113 Commits

Author SHA1 Message Date
3c565e6fee Bump version 2025-10-08 11:33:05 -05:00
2dc750a686 Task#normalize_path now takes the base path as an argument and attempts to find the case-insensitive file path to target path 2025-10-08 11:32:35 -05:00
ed119a4925 Fixed All Games section was failing to load app icons 2025-09-19 13:55:06 -05:00
e4d99aac00 Added functional support for developer multi join 2025-09-12 23:41:03 -05:00
e9b8638c27 Fixed (soft) crash when downloading package with a space in its name 2025-09-05 20:02:58 -05:00
4997cfabb0 Fixed not handling filename case for patches 2025-08-26 09:23:54 -05:00
The Unnamed Engineer
0c906464f0 case desensitize unzip 2025-08-26 08:55:27 -05:00
The Unnamed Engineer
5bafc77d97 Update task.rb
Modify all potentially case sensitive file operations to operate in a case-insensitive manner.
2025-08-26 08:55:27 -05:00
30aa44312d Fixed failing to download application manifests unless logged in by checking which source the application/channel orginated from, updated gems. 2025-08-26 08:51:08 -05:00
2031f589b7 Moved processed app icons to cache directory, removed app logos (banners) from media since we now download them and app backgrounds from the api 2025-08-04 22:09:00 -05:00
b909952790 Use fresh logos and backgrounds 2025-08-04 12:25:27 -05:00
6d651c7ad6 Download game logos and backgrounds from backend 2025-08-04 12:25:13 -05:00
60909b0963 Fixed W3DHub.ask_folder crashing on windows 2025-08-04 12:18:38 -05:00
48617b26da Minor post-merge refactor, mainly moved duplicated method ca_bundle_path into common.rb 2025-08-04 10:50:07 -05:00
ad2544a56b Merge branch 'The-Unnamed-Engineer-feature-buildBinaryPackage' 2025-08-03 17:10:06 -05:00
80c104772f Merge branch 'feature-buildBinaryPackage' of github.com:The-Unnamed-Engineer/w3d_hub_linux_launcher into The-Unnamed-Engineer-feature-buildBinaryPackage 2025-08-03 17:09:36 -05:00
09082c0c5d Whitespace 2025-08-03 17:09:10 -05:00
The Unnamed Engineer
27e5da9fd2 Merge branch 'cyberarm:master' into feature-buildBinaryPackage 2025-08-03 17:55:46 -04:00
0bb8ef5f19 Initial work launcher (self) updater 2025-06-25 19:45:23 -05:00
cc0910e68e Updated cyberarm_engine gem to fix edit_line's with prefilled text not visible 2025-06-24 13:56:50 -05:00
fd728fa945 Redid Settings page 2025-06-24 13:47:02 -05:00
ec6dfe8371 Bump version 2025-06-24 10:41:07 -05:00
49d501a8b0 Refactored API to support both backends and to re-enable logging in (on the primary backend) 2025-06-24 10:38:41 -05:00
The Unnamed Engineer
e239f9cd4d Patch IRC config to detect RHEL cert bundle 2025-06-11 06:21:11 -04:00
The Unnamed Engineer
b68d24deda Simply warn for unknown languages. 2025-06-10 15:02:23 -04:00
The Unnamed Engineer
1081832df0 Handle cases where image has not yet downloaded 2025-06-10 13:45:01 -04:00
The Unnamed Engineer
c3cee78265 Fix language error crash 2025-06-10 13:22:24 -04:00
The Unnamed Engineer
4d3163740a Update API to support RHEL cert bundle 2025-06-10 13:21:34 -04:00
The Unnamed Engineer
f1953c45e7 Initial support for binary packaging 2025-06-10 11:20:55 -04:00
685a1aa82c Bump version 2025-05-16 09:48:13 -05:00
9dfee9d1d3 Updated server browser to order servers by player count, then by ping. 2025-05-16 09:47:49 -05:00
1e0adc398c Add support for patching encrypted mixes 2025-05-16 09:39:05 -05:00
3485d5b61a Bump version 2025-04-26 19:46:17 -05:00
cb81a51bfe Fixed failing to fetch manifests properly 2025-04-26 19:45:58 -05:00
314201f238 Switch server list to alternate 2025-04-26 09:55:06 -05:00
pure_bliss
12721cbfbc Fixed newline on end of file 2025-04-26 09:53:50 -05:00
pure_bliss
5ef11fbee8 Not showing image in news if it failed to fetch 2025-04-26 09:53:50 -05:00
e73abce65e Bump version 2025-04-26 07:52:53 -05:00
9b1cb1bb95 Make Task check status of package download instead of assuming it succeeded 2025-04-26 07:52:25 -05:00
c9185e9859 Added download_url support to Package 2025-04-26 07:51:37 -05:00
e4a0d2a848 Fixed news parser a little to not fail if it gets an empty json hash 2025-04-26 07:51:13 -05:00
1401b80057 Fixed status of package downloader not checked, package downloader now supports download_url field from the new backend 2025-04-26 07:49:14 -05:00
cfae4ec3a5 Update to use new backend, package downloader will follow redirects 2025-04-26 07:18:36 -05:00
c344e6a522 Fixed crash at startup when there is no data cached for applications. Fixes #10 2025-04-26 07:16:22 -05:00
696c30aa63 Don't attempt to generate app icon if the package's details has an error 2025-04-23 23:34:39 -05:00
1818d8bec9 Fixed error preventing GSH client from working, moved server list starting task ahead of other tasks to ensure server list _can_ populate if other parts of the backend are dead 2025-04-23 22:03:16 -05:00
4af10a998e Update gems 2025-01-10 12:42:25 -06:00
6736abc277 Write data/paths.ini file 2024-09-11 16:54:21 -05:00
c9c5e18d70 Update theme: testing and dangerous buttons now have slight gradient 2024-04-04 15:07:40 -05:00
67c52c84a1 Removed hardcoded GSH endpoint from signalr server list updater, moved direct connect button to the right of the server list, added a slight gradient to buttons so their not totally flat. 2024-03-17 11:29:39 -05:00
80d1fa865c Fixed auto selected server not checking if full, fixed game icon on bar only showing update available icon for 'first' channel 2024-03-14 11:34:53 -05:00
a1810e3f2c Cache application data for offline use 2024-03-12 11:24:44 -05:00
75b9e3e14a Bump version 2024-03-12 10:43:17 -05:00
7fdb406588 Fix handling of extended-data in offline mode 2024-03-12 10:42:10 -05:00
0ab616f48b Bump version 2024-03-12 09:31:16 -05:00
e035b1ed58 Hide nonfunctional game modifications tab 2024-03-12 09:30:51 -05:00
3f7ec2fb5c Partially revert ask_file/folder on linux to explicitly use zenity/kdialog commands directly instead of using libui hack which leaves the file browser window open after returning 2024-03-12 09:21:52 -05:00
6d209c8942 Server and applications lists are now updated every 5 and 10 minutes respectively 2024-03-11 22:35:30 -05:00
