Count number of vertices instead of faces, added formatted_number to CommonMethods

This commit is contained in:
2018-12-11 12:27:23 -06:00
parent 82265394eb
commit 5843a9b0ae
7 changed files with 25 additions and 14 deletions

View File

@@ -76,6 +76,7 @@ class IMICFPS
glLineWidth(3)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
$window.number_of_vertices+=model.vertices.size
glLineWidth(1)
glPolygonOffset(0, 0)
@@ -83,8 +84,10 @@ class IMICFPS
glEnable(GL_LIGHTING)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
$window.number_of_vertices+=model.vertices.size
else
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
$window.number_of_vertices+=model.vertices.size
end
# glBindBuffer(GL_ARRAY_BUFFER, 0)
@@ -100,8 +103,6 @@ class IMICFPS
glDisable(GL_CULL_FACE) if model.game_object.backface_culling
glDisable(GL_COLOR_MATERIAL)
end
$window.number_of_faces+=model.faces.size
end
end
end