Disable async-websocket for now, added i18n gem, added support for translations, added password prompt for passworded servers

This commit is contained in:
2021-11-22 11:39:42 -06:00
parent dfa1e413ea
commit b3665af5c4
11 changed files with 157 additions and 108 deletions

View File

@@ -61,7 +61,7 @@ class W3DHub
flow(width: 1.0, height: 0.03) do
# background 0xff_444411
inscription "Channel"
inscription I18n.t(:"games.channel")
list_box(items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1,
margin_top: 0, margin_bottom: 0, width: 128,
padding_left: 1, padding_top: 1, padding_right: 1, padding_bottom: 1, text_size: 14) do |value|
@@ -87,15 +87,15 @@ class W3DHub
if window.application_manager.installed?(game.id, channel.id)
Hash.new.tap { |hash|
hash["Game Settings"] = { icon: "gear", block: proc { window.application_manager.settings(game.id, channel.id) } }
hash["Wine Configuration"] = { icon: "gear", block: proc { window.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { window.application_manager.settings(game.id, channel.id) } }
hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { window.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
if game.id != "ren"
hash["Repair Installation"] = { icon: "wrench", block: proc { window.application_manager.repair(game.id, channel.id) } }
hash["Uninstall"] = { icon: "trashCan", block: proc { window.application_manager.uninstall(game.id, channel.id) } }
hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { window.application_manager.repair(game.id, channel.id) } }
hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { window.application_manager.uninstall(game.id, channel.id) } }
end
hash["Install Folder"] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :installation) } }
hash["User Data Folder"] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :user_data) } }
hash["View Screenshots"] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :screenshots) } }
hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :installation) } }
hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :user_data) } }
hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { window.application_manager.show_folder(game.id, channel.id, :screenshots) } }
}.each do |key, hash|
flow(width: 1.0, height: 22, margin_bottom: 8) do
image "#{GAME_ROOT_PATH}/media/ui_icons/#{hash[:icon]}.png", width: 0.11 if hash[:icon]
@@ -128,22 +128,22 @@ class W3DHub
# background 0xff_551100
if window.application_manager.installed?(game.id, channel.id)
button "<b>Play Now</b>", margin_left: 24 do
button "<b>#{I18n.t(:"interface.play_now")}</b>", margin_left: 24 do
window.application_manager.run(game.id, channel.id)
end
button "<b>Single Player</b>", margin_left: 24 do
button "<b>#{I18n.t(:"interface.single_player")}</b>", margin_left: 24 do
window.application_manager.run(game.id, channel.id)
end
else
unless game.id == "ren"
button "<b>Install</b>", margin_left: 24, enabled: !window.application_manager.task?(:installer, game.id, channel.id) do |button|
button "<b>#{I18n.t(:"interface.install")}</b>", margin_left: 24, enabled: !window.application_manager.task?(:installer, game.id, channel.id) do |button|
button.enabled = false
window.application_manager.install(game.id, channel.id)
end
end
button "<b>Import</b>", margin_left: 24, enabled: false do
button "<b>#{I18n.t(:"interface.import")}</b>", margin_left: 24, enabled: false do
window.application_manager.import(game.id, channel.id, "?")
end
end
@@ -159,7 +159,7 @@ class W3DHub
end
@game_news_container.clear do
title "Fetching News...", padding: 8
title I18n.t(:"games.fetching_news"), padding: 8
end
end
end
@@ -203,7 +203,7 @@ class W3DHub
flow(width: 1.0) do
inscription item.timestamp.strftime("%Y-%m-%d"), width: 0.5
link "Read More", width: 0.5, text_align: :right, text_size: 14 do
link I18n.t(:"games.read_more"), width: 0.5, text_align: :right, text_size: 14 do
Launchy.open(item.uri)
end
end

View File

@@ -80,8 +80,8 @@ class W3DHub
tagline "<b>#{window.account.username}</b>"
flow(width: 1.0) do
link("Logout", text_size: 16) { depopulate_account_info }
link "Profile", text_size: 16 do
link(I18n.t(:"interface.log_out"), text_size: 16, width: 0.5) { depopulate_account_info }
link I18n.t(:"interface.profile"), text_size: 16, width: 0.49 do
Launchy.open("https://secure.w3dhub.com/forum/index.php?showuser=#{window.account.id}")
end
end
@@ -98,11 +98,11 @@ class W3DHub
@host.instance_variable_get(:"@account_container").clear do
stack(width: 0.7, height: 1.0) do
# background 0xff_222222
tagline "<b>Not Logged In</b>", text_wrap: :none
tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none
flow(width: 1.0) do
link("Log in", text_size: 16) { page(W3DHub::Pages::Login) }
link "Register", text_size: 16 do
link(I18n.t(:"interface.log_in"), text_size: 16, width: 0.5) { page(W3DHub::Pages::Login) }
link I18n.t(:"interface.register"), text_size: 16, width: 0.49 do
Launchy.open("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register")
end
end

