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cyberarm/i-mic-fps
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8ccd1506f3c7af6fe0b83e9e255f909f45b10be1
i-mic-fps/lib/objects
History
Cyberarm 0d7210b3f7 Fixed always adding a new node to AABBTree when updating a node.
2019-02-25 12:51:26 -06:00
..
entities
Collision stuff
2019-02-25 11:33:18 -06:00
camera.rb
Fixed always adding a new node to AABBTree when updating a node.
2019-02-25 12:51:26 -06:00
entity.rb
Collision stuff
2019-02-25 11:33:18 -06:00
light.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
model_loader.rb
Refactored GameObject to Entity, replaced @x,@y,@z with @position, added @velocity vector to Entity, bricked Player terrain interaction while authoring Axis Aligned Bounding Box Tree for CollisionManager to handle all collision interaction. Added PhysicsManager stub.
2019-02-20 10:49:56 -06:00
multi_line_text.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
text.rb
Replaced usage of with CommonMethods.window (which uses ), refactored InputMapper to match actions to keys and visa-versa, removed categories from InputMapper, moved input mappings from Camera and Player into InputMapper (for now.)
2019-02-22 14:55:18 -06:00
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