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c656686997
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Camera: Removed mouse position correction (no longer needed apparently :)), Mouse can now be released from Camera be pressing LeftAlt and can get captured again by clicking with the left mouse button.
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2018-12-10 10:34:18 -06:00 |
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67b06b0001
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Bounding boxes are now drawn using Vertex arrays
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2018-07-30 12:53:52 -05:00 |
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05a77a0f11
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Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
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2018-03-31 21:22:11 -05:00 |
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79f5dba4db
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Clamp it
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2018-03-23 16:10:40 -05:00 |
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c9126987fe
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Added render_pitch to camera for use only for rendering as pitch is used for a bunch of things, maybe?
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2018-03-23 16:06:42 -05:00 |
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468600c1b4
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Camera almost done, maybe.
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2018-03-23 16:00:05 -05:00 |
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134099c2b1
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Camera works!
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2018-03-23 15:45:07 -05:00 |
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28acb12efc
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We can now attach an object to the camera- bit buggy atm.
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2018-03-23 15:34:03 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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2de1c0ffdf
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Camera can bind to model
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2018-03-20 22:48:01 -05:00 |
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57c52cd725
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Moved camera into its own class, added CommonMethods for gosu methods outside of window.
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2018-03-20 19:25:06 -05:00 |
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