Improved place buildings tool to use the grid

This commit is contained in:
2019-11-28 08:17:19 -06:00
parent 8869ddb3de
commit e3d1a84efa
9 changed files with 95 additions and 21 deletions

View File

@@ -1,4 +1,12 @@
IMICRTS::Entity.define_entity(:barracks, :building, 400, "Builds and soldiers") do |entity|
tiles = [
[false, false, false, false, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
]
IMICRTS::Entity.define_entity(:barracks, :building, 400, "Builds and soldiers", tiles) do |entity|
entity.has(:build_queue)
entity.radius = 44

View File

@@ -1,4 +1,12 @@
IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers") do |entity|
tiles = [
[false, false, false, false, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
]
IMICRTS::Entity.define_entity(:construction_yard, :building, 2_000, "Provides radar and builds construction workers", tiles) do |entity|
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :construction_worker})

View File

@@ -1,4 +1,12 @@
IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters") do |entity|
tiles = [
[false, false, false, false, false],
[false, false, true, false, false],
[false, true, true, true, false],
[false, false, true, false, false],
[false, false, false, false, false],
]
IMICRTS::Entity.define_entity(:helipad, :building, 1_000, "Builds and rearms helicopters", tiles) do |entity|
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :helicopter})

View File

@@ -1,4 +1,12 @@
IMICRTS::Entity.define_entity(:power_plant, :building, 800, "Generates power") do |entity|
tiles = [
[false, false, false, false, false],
[false, false, false, false, false],
[false, false, true, false, false],
[false, false, true, false, false],
[false, false, true, false, false],
]
IMICRTS::Entity.define_entity(:power_plant, :building, 800, "Generates power", tiles) do |entity|
entity.radius = 24
entity.max_health = 100.0

View File

@@ -1,4 +1,12 @@
IMICRTS::Entity.define_entity(:refinery, :building, 1_400, "Generates credits") do |entity|
tiles = [
[false, false, false, false, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
]
IMICRTS::Entity.define_entity(:refinery, :building, 1_400, "Generates credits", tiles) do |entity|
entity.radius = 44
entity.max_health = 100.0

View File

@@ -1,4 +1,12 @@
IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units") do |entity|
tiles = [
[false, false, false, false, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
[false, true, true, true, false],
]
IMICRTS::Entity.define_entity(:war_factory, :building, 2_000, "Builds units", tiles) do |entity|
entity.has(:build_queue)
entity.has(:sidebar_actions)
entity.component(:sidebar_actions).add(:add_to_build_queue, {entity: :jeep})