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35b5ee948a
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Moved OpenGL renderering code into its own class for future optimizations
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2018-09-20 09:07:39 -05:00 |
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d37758526a
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Fix falling edge case where the Player hasn't jumped before
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2018-09-09 07:49:26 -05:00 |
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16e0e4dcff
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Added Game States, decoupled game from Window class and placed it in Game < GameState
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2018-09-09 07:49:26 -05:00 |
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bf783381ee
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Fix floating in midair, probably.
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2018-09-05 08:37:52 -05:00 |
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67b06b0001
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Bounding boxes are now drawn using Vertex arrays
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2018-07-30 12:53:52 -05:00 |
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ded012a9e0
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added support for ruby-prof, make trees jump to nearest vertex position.
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2018-07-08 14:39:57 -05:00 |
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f21032935b
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dt with dt for arrow key look
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2018-07-01 19:48:00 -05:00 |
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5fa2843de2
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added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain.
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2018-07-01 16:32:10 -05:00 |
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a84b9d95b4
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Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
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2018-07-01 16:06:22 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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05a77a0f11
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Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
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2018-03-31 21:22:11 -05:00 |
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468600c1b4
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Camera almost done, maybe.
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2018-03-23 16:00:05 -05:00 |
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021805cd96
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Wireframes! Player now has a name tag.
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2018-03-23 13:51:55 -05:00 |
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0b0d307d2a
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Terrain is still broken, player moves in the correct relative directions now :)
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2018-03-23 08:54:23 -05:00 |
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dacf05475f
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Cleanup
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2018-03-22 21:12:21 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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