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ded012a9e0
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added support for ruby-prof, make trees jump to nearest vertex position.
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2018-07-08 14:39:57 -05:00 |
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f68c31f87c
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Duct taping a cache bug, added test_object that uses sponza.obj.
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2018-06-18 12:17:32 -05:00 |
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8f39c34d54
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Added monkey patch to support rubies < 2.5
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2018-06-18 11:47:44 -05:00 |
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473a597b66
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Bunch of stuff
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2018-04-23 21:13:16 -05:00 |
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bdbb5f2e94
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Major refactor
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2018-03-22 19:26:02 -05:00 |
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e7aa32b62d
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Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
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2018-03-21 12:09:28 -05:00 |
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57c52cd725
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Moved camera into its own class, added CommonMethods for gosu methods outside of window.
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2018-03-20 19:25:06 -05:00 |
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46f533f83e
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Did some reorganizing
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2018-03-20 15:11:00 -05:00 |
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89c84dbe39
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Broken mouse input, texture mapping issue persists.
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2018-03-19 22:08:20 -05:00 |
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a46f3deff9
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Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered.
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2018-03-19 14:35:13 -05:00 |
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b489c48200
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Pack everything as f*? It renders!
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2018-03-19 09:40:06 -05:00 |
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4818d5a67e
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Objectified lights, cleanup and messification.
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2018-03-19 08:44:07 -05:00 |
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62364b2145
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Broken support for textures, trying to switch to opengl-bindings gem
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2018-03-18 22:38:16 -05:00 |
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c2aebbf0e8
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Added basic skydome, now using glDrawArrays :D
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2018-03-18 20:31:20 -05:00 |
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47a27c15d3
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Disabled glut, got scaling working as desired.
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2018-03-18 15:36:36 -05:00 |
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4d09dde058
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Fixed scaling lighting weirdness
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2018-03-18 11:53:41 -05:00 |
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85a66a9f7d
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Fixed gl::error...
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2018-03-04 13:32:19 -06:00 |
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3942097c6c
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Broke everything
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2018-01-04 14:20:56 -06:00 |
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66e68581f5
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Initial Commit
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2017-12-28 22:14:20 -06:00 |
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