f55924596d Fix some weird scoping issues with ServerListUpdater lambdas 2024-03-11 19:17:38 -05:00
d84c8321c5 Speed up API requests be using a persistent connection, increase news fetch buffer time to 30 seconds from 10 seconds. 2024-03-11 15:09:31 -05:00
38e0de76df Update community news every hour, added 10 second delay between fetch attempts to prevent making a bunch of unneeded requests 2024-03-11 14:16:33 -05:00
9bdca9eba1 Make game news expire after an hour and get refetched 2024-03-11 14:04:03 -05:00
02307f1789 Ducktape on libui for native file open dialogs 2024-03-11 13:45:10 -05:00
c1ca3ec80e Added libui to gems list to use in future for its open_folder dialogs, improvements to server list updater and server browser to correctly handle unregistering and registering servers 2024-03-11 13:09:05 -05:00
29c8667602 Improve error messaging for fetching packages 2024-03-11 13:06:50 -05:00
b594cdae96 Bump version 2024-03-05 13:23:21 -06:00
d350e51d0b Improvements to server browser 2024-03-05 12:50:51 -06:00
0cbe013a11 Use new menu and menu_item elements instead of custom extension, improved styling of list_box menus in game settings 2024-03-04 20:57:13 -06:00
5c806852a5 Store game colour and uses_engine_cfg to settings config, use wwconfig when game doesn't use engine.cfg 2024-03-04 18:17:32 -06:00
655fc14557 Handle user not having an avatar image 2024-03-04 17:34:55 -06:00
6772d4757f Bump version 2024-03-04 16:36:50 -06:00
3383cbd019 Make import button gooder, explicitly require excon http client 2024-03-04 16:35:52 -06:00
aceed86cb4 Fixed checkbox on favorites tab clipping buttom border 2024-03-02 12:14:53 -06:00
58daeffb14 Fixed renegade not importing from registry 2024-03-02 12:13:34 -06:00
2a4bb87e68 Bump version 2024-03-02 11:19:20 -06:00
fc643235b5 Fixed Task#verify_files, patching will now actually delete removed files now, some minor refactoring. 2024-03-02 10:56:58 -06:00
cd0db4e0fc Refactored Task#build_package_list to fix 'overdownloading' packages that then are replaced/no longer needed; FIXME: broke Repair task in the process. 2024-03-02 01:41:36 -06:00
84051103fc Improved avatar handling, fixed import/install button text sizes, fixed typo ERRNO-> Errno, ocra[n] packaging adjustments 2024-03-01 22:39:18 -06:00
f2dd844181 Tweak download manager 2024-03-01 20:25:49 -06:00
a512669a2d UX improvements to Server Browser 2024-02-29 16:36:06 -06:00
85d408fad7 More style updates 2024-02-29 13:54:30 -06:00
d4e81dd441 Server profiles can now be deleted from Asterisk and game_title is now correctly saved to server profile when first created. 2024-02-28 21:47:41 -06:00
0d1333ee4f Update gems 2024-02-28 20:44:32 -06:00
458a9e8832 Bump version 2024-02-28 19:28:29 -06:00
924f4c2b75 More UI tweaks, prettied up Boot state, Updated Welcome state (may be I'll use it someday? 😁) 2024-02-28 19:23:01 -06:00
0b9b519848 More styling changes 2024-02-28 18:14:41 -06:00
f9d401e713 Styling improvements 2024-02-28 10:52:29 -06:00
c2528f7e12 Added background image for whole Interface, made user avatar rounded, redid news layout, misc. tweaks for better contrast with background image 2024-02-27 22:17:17 -06:00
6281dae1a5 Added logos for all current games, added UI background image, added circle mask image 2024-02-27 22:15:53 -06:00
46bef091fd Correct data and screenshots folder for Renegade 2024-02-27 11:15:06 -06:00
d30cbfefc6 Fixed not always passing '-launcher' option when launching apps 2024-02-07 10:28:49 -06:00
2fe15cb511 Fixes for Ruby 3.3.0 2023-12-29 17:58:30 -06:00
e3a33b784a Use fill: true instead of width: 1.0 for event container- supports displaying 2 to 3 events before things visually break 2023-11-28 11:57:25 -06:00
f29330cd08 Fixed display of events- events that have ended will not be displayed, and the event container now takes the full width 2023-11-28 11:54:27 -06:00
47a93bfb60 Handle inaccessible GSH differently 2023-11-25 12:05:38 -06:00
fbf5153cc8 Game settings no longer crashes on linux (still need to sort out how to load/save wine registry from outside of wine enviroment), updated gems. 2023-11-21 09:19:36 -06:00
6988702db2 Moved dialogs into subfolder, refactored dialogs to use new Dialog class, removed pre-redesign Interface and Game states/pages 2023-11-19 13:03:05 -06:00
d83a439ad1 Updated gems, implemented game settings (works best with scripts 5.1 games) 2023-11-19 12:42:54 -06:00
8972561f5f Improvements to server list updater, iirc. 2023-05-27 09:35:40 -05:00
51aaf12971 Update gems 2023-05-27 09:35:08 -05:00
d07395c7f0 Style fix 2023-05-27 09:34:54 -05:00
9b8d13929d Fixed always repainting due to Boot state not popping 2023-05-27 09:34:25 -05:00
19abe06f89 If server list fails put in offline mode 2023-03-21 16:49:25 -05:00
b6d5f4135a Pruned gem usage, replaced Launchy since it will cause a command prompt to momentarily appear. 2023-02-05 17:59:37 -06:00
ff8387be6d Update to use needs_repaint? to reduce cpu/gpu load of launcher 2023-02-05 16:43:24 -06:00
c73bd2d88b Updated gems, fixed error on Ruby 3.2 (Thread block no longer passes self as argument), fixed API calls not timing out properly, fixed BackgroundWorker not halting properly. 2023-02-03 12:19:18 -06:00
db12e56623 Fixed 'Play Now' button doesn't work if nickname is set 2022-12-04 12:33:31 -06:00
55c0f363e0 Removed dependence on the bsdtar command, fixed Play Now button not doing anything if a server nickname wasn't set, refactor a bit so that the Server List's 'Join Server' button functionality can be reused for the Play Now button, installer now always unpacks into 'data/*' instead of 'Data/*' 2022-12-02 14:12:45 -06:00
19a15e937e Fixed DummyResponse missing the status method 2022-11-19 17:03:14 -06:00
185dfb50eb Fix BackgroundWorker not using a foreground job for server list updater 2022-11-07 17:14:21 -06:00
04d40fe8fc Don't use 'IO.popen' when no block is given, use 'system' instead. 2022-11-05 22:36:21 -05:00
aa65433b14 Enabled Direct Connect button, bump version. 2022-10-31 19:46:38 -05:00
a6beae0899 Asterisk direct connect seems functional 😂 2022-10-31 10:10:53 -05:00
59 changed files with 3575 additions and 2218 deletions

