mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-16 01:02:34 +00:00
Swapped out cncnet.org server list for w3dhub's
This commit is contained in:
15
lib/api.rb
15
lib/api.rb
@@ -106,6 +106,7 @@ class W3DHub
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#! === Server List API === !#
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#! === Server List API === !#
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SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com"
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SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com"
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SERVER_LIST_CONNECTION = Excon.new(SERVER_LIST_ENDPOINT, persistent: true, connect_timeout: 15)
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# Method: GET
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# Method: GET
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# FORMAT: JSON
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# FORMAT: JSON
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@@ -116,13 +117,25 @@ class W3DHub
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# id, game, address, port, region, and status:
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# id, game, address, port, region, and status:
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# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
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# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
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# statusLevel = 2 returns:
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# statusLevel = 2 returns:
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# id, game, address, port, region, status:
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# id, game, address, port, region and
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# ...status:
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# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
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# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
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# ...teams[]:
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# ...teams[]:
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# id, name, score, kills, deaths
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# id, name, score, kills, deaths
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# ...players[]:
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# ...players[]:
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# nick, team (index of teams array), score, kills, deaths
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# nick, team (index of teams array), score, kills, deaths
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def self.server_list(level = 1)
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def self.server_list(level = 1)
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response = SERVER_LIST_CONNECTION.get(
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path: "listings/getAll/v2?statusLevel=#{level}",
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headers: DEFAULT_HEADERS
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)
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if response.status == 200
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data = JSON.parse(response.body, symbolize_names: true)
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return data.map { |hash| ServerListServer.new(hash) }
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end
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pp response
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end
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end
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# /listings/getStatus/v2/:id?statusLevel=#{0-2}
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# /listings/getStatus/v2/:id?statusLevel=#{0-2}
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65
lib/api/server_list_server.rb
Normal file
65
lib/api/server_list_server.rb
Normal file
@@ -0,0 +1,65 @@
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class W3DHub
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class Api
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class ServerListServer
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attr_reader :id, :game, :address, :port, :region, :status
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def initialize(hash)
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@data = hash
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@id = @data[:id]
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@game = @data[:game]
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@address = @data[:address]
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@port = @data[:port]
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@region = @data[:region]
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@status = @data[:status] ? Status.new(@data[:status]) : nil
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end
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class Status
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attr_reader :name, :map, :max_players, :player_count, :started, :remaining, :teams, :players
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def initialize(hash)
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@data = hash
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@teams = @data[:teams]&.map { |t| Team.new(t) }
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@players = @data[:players]&.map { |t| Player.new(t) }
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@name = @data[:name]
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@map = @data[:map]
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@max_players = @data[:maxplayers]
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@player_count = @players.size || @data[:numplayers].to_i
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@started = @data[:started]
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@remaining = @data[:remaining]
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end
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end
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class Team
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attr_reader :id, :name, :score, :kills, :deaths
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def initialize(hash)
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@data = hash
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@id = @data[:id]
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@name = @data[:name]
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@score = @data[:score]
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@kills = @data[:kills]
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@deaths = @data[:deaths]
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end
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end
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class Player
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attr_reader :nick, :team, :score, :kills, :deaths
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def initialize(hash)
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@data = hash
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@nick = @data[:nick]
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@team = @data[:team]
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@score = @data[:score]
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@kills = @data[:kills]
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@deaths = @data[:deaths]
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end
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end
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end
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end
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end
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@@ -113,23 +113,23 @@ class W3DHub
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server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do
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server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do
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background 0xff_333333 if i.odd?
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background 0xff_333333 if i.odd?