View File

@@ -13,7 +13,7 @@ class W3DHub
body.clear do
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 0.04) do
inscription "<b>Filters</b>"
inscription "<b>#{I18n.t(:"server_browser.filters")}</b>"
end
flow(width: 1.0, height: 0.06) do
@@ -38,7 +38,7 @@ class W3DHub
end
end
para "Region"
para I18n.t(:"server_browser.region")
list_box items: ["Any", "North America", "Europe"], width: 0.25 do |value|
@filter_region = value
@@ -47,9 +47,9 @@ class W3DHub
end
flow(width: 0.249, height: 1.0) do
inscription "Nickname:", width: 0.32
inscription "#{I18n.t(:"server_browser.nickname")}:", width: 0.32
@nickname_label = inscription "#{window.settings[:server_list_username]}", width: 0.6
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: "Set nickname" do
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do
# Prompt for player name
prompt_for_nickname(
accept_callback: proc do |entry|
@@ -74,29 +74,29 @@ class W3DHub
end
stack(width: 0.50, height: 1.0) do
para "<b>Hostname</b>", text_wrap: :none, width: 1.0
para "<b>#{I18n.t(:"server_browser.hostname")}</b>", text_wrap: :none, width: 1.0
end
flow(width: 0.24, height: 1.0) do
para "<b>Current Map</b>", text_wrap: :none, width: 1.0
para "<b>#{I18n.t(:"server_browser.current_map")}</b>", text_wrap: :none, width: 1.0
end
flow(width: 0.11, height: 1.0) do
para "<b>Players</b>", text_wrap: :none, width: 1.0
para "<b>#{I18n.t(:"server_browser.players")}</b>", text_wrap: :none, width: 1.0
end
stack(width: 0.06) do
para "<b>Ping</b>", text_wrap: :none, width: 1.0
para "<b>#{I18n.t(:"server_browser.ping")}</b>", text_wrap: :none, width: 1.0
end
end
@server_list_container = stack(width: 1.0, height: 0.95, scroll: true) do
para "Fetching server list..."
para I18n.t(:"server_browser.fetching_server_list")
end
end
@game_server_info_container = stack(width: 0.38, height: 1.0) do
para "No server selected", width: 1.0, text_align: :center
para I18n.t(:"server_browser.no_server_selected"), width: 1.0, text_align: :center
end
end
end
@@ -191,10 +191,12 @@ class W3DHub
stack(width: 1.0, height: 0.25) do
game_installed = window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first.id)
button "<b>Join Server</b>", enabled: !game_installed.nil? do
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: !game_installed.nil? do
# Check for nickname
# prompt for nickname
# !abort unless nickname set
# Check if password needed
# prompt for password
# Launch game
if window.settings[:server_list_username].to_s.length.zero?
prompt_for_nickname(
@@ -203,34 +205,44 @@ class W3DHub
window.settings[:server_list_username] = entry
window.settings.save_settings
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server
)
if server.status.password
prompt_for_password(
accept_callback: proc do |password|
join_server(game, server, password)
end
)
else
join_server(game, server, nil)
end
end
)
end
if server.status.password
prompt_for_password(
accept_callback: proc do |password|
join_server(game, server, password)
end
)
else
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server
)
join_server(game, server, nil)
end
end
end
stack(width: 1.0, height: 0.55, margin_top: 16) do
flow(width: 1.0, height: 0.33) do
inscription "<b>Game</b>", width: 0.28, text_wrap: :none
inscription "<b>#{I18n.t(:"server_browser.game")}</b>", width: 0.28, text_wrap: :none
inscription "#{game_name(server.game)} (branch)", width: 0.71, text_wrap: :none
end
flow(width: 1.0, height: 0.33) do
inscription "<b>Map</b>", width: 0.28, text_wrap: :none
inscription "<b>#{I18n.t(:"server_browser.map")}</b>", width: 0.28, text_wrap: :none
inscription server.status.map, width: 0.71, text_wrap: :none
end
flow(width: 1.0, height: 0.33) do
inscription "<b>Max Players</b>", width: 0.28, text_wrap: :none
inscription "<b>#{I18n.t(:"server_browser.max_players")}</b>", width: 0.28, text_wrap: :none
inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none
end
end
@@ -285,7 +297,7 @@ class W3DHub
list = Api.server_list(2)
if list
@server_list = list.sort_by! { |s| s&.status&.players.size }.reverse
@server_list = list.sort_by! { |s| s&.status&.players&.size }.reverse
main_thread_queue << proc { populate_server_list }
@@ -303,31 +315,47 @@ class W3DHub
end
def game_name(game)
case game
when "ia"
"Interim Apex"
when "apb"
"Red Alert: A Path Beyond"
when "tsr"
"Tiberian Sun: Reborn"
when "ecw"
"Expansive Civilian Warfare"
else
"C&C Renegade"
end
window.applications.games.detect { |g| g.id == game }&.name
end
def prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: "Set Nickname",
message: "Set a nickname that will be used when joining a server:",
title: I18n.t(:"server_browser.set_nickname"),
message: I18n.t(:"server_browser.set_nickname_message"),
prefill: window.settings[:server_list_username],
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
def prompt_for_password(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.enter_password"),
message: I18n.t(:"server_browser.enter_password_message"),
input_type: :password,
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
def join_server(game, server, password)
if (
(server.status.password && password.length.positive?) ||
!server.status.password) &&
window.settings[:server_list_username].to_s.length.zero?
window.application_manager.join_server(
server.game,
window.applications.games.find { |g| g.id == server.game }.channels.first.id, server, password
)
else
window.push_state(W3DHub::States::MessageDialog, type: "?", title: "?", message: "?")
end
end
end
end
end