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map_editor
| Author | SHA1 | Date | |
|---|---|---|---|
| bb21de2e2a | |||
| c53d42166b | |||
| c05009a000 | |||
| 9593d341bf | |||
| 27de5667be |
15
Gemfile.lock
15
Gemfile.lock
@@ -1,22 +1,23 @@
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GIT
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remote: https://github.com/cyberarm/cyberarm_engine
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revision: d8551c7428da98bb7da76c138e5fbde50ef0137f
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revision: 4055f645f3446c61f57ad1c7748284106c1516ff
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specs:
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cyberarm_engine (0.13.1)
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gosu (~> 0.15.0)
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gosu_more_drawables (~> 0.3)
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GEM
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remote: https://rubygems.org/
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specs:
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gosu (0.15.1)
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gosu (0.15.1-x64-mingw32)
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mini_portile2 (2.4.0)
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nokogiri (1.11.0.rc1)
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mini_portile2 (~> 2.4.0)
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nokogiri (1.11.0.rc1-x64-mingw32)
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mini_portile2 (~> 2.4.0)
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gosu_more_drawables (0.3.0)
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mini_portile2 (2.5.0)
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nokogiri (1.11.0.rc2)
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mini_portile2 (~> 2.5.0)
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nokogiri (1.11.0.rc2-x64-mingw32)
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ocra (1.3.11)
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opengl-bindings (1.6.9)
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opengl-bindings (1.6.10)
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PLATFORMS
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ruby
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@@ -106,6 +106,7 @@ require_relative "lib/scenes/turn_table"
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require_relative "lib/crosshair"
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require_relative "lib/demo"
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require_relative "lib/overlay"
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require_relative "lib/window"
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require_relative "lib/tools/asset_viewer"
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10
lib/map.rb
10
lib/map.rb
@@ -14,7 +14,6 @@ class IMICFPS
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@lights = []
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@collision_manager = CollisionManager.new(map: self)
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@renderer = window.renderer
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Publisher.new
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end
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@@ -33,8 +32,11 @@ class IMICFPS
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add_entity(Player.new(spawnpoint: @map_parser.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
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# add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
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# add_light(Light.new(id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)))
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# Default lights if non are defined
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if @map_parser.lights.size == 0
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add_light(Light.new(id: available_light, position: Vector.new(30, 10.0, 30)))
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add_light(Light.new(id: available_light, position: Vector.new(0, 100, 0), diffuse: Color.new(1.0, 0.5, 0.1)))
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end
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end
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def data
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@@ -51,7 +53,7 @@ class IMICFPS
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen and the depth buffer
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gl_error?
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@renderer.draw(camera, @lights, @entities)
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window.renderer.draw(camera, @lights, @entities)
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end
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end
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59
lib/overlay.rb
Normal file
59
lib/overlay.rb
Normal file
@@ -0,0 +1,59 @@
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class IMICFPS
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class Overlay
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include CommonMethods
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Slot = Struct.new(:value, :width)
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def initialize
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@text = CyberarmEngine::Text.new("", x: 3, y: 3, shadow_color: Gosu::Color::BLACK)
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@slots = []
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@space_width = @text.textobject.text_width(" ")
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end
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def draw
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return if @text.text.empty?
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width = @text.width + 8
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Gosu.draw_rect(0, 0, width, (@text.height + 4), Gosu::Color.rgba(0, 0, 0, 100))
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Gosu.draw_rect(2, 2, width - 4, (@text.height + 4) - 4, Gosu::Color.rgba(100, 100, 100, 100))
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@text.draw
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end
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def update
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rebuild_slots
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end
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def rebuild_slots
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@slots.clear
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if window.config.get(:options, :fps)
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create_slot "FPS: #{Gosu.fps}"
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create_slot "Frame time: #{Gosu.milliseconds - window.delta_time}ms" if window.config.get(:debug_options, :stats)
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end
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if window.config.get(:debug_options, :stats)
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create_slot "Vertices: #{formatted_number(window.number_of_vertices)}"
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create_slot "Face: #{formatted_number(window.number_of_vertices / 3)}"
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end
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if window.config.get(:debug_options, :boundingboxes)
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create_slot "Boundingboxes: #{window.config.get(:debug_options, :boundingboxes) ? 'On' : 'Off'}"
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end
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if window.config.get(:debug_options, :wireframe)
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create_slot "Wireframes: #{window.config.get(:debug_options, :wireframe) ? 'On' : 'Off'}"
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end
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@text.text = ""
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@slots.each_with_index do |slot, i|
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@text.text += "#{slot.value} <c=ff000000>•</c> " unless i == @slots.size - 1
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@text.text += "#{slot.value}" if i == @slots.size - 1
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end
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end
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def create_slot(string)
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@slots << Slot.new(string, @text.textobject.text_width(string))
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end
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end
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end
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@@ -155,6 +155,7 @@ class IMICFPS
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end
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if window.config.get(:debug_options, :wireframe)
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glLineWidth(2)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
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Shader.active_shader.uniform_boolean("disableLighting", true)
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@@ -163,6 +164,7 @@ class IMICFPS
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Shader.active_shader.uniform_boolean("disableLighting", false)
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
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glLineWidth(1)
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end
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glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3)
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@@ -12,7 +12,7 @@ class IMICFPS
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@crosshair = Crosshair.new
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@text = Text.new("Pending...", x: 10, y: 10, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK)
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@text = Text.new("Pending...", x: 10, y: 22, z: 1, size: 18, font: "DejaVu Sans", shadow_color: Gosu::Color::BLACK)
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if ARGV.join.include?("--playdemo")
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@demo = Demo.new(camera: @camera, player: @player, demo: "./demo.dat", mode: :play) if File.exist?("./demo.dat")
