)
@text_input.instance_variable_set(:@filter, @filter)
def @text_input.filter(text_in)
@filter.call(text_in)
end
end
@last_caret_position = @text_input.caret_pos
@offset_x = 0
@offset_y = 0
@@ -72,10 +80,22 @@ module CyberarmEngine
@show_caret = true
@caret_last_interval = Gosu.milliseconds
root.gui_state.request_repaint
publish(:changed, value)
end
if @last_caret_position != @text_input.caret_pos
@last_caret_position = @text_input.caret_pos
root.gui_state.request_repaint
@show_caret = true
@caret_last_interval = Gosu.milliseconds
end
if Gosu.milliseconds >= @caret_last_interval + @caret_interval
root.gui_state.request_repaint
@caret_last_interval = Gosu.milliseconds
@show_caret = !@show_caret
@@ -98,20 +118,20 @@ module CyberarmEngine
@text_input.caret_pos = @text_input.text.length
when Gosu::KB_C
if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos])
else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start])
end
Gosu.clipboard = if @text_input.selection_start < @text_input.caret_pos
@text_input.text[@text_input.selection_start...@text_input.caret_pos]
else
@text_input.text[@text_input.caret_pos...@text_input.selection_start]
end
when Gosu::KB_X
chars = @text_input.text.chars
if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos])
Gosu.clipboard = @text_input.text[@text_input.selection_start...@text_input.caret_pos]
chars.slice!(@text_input.selection_start, @text_input.caret_pos)
else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start])
Gosu.clipboard = @text_input.text[@text_input.caret_pos...@text_input.selection_start]
chars.slice!(@text_input.caret_pos, @text_input.selection_start)
end
@@ -119,10 +139,9 @@ module CyberarmEngine
when Gosu::KB_V
if instance_of?(EditLine) # EditLine assumes a single line of text
@text_input.text = @text_input.text.insert(@text_input.caret_pos,
Clipboard.paste.encode("UTF-8").gsub("\n", ""))
@text_input.insert_text(Gosu.clipboard.gsub("\n", ""))
else
@text_input.text = @text_input.text.insert(@text_input.caret_pos, Clipboard.paste.encode("UTF-8"))
@text_input.insert_text(Gosu.clipboard)
end
end
end
@@ -149,7 +168,7 @@ module CyberarmEngine
@last_text = @text.text
@last_pos = caret_pos
if caret_pos.between?(@offset_x, @width + @offset_x)
if caret_pos.between?(@offset_x + 1, @width + @offset_x)
# Do nothing
elsif caret_pos < @offset_x
@@ -178,9 +197,9 @@ module CyberarmEngine
def text_input_position_for(method)
if @type == :password
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length)
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length) - @style.border_thickness_left
else
@text.x + @text.width(@text_input.text[0...@text_input.send(method)])
@text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left
end
end
@@ -197,20 +216,35 @@ module CyberarmEngine
end
def focus(sender)
super
@focus = true
window.text_input = @text_input
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
update_styles(:active)
:handled
end
def enter(sender)
_has_focus = @focus
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles(:hover)
else
update_styles(:disabled)
end
super
:handled
end
@focus = _has_focus
def leave(sender)
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles
else
update_styles(:disabled)
end
:handled
end
@@ -244,7 +278,7 @@ module CyberarmEngine
:handled
end
def recalculate
def layout
super
@width = dimensional_size(@style.width, :width) || default(:width)

View File

@@ -27,7 +27,7 @@ module CyberarmEngine
:handled
end
def recalculate
def layout
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@@ -45,8 +45,8 @@ module CyberarmEngine
@scale_y = 1
end
@width = _width || @image.width.floor * @scale_x
@height = _height || @image.height.floor * @scale_y
@width = _width || (@image.width * @scale_x).floor
@height = _height || (@image.height * @scale_y).floor
update_background
end

