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cyberarm
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i-mic-fps
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1b6f8cf88053f63218e6273579c3178594ad800c
i-mic-fps
/
lib
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Cyberarm
1b6f8cf880
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
2019-08-07 10:43:04 -05:00
..
managers
Various tweaks
2019-02-26 18:43:42 -06:00
math
Various tweaks
2019-02-26 18:43:42 -06:00
objects
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
2019-08-07 10:43:04 -05:00
renderer
Various tweaks
2019-02-26 18:43:42 -06:00
states
Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
2019-08-07 10:43:04 -05:00
trees
Various tweaks
2019-02-26 18:43:42 -06:00
ui
/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
Various tweaks
2019-02-26 18:43:42 -06:00
common_methods.rb
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
window.rb
Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
2019-02-17 20:06:48 -06:00