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95bea199ed
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Ran rubocop autocorrect
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2020-12-02 17:37:48 -06:00 |
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aa30ff73d0
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Rubocop autocorrect frozen string literal cop
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2020-12-02 17:29:01 -06:00 |
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016e8109de
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Gravity constant moved into constants.rb, camera can now report what it is looking at, entity has knowledge of camera now, AABB tree search can now use either BoundingBox or Ray colliders
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2019-08-13 09:47:23 -05:00 |
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2e69647ae3
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Various tweaks
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2019-02-26 18:43:42 -06:00 |
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0d7210b3f7
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Fixed always adding a new node to AABBTree when updating a node.
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2019-02-25 12:51:26 -06:00 |
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97818c8a33
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Collision stuff
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2019-02-25 11:33:18 -06:00 |
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d5a5ced955
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Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects...
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2019-02-25 09:35:01 -06:00 |
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5cf07ca620
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Partially working AABB Tree! (needs much more work)
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2019-02-24 21:51:04 -06:00 |
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965b8d0c80
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Refactored bounding box to use 2 vectors, stubbed PhysicsManager.
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2019-02-24 15:05:54 -06:00 |
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fc72f2bdc8
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Implemented a first class BoundingBox, refactored to use bounding box.
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2019-02-23 18:28:47 -06:00 |
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7b903fbdb9
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Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
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2019-02-20 10:49:56 -06:00 |
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