View File

@@ -12,21 +12,7 @@ module CyberarmEngine
@style.background_canvas.background = default(:background)
# TODO: "Clean Up" into own class?
@menu = Stack.new(parent: parent, width: @options[:width], theme: @options[:theme])
@menu.define_singleton_method(:recalculate_menu) do
@x = @__list_box.x
@y = @__list_box.y + @__list_box.height
@y = @__list_box.y - height if @y + height > window.height
end
@menu.instance_variable_set(:"@__list_box", self)
def @menu.recalculate
super
recalculate_menu
end
@menu = Menu.new(parent: self, theme: @options[:theme])
self.choose = @choose
end
@@ -40,7 +26,13 @@ module CyberarmEngine
def choose=(item)
valid = @items.detect { |i| i == item }
raise "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}" unless valid
unless valid
warn "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}"
item = @items.first
raise "No items list" unless item
end
@choose = item
@@ -62,37 +54,25 @@ module CyberarmEngine
end
def show_menu
@menu.clear
@menu.clear do
@items.each do |item|
next if item == self.value
@menu.style.width = width
btn = Button.new(
item,
{
parent: @menu,
width: 1.0,
theme: @options[:theme],
margin: 0,
border_color: 0x00ffffff
},
proc do
@items.each do |item|
# prevent already selected item from appearing in list
# NOTE: Remove this? Might be kinda confusing...
next if item == self.value
root.gui_state.menu_item(item, width: 1.0, margin: 0, border_color: 0x00ffffff) do
self.choose = item
@block&.call(self.value)
end
)
@menu.add(btn)
end
end
recalculate
root.gui_state.show_menu(@menu)
end
def recalculate
super
@menu.recalculate
@menu.show
end
end
end

View File

@@ -0,0 +1,27 @@
module CyberarmEngine
class Element
class Menu < Stack
def recalculate
super
recalculate_menu
end
def recalculate_menu
# FIXME: properly find scrollable parent, if any.
parent_scroll_top = parent&.parent ? parent.parent.scroll_top : 0
@x = @parent.x
@y = parent_scroll_top + @parent.y + @parent.height
@y = (parent_scroll_top + @parent.y) - height if @y + height > window.height
end
def show
recalculate
root.gui_state.show_menu(self)
end
end
end
end

View File

@@ -0,0 +1,6 @@
module CyberarmEngine
class Element
class MenuItem < Button
end
end
end

View File

@@ -19,7 +19,7 @@ module CyberarmEngine
@fraction_background.draw
end
def recalculate
def layout
_width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height)
@width = _width
@@ -52,6 +52,7 @@ module CyberarmEngine
@marquee_animation_time = Gosu.milliseconds if @marquee_offset > range
update_background
root.gui_state.request_repaint
end
def type=(type)
@@ -77,9 +78,13 @@ module CyberarmEngine
def value=(decimal)
raise "value must be number" unless decimal.is_a?(Numeric)
old_value = @fraction
@fraction = decimal.clamp(0.0, 1.0)
update_background
root.gui_state.request_repaint if @fraction != old_value
publish(:changed, @fraction)
@fraction
end

View File

@@ -33,7 +33,8 @@ module CyberarmEngine
end
end
attr_reader :range, :step_size, :value
attr_reader :value
attr_accessor :range, :step_size
def initialize(options = {}, block = nil)
super(options, block)
@@ -42,7 +43,7 @@ module CyberarmEngine
@step_size = @options[:step] || 0.1
@value = @options[:value] || (@range.first + @range.last) / 2
@handle = Handle.new("", parent: self, width: 8, height: 1.0) { close }
@handle = Handle.new("", parent: self, theme: options[:theme], width: 8, height: 1.0) { close }
add(@handle)
end
@@ -61,10 +62,10 @@ module CyberarmEngine
end
def position_handle
@handle.x = @x + @style.padding_left + @style.border_thickness_left +
@handle.x = @x + @handle.style.margin_left + @style.padding_left + @style.border_thickness_left +
((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f)
@handle.y = @y + @style.border_thickness_top + @style.padding_top
@handle.y = @y + @handle.style.margin_top + @style.border_thickness_top + @style.padding_top
end
def draw
@@ -76,7 +77,7 @@ module CyberarmEngine
def update
super
@tip = value.to_s
@tip = format("%.2f", value.to_f)
@handle.tip = @tip
end
@@ -87,7 +88,7 @@ module CyberarmEngine
end
def handle_dragged_to(x, _y)
@ratio = ((x - @handle.width / 2) - @x) / (content_width - @handle.outer_width)
@ratio = ((x - @handle.width / 2.0) - @x) / (content_width - @handle.outer_width.to_f)
self.value = @ratio.clamp(0.0, 1.0) * (@range.max - @range.min) + @range.min
end
@@ -97,6 +98,8 @@ module CyberarmEngine
position_handle
@handle.recalculate
root.gui_state.request_repaint
publish(:changed, @value)
end
end

