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cyberarm/i-mic-rts
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mirror of https://github.com/cyberarm/i-mic-rts.git synced 2025-12-15 15:52:34 +00:00
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78 Commits 2 Branches 0 Tags
5f301337b4b551081642dd53ff2dfaf41c9eef0b
Commit Graph

8 Commits

Author SHA1 Message Date
cyberarm
5f301337b4 Building units now uses orders 😃 2021-01-01 14:25:44 -06:00
cyberarm
74458dbfd0 Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing. 2021-01-01 10:54:38 -06:00
Cyberarm
e5579f48f1 Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes. 2019-12-17 15:40:26 -06:00
Cyberarm
6318d33782 Added 'reserved' field to Map::Tile for building entities to claim when placed 2019-11-28 18:52:57 -06:00
Cyberarm
e3d1a84efa Improved place buildings tool to use the grid 2019-11-28 08:17:19 -06:00
Cyberarm
8869ddb3de Added initial tools support, minor refactor to sidebar actions 2019-11-27 12:28:43 -06:00
Cyberarm
cec0c45932 Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar 2019-11-21 14:04:33 -06:00
Cyberarm
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
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