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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
228 Commits 6 Branches 2 Tags
06fb2c0e4331c831300c82fc6c86a5f67a37ee23
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
bb21de2e2a Use a bullet symbol for Overlay spacer 2020-05-03 09:55:26 -05:00
Cyberarm
c53d42166b Use glLineWidth for wireframe rendering, use LoadingState for MapEditor 2020-05-03 09:49:57 -05:00
Cyberarm
c05009a000 Moved renderer stats to Overlay 2020-05-03 09:40:51 -05:00
Cyberarm
9593d341bf Added overlay for future fps and stats display 2020-05-02 17:34:19 -05:00
Cyberarm
27de5667be Initial work on map editor 2020-05-02 15:59:26 -05:00
Cyberarm
cb7b3d4883 Added static, maps, and data folders to build files, fixed crash for AssetViewer tool 2020-03-23 17:32:16 -05:00
Cyberarm
fd228aa0c0 Added extras menu, stubbed map editor, made asset viewer and map editor accessible from extras menu 2020-03-22 12:17:28 -05:00
Cyberarm
99ae19c34d Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest 2020-01-30 22:31:49 -06:00
Cyberarm
1b6019419b Fixed cursor not showing up in Asset Viewer main menu, fixed Camera free move not having :turn_left/right implemented 2020-01-30 19:53:42 -06:00
Cyberarm
eb1bfe204b Added Asset Viewer 2020-01-30 15:30:58 -06:00
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