Files
i-mic-fps/lib/objects/game_objects/tree.rb

21 lines
360 B
Ruby

class IMICFPS
class Tree < GameObject
def setup
bind_model("base", "tree")
vert = @terrain.find_nearest_vertex(self, 4.5)
if vert
self.x = vert.x
self.y = vert.y
self.z = vert.z
end
# @y_rotation += rand(1..100)
end
# def update
# super
# @y_rotation+=0.005
# end
end
end