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cyberarm
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i-mic-fps
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8ccd1506f3c7af6fe0b83e9e255f909f45b10be1
i-mic-fps
/
lib
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Cyberarm
8ccd1506f3
Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect?
2019-02-25 17:59:09 -06:00
..
managers
Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect?
2019-02-25 17:59:09 -06:00
math
Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect?
2019-02-25 17:59:09 -06:00
objects
Fixed always adding a new node to AABBTree when updating a node.
2019-02-25 12:51:26 -06:00
renderer
Fixed bounding box renderer not showing mesh objects bounding boxes.
2019-02-24 15:11:51 -06:00
states
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
trees
Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect?
2019-02-25 17:59:09 -06:00
ui
/menu
Bunch of stuff
2018-04-23 21:13:16 -05:00
wavefront
Refactored Model to make faces first class objects for use in AABBTree, renamed BoundingBox.intersect to intersect?
2019-02-25 17:59:09 -06:00
common_methods.rb
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
window.rb
Removed usages of Gosu.button_down? in InputMapper allowing for 'virtual input' support, tacked on demo support (recording and playback of camera yaw and pitch along with all key events in Game.), Camera now sets @game_object.y_rotation instead of @game_object setting Camera.yaw in Camera.position_camera.
2019-02-17 20:06:48 -06:00