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bb21de2e2a
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Use a bullet symbol for Overlay spacer
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2020-05-03 09:55:26 -05:00 |
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c53d42166b
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Use glLineWidth for wireframe rendering, use LoadingState for MapEditor
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2020-05-03 09:49:57 -05:00 |
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c05009a000
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Moved renderer stats to Overlay
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2020-05-03 09:40:51 -05:00 |
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9593d341bf
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Added overlay for future fps and stats display
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2020-05-02 17:34:19 -05:00 |
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27de5667be
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Initial work on map editor
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2020-05-02 15:59:26 -05:00 |
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cb7b3d4883
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Added static, maps, and data folders to build files, fixed crash for AssetViewer tool
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2020-03-23 17:32:16 -05:00 |
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fd228aa0c0
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Added extras menu, stubbed map editor, made asset viewer and map editor accessible from extras menu
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2020-03-22 12:17:28 -05:00 |
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99ae19c34d
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Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest
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2020-01-30 22:31:49 -06:00 |
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1b6019419b
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Fixed cursor not showing up in Asset Viewer main menu, fixed Camera free move not having :turn_left/right implemented
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2020-01-30 19:53:42 -06:00 |
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eb1bfe204b
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Added Asset Viewer
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2020-01-30 15:30:58 -06:00 |
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