47
.github/workflows/build-tebako.yml vendored Normal file
View File

@@ -0,0 +1,47 @@
name: Build Launcher Binary
on:
push:
branches: [ master, test ]
workflow_dispatch:
jobs:
build-tebako:
runs-on: ubuntu-latest
strategy:
matrix:
architecture: [x64]
container:
image: ghcr.io/tamatebako/tebako-ubuntu-20.04:latest
defaults:
run:
shell: bash
steps:
- uses: actions/checkout@v4
- name: Install Gosu and native dependencies
run: |
apt-get update
apt-get install -y libsdl2-dev libgl1-mesa-dev libopenal-dev libgmp-dev libfontconfig1-dev libsndfile1-dev libmpg123-dev libpango1.0-dev libtool libssl-dev libffi-dev
- name: Update Bundler and lockfile
run: |
gem install bundler -v 2.4.22
bundle _2.4.22_ lock --update --bundler
- name: Build Tebako binary
run: |
tebako press -P -R 3.4.1 -m bundle -o w3d_hub_linux_launcher -r $PWD -e w3d_hub_linux_launcher.rb
- name: Prepare artifact directory
run: |
mkdir w3d-hub-launcher-x86_64
cp w3d_hub_linux_launcher w3d-hub-launcher-x86_64/
cp -r media w3d-hub-launcher-x86_64/
cp -r locales w3d-hub-launcher-x86_64/
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: w3d-hub-launcher-x86_64
path: w3d-hub-launcher-x86_64

