Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
95 Commits 6 Branches 2 Tags
f4a81f1e368cc188b6eec53d2d95b9fc3558455c
Commit Graph

12 Commits

Author SHA1 Message Date
Cyberarm
f4a81f1e36 Removed global state for LightManager and ObjectManager, they're now inside GameState. Simplified terrain mesh. 2019-02-07 10:05:43 -06:00
Cyberarm
1eea3c92cb Add files 2018-07-01 16:06:39 -05:00
Cyberarm
582443abe4 Retro-actively add sponza copyright info 2018-06-18 12:24:33 -05:00
Cyberarm
5a4bafce26 Next! 2018-03-31 21:22:21 -05:00
Cyberarm
05a77a0f11 Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle. 2018-03-31 21:22:11 -05:00
Cyberarm
a3c92f9de3 Add that plane, clamp FOV 1..179 2018-03-20 11:40:07 -05:00
Cyberarm
89c84dbe39 Broken mouse input, texture mapping issue persists. 2018-03-19 22:08:20 -05:00
Cyberarm
30567a9e94 Rendering texture 2018-03-19 09:44:40 -05:00
Cyberarm
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
Cyberarm
b35edcc7aa Added tree and biped (humanoid), can now pass x,y,z coordinance to Model 2018-03-16 23:06:09 -05:00
Cyberarm
4f4fb7b7ca Updates 2018-03-06 15:59:14 -06:00
Cyberarm
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00
Powered by Gitea Version: 1.25.1 Page: 91ms Template: 38ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API