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5f301337b4
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Building units now uses orders 😃
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2021-01-01 14:25:44 -06:00 |
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74458dbfd0
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Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing.
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2021-01-01 10:54:38 -06:00 |
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e5579f48f1
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Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes.
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2019-12-17 15:40:26 -06:00 |
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6318d33782
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Added 'reserved' field to Map::Tile for building entities to claim when placed
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2019-11-28 18:52:57 -06:00 |
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b5cd4eca0d
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adjusted refinery reserved tiles profile
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2019-11-28 09:43:47 -06:00 |
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81461778df
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Further improvements to place entity/building tool
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2019-11-28 09:17:18 -06:00 |
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e3d1a84efa
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Improved place buildings tool to use the grid
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2019-11-28 08:17:19 -06:00 |
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8869ddb3de
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Added initial tools support, minor refactor to sidebar actions
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2019-11-27 12:28:43 -06:00 |
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2b1ff35a34
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now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document
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2019-11-22 17:18:44 -06:00 |
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8b6f629a6a
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Fixed sidebar action names having underscores shown, added sidebar actions to construction worker
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2019-11-21 14:23:21 -06:00 |
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cec0c45932
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Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar
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2019-11-21 14:04:33 -06:00 |
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fa0eabd52f
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Centered helipad building, added barracks and helipad.
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2019-11-20 17:45:41 -06:00 |
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8be8fdb225
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Added refinery and war_factory definitions
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2019-11-20 13:17:10 -06:00 |
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a9307733e3
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TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
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2019-11-20 12:51:24 -06:00 |
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7775ccb3a3
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Tanks turret is now centered on its body
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2019-11-20 10:05:19 -06:00 |
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2d70736753
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Extracted movement and turret into 'components' that entity get add to its self when defined
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2019-11-20 09:08:54 -06:00 |
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75a03a7155
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Roughed in some basic pathfinding, adapted from CitySim's
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2019-10-24 13:30:30 -05:00 |
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cc040f718b
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Seperated entities by building/unit
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2019-10-24 12:01:25 -05:00 |
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6cd17ba7c9
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Added images for 'all' entities, added Tank
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2019-10-15 11:27:17 -05:00 |
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9ab515dce2
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Entities are now definable
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2019-10-11 20:01:35 -05:00 |
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