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cyberarm/i-mic-rts
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mirror of https://github.com/cyberarm/i-mic-rts.git synced 2025-12-15 15:52:34 +00:00
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68 Commits 2 Branches 0 Tags
6318d3378290715994f0c4083e30c1148afbd7cd
Commit Graph

11 Commits

Author SHA1 Message Date
Cyberarm
6318d33782 Added 'reserved' field to Map::Tile for building entities to claim when placed 2019-11-28 18:52:57 -06:00
Cyberarm
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
Cyberarm
9fcb7f3d6e Crude path following implemented 2019-10-25 11:43:07 -05:00
Cyberarm
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
Cyberarm
5e7bdeba57 Added spawn points to test_map, Debug text now shows type of tile under mouse 2019-10-11 21:38:54 -05:00
Cyberarm
9ab515dce2 Entities are now definable 2019-10-11 20:01:35 -05:00
Cyberarm
44e9dcf7d7 Added initial support for Tiled maps 2019-10-11 13:17:59 -05:00
Cyberarm
dcd8459462 Working Camera#transform 😩 2019-10-07 21:32:52 -05:00
Cyberarm
5d8712946d Camera#pick almost works, fixed Map tile exclusion 2019-10-07 12:30:17 -05:00
Cyberarm
cc93b5993d Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array. 2019-10-06 21:34:39 -05:00
Cyberarm
0c22996b9f Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined 2019-10-03 17:19:59 -05:00
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