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a078645b94
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Refreshed a few menus, stubbed Settings menu
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2020-05-05 10:46:23 -05:00 |
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fd3785cdcd
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Updated menus, added background to Tools
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2020-05-04 11:13:51 -05:00 |
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c53d42166b
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Use glLineWidth for wireframe rendering, use LoadingState for MapEditor
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2020-05-03 09:49:57 -05:00 |
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87fcc3a05c
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Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
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2020-03-23 11:48:44 -05:00 |
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8b35bf037e
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Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache
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2020-01-30 11:25:31 -06:00 |
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4f1b490600
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Use persistent hash for config
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2020-01-29 18:18:46 -06:00 |
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ea68748234
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Renamed MapLoader to MapParser, added level select menu
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2020-01-28 23:41:44 -06:00 |
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c25df59819
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Use new @include preprocessor added to CyberarmEngin::Shader
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2020-01-28 10:48:47 -06:00 |
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e7b84bd123
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Removed redundant glError? from Map class and renamed CommonMethods#glError? to #gl_error?, added debug settings for disabling shaders and whether to exit on opengl error
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2020-01-27 22:19:07 -06:00 |
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6aeee41a71
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Progress towards modern gl made
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2019-12-05 17:23:02 -06:00 |
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18595bdf7f
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Supplanted biped with character
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2019-11-05 11:23:14 -06:00 |
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2ae97aa993
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Fixed progressbar jumping back due to needing to load additional assets detected in manifests
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2019-09-30 09:14:35 -05:00 |
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40d1105fb8
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Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
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2019-09-28 13:29:21 -05:00 |
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b091a489af
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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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2019-09-27 14:30:23 -05:00 |
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eb7a7fc6d6
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Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
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2019-09-25 22:01:03 -05:00 |
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954c6899be
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Made model/entity manifest a first class object
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2019-09-25 11:52:19 -05:00 |
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a2089c0ae1
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Fixed demo feature crashing game
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2019-09-25 10:50:50 -05:00 |
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93522703f9
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Fixed terrain and skydome not loading in LoadingState
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2019-09-25 10:18:16 -05:00 |
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ee844f256f
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Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
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2019-09-25 10:09:05 -05:00 |
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42191729ae
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Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc.
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2019-09-24 15:34:09 -05:00 |
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d07130b03b
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'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize)
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2019-08-11 21:46:18 -05:00 |
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f11b091fe0
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Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
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2019-08-11 14:53:15 -05:00 |
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a22a3f3f3c
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Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager
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2019-08-10 09:40:31 -05:00 |
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12a588304b
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Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine
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2019-08-07 12:00:39 -05:00 |
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1b6f8cf880
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Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
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2019-08-07 10:43:04 -05:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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9f6f330202
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2019-02-17 10:50:08 -06:00 |
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5c623f1540
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Refactored LoadingState to use Menu
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2019-02-07 12:00:11 -06:00 |
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f4a81f1e36
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Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh.
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2019-02-07 10:05:43 -06:00 |
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c142bd2392
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Sync
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2018-12-12 09:02:33 -06:00 |
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5843a9b0ae
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Count number of vertices instead of faces, added formatted_number to CommonMethods
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2018-12-11 12:27:23 -06:00 |
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82265394eb
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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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2018-12-11 11:56:53 -06:00 |
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4d8638d81c
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Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
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2018-12-10 18:50:25 -06:00 |
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54c480ecb8
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Tweaked loading screen to pause for a split second to show 100%, tweaked menu hover color and effect, fixed indention.
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2018-09-09 19:19:26 -05:00 |
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e57cf8500b
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git add .
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2018-09-09 15:02:06 -05:00 |
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