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cyberarm/i-mic-fps
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mirror of https://github.com/cyberarm/i-mic-fps.git synced 2025-12-16 16:12:35 +00:00
Code Issues Projects Releases Wiki Activity
184 Commits 6 Branches 2 Tags
75f94963b220498d6a3cfdb10163e35cb2700e61
Commit Graph

65 Commits

Author SHA1 Message Date
Cyberarm
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
Cyberarm
3e9f1c47e7 ~10 fps with the mega_model :) (210,000 faces) 2018-03-18 20:45:05 -05:00
Cyberarm
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
Cyberarm
47a27c15d3 Disabled glut, got scaling working as desired. 2018-03-18 15:36:36 -05:00
Cyberarm
906e1775e5 Relative camera movement! 2018-03-18 15:02:28 -05:00
Cyberarm
323aa05342 Added a 'background color', light now has ambient emission, drawing more trees, fixed moving along the x-axis was limited. 2018-03-18 13:14:46 -05:00
Cyberarm
fa912d412d Working camera! (I think) 2018-03-18 12:33:37 -05:00
Cyberarm
4d09dde058 Fixed scaling lighting weirdness 2018-03-18 11:53:41 -05:00
Cyberarm
b35edcc7aa Added tree and biped (humanoid), can now pass x,y,z coordinance to Model 2018-03-16 23:06:09 -05:00
Cyberarm
4f4fb7b7ca Updates 2018-03-06 15:59:14 -06:00
Cyberarm
df97ab4528 Add support for smoothing 2018-03-04 15:30:10 -06:00
Cyberarm
85a66a9f7d Fixed gl::error... 2018-03-04 13:32:19 -06:00
Cyberarm
bf7a1b48db WOrky sorta 2018-01-04 16:41:30 -06:00
Cyberarm
3942097c6c Broke everything 2018-01-04 14:20:56 -06:00
Cyberarm
66e68581f5 Initial Commit 2017-12-28 22:14:20 -06:00
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