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image game_icon(server.hostname), width: 0.08, padding: 4
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image game_icon(server.game), width: 0.08, padding: 4
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stack(width: 0.45, height: 1.0) do
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stack(width: 0.45, height: 1.0) do
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inscription "<b>#{server.hostname}</b>"
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inscription "<b>#{server&.status&.name}</b>"
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flow(width: 1.0, height: 1.0) do
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flow(width: 1.0, height: 1.0) do
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inscription "Release", margin_right: 64, text_size: 14
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inscription "Release", margin_right: 64, text_size: 14
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inscription "#{server.country}", text_size: 14
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inscription "#{server.region}", text_size: 14
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end
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end
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end
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end
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flow(width: 0.30, height: 1.0) do
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flow(width: 0.30, height: 1.0) do
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inscription "#{server.map_name}"
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inscription "#{server&.status&.map}"
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end
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end
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flow(width: 0.1, height: 1.0) do
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flow(width: 0.1, height: 1.0) do
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inscription "#{server.player_count}/#{server.max_players}"
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inscription "#{server&.status&.player_count}/#{server&.status&.max_players}"
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end
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end
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case rand(0..478)
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case rand(0..478)
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@@ -158,8 +158,8 @@ class W3DHub
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stack(width: 1.0, height: 1.0, padding: 8) do
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stack(width: 1.0, height: 1.0, padding: 8) do
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stack(width: 1.0, height: 0.3) do
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stack(width: 1.0, height: 0.3) do
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flow(width: 1.0, height: 0.2) do
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flow(width: 1.0, height: 0.2) do
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image game_icon(server.hostname), width: 0.05
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image game_icon(server.game), width: 0.05
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tagline server.hostname, width: 0.949, text_wrap: :none
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tagline server.status.name, width: 0.949, text_wrap: :none
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end
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end
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stack(width: 1.0, height: 0.25) do
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stack(width: 1.0, height: 0.25) do
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@@ -168,56 +168,56 @@ class W3DHub
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stack(width: 1.0, height: 0.55, margin_top: 16) do
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stack(width: 1.0, height: 0.55, margin_top: 16) do
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flow(width: 1.0, height: 0.33) do
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flow(width: 1.0, height: 0.33) do
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inscription "<b>Game</b>", width: 0.4
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inscription "<b>Game</b>", width: 0.28, text_wrap: :none
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inscription "#{game_name(server.hostname)} (branch)", width: 0.6
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inscription "#{game_name(server.game)} (branch)", width: 0.71, text_wrap: :none
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end
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end
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flow(width: 1.0, height: 0.33) do
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flow(width: 1.0, height: 0.33) do
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inscription "<b>Map</b>", width: 0.4
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inscription "<b>Map</b>", width: 0.28, text_wrap: :none
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inscription server.map_name, width: 0.6
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inscription server.status.map, width: 0.71, text_wrap: :none
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end
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end
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flow(width: 1.0, height: 0.33) do
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flow(width: 1.0, height: 0.33) do
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inscription "<b>Max Players</b>", width: 0.4
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inscription "<b>Max Players</b>", width: 0.28, text_wrap: :none
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inscription "#{server.max_players}", width: 0.6
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inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none
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end
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end
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end
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end
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end
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end
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flow(width: 1.0, height: 0.05) do
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flow(width: 1.0, height: 0.05) do
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stack(width: 0.5, height: 1.0) do
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stack(width: 0.5, height: 1.0) do
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para "<b>GDI</b>", width: 1.0, text_align: :center
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para "<b>#{server.status.teams[0].name}</b>", width: 1.0, text_align: :center
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end
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end
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stack(width: 0.5, height: 1.0) do
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stack(width: 0.5, height: 1.0) do
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para "<b>Nod</b>", width: 1.0, text_align: :center
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para "<b>#{server.status.teams[1].name}</b>", width: 1.0, text_align: :center
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end
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end
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end
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end
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flow(width: 1.0, height: 0.65, scroll: true) do
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flow(width: 1.0, height: 0.65, scroll: true) do
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stack(width: 0.5) do
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stack(width: 0.5) do
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server.players.select { |ply| ply.team == "GDI" || ply.team == "1" }.each do |player|
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server.status.players.select { |ply| ply.team == 0 }.each do |player|
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flow(width: 1.0, height: 18) do
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flow(width: 1.0, height: 18) do
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stack(width: 0.6, height: 1.0) do
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stack(width: 0.6, height: 1.0) do
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inscription player.name, text_size: 14
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inscription player.nick, text_size: 14, text_wrap: :none
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end
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end
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stack(width: 0.4, height: 1.0) do
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stack(width: 0.4, height: 1.0) do
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
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end
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end
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end
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end
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end
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end
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end
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end
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stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do
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stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do
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server.players.select { |ply| ply.team == "Nod" || ply.team == "0" }.each do |player|
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server.status.players.select { |ply| ply.team == 1 }.each do |player|
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flow(width: 1.0, height: 18) do
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flow(width: 1.0, height: 18) do
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stack(width: 0.6, height: 1.0) do
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stack(width: 0.6, height: 1.0) do
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inscription player.name, text_size: 14
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inscription player.nick, text_size: 14, text_wrap: :none
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end
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end
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stack(width: 0.4, height: 1.0) do
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stack(width: 0.4, height: 1.0) do
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
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end
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end
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end
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end
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end
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end
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@@ -229,13 +229,12 @@ class W3DHub
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def fetch_server_list
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def fetch_server_list
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Thread.new do
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Thread.new do
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response = Excon.get("https://api.cncnet.org/renegade?timeleft=&_players=1&website=")
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begin
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begin
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array = JSON.parse(response.body, symbolize_names: true)
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list = Api.server_list(2)
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if list
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@@server_list = list.sort_by! { |s| s&.status&.players.size }.reverse
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if array.size.positive?
