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18641ece15
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Added production queue progress bar
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2021-01-05 23:13:13 -06:00 |
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b8d5bd2368
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replaced use of label with banner for menu titles, updated solo lobby to show preview on load
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2021-01-05 20:32:56 -06:00 |
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a6c2b080b9
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Updated lobby to show map preview, misc.
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2021-01-05 17:30:23 -06:00 |
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7087316347
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Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected.
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2021-01-04 09:33:07 -06:00 |
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f3fccc8b24
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Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc.
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2021-01-01 19:20:05 -06:00 |
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5f301337b4
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Building units now uses orders 😃
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2021-01-01 14:25:44 -06:00 |
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74458dbfd0
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Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing.
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2021-01-01 10:54:38 -06:00 |
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0b3897451e
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Added team colors hash
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2020-12-31 08:41:40 -06:00 |
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c44ab8e66d
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Update to support recent changes to cyberarm_engine
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2020-05-06 16:08:43 -05:00 |
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582beb39c0
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Fixed crash when clicking refresh games button due to api change
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2020-04-06 09:37:20 -05:00 |
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6ae907aa66
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Fixed crash caused by changes to CyberarmEngine
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2020-01-27 21:00:17 -06:00 |
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df95f98b38
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Made building construction into a proper order (more refinements needed)
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2019-12-24 10:21:50 -06:00 |
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e5579f48f1
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Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes.
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2019-12-17 15:40:26 -06:00 |
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ba40645e23
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clear sidebar actions when deselecting entities and replace with newly selected entity's actions, if any.
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2019-11-29 15:03:42 -06:00 |
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788ea9ca13
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Dial back the smoke a touch
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2019-11-28 18:59:22 -06:00 |
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6318d33782
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Added 'reserved' field to Map::Tile for building entities to claim when placed
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2019-11-28 18:52:57 -06:00 |
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8a5058cf9e
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updated power plant svg
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2019-11-28 09:53:39 -06:00 |
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bc8abae0a8
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resized power plant to not be larger than a tiles width
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2019-11-28 09:53:04 -06:00 |
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b5cd4eca0d
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adjusted refinery reserved tiles profile
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2019-11-28 09:43:47 -06:00 |
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db5e61e5ea
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paths are now in center of tiles instead of at top-left corner
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2019-11-28 09:40:59 -06:00 |
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81461778df
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Further improvements to place entity/building tool
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2019-11-28 09:17:18 -06:00 |
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e3d1a84efa
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Improved place buildings tool to use the grid
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2019-11-28 08:17:19 -06:00 |
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8869ddb3de
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Added initial tools support, minor refactor to sidebar actions
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2019-11-27 12:28:43 -06:00 |
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2b1ff35a34
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now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document
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2019-11-22 17:18:44 -06:00 |
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8b6f629a6a
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Fixed sidebar action names having underscores shown, added sidebar actions to construction worker
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2019-11-21 14:23:21 -06:00 |
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cec0c45932
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Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar
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2019-11-21 14:04:33 -06:00 |
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902e48d53a
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Don't issue commands for moving and de/selecting entities, now able to 'pick' single entity if clicked on
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2019-11-21 12:31:29 -06:00 |
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637708dd5a
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Moved entity selection/order giving into EntityController
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2019-11-21 10:21:25 -06:00 |
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fa0eabd52f
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Centered helipad building, added barracks and helipad.
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2019-11-20 17:45:41 -06:00 |
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8be8fdb225
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Added refinery and war_factory definitions
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2019-11-20 13:17:10 -06:00 |
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a9307733e3
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TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
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2019-11-20 12:51:24 -06:00 |
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7775ccb3a3
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Tanks turret is now centered on its body
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2019-11-20 10:05:19 -06:00 |
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2d70736753
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Extracted movement and turret into 'components' that entity get add to its self when defined
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2019-11-20 09:08:54 -06:00 |
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82db9dd14d
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Basic networking implemented, currently non functional
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2019-11-19 14:48:12 -06:00 |
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b17842ab75
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Prevent Closing animation for closing immediately by switching to use button_down instead of button_up, added skip_intro setting
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2019-11-12 09:14:18 -06:00 |
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a1999d7c6f
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Tacked on 'Overlays' to place a move cursor for move orders, TODO: Refactor into its own class
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2019-10-27 12:07:30 -05:00 |
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cd7b71894d
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Added custom cursors
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2019-10-27 11:43:15 -05:00 |
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a95849d5c7
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Minor tweaks
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2019-10-25 17:41:16 -05:00 |
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202331474b
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Improved pathing debug draw
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2019-10-25 13:56:54 -05:00 |
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9fcb7f3d6e
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Crude path following implemented
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2019-10-25 11:43:07 -05:00 |
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8d71070893
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Added files
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2019-10-24 22:21:39 -05:00 |
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2a4810c6e7
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Updated pathfinder to consider cost of tile instead of only distance to goal
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2019-10-24 19:35:19 -05:00 |
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bcbe70d8d8
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Added Settings
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2019-10-24 18:03:56 -05:00 |
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f4c6ad1d35
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Added support for diagonal paths
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2019-10-24 13:39:49 -05:00 |
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75a03a7155
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Roughed in some basic pathfinding, adapted from CitySim's
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2019-10-24 13:30:30 -05:00 |
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cc040f718b
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Seperated entities by building/unit
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2019-10-24 12:01:25 -05:00 |
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76578212e4
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Update README
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2019-10-15 11:34:56 -05:00 |
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6cd17ba7c9
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Added images for 'all' entities, added Tank
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2019-10-15 11:27:17 -05:00 |
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5e7bdeba57
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Added spawn points to test_map, Debug text now shows type of tile under mouse
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2019-10-11 21:38:54 -05:00 |
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9ab515dce2
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Entities are now definable
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2019-10-11 20:01:35 -05:00 |
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