2
.gitignore vendored
View File

@@ -10,5 +10,3 @@ media/icons/*
!media/icons/app.* !media/icons/app.*
!media/icons/default_icon.png !media/icons/default_icon.png
!media/icons/w3dhub.png !media/icons/w3dhub.png
media/banners/*
!media/banners/.gitkeep

33
Gemfile
View File

@@ -1,18 +1,27 @@
source "https://rubygems.org" source "https://rubygems.org"
gem "base64"
gem "excon"
gem "cyberarm_engine" gem "cyberarm_engine"
gem "launchy" gem "sdl2-bindings"
gem "i18n" gem "libui", platforms: [:windows]
gem "rexml"
gem "digest-crc" gem "digest-crc"
gem "ffi" gem "i18n"
gem "websocket-client-simple"
gem "thread-local"
gem "ircparser" gem "ircparser"
gem "win32-security", platforms: [:x64_mingw, :mingw] gem "rexml"
gem "win32-process", platforms: [:x64_mingw, :mingw] gem "rubyzip"
gem "websocket-client-simple"
gem "win32-process", platforms: [:windows]
gem "win32-security", platforms: [:windows]
# group :windows_packaging do # PACKAGING NOTES
# gem "rake" # bundler 2.5.x doesn't seem to play nice with ocra[n]
# gem "releasy" # use `bundle _x.y.z_ COMMAND` to use this one...
# end # NOTE: Releasy needs to be installed as a system gem i.e. `rake install`
# NOTE: contents of the `gemhome` folder in the packaged folder need to be moved into the lib/ruby/gems\<RUBY_VERSION> folder
# group :windows_packaging do
# gem "bundler", "~>2.4.3"
# gem "rake"
# gem "ocran"
# gem "releasy"#, path: "../releasy"
# end

View File

@@ -1,36 +1,36 @@
GEM GEM
remote: https://rubygems.org/ remote: https://rubygems.org/
specs: specs:
addressable (2.8.1) base64 (0.3.0)
public_suffix (>= 2.0.2, < 6.0) concurrent-ruby (1.3.5)
concurrent-ruby (1.1.10) cyberarm_engine (0.24.5)
cyberarm_engine (0.22.0)
excon (~> 0.88)
gosu (~> 1.1) gosu (~> 1.1)
gosu_more_drawables (~> 0.3) digest-crc (0.7.0)
digest-crc (0.6.4)
rake (>= 12.0.0, < 14.0.0) rake (>= 12.0.0, < 14.0.0)
event_emitter (0.2.6) event_emitter (0.2.6)
excon (0.93.1) excon (1.3.0)
ffi (1.15.5) logger
ffi (1.15.5-x64-mingw-ucrt) ffi (1.17.2-x64-mingw-ucrt)
ffi (1.15.5-x64-mingw32) ffi (1.17.2-x86_64-linux-gnu)
ffi-win32-extensions (1.0.4) ffi-win32-extensions (1.0.4)
ffi ffi
gosu (1.4.3) gosu (1.4.6)
gosu_more_drawables (0.3.1) i18n (1.14.7)
i18n (1.12.0)
concurrent-ruby (~> 1.0) concurrent-ruby (~> 1.0)
ircparser (1.0.0) ircparser (1.0.0)
launchy (2.5.0) libui (0.1.2-x64-mingw)
addressable (~> 2.7) logger (1.7.0)
public_suffix (5.0.0) mutex_m (0.3.0)
rake (13.0.6) rake (13.3.0)
rexml (3.2.5) rexml (3.4.2)
thread-local (1.1.0) rubyzip (3.0.2)
websocket (1.2.9) sdl2-bindings (0.2.3)
websocket-client-simple (0.6.0) ffi (~> 1.15)
websocket (1.2.11)
websocket-client-simple (0.9.0)
base64
event_emitter event_emitter
mutex_m
websocket websocket
win32-process (0.10.0) win32-process (0.10.0)
ffi (>= 1.0.0) ffi (>= 1.0.0)
@@ -40,21 +40,22 @@ GEM
PLATFORMS PLATFORMS
x64-mingw-ucrt x64-mingw-ucrt
x64-mingw32
x86_64-linux x86_64-linux
DEPENDENCIES DEPENDENCIES
base64
cyberarm_engine cyberarm_engine
digest-crc digest-crc
ffi excon
i18n i18n
ircparser ircparser
launchy libui
rexml rexml
thread-local rubyzip
sdl2-bindings
websocket-client-simple websocket-client-simple
win32-process win32-process
win32-security win32-security
BUNDLED WITH BUNDLED WITH
2.3.17 2.6.8

View File

@@ -11,13 +11,13 @@ Releasy::Project.new do
version W3DHub::VERSION version W3DHub::VERSION
executable "w3d_hub_linux_launcher.rb" executable "w3d_hub_linux_launcher.rb"
files ["lib/**/*.*", "locales/*", "media/**/**", "data/.gitkeep", "data/cache/.gitkeep"] files ["lib/**/*.*", "locales/*", "media/**/**", "data/.gitkeep", "data/cache/.gitkeep", "data/logs/.gitkeep"]
exclude_encoding # Applications that don't use advanced encoding (e.g. Japanese characters) can save build size with this. # exclude_encoding # Applications that don't use advanced encoding (e.g. Japanese characters) can save build size with this.
verbose verbose
add_build :windows_folder do add_build :windows_folder do
icon "media/icons/app.ico" icon "media/icons/app.ico"
executable_type :console # Assuming you don't want it to run with a console window. executable_type :windows # :console # Assuming you don't want it to run with a console window.
add_package :exe # Windows self-extracting archive. add_package :exe # Windows self-extracting archive.
end end
end end

