Count number of vertices instead of faces, added formatted_number to CommonMethods

This commit is contained in:
2018-12-11 12:27:23 -06:00
parent 82265394eb
commit 5843a9b0ae
7 changed files with 25 additions and 14 deletions

View File

@@ -77,9 +77,11 @@ Compensating faulty mouse centering? #{@camera.broken_mouse_centering}
#{if @camera.game_object then "Actor X:#{@camera.game_object.x.round(2)} Y:#{@camera.game_object.y.round(2)} Z:#{@camera.game_object.z.round(2)}";end}
Field Of View: #{@camera.field_of_view}
Mouse Sesitivity: #{@camera.mouse_sensitivity}
Faces: #{$window.number_of_faces}
Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
Vertices: #{formatted_number($window.number_of_vertices)}
Faces: #{formatted_number($window.number_of_vertices/3)}
Draw Skydome: #{@draw_skydome}
Debug mode: <c=992200>#{$debug}</c>
eos
@@ -92,9 +94,11 @@ Camera X:#{@camera.x.round(2)} Y:#{@camera.y.round(2)} Z:#{@camera.z.round(2)}
#{if @camera.game_object then "Actor X:#{@camera.game_object.x.round(2)} Y:#{@camera.game_object.y.round(2)} Z:#{@camera.game_object.z.round(2)}";end}
Field Of View: #{@camera.field_of_view}
Mouse Sesitivity: #{@camera.mouse_sensitivity}
Faces: #{@number_of_faces}
Last Frame: #{delta_time*1000.0}ms (#{Gosu.fps} fps)
Vertices: #{formatted_number($window.number_of_vertices)}
Faces: #{formatted_number($window.number_of_vertices/3)}
Draw Skydome: #{@draw_skydome}
Debug mode: <c=992200>#{$debug}</c>
eos
@@ -128,7 +132,7 @@ eos
@camera.update
$window.close if $window.button_down?(Gosu::KbEscape)
$window.number_of_faces = 0
$window.number_of_vertices = 0
@delta_time = Gosu.milliseconds
end