Commit Graph

13 Commits

Author SHA1 Message Date
19c5fc8d73 added on_order handler to entities and components, added visibility map 2021-01-15 17:41:06 -06:00
0d449b9375 Added replaced sidebar label buttons with images, added 'radar' (currently static map image) 2021-01-06 10:31:57 -06:00
7087316347 Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected. 2021-01-04 09:33:07 -06:00
5f301337b4 Building units now uses orders 😃 2021-01-01 14:25:44 -06:00
74458dbfd0 Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing. 2021-01-01 10:54:38 -06:00
6ae907aa66 Fixed crash caused by changes to CyberarmEngine 2020-01-27 21:00:17 -06:00
df95f98b38 Made building construction into a proper order (more refinements needed) 2019-12-24 10:21:50 -06:00
e5579f48f1 Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes. 2019-12-17 15:40:26 -06:00
ba40645e23 clear sidebar actions when deselecting entities and replace with newly selected entity's actions, if any. 2019-11-29 15:03:42 -06:00
6318d33782 Added 'reserved' field to Map::Tile for building entities to claim when placed 2019-11-28 18:52:57 -06:00
81461778df Further improvements to place entity/building tool 2019-11-28 09:17:18 -06:00
e3d1a84efa Improved place buildings tool to use the grid 2019-11-28 08:17:19 -06:00
8869ddb3de Added initial tools support, minor refactor to sidebar actions 2019-11-27 12:28:43 -06:00