View File

@@ -1,8 +1,14 @@
class W3DHub class W3DHub
class Api class Api
# Set Excon default CA file if found
if (ca_file = W3DHub.ca_bundle_path)
Excon.defaults[:ssl_ca_file] = ca_file
end
LOG_TAG = "W3DHub::Api".freeze LOG_TAG = "W3DHub::Api".freeze
API_TIMEOUT = 10 # seconds API_TIMEOUT = 30 # seconds
USER_AGENT = "Cyberarm's Linux Friendly W3D Hub Launcher v#{W3DHub::VERSION}".freeze USER_AGENT = "Cyberarm's Linux Friendly W3D Hub Launcher v#{W3DHub::VERSION}".freeze
DEFAULT_HEADERS = { DEFAULT_HEADERS = {
"User-Agent": USER_AGENT, "User-Agent": USER_AGENT,
@@ -15,23 +21,52 @@ class W3DHub
}.freeze }.freeze
def self.on_thread(method, *args, &callback) def self.on_thread(method, *args, &callback)
BackgroundWorker.job(-> { Api.send(method, *args) }, callback) BackgroundWorker.foreground_job(-> { Api.send(method, *args) }, callback)
end end
class DummyResponse class DummyResponse
def initialize(error)
@error = error
end
def success? def success?
false false
end end
def status
-1
end
def body
""
end
def error
@error
end
end end
#! === W3D Hub API === !# #! === W3D Hub API === !#
W3DHUB_API_ENDPOINT = "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze #
W3DHUB_API_CONNECTION = Excon.new(W3DHUB_API_ENDPOINT, persistent: true)
ENDPOINT = "https://secure.w3dhub.com".freeze ALT_W3DHUB_API_ENDPOINT = "https://w3dhub-api.w3d.cyberarm.dev".freeze # "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze #
ALT_W3DHUB_API_API_CONNECTION = Excon.new(ALT_W3DHUB_API_ENDPOINT, persistent: true)
def self.post(url, headers = DEFAULT_HEADERS, body = nil) def self.excon(method, url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub)
# TODO: Check if session has expired and attempt to refresh session before submitting request case backend
when :w3dhub
connection = W3DHUB_API_CONNECTION
endpoint = W3DHUB_API_ENDPOINT
when :alt_w3dhub
connection = ALT_W3DHUB_API_API_CONNECTION
endpoint = ALT_W3DHUB_API_ENDPOINT
when :gsh
connection = GSH_CONNECTION
endpoint = SERVER_LIST_ENDPOINT
end
logger.debug(LOG_TAG) { "Fetching POST \"#{url}\"..." } logger.debug(LOG_TAG) { "Fetching #{method.to_s.upcase} \"#{endpoint}#{url}\"..." }
# Inject Authorization header if account data is populated # Inject Authorization header if account data is populated
if Store.account if Store.account
@@ -41,14 +76,74 @@ class W3DHub
end end
begin begin
Excon.post(url, headers: headers, body: body, tcp_nodelay: true, write_timeout: API_TIMEOUT, read_timeout: API_TIMEOUT, connection_timeout: API_TIMEOUT) connection.send(
rescue Excon::Errors::Timeout method,
path: url.sub(endpoint, ""),
headers: headers,
body: body,
nonblock: true,
tcp_nodelay: true,
write_timeout: API_TIMEOUT,
read_timeout: API_TIMEOUT,
connect_timeout: API_TIMEOUT,
idempotent: true,
retry_limit: 3,
retry_interval: 1,
retry_errors: [Excon::Error::Socket, Excon::Error::HTTPStatus] # Don't retry on timeout
)
rescue Excon::Errors::Timeout => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" timed out after: #{API_TIMEOUT} seconds" } logger.error(LOG_TAG) { "Connection to \"#{url}\" timed out after: #{API_TIMEOUT} seconds" }
DummyResponse.new
rescue Excon::Socket::Error => e DummyResponse.new(e)
rescue Excon::Error => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" errored:" } logger.error(LOG_TAG) { "Connection to \"#{url}\" errored:" }
logger.error(LOG_TAG) { e } logger.error(LOG_TAG) { e }
DummyResponse.new
DummyResponse.new(e)
end
end
def self.post(url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub)
excon(:post, url, headers, body, backend)
end
def self.get(url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub)
excon(:get, url, headers, body, backend)
end
# Api.get but handles any URL instead of known hosts
def self.fetch(url, headers = DEFAULT_HEADERS, body = nil, backend = nil)
uri = URI(url)
# Use Api.get for `W3DHUB_API_ENDPOINT` URL's to exploit keep alive and connection reuse (faster responses)
return excon(:get, url, headers, body, backend) if "#{uri.scheme}://#{uri.host}" == W3DHUB_API_ENDPOINT
logger.debug(LOG_TAG) { "Fetching GET \"#{url}\"..." }
begin
Excon.get(
url,
headers: headers,
body: body,
nonblock: true,
tcp_nodelay: true,
write_timeout: API_TIMEOUT,
read_timeout: API_TIMEOUT,
connect_timeout: API_TIMEOUT,
idempotent: true,
retry_limit: 3,
retry_interval: 1,
retry_errors: [Excon::Error::Socket, Excon::Error::HTTPStatus] # Don't retry on timeout
)
rescue Excon::Errors::Timeout => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" timed out after: #{API_TIMEOUT} seconds" }
DummyResponse.new(e)
rescue Excon::Error => e
logger.error(LOG_TAG) { "Connection to \"#{url}\" errored:" }
logger.error(LOG_TAG) { e }
DummyResponse.new(e)
end end
end end
@@ -67,24 +162,16 @@ class W3DHub
# #
# On a failed login the service responds with: # On a failed login the service responds with:
# {"error":"login-failed"} # {"error":"login-failed"}
def self.refresh_user_login(refresh_token) def self.refresh_user_login(refresh_token, backend = :w3dhub)
body = "data=#{JSON.dump({refreshToken: refresh_token})}" body = "data=#{JSON.dump({refreshToken: refresh_token})}"
response = post("#{ENDPOINT}/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body) response = post("/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body, backend)
if response.status == 200 if response.status == 200
user_data = JSON.parse(response.body, symbolize_names: true) user_data = JSON.parse(response.body, symbolize_names: true)
return false if user_data[:error] return false if user_data[:error]
body = "data=#{JSON.dump({ id: user_data[:userid] })}" user_details_data = user_details(user_data[:userid]) || {}
