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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
35 Commits 6 Branches 2 Tags
632830503b62bfd3f63804086efb482f6d753772
Commit Graph

13 Commits

Author SHA1 Message Date
Cyberarm
632830503b Everything is broken and stuff. 2018-03-22 15:15:20 -05:00
Cyberarm
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00
Cyberarm
2de1c0ffdf Camera can bind to model 2018-03-20 22:48:01 -05:00
Cyberarm
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
Cyberarm
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
Cyberarm
89c84dbe39 Broken mouse input, texture mapping issue persists. 2018-03-19 22:08:20 -05:00
Cyberarm
a46f3deff9 Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered. 2018-03-19 14:35:13 -05:00
Cyberarm
b489c48200 Pack everything as f*? It renders! 2018-03-19 09:40:06 -05:00
Cyberarm
4818d5a67e Objectified lights, cleanup and messification. 2018-03-19 08:44:07 -05:00
Cyberarm
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
Cyberarm
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
Cyberarm
bf7a1b48db WOrky sorta 2018-01-04 16:41:30 -06:00
Cyberarm
3942097c6c Broke everything 2018-01-04 14:20:56 -06:00
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