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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-15 15:42:35 +00:00
Code Issues Projects Releases Wiki Activity
84 Commits 6 Branches 2 Tags
c656686997da7d69746055e110ae998a6da044fd
Commit Graph

12 Commits

Author SHA1 Message Date
Cyberarm
c656686997 Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button. 2018-12-10 10:34:18 -06:00
Cyberarm
67b06b0001 Bounding boxes are now drawn using Vertex arrays 2018-07-30 12:53:52 -05:00
Cyberarm
05a77a0f11 Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle. 2018-03-31 21:22:11 -05:00
Cyberarm
79f5dba4db Clamp it 2018-03-23 16:10:40 -05:00
Cyberarm
c9126987fe Added render_pitch to camera for use only for rendering as pitch is used for a bunch of things, maybe? 2018-03-23 16:06:42 -05:00
Cyberarm
468600c1b4 Camera almost done, maybe. 2018-03-23 16:00:05 -05:00
Cyberarm
134099c2b1 Camera works! 2018-03-23 15:45:07 -05:00
Cyberarm
28acb12efc We can now attach an object to the camera- bit buggy atm. 2018-03-23 15:34:03 -05:00
Cyberarm
bdbb5f2e94 Major refactor 2018-03-22 19:26:02 -05:00
Cyberarm
e7aa32b62d Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't... 2018-03-21 12:09:28 -05:00
Cyberarm
2de1c0ffdf Camera can bind to model 2018-03-20 22:48:01 -05:00
Cyberarm
57c52cd725 Moved camera into its own class, added CommonMethods for gosu methods outside of window. 2018-03-20 19:25:06 -05:00
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