user_details = post("#{ENDPOINT}/apis/w3dhub/1/get-user-details", FORM_ENCODED_HEADERS, body)
if user_details.status == 200
user_details_data = JSON.parse(user_details.body, symbolize_names: true)
else
logger.error(LOG_TAG) { "Failed to fetch refresh user details:" }
logger.error(LOG_TAG) { user_details }
end
Account.new(user_data, user_details_data) Account.new(user_data, user_details_data)
else else
@@ -95,24 +182,16 @@ class W3DHub
end end
# See #user_refresh_token # See #user_refresh_token
def self.user_login(username, password) def self.user_login(username, password, backend = :w3dhub)
body = "data=#{JSON.dump({username: username, password: password})}" body = "data=#{JSON.dump({username: username, password: password})}"
response = post("#{ENDPOINT}/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body) response = post("/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body, backend)
if response.status == 200 if response.status == 200
user_data = JSON.parse(response.body, symbolize_names: true) user_data = JSON.parse(response.body, symbolize_names: true)
return false if user_data[:error] return false if user_data[:error]
body = "data=#{JSON.dump({ id: user_data[:userid] })}" user_details_data = user_details(user_data[:userid]) || {}
user_details = post("#{ENDPOINT}/apis/w3dhub/1/get-user-details", FORM_ENCODED_HEADERS, body)
if user_details.status == 200
user_details_data = JSON.parse(user_details.body, symbolize_names: true)
else
logger.error(LOG_TAG) { "Failed to fetch user details:" }
logger.error(LOG_TAG) { user_details }
end
Account.new(user_data, user_details_data) Account.new(user_data, user_details_data)
else else
@@ -122,18 +201,27 @@ class W3DHub
end end
end end
# /apis/launcher/1/user-login # /apis/w3dhub/1/get-user-details
# Client sends an Authorization header bearer token which is received from logging in (Required?)
# #
# Response: avatar-uri (Image download uri), id, username # Response: avatar-uri (Image download uri), id, username
def self.user_details(id) def self.user_details(id, backend = :w3dhub)
body = "data=#{JSON.dump({ id: id })}"
user_details = post("/apis/w3dhub/1/get-user-details", FORM_ENCODED_HEADERS, body, backend)
if user_details.status == 200
JSON.parse(user_details.body, symbolize_names: true)
else
logger.error(LOG_TAG) { "Failed to fetch user details:" }
logger.error(LOG_TAG) { user_details }
false
end
end end
# /apis/w3dhub/1/get-service-status # /apis/w3dhub/1/get-service-status
# Service response: # Service response:
# {"services":{"authentication":true,"packageDownload":true}} # {"services":{"authentication":true,"packageDownload":true}}
def self.service_status def self.service_status(backend = :w3dhub)
response = post("#{ENDPOINT}/apis/w3dhub/1/get-service-status", DEFAULT_HEADERS) response = post("/apis/w3dhub/1/get-service-status", DEFAULT_HEADERS, nil, backend)
if response.status == 200 if response.status == 200
ServiceStatus.new(response.body) ServiceStatus.new(response.body)
@@ -148,11 +236,11 @@ class W3DHub
# Client sends an Authorization header bearer token which is received from logging in (Optional) # Client sends an Authorization header bearer token which is received from logging in (Optional)
# Launcher sends an empty data request: data={} # Launcher sends an empty data request: data={}
# Response is a list of applications/games # Response is a list of applications/games
def self.applications def self.applications(backend = :w3dhub)
response = post("#{ENDPOINT}/apis/launcher/1/get-applications") response = post("/apis/launcher/1/get-applications", DEFAULT_HEADERS, nil, backend)
if response.status == 200 if response.status == 200
Applications.new(response.body) Applications.new(response.body, backend)
else else
logger.error(LOG_TAG) { "Failed to fetch applications list:" } logger.error(LOG_TAG) { "Failed to fetch applications list:" }
logger.error(LOG_TAG) { response } logger.error(LOG_TAG) { response }
@@ -160,13 +248,82 @@ class W3DHub
end end
end end
# Populate applications list from primary and alternate backends
# (alternate only has latest public builds of _most_ games)
def self._applications
applications_primary = Store.account ? Api.applications(:w3dhub) : false
applications_alternate = Api.applications(:alt_w3dhub)
# Fail if we fail to fetch applications list from either backend
return false unless applications_primary || applications_alternate
return applications_alternate unless applications_primary
# Merge the two app lists together
apps = applications_alternate
if applications_primary
applications_primary.games.each do |game|
# Check if game exists in alternate list
_game = apps.games.find { |g| g.id == game.id }
unless _game
apps.games << game
# App didn't exist in alternates list
# comparing channels isn't useful
next
end
# If it does, check that all of its channels also exist in alternate list
# and that the primary versions are the same as the alternates list
game.channels.each do |channel|
_channel = _game.channels.find { |c| c.id == channel.id }
unless _channel
_game.channels << channel
# App didn't have channel in alternates list
# comparing channel isn't useful
next
end
# If channel versions and access levels match then all's well
if channel.current_version == _channel.current_version &&
channel.user_level == _channel.user_level
# All's Well!
next
end
# If the access levels don't match then overwrite alternate's channel with primary's channel
if channel.user_level != _channel.user_level
# Replace alternate's channel with primary's channel
_game.channels[_game.channels.index(_channel)] = channel
