Logo
Explore Help
Sign In
cyberarm/i-mic-fps
1
0
Fork 0
You've already forked i-mic-fps
mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 08:02:36 +00:00
Code Issues Projects Releases Wiki Activity
Files
97818c8a336e8edb99647f6090d5b2f2cc824e16
i-mic-fps/lib/objects/entities
History
Cyberarm 97818c8a33 Collision stuff
2019-02-25 11:33:18 -06:00
..
player.rb
Collision stuff
2019-02-25 11:33:18 -06:00
skydome.rb
Collision stuff
2019-02-25 11:33:18 -06:00
terrain.rb
Implemented a first class BoundingBox, refactored to use bounding box.
2019-02-23 18:28:47 -06:00
test_object.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
tree.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
Powered by Gitea Version: 1.25.1 Page: 93ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API