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@@ -42,15 +42,11 @@ class IMICFPS
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if window.config.get(:debug_options, :stats)
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@text.text = update_text
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elsif window.config.get(:options, :fps)
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@text.text = "FPS: #{Gosu.fps}"
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else
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@text.text = ""
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end
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@demo.update if @demo
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window.number_of_vertices = 0
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end
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def update_text
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@@ -66,10 +62,6 @@ Camera Field Of View: #{@camera.field_of_view}
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Camera Mouse Sesitivity: #{@camera.mouse_sensitivity}
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#{if @camera.entity then "Actor X: #{@camera.entity.position.x.round(2)} Y: #{@camera.entity.position.y.round(2)} Z: #{@camera.entity.position.z.round(2)}";end}
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Last Frame: #{Gosu.milliseconds - window.delta_time}ms (#{Gosu.fps} fps)
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Vertices: #{formatted_number(window.number_of_vertices)}
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Faces: #{formatted_number(window.number_of_vertices/3)}
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eos
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end
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@@ -2,7 +2,13 @@ class IMICFPS
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class LoadingState < Menu
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def setup
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window.needs_cursor = false
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@map_parser = MapParser.new(map_file: @options[:map_file])
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if @options[:map_file]
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@map_parser = MapParser.new(map_file: @options[:map_file])
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elsif @options[:map_parser]
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@map_parser = @options[:map_parser]
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else
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raise "Unable to load map, missing :map_file or :map_parser"
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end
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title "I-MIC FPS"
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@subheading = Text.new("Loading Map: #{@map_parser.metadata.name}", y: 100, size: 50, alignment: :center)
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@@ -31,7 +31,6 @@ class IMICFPS
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@lights << @light
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@camera = Camera.new(position: Vector.new(0, 1.5, 5), orientation: Vector.forward)
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@renderer = Renderer.new
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label @manifest.name, text_size: 50
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label @manifest.model
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@@ -55,7 +54,7 @@ class IMICFPS
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)
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Gosu.gl do
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@renderer.draw(@camera, [@light], @map.entities)
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window.renderer.draw(@camera, [@light], @map.entities)
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end
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@crosshair.draw
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@@ -1 +1,2 @@
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require_relative "map_editor/lib/main_menu"
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require_relative "map_editor/lib/editor"
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59
lib/tools/map_editor/lib/editor.rb
Normal file
59
lib/tools/map_editor/lib/editor.rb
Normal file
@@ -0,0 +1,59 @@
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class IMICFPS
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class MapEditorTool
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class Editor < CyberarmEngine::GuiState
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attr_reader :map
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def setup
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# TODO: Move everything required for a playable game map
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# in to a Scene or Scene3D container object
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# and refactor Game to use it.
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Publisher.new
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@map = Map.new( map_parser: @options[:map_parser] )
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@camera = Camera.new( position: Vector.new )
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@crosshair = Crosshair.new
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@map.setup
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end
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def draw
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super
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@map.render(@camera)
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@crosshair.draw
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end
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def update
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super
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Publisher.instance.publish(:tick, Gosu.milliseconds - window.delta_time)
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@map.update
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@camera.update
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end
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def button_down(id)
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if id == Gosu::KB_ESCAPE
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# TODO: Use Editor specific menu
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push_state(GamePauseMenu)
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return
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end
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InputMapper.keydown(id)
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Publisher.instance.publish(:button_down, nil, id)
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@map.entities.each do |entity|
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entity.button_down(id) if defined?(entity.button_down)
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end
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end
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def button_up(id)
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InputMapper.keyup(id)
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Publisher.instance.publish(:button_up, nil, id)
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@map.entities.each do |entity|
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entity.button_up(id) if defined?(entity.button_up)
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end
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@camera.button_up(id)
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end
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end
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end
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end
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@@ -29,7 +29,7 @@ class IMICFPS
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flow(margin: 10) do
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@maps.each do |map|
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button map.metadata.name do
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# push_state(TurnTable, manifest: manifest)
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push_state(LoadingState, map_parser: map, forward: Editor)
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end
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end
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end
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@@ -16,7 +16,7 @@ class IMICFPS
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push_state(ExtrasMenu)
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end
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link "Exit" do
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link "Exit Game" do
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window.close
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end
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@@ -26,6 +26,7 @@ class IMICFPS
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@renderer = Renderer.new
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@renderer.preload_default_shaders
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@scene = TurnTableScene.new
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@overlay = Overlay.new
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@canvas_size = Vector.new(self.width, self.height)
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@@ -46,6 +47,7 @@ class IMICFPS
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super
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@console.draw if @show_console
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@overlay.draw
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draw_cursor if needs_cursor
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_canvas_size = Vector.new(self.width, self.height)
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@@ -65,6 +67,9 @@ class IMICFPS
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super
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@console.update if @show_console
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@overlay.update
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@number_of_vertices = 0
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@delta_time = Gosu.milliseconds
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end
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