# Replaced, continue.
next
end
# If versions don't match then pick whichever one is higher
if Gem::Version.new(channel.current_version) > Gem::Version.new(_channel.current_version)
# Replace alternate's channel with primary's channel
_game.channels[_game.channels.index(_channel)] = channel
else
# Do nothing, alternate backend version is greater.
end
end
end
end
apps
end
# /apis/w3dhub/1/get-news # /apis/w3dhub/1/get-news
# Client sends an Authorization header bearer token which is received from logging in (Optional) # Client sends an Authorization header bearer token which is received from logging in (Optional)
# Client requests news for a specific application/game e.g.: data={"category":"ia"} ("launcher-home" retrieves the weekly hub updates) # Client requests news for a specific application/game e.g.: data={"category":"ia"} ("launcher-home" retrieves the weekly hub updates)
# Response is a JSON hash with a "highlighted" and "news" keys; the "news" one seems to be the desired one # Response is a JSON hash with a "highlighted" and "news" keys; the "news" one seems to be the desired one
def self.news(category) def self.news(category, backend = :w3dhub)
body = "data=#{JSON.dump({category: category})}" body = "data=#{JSON.dump({category: category})}"
response = post("#{ENDPOINT}/apis/w3dhub/1/get-news", FORM_ENCODED_HEADERS, body) response = post("/apis/w3dhub/1/get-news", FORM_ENCODED_HEADERS, body, backend)
if response.status == 200 if response.status == 200
News.new(response.body) News.new(response.body)
@@ -182,12 +339,13 @@ class W3DHub
# /apis/launcher/1/get-package-details # /apis/launcher/1/get-package-details
# client requests package details: data={"packages":[{"category":"games","name":"apb.ico","subcategory":"apb","version":""}]} # client requests package details: data={"packages":[{"category":"games","name":"apb.ico","subcategory":"apb","version":""}]}
def self.package_details(packages) def self.package_details(packages, backend = :w3dhub)
body = URI.encode_www_form("data": JSON.dump({ packages: packages })) body = URI.encode_www_form("data": JSON.dump({ packages: packages }))
response = post("#{ENDPOINT}/apis/launcher/1/get-package-details", FORM_ENCODED_HEADERS, body) response = post("/apis/launcher/1/get-package-details", FORM_ENCODED_HEADERS, body, backend)
if response.status == 200 if response.status == 200
hash = JSON.parse(response.body, symbolize_names: true) hash = JSON.parse(response.body, symbolize_names: true)
hash[:packages].map { |pkg| Package.new(pkg) } hash[:packages].map { |pkg| Package.new(pkg) }
else else
logger.error(LOG_TAG) { "Failed to fetch package details for:" } logger.error(LOG_TAG) { "Failed to fetch package details for:" }
@@ -208,9 +366,9 @@ class W3DHub
# /apis/w3dhub/1/get-events # /apis/w3dhub/1/get-events
# #
# clients requests events: data={"serverPath":"apb"} # clients requests events: data={"serverPath":"apb"}
def self.events(app_id) def self.events(app_id, backend = :w3dhub)
body = URI.encode_www_form("data": JSON.dump({ serverPath: app_id })) body = URI.encode_www_form("data": JSON.dump({ serverPath: app_id }))
response = post("#{ENDPOINT}/apis/w3dhub/1/get-server-events", FORM_ENCODED_HEADERS, body) response = post("/apis/w3dhub/1/get-server-events", FORM_ENCODED_HEADERS, body, backend)
if response.status == 200 if response.status == 200
array = JSON.parse(response.body, symbolize_names: true) array = JSON.parse(response.body, symbolize_names: true)
@@ -222,15 +380,10 @@ class W3DHub
#! === Server List API === !# #! === Server List API === !#
SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com".freeze # SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com".freeze
SERVER_LIST_ENDPOINT = "https://gsh.w3d.cyberarm.dev".freeze
def self.get(url, headers = DEFAULT_HEADERS, body = nil) # SERVER_LIST_ENDPOINT = "http://127.0.0.1:9292".freeze
@client ||= Excon.new(SERVER_LIST_ENDPOINT, persistent: true) GSH_CONNECTION = Excon.new(SERVER_LIST_ENDPOINT, persistent: true)
logger.debug(LOG_TAG) { "Fetching GET \"#{url}\"..." }
Excon.get(url, headers: headers, body: body, persistent: true)
end
# Method: GET # Method: GET
# FORMAT: JSON # FORMAT: JSON
@@ -249,8 +402,8 @@ class W3DHub
# id, name, score, kills, deaths # id, name, score, kills, deaths
# ...players[]: # ...players[]:
# nick, team (index of teams array), score, kills, deaths # nick, team (index of teams array), score, kills, deaths
def self.server_list(level = 1) def self.server_list(level = 1, backend = :gsh)
response = get("#{SERVER_LIST_ENDPOINT}/listings/getAll/v2?statusLevel=#{level}") response = get("/listings/getAll/v2?statusLevel=#{level}", DEFAULT_HEADERS, nil, backend)
if response.status == 200 if response.status == 200
data = JSON.parse(response.body, symbolize_names: true) data = JSON.parse(response.body, symbolize_names: true)
@@ -271,8 +424,10 @@ class W3DHub
# id, name, score, kills, deaths # id, name, score, kills, deaths
# ...players[]: # ...players[]:
# nick, team (index of teams array), score, kills, deaths # nick, team (index of teams array), score, kills, deaths
def self.server_details(id, level) def self.server_details(id, level, backend = :gsh)
response = get("#{SERVER_LIST_ENDPOINT}/listings/getStatus/v2/#{id}?statusLevel=#{level}") return false unless id && level
response = get("/listings/getStatus/v2/#{id}?statusLevel=#{level}", DEFAULT_HEADERS, nil, backend)
if response.status == 200 if response.status == 200
hash = JSON.parse(response.body, symbolize_names: true) hash = JSON.parse(response.body, symbolize_names: true)

View File

@@ -1,15 +1,17 @@
class W3DHub class W3DHub
class Api class Api
class Applications class Applications
def initialize(response) attr_reader :data
def initialize(response, source = nil)
@data = JSON.parse(response, symbolize_names: true) @data = JSON.parse(response, symbolize_names: true)
games = @data[:applications].select { |a| a[:category] == "games" } games = @data[:applications].select { |a| a[:category] == "games" }
@games = [] @games = []
games.each { |hash| @games << Game.new(hash) } games.each { |hash| @games << Game.new(hash, source) }
@games.sort_by! { |a| a.name }.reverse @games.sort_by!(&:name).reverse
end end
def games def games
@@ -18,37 +20,71 @@ class W3DHub
class Game class Game
attr_reader :id, :name, :type, :category, :studio_id, :channels, :web_links, :color attr_reader :id, :name, :type, :category, :studio_id, :channels, :web_links, :color
attr_reader :___source
def initialize(hash) def initialize(hash, source = nil)
@data = hash @data = hash
@data[:___source] = source if source
@id = @data[:id] @id = @data[:id].to_s
@name = @data[:name] @name = @data[:name]
@type = @data[:type] @type = @data[:type]
@category = @data[:category] @category = @data[:category]
@studio_id = @data[:"studio-id"] @studio_id = @data[:"studio-id"]
# TODO: Do processing # TODO: Do processing
@channels = @data[:channels].map { |channel| Channel.new(channel) } @channels = @data[:channels].map { |channel| Channel.new(channel, source) }
@web_links = @data[:"web-links"]&.map { |link| WebLink.new(link) } || [] @web_links = @data[:"web-links"]&.map { |link| WebLink.new(link) } || []
@extended_data = @data[:"extended-data"] @extended_data = @data[:"extended-data"]
color = @data[:"extended-data"].find { |h| h[:name] == "colour" }[:value].sub("#", "") color = @data[:"extended-data"].find { |h| h[:name] == "colour" }[:value].sub("#", "")
color = color.sub("ff", "") if color.length == 8
@color = "ff#{color}".to_i(16) @color = "ff#{color}".to_i(16)
cfg = @data[:"extended-data"].find { |h| h[:name] == "usesEngineCfg" }
@uses_engine_cfg = (cfg && cfg[:value].to_s.downcase.strip == "true") == true # explicit truthy compare to prevent return `nil`
cfg = @data[:"extended-data"].find { |