Files
i-mic-rts/lib/camera.rb

114 lines
3.4 KiB
Ruby

class IMICRTS
class Camera
attr_reader :viewport, :position, :velocity, :zoom, :drag
def initialize(viewport:, scroll_speed: 10, position: CyberarmEngine::Vector.new(0.0, 0.0))
@viewport = CyberarmEngine::BoundingBox.new(viewport[0], viewport[1], viewport[2], viewport[3])
@scroll_speed = scroll_speed
@position = position
@velocity = CyberarmEngine::Vector.new(0.0, 0.0)
@zoom = 1.0
@min_zoom = 0.25
@max_zoom = 4.0
@drag = 0.8 # Used to arrest velocity
@grab_drag = 0.5 # Used when camera is panned using middle mouse button
end
def window; $window; end
def draw(&block)
if block
Gosu.clip_to(@viewport.min.x, @viewport.min.y, @viewport.max.x, @viewport.max.y) do
center_point = center
Gosu.transform(*worldspace.elements) do
block.call
end
end
end
end
def update
move
@velocity *= @drag
@position += @velocity * @scroll_speed
@viewport.max.x = window.width
@viewport.max.y = window.height
end
def pick(vector)
inverse = (vector - @position) / @zoom
inverse.x = inverse.x.floor
inverse.y = inverse.y.floor
return inverse
end
def center
(CyberarmEngine::Vector.new(window.width / 2, window.height / 2) - @position)
end
def center_around(vector, factor)
@velocity *= 0
@position += center.lerp(vector, factor) * window.dt
end
def worldspace
zoom_vector = CyberarmEngine::Vector.new(@zoom, @zoom)
position_matrix = CyberarmEngine::Matrix.translate(@position)
CyberarmEngine::Matrix.concat(CyberarmEngine::Matrix.scale(zoom_vector, center), position_matrix)
end
def visible?(object)
if object.is_a?(Map::Tile)
object.position.x - object.size >= @viewport.min.x - @position.x &&
object.position.y - object.size >= @viewport.min.y - @position.y &&
object.position.x <= @viewport.max.x - @position.x &&
object.position.y <= @viewport.max.y - @position.y
else
pp object.class
exit
end
end
def aspect_ratio
window.height / window.width.to_f
end
def move
@velocity.x += @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_LEFT) || window.mouse_x < 15
@velocity.x -= @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_RIGHT) || window.mouse_x > window.width - 15
@velocity.y += @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_UP) || window.mouse_y < 15
@velocity.y -= @scroll_speed * window.dt if Gosu.button_down?(Gosu::KB_DOWN) || window.mouse_y > window.height - 15
if @drag_start
@velocity *= 0.0
@position = @position.lerp(@drag_start - CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y), @grab_drag)
end
end
def button_down(id)
case id
when Gosu::KB_H
@position.x, @position.y = 0.0, 0.0
@velocity *= 0.0
when Gosu::MS_WHEEL_UP
@zoom = (@zoom + 0.25).clamp(@min_zoom, @max_zoom)
when Gosu::MS_WHEEL_DOWN
@zoom = (@zoom - 0.25).clamp(@min_zoom, @max_zoom)
when Gosu::MS_MIDDLE
@drag_start = pick(CyberarmEngine::Vector.new(window.mouse_x, window.mouse_y))
end
end
def button_up(id)
case id
when Gosu::MS_MIDDLE
@drag_start = nil
end
end
end
end