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Count number of vertices instead of faces, added formatted_number to CommonMethods
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@@ -76,6 +76,7 @@ class IMICFPS
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glLineWidth(3)
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
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$window.number_of_vertices+=model.vertices.size
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glLineWidth(1)
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glPolygonOffset(0, 0)
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@@ -83,8 +84,10 @@ class IMICFPS
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glEnable(GL_LIGHTING)
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
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$window.number_of_vertices+=model.vertices.size
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else
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
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$window.number_of_vertices+=model.vertices.size
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end
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# glBindBuffer(GL_ARRAY_BUFFER, 0)
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@@ -100,8 +103,6 @@ class IMICFPS
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glDisable(GL_CULL_FACE) if model.game_object.backface_culling
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glDisable(GL_COLOR_MATERIAL)
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end
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$window.number_of_faces+=model.faces.size
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end
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end
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end
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