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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
188 Commits 6 Branches 2 Tags
c1b5e72d7d4fefdc41fd38946bed825dd63c6987
Commit Graph

10 Commits

Author SHA1 Message Date
Cyberarm
c25df59819 Use new @include preprocessor added to CyberarmEngin::Shader 2020-01-28 10:48:47 -06:00
Cyberarm
e4333a82b8 Fixed immediate mode lighting, improved-ish modern gl lighting 2019-12-09 11:48:54 -06:00
Cyberarm
ff1d34deec Initital shader lighting support 2019-12-08 20:05:48 -06:00
Cyberarm
af19166af2 Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile. 2019-12-08 17:50:20 -06:00
Cyberarm
6aeee41a71 Progress towards modern gl made 2019-12-05 17:23:02 -06:00
Cyberarm
d07130b03b 'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize) 2019-08-11 21:46:18 -05:00
Cyberarm
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
Cyberarm
c142bd2392 Sync 2018-12-12 09:02:33 -06:00
Cyberarm
82265394eb Improved shader error formatting, hide puts statements that are only useful in debug mode. 2018-12-11 11:56:53 -06:00
Cyberarm
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
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