mirror of
https://github.com/cyberarm/i-mic-rts.git
synced 2025-12-14 15:22:34 +00:00
Basic unit selection implemented
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@@ -2,6 +2,7 @@ class IMICRTS
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class Game < CyberarmEngine::GuiState
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def setup
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@units = []
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@selected_entities = []
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@camera = Camera.new
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@mouse_pos = CyberarmEngine::Text.new("X: 0\nY: 0", x: 500, y: 10, z: Float::INFINITY)
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@@ -42,12 +43,13 @@ class IMICRTS
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@camera.draw do
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@units.each(&:draw)
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@selected_entities.each(&:selected_draw)
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draw_rect(@anchor.x - 10, @anchor.y - 10, 20, 20, Gosu::Color::RED, Float::INFINITY) if @anchor
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draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
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# draw_rect(@camera.center.x - 10, @camera.center.y - 10, 20, 20, Gosu::Color::BLACK, Float::INFINITY)
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mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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# mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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# draw_rect(mouse.x - 10, mouse.y - 10, 20, 20, Gosu::Color::YELLOW, Float::INFINITY)
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Gosu.draw_rect(@box.min.x, @box.min.y, @box.width, @box.height, Gosu::Color.rgba(50, 50, 50, 150), Float::INFINITY) if @box
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end
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@mouse_pos.draw
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@@ -58,8 +60,8 @@ class IMICRTS
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@camera.update
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if @anchor
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@camera.center_around(@anchor, 0.9)
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if @selection_start
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select_entities
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end
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mouse = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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@@ -72,7 +74,7 @@ class IMICRTS
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case id
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when Gosu::MS_LEFT
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unless @sidebar.hit?(window.mouse_x, window.mouse_y)
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@anchor = @camera.mouse_pick(window.mouse_x, window.mouse_y)
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@selection_start = CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position
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end
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when Gosu::MS_RIGHT
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@anchor = nil
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@@ -83,9 +85,29 @@ class IMICRTS
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def button_up(id)
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super
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case id
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when Gosu::MS_LEFT
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@box = nil
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@selection_start = nil
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end
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@camera.button_up(id)
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end
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def select_entities
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@box = CyberarmEngine::BoundingBox.new(@selection_start, CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y) - @camera.position)
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selected_entities = @units.select do |ent|
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@box.point?(ent.position)
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end
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if Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
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@selected_entities = @selected_entities.union(selected_entities)
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else
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@selected_entities = selected_entities
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end
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end
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def finalize
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# TODO: Release bound objects/remove self from Window.states array
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end
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