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a0f8ce4bfb
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Added default texture, refactored Texture to cache textures which have a file path
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2020-05-10 17:57:46 -05:00 |
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e3a2c9abe0
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Added require_all method to replace explicitly requiring every source file, added SoundManager and sound effects, added sound for shield/health regen
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2020-05-08 19:03:45 -05:00 |
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6520051938
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Added Editor model
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2020-05-06 21:33:17 -05:00 |
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578c00673d
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Added command to reload shaders at runtime, added support for shared scripts to Manifest, lights are now loadable from MapParser, misc changes.
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2020-03-24 09:51:20 -05:00 |
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18a62b81cc
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Added Texture object for handling creating and caching textures, stubbed ParticleEmitter
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2020-03-23 08:05:40 -05:00 |
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99ae19c34d
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Fixed bug that prevented Asset Viewer from using shader, manifests are now sorted by name, fixed sponza test model manifest
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2020-01-30 22:31:49 -06:00 |
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b8e53c7a88
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Oriented tree properly
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2020-01-30 13:35:29 -06:00 |
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8b35bf037e
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Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache
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2020-01-30 11:25:31 -06:00 |
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93a9e2215c
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Add character model
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2019-11-06 08:39:13 -06:00 |
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c1ec292570
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Fixed power plant inverted normals, moved purchase terminal origin to back edge of model, fixed door texture
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2019-09-28 13:55:45 -05:00 |
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40d1105fb8
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Moved collision/physics information into manifest, made real mouse cursor always invisible and use 'virtual' cursor when needed.
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2019-09-28 13:29:21 -05:00 |
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b091a489af
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Removed entity management from Game, refactored Map to MapLoader and added Map to manage world
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2019-09-27 14:30:23 -05:00 |
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1bfc6e6929
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Initial work on Scripting sandbox, no longer Entity's responsibility.
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2019-09-27 12:37:16 -05:00 |
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819b3989de
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Update assets readme
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2019-09-26 16:33:36 -05:00 |
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b559c7c383
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Add assets readme
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2019-09-26 16:32:23 -05:00 |
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8df05eda13
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Added event handler for :entity_moved, added door script, various tweaks
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2019-09-26 16:19:01 -05:00 |
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f72008369d
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Updated PowerPlant and Alternate Tank models to be correctly orientated (x side to side, y back to front)
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2019-09-26 12:23:02 -05:00 |
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b6d7a6ebdb
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Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
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2019-09-26 12:13:08 -05:00 |
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eb7a7fc6d6
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Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
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2019-09-25 22:01:03 -05:00 |
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19f5a0cd9c
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Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
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2019-09-25 20:59:19 -05:00 |
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ecee086590
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Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
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2019-09-25 18:17:18 -05:00 |
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42191729ae
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Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc.
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2019-09-24 15:34:09 -05:00 |
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1b6f8cf880
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Added river terrain test mesh, each model's manifest file is now simply named manifest.yaml instead of model_folder_name.yaml.
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2019-08-07 10:43:04 -05:00 |
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df05ec5150
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Added ttank
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2019-02-19 15:30:41 -06:00 |
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9f6f330202
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Restructured 'objects' folder into a meaningful 'assets' folder, added 'war_factory' model, refactored GameObject#bind_model and ModelLoader to understand the restructuring.
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2019-02-17 10:50:08 -06:00 |
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