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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
21 Commits 6 Branches 2 Tags
a46f3deff96ad87cbbaf9a5e513ed3d89ae15f60
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
a46f3deff9 Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered. 2018-03-19 14:35:13 -05:00
Cyberarm
b489c48200 Pack everything as f*? It renders! 2018-03-19 09:40:06 -05:00
Cyberarm
4818d5a67e Objectified lights, cleanup and messification. 2018-03-19 08:44:07 -05:00
Cyberarm
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
Cyberarm
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
Cyberarm
47a27c15d3 Disabled glut, got scaling working as desired. 2018-03-18 15:36:36 -05:00
Cyberarm
4d09dde058 Fixed scaling lighting weirdness 2018-03-18 11:53:41 -05:00
Cyberarm
85a66a9f7d Fixed gl::error... 2018-03-04 13:32:19 -06:00
Cyberarm
3942097c6c Broke everything 2018-01-04 14:20:56 -06:00
Cyberarm
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00
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