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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
67 Commits 6 Branches 2 Tags
67b06b0001afb9246ba8f93d6e3c7ce8f0f97164
Commit Graph

12 Commits

Author SHA1 Message Date
Cyberarm
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
Cyberarm
ded012a9e0 added support for ruby-prof, make trees jump to nearest vertex position. 2018-07-08 14:39:57 -05:00
Cyberarm
f21032935b dt with dt for arrow key look 2018-07-01 19:48:00 -05:00
Cyberarm
5fa2843de2 added width,height and depth vars to GameObjects, randomly position 25 trees about the terrain. 2018-07-01 16:32:10 -05:00
Cyberarm
a84b9d95b4 Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection. 2018-07-01 16:06:22 -05:00
Cyberarm
473a597b66 Bunch of stuff 2018-04-23 21:13:16 -05:00
Cyberarm
05a77a0f11 Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle. 2018-03-31 21:22:11 -05:00
Cyberarm
468600c1b4 Camera almost done, maybe. 2018-03-23 16:00:05 -05:00
Cyberarm
021805cd96 Wireframes! Player now has a name tag. 2018-03-23 13:51:55 -05:00
Cyberarm
0b0d307d2a Terrain is still broken, player moves in the correct relative directions now :) 2018-03-23 08:54:23 -05:00
Cyberarm
dacf05475f Cleanup 2018-03-22 21:12:21 -05:00
Cyberarm
bdbb5f2e94 Major refactor 2018-03-22 19:26:02 -05:00
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