Commit Graph

17 Commits

Author SHA1 Message Date
fa0eabd52f Centered helipad building, added barracks and helipad. 2019-11-20 17:45:41 -06:00
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
7775ccb3a3 Tanks turret is now centered on its body 2019-11-20 10:05:19 -06:00
2d70736753 Extracted movement and turret into 'components' that entity get add to its self when defined 2019-11-20 09:08:54 -06:00
a95849d5c7 Minor tweaks 2019-10-25 17:41:16 -05:00
202331474b Improved pathing debug draw 2019-10-25 13:56:54 -05:00
9fcb7f3d6e Crude path following implemented 2019-10-25 11:43:07 -05:00
bcbe70d8d8 Added Settings 2019-10-24 18:03:56 -05:00
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
cc040f718b Seperated entities by building/unit 2019-10-24 12:01:25 -05:00
6cd17ba7c9 Added images for 'all' entities, added Tank 2019-10-15 11:27:17 -05:00
9ab515dce2 Entities are now definable 2019-10-11 20:01:35 -05:00
d6615872ba Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target 2019-10-09 11:32:59 -05:00
3dd067612a Stubbed Connection, added #next_entity_id to Player, made Director store and pass to Player the current_tick 2019-10-03 10:40:57 -05:00
8be63d8ebe Added Director, Player and stubbed Order, mostly working Entity#rotate_towards 2019-10-02 22:35:44 -05:00
abc4305656 Basic unit selection implemented 2019-10-01 14:54:35 -05:00
a44355a871 Redid menus, stubbed Entity 2019-09-30 20:49:41 -05:00