Commit Graph

13 Commits

Author SHA1 Message Date
a6c2b080b9 Updated lobby to show map preview, misc. 2021-01-05 17:30:23 -06:00
74458dbfd0 Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing. 2021-01-01 10:54:38 -06:00
6318d33782 Added 'reserved' field to Map::Tile for building entities to claim when placed 2019-11-28 18:52:57 -06:00
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
9fcb7f3d6e Crude path following implemented 2019-10-25 11:43:07 -05:00
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
5e7bdeba57 Added spawn points to test_map, Debug text now shows type of tile under mouse 2019-10-11 21:38:54 -05:00
9ab515dce2 Entities are now definable 2019-10-11 20:01:35 -05:00
44e9dcf7d7 Added initial support for Tiled maps 2019-10-11 13:17:59 -05:00
dcd8459462 Working Camera#transform 😩 2019-10-07 21:32:52 -05:00
5d8712946d Camera#pick almost works, fixed Map tile exclusion 2019-10-07 12:30:17 -05:00
cc93b5993d Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array. 2019-10-06 21:34:39 -05:00
0c22996b9f Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined 2019-10-03 17:19:59 -05:00