Commit Graph

13 Commits

Author SHA1 Message Date
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
5a97d292c0 remove glu from gemfile, added InputMapper, using InputMapper for Camera and Player. 2019-02-17 14:14:39 -06:00
9f6f330202 Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring. 2019-02-17 10:50:08 -06:00
4d8638d81c Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning. 2018-12-10 18:50:25 -06:00
021805cd96 Wireframes! Player now has a name tag. 2018-03-23 13:51:55 -05:00
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
e26796f42c Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane. 2018-03-20 11:18:16 -05:00
89c84dbe39 Broken mouse input, texture mapping issue persists. 2018-03-19 22:08:20 -05:00
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
ce1f95ea45 Materials of color work! 2018-03-04 15:00:34 -06:00
85a66a9f7d Fixed gl::error... 2018-03-04 13:32:19 -06:00
3942097c6c Broke everything 2018-01-04 14:20:56 -06:00