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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
118 Commits 6 Branches 2 Tags
8ccd1506f3c7af6fe0b83e9e255f909f45b10be1
Commit Graph

8 Commits

Author SHA1 Message Date
Cyberarm
8ccd1506f3 Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect? 2019-02-25 17:59:09 -06:00
Cyberarm
0d7210b3f7 Fixed always adding a new node to AABBTree when updating a node. 2019-02-25 12:51:26 -06:00
Cyberarm
97818c8a33 Collision stuff 2019-02-25 11:33:18 -06:00
Cyberarm
d5a5ced955 Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects... 2019-02-25 09:35:01 -06:00
Cyberarm
5cf07ca620 Partially working AABB Tree! (needs much more work) 2019-02-24 21:51:04 -06:00
Cyberarm
965b8d0c80 Refactored bounding box to use 2 vectors, stubbed PhysicsManager. 2019-02-24 15:05:54 -06:00
Cyberarm
fc72f2bdc8 Implemented a first class BoundingBox, refactored to use bounding box. 2019-02-23 18:28:47 -06:00
Cyberarm
7b903fbdb9 Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub. 2019-02-20 10:49:56 -06:00
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