mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2026-09-19 14:53:49 +00:00
Retrieval and display of game servers is now working
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@@ -151,11 +151,20 @@ module W3DHubLauncher
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def step_server_list
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@initialization_container.append do
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tagline "Requesting server listing..."
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caption "Found 21 servers <c=0f0>OK</c>", margin_left: LARGE_PADDING
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end
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after(1000) do
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next_step
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Worker::Api.servers do |result|
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@initialization_container.append do
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if result.okay?
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MemCache[:servers] = JSON.parse(result.data).map { |s| Worker::Api::GameServer.new(s) }
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caption "Received #{MemCache[:servers].size} servers <c=0f0>OK</c>", margin_left: LARGE_PADDING
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else
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caption "Failed to retrieve server listing.", color: 0xff_ff8800, margin_left: LARGE_PADDING
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end
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next_step
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end
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end
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end
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@@ -4,45 +4,75 @@ module W3DHubLauncher
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include GuiExt
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def setup
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@games_filter = []
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# game bar container
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flow(width: 1.0, height: 60) do
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flow(width: 220, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do
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widget(width: 220, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, hover: { background_nine_slice_color: ALPHA_BLACK }, active: { background_nine_slice_color: ALPHA_GRAY }) do |w|
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flow(width: 1.0, height: 40, margin_left: PADDING, v_align: :center, h_align: :center) do
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image safe_get_image("#{ROOT_PATH}/media/icons/menuGrid.png"), height: 40, color: 0xff_bbbbbb
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link "ALL SERVERS", text_size: 24, font: FONT_BLACK, height: 1.0, text_v_align: :center
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end
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w.subscribe(:clicked_left_mouse_button) do
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@games_filter.clear
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populate_server_list
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end
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end
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flow(fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, margin_left: PADDING) do
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image safe_get_image("#{ROOT_PATH}/data/cache/apb.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0x88_5e5c64, border_thickness_bottom: 3, border_color_bottom: 0xff_3584e4, tip: "Red Alert: A Path Beyond"
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image safe_get_image("#{ROOT_PATH}/data/cache/ren.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Command & Conquer: Renegade"
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image safe_get_image("#{ROOT_PATH}/data/cache/tsr.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Tiberian Sun: Reborn"
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image safe_get_image("#{ROOT_PATH}/data/cache/woa.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Battle for Dune: War of Assassins"
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MemCache[:applications].each do |app|
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next unless app.game?
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image(safe_get_image("#{ROOT_PATH}/data/cache/#{app.id}.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0x88_5e5c64, border_thickness_bottom: 3, border_color_bottom: 0xff_3584e4, tip: app.name) do |btn|
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if shift_down?
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@games_filter << app.id
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@games_filter.uniq!
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else
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@games_filter.clear
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@games_filter << app.id
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end
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populate_server_list
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end
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# image safe_get_image("#{ROOT_PATH}/data/cache/ren.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Command & Conquer: Renegade"
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# image safe_get_image("#{ROOT_PATH}/data/cache/tsr.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Tiberian Sun: Reborn"
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# image safe_get_image("#{ROOT_PATH}/data/cache/woa.png"), height: 1.0, padding: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED_TOP, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: 0, tip: "Battle for Dune: War of Assassins"
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end
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end
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end
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# game content container
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stack(width: 1.0, fill: true, margin_top: LARGE_PADDING, scroll: true) do
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10.times do
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widget(width: 1.0, height: 48, padding_top: HALF_PADDING, padding_bottom: HALF_PADDING, margin_bottom: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, hover: { background_nine_slice_color: 0xff_5e5c64 } , active: { background_nine_slice_color: 0xaa_5e5c64 }) do
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@servers_container = stack(width: 1.0, fill: true, margin_top: LARGE_PADDING, scroll: true) do
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end
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# FIXME: Remember and use last used filter
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populate_server_list
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end
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def populate_server_list
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@servers_container.clear do
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(MemCache[:servers] || []).select { |s| @games_filter.empty? ? true : @games_filter.include?(s.game) }.sort_by { |s| s.player_count }.reverse.each do |server|
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app = MemCache[:applications].find { |a| a.id == server.game }
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widget(width: 1.0, height: 48, padding_top: HALF_PADDING, padding_bottom: HALF_PADDING, margin_bottom: HALF_PADDING, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: server.channel == "release" ? ALPHA_GRAY : 0xaa_c64600, hover: { background_nine_slice_color: 0xff_5e5c64 } , active: { background_nine_slice_color: 0xaa_5e5c64 }) do
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# app icon container
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image(safe_get_image("#{ROOT_PATH}/data/cache/apb.png"), tip: "Red Alert: A Path Beyond", width: 48, height: 1.0, margin_left: HALF_PADDING)
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# friend name and status container
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image(safe_get_image("#{ROOT_PATH}/data/cache/#{app.id}.png"), tip: app.name, width: 48, height: 1.0, margin_left: HALF_PADDING)
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# server name, region, and times container
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stack(fill: true, height: 1.0, margin_left: HALF_PADDING) do
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stack(v_align: :center) do
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# server name
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server_name = ["Really Long Server Name Goes Here", "[US][W3D Hub] APB Game Night", "[US][W3D Hub] APB Co-op 3.7", "Really Long Server Name Goes Here Really Long Server Name Goes Here"].sample
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caption server_name, text_wrap: :none, tip: server_name
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caption server.name, text_wrap: :none, tip: server.name
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# server info
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a = ["North America", "South America", "Europe", "Asia", "Antarctica", "Arctica", "Oceania"]
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inscription "#{a.sample} • 13:52 / #{rand > 0.5 ? '∞' : '30:00'}", text_wrap: :none, margin_top: -HALF_PADDING
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inscription "#{server.channel} • #{server.region} • #{server.time_elapsed} / #{server.match_remaining_time}", text_wrap: :none, margin_top: -HALF_PADDING
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end
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end
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# server map
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stack(width: 256, height: 1.0, margin_left: HALF_PADDING) do
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stack(width: 1.0, fill: true, v_align: :center) do
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server_map = ["RA_Under", "C&C Superduple Long Map Name Goes Here", "RA_NorthByNorthWest", "RA_HostileWatersParadox", "RA_PacificThreat"].sample
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caption server_map, tip: server_map, text_wrap: :none, width: 1.0, text_align: :center
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caption server.current_map, tip: server.current_map, text_wrap: :none, width: 1.0, text_align: :center
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inscription "map", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
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end
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end
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@@ -50,10 +80,11 @@ module W3DHubLauncher
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# server player count
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stack(width: 96, height: 1.0, margin_left: HALF_PADDING) do
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stack(width: 1.0, fill: true, v_align: :center) do
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caption format("%d / %d", rand(60), rand(60..127)), width: 1.0, text_align: :center
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caption format("%d / %d", server.player_count, server.max_players), width: 1.0, text_align: :center
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inscription "players", text_wrap: :none, width: 1.0, text_align: :center, margin_top: -HALF_PADDING
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end
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end
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# server ping
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flow(width: 96, height: 1.0, margin_left: HALF_PADDING, margin_right: HALF_PADDING) do
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stack(fill: true, height: 1.0, v_align: :center) do
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