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process_response(array)
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main_thread_queue << proc { populate_server_list }
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main_thread_queue << proc { populate_server_list }
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end
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end
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@@ -247,64 +246,19 @@ class W3DHub
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end
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end
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end
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end
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def process_response(array)
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def game_icon(game)
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servers = []
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"#{GAME_ROOT_PATH}/media/icons/#{game.nil? ? 'ren' : game}.png"
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array.each do |server_data|
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players = []
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server_data[:players].each do |player_data|
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players << RenegadePlayer.new(
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player_data[:name],
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player_data[:team],
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player_data[:score],
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player_data[:kills],
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player_data[:deaths],
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player_data[:ping]
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)
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end
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servers << RenegadeServer.new(
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server_data[:country],
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server_data[:countrycode],
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server_data[:timeleft],
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server_data[:ip],
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Integer(server_data[:hostport]),
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server_data[:hostname],
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server_data[:mapname],
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server_data[:website],
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Integer(server_data[:numplayers]),
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Integer(server_data[:maxplayers]),
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server_data[:password] != "0",
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players
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)
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end
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@@server_list = servers.sort_by! { |s| s.player_count }.reverse
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end
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end
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def game_icon(hostname)
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def game_name(game)
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if hostname.include?("[W3DHub] Interim Apex")
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case game
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"#{GAME_ROOT_PATH}/media/icons/ia.png"
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when "ia"
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elsif hostname.include?("[W3DHub] APB")
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"#{GAME_ROOT_PATH}/media/icons/apb.png"
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elsif hostname.include?("[W3DHub] TSR")
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"#{GAME_ROOT_PATH}/media/icons/tsr.png"
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elsif hostname.include?("Expansive Civilian Warfare")
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"#{GAME_ROOT_PATH}/media/icons/ecw.png"
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else
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"#{GAME_ROOT_PATH}/media/icons/ren.png"
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end
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end
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def game_name(hostname)
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if hostname.include?("[W3DHub] Interim Apex")
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"Interim Apex"
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"Interim Apex"
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elsif hostname.include?("[W3DHub] APB")
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when "apb"
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"Red Alert: A Path Beyond"
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"Red Alert: A Path Beyond"
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elsif hostname.include?("[W3DHub] TSR")
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when "tsr"
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"Tiberian Sun: Reborn"
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"Tiberian Sun: Reborn"
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elsif hostname.include?("Expansive Civilian Warfare")
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when "ecw"
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"Expansive Civilian Warfare"
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"Expansive Civilian Warfare"
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else
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else
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"C&C Renegade"
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"C&C Renegade"
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@@ -19,6 +19,7 @@ require_relative "lib/api"
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require_relative "lib/api/service_status"
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require_relative "lib/api/service_status"
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require_relative "lib/api/applications"
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require_relative "lib/api/applications"
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require_relative "lib/api/news"
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require_relative "lib/api/news"
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require_relative "lib/api/server_list_server"
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# require_relative "lib/game"
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# require_relative "lib/game"
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# require_relative "lib/games/renegade"
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# require_relative "lib/games/renegade"
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Reference in New Issue
Block a user