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19c5fc8d73
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added on_order handler to entities and components, added visibility map
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2021-01-15 17:41:06 -06:00 |
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0d449b9375
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Added replaced sidebar label buttons with images, added 'radar' (currently static map image)
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2021-01-06 10:31:57 -06:00 |
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7087316347
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Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected.
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2021-01-04 09:33:07 -06:00 |
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5f301337b4
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Building units now uses orders 😃
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2021-01-01 14:25:44 -06:00 |
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74458dbfd0
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Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing.
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2021-01-01 10:54:38 -06:00 |
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6ae907aa66
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Fixed crash caused by changes to CyberarmEngine
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2020-01-27 21:00:17 -06:00 |
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df95f98b38
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Made building construction into a proper order (more refinements needed)
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2019-12-24 10:21:50 -06:00 |
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e5579f48f1
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Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes.
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2019-12-17 15:40:26 -06:00 |
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ba40645e23
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clear sidebar actions when deselecting entities and replace with newly selected entity's actions, if any.
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2019-11-29 15:03:42 -06:00 |
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6318d33782
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Added 'reserved' field to Map::Tile for building entities to claim when placed
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2019-11-28 18:52:57 -06:00 |
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81461778df
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Further improvements to place entity/building tool
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2019-11-28 09:17:18 -06:00 |
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e3d1a84efa
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Improved place buildings tool to use the grid
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2019-11-28 08:17:19 -06:00 |
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8869ddb3de
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Added initial tools support, minor refactor to sidebar actions
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2019-11-27 12:28:43 -06:00 |
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