View File

@@ -7,6 +7,7 @@ module CyberarmEngine
@text = Text.new(
text, font: @options[:font], z: @z, color: @options[:color],
size: @options[:text_size], shadow: @options[:text_shadow],
static: @options[:text_static],
shadow_size: @options[:text_shadow_size],
shadow_color: @options[:text_shadow_color],
border: @options[:text_border],
@@ -17,6 +18,15 @@ module CyberarmEngine
@raw_text = text
end
def update
super
if @text.textobject.name != safe_style_fetch(:font)
set_font
root.gui_state.request_recalculate
end
end
def render
# Gosu.clip_to is too expensive to always use so check if we actually need it.
if @text.width > width || @text.height > height
@@ -28,7 +38,7 @@ module CyberarmEngine
end
end
def recalculate
def layout
unless @enabled
@text.color = @style.disabled[:color]
else
@@ -49,7 +59,7 @@ module CyberarmEngine
@text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3
if (text_alignment = @options[:text_align])
if (text_alignment = @options[:text_align] || @options[:text_h_align])
case text_alignment
when :left
@text.x = @style.border_thickness_left + @style.padding_left + @x
@@ -64,6 +74,19 @@ module CyberarmEngine
end
end
if (vertical_alignment = @options[:text_v_align])
case vertical_alignment
when :center
@text.y = if @text.height <= height
@y + height / 2 - @text.height / 2
else
@style.border_thickness_top + @style.padding_top + @y
end
when :bottom
@text.y = @y + outer_height - (@text.height + @style.border_thickness_bottom + @style.padding_bottom)
end
end
update_background
end
@@ -137,7 +160,7 @@ module CyberarmEngine
end
def line_width(text)
(@text.textobject.markup_width(text) + noncontent_width)
(@text.textobject.markup_width(text.to_s) + noncontent_width)
end
def value
@@ -145,6 +168,7 @@ module CyberarmEngine
end
def value=(value)
old_value = @raw_text
@raw_text = value.to_s.chomp
old_width = width
@@ -156,6 +180,8 @@ module CyberarmEngine
recalculate
end
root.gui_state.request_repaint if old_value != @raw_text
publish(:changed, self.value)
end
end

View File

@@ -5,10 +5,8 @@ module CyberarmEngine
def initialize(options, block = nil)
if options.dig(:theme, :ToggleButton, :checkmark_image)
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:Label][:text_size]
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:TextBlock][:text_size]
super(get_image(options.dig(:theme, :ToggleButton, :checkmark_image)), options, block)
@_image = @image
else
super(options[:checkmark], options, block)
end
@@ -16,10 +14,8 @@ module CyberarmEngine
@value = options[:checked] || false
if @value
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end
end
@@ -32,6 +28,14 @@ module CyberarmEngine
:handled
end
def render
if @image
draw_image if @value
else
draw_text
end
end
def recalculate
super
return if @image
@@ -49,10 +53,8 @@ module CyberarmEngine
@value = boolean
if boolean
@image = @_image if @_image
@raw_text = @options[:checkmark]
else
@image = nil
@raw_text = ""
end

View File

@@ -27,6 +27,8 @@ module CyberarmEngine
@pending_recalculate_request = false
@pending_element_recalculate_requests = []
@needs_repaint = false
@menu = nil
@min_drag_distance = 0
@mouse_pos = Vector.new
@@ -36,6 +38,10 @@ module CyberarmEngine
@tip = Element::ToolTip.new("", parent: @root_container, z: Float::INFINITY, theme: current_theme)
end
def menu
@menu
end
# throws :blur event to focused element and sets GuiState focused element
# Does NOT throw :focus event at element or set element as focused
def focus=(element)
@@ -48,6 +54,24 @@ module CyberarmEngine
end
def draw
Stats.frame.start_timing(:gui_element_recalculate_requests)
# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
Stats.frame.end_timing(:gui_element_recalculate_requests)
if @pending_recalculate_request
Stats.frame.start_timing(:gui_recalculate)
@root_container.recalculate
@pending_recalculate_request = false
Stats.frame.end_timing(:gui_recalculate)
end
super
if @menu
@@ -55,31 +79,26 @@ module CyberarmEngine
@menu.draw
end
if @tip.value.length.positive?
if @tip && @tip.value.length.positive?
Gosu.flush
@tip.draw
end
if defined?(GUI_DEBUG)
if CyberarmEngine.const_defined?("GUI_DEBUG")
Gosu.flush
@root_container.debug_draw
end
@needs_repaint = false
end
def needs_repaint?
@needs_repaint
end
def update
if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate
@root_container.recalculate
@pending_recalculate_request = false
end
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
if @pending_focus_request
@pending_focus_request = false
@@ -88,9 +107,19 @@ module CyberarmEngine
end
@menu&.update
super
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
return unless window.has_focus?
return unless window.current_state == self
new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
@@ -103,9 +132,9 @@ module CyberarmEngine
@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
@mouse_over = new_mouse_over
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MS_LEFT)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MS_MIDDLE)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MS_RIGHT)
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@@ -127,27 +156,19 @@ module CyberarmEngine
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
end
def button_down(id)
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_mouse_button(:right)
when Gosu::KbF5
when Gosu::KB_F5
request_recalculate
end
@@ -158,19 +179,30 @@ module CyberarmEngine
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_released_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_released_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_released_mouse_button(:right)
when Gosu::MsWheelUp
when Gosu::MS_WHEEL_UP
redirect_mouse_wheel(:up)
when Gosu::MsWheelDown
when Gosu::MS_WHEEL_DOWN
redirect_mouse_wheel(:down)
when Gosu::KB_HOME
redirect_scroll_jump_to(:top)
when Gosu::KB_END
redirect_scroll_jump_to(:end)
when Gosu::KB_PAGE_UP
redirect_scroll_page(:up)
when Gosu::KB_PAGE_DOWN
redirect_scroll_page(:down)
end
@focus.button_up(id) if @focus.respond_to?(:button_up)
# Prevents menu from popping back up if the listbox is clicked to hide it.
@hid_menu_for = nil
end
def tool_tip_delay
@@ -185,7 +217,7 @@ module CyberarmEngine
@focus = nil
end
if @mouse_over
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over
@@ -199,7 +231,7 @@ module CyberarmEngine
def redirect_released_mouse_button(button)
hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @mouse_over
if @mouse_over && @hid_menu_for != @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
if @mouse_over == @mouse_down_on[button]
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
@@ -230,7 +262,15 @@ module CyberarmEngine
end
def redirect_mouse_wheel(button)
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
def redirect_scroll_jump_to(edge)
@mouse_over.publish(:"scroll_jump_to_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
def redirect_scroll_page(edge)
@mouse_over.publish(:"scroll_page_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end
# Schedule a full GUI recalculation on next update
@@ -250,11 +290,22 @@ module CyberarmEngine
@pending_focus_element = element
end
def request_repaint
# puts caller[0..4]
# puts
@needs_repaint = true
end
def show_menu(list_box)
@menu = list_box
end
def hide_menu
return unless @menu
request_repaint
@hid_menu_for = @menu.parent
@menu = nil
end

View File

@@ -20,7 +20,8 @@ module CyberarmEngine
attr_reader :hash
def initialize(hash = {})
h = Marshal.load(Marshal.dump(hash))
h = hash
# h = Marshal.load(Marshal.dump(hash))
h[:default] = {}

View File

@@ -76,6 +76,7 @@ module CyberarmEngine
border_radius: 0,
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
text_align: :center,
text_v_align: :center,
text_wrap: :none,
hover: {
@@ -102,7 +103,12 @@ module CyberarmEngine
caret_color: Gosu::Color::WHITE,
caret_interval: 500,
selection_color: Gosu::Color.rgba(255, 128, 50, 200),
text_align: :left
text_align: :left,
text_static: false # static text causes issues correctly displaying caret position
},
EditBox: { # < EditLine
text_v_align: :top
},
Image: { # < Element
@@ -202,6 +208,17 @@ module CyberarmEngine
fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 1,
border_color: [0xffd59674, 0xffff8746]
},
Menu: { # < Stack
width: 200,
border_color: 0xaa_efefef,
border_thickness: 1
},
MenuItem: { # < Button
width: 1.0,
text_left: :left,
margin: 0
}
}.freeze
end

View File

@@ -95,39 +95,58 @@ module CyberarmEngine
Vector.new(@x, @y)
end
# Performs math operation, excluding {weight}
private def operator(function, other)
if other.is_a?(Numeric)
Vector.new(
@x.send(:"#{function}", other),
@y.send(:"#{function}", other),
@z.send(:"#{function}", other)
)
else
Vector.new(
@x.send(:"#{function}", other.x),
@y.send(:"#{function}", other.y),
@z.send(:"#{function}", other.z)
)
end
end
# Adds Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def +(other)
operator("+", other)
if other.is_a?(Numeric)
Vector.new(
@x + other,
@y + other,
@z + other
)
else
Vector.new(
@x + other.x,
@y + other.y,
@z + other.z
)
end
end
# Subtracts Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def -(other)
operator("-", other)
if other.is_a?(Numeric)
Vector.new(
@x - other,
@y - other,
@z - other
)
else
Vector.new(
@x - other.x,
@y - other.y,
@z - other.z
)
end
end
# Multiplies Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def *(other)
operator("*", other)
if other.is_a?(Numeric)
Vector.new(
@x * other,
@y * other,
@z * other
)
else
Vector.new(
@x * other.x,
@y * other.y,
@z * other.z
)
end
end
def multiply_transform(transform)

View File

@@ -1,4 +1,4 @@
module CyberarmEngine
NAME = "InDev".freeze
VERSION = "0.21.0".freeze
VERSION = "0.24.5".freeze
end

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@@ -6,16 +6,16 @@ module CyberarmEngine
SAMPLES = {}
SONGS = {}
attr_accessor :show_cursor
attr_accessor :show_cursor, :show_stats_plotter
attr_writer :exit_on_opengl_error
attr_reader :last_frame_time, :states
attr_reader :last_frame_time, :delta_time, :states
def self.now
Gosu.milliseconds
end
def self.dt
instance.last_frame_time / 1000.0
instance.dt
end
def self.instance=(window)
@@ -31,31 +31,57 @@ module CyberarmEngine
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
@show_cursor = false
@has_focus = false
@show_stats_plotter = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
Window.instance = self
@last_frame_time = Gosu.milliseconds - 1
@current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@delta_time = @last_frame_time
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.user_languages.join(', ')}"
@states = []
@exit_on_opengl_error = false
preload_default_shaders if respond_to?(:preload_default_shaders)
@stats_plotter = Stats::StatsPlotter.new(2, 28) # FIXME: Make positioning easy
setup if defined?(setup)
setup
end
def setup
end
def draw
Stats.frame.start_timing(:draw)
current_state&.draw
Stats.frame.start_timing(:engine_stats_renderer)
@stats_plotter&.draw if @show_stats_plotter
Stats.frame.end_timing(:engine_stats_renderer)
Stats.frame.end_timing(:draw)
Stats.frame.start_timing(:interframe_sleep)
end
def update
Stats.clear
# Gosu calls update() then (optionally) draw(),
# so always end last frame and start next frame when update() is called.
Stats.frame&.end_timing(:interframe_sleep)
Stats.end_frame
current_state&.update
Stats.new_frame
@delta_time = (Gosu.milliseconds - @current_frame_time) * 0.001
@last_frame_time = Gosu.milliseconds - @current_frame_time
@current_frame_time = Gosu.milliseconds
Stats.frame.start_timing(:update)
current_state&.update
Stats.frame.end_timing(:update)
Stats.frame.start_timing(:interframe_sleep) unless needs_redraw?
end
def needs_cursor?
@@ -119,7 +145,7 @@ module CyberarmEngine
def push_state(klass, options = {})
options = { setup: true }.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options)
if klass.instance_of?(klass.class) && klass.respond_to?(:options)
@states << klass
klass.setup if options[:setup]
klass.post_setup if options[:setup]
@@ -132,6 +158,8 @@ module CyberarmEngine
end
private def child_of?(input, klass)
return false unless input
input.ancestors.detect { |c| c == klass }
end
@@ -139,18 +167,16 @@ module CyberarmEngine
@states.last
end
def previous_state
if @states.size > 1 && (state = @states[@states.size - 2])
state
end
end
def pop_state
@states.pop
current_state.request_repaint if current_state&.is_a?(GuiState)
end
def shift_state
@states.shift
current_state.request_repaint if current_state&.is_a?(GuiState)
end
def has_focus?

29
mrbgem.rake Normal file
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@@ -0,0 +1,29 @@
MRuby::Gem::Specification.new("mruby-cyberarm_engine") do |spec|
spec.license = "MIT"
spec.authors = "cyberarm"
spec.summary = " Yet another framework for building games with Gosu"
lib_rbfiles = []
# Dir.glob("#{File.expand_path("..", __FILE__)}/lib/**/*.rb").reject do |f|
# File.basename(f.downcase, ".rb") == "cyberarm_engine" ||
# File.basename(f.downcase, ".rb") == "opengl" ||
# f.downcase.include?("/opengl/")
# end.reverse!
local_path = File.expand_path("..", __FILE__)
File.read("#{local_path}/lib/cyberarm_engine.rb").each_line do |line|
line = line.strip
next unless line.start_with?("require_relative")
file = line.split("require_relative").last.strip.gsub("\"", "")
next if file.include?(" if ")
lib_rbfiles << "#{local_path}/lib/#{file}.rb"
end
pp lib_rbfiles
spec.rbfiles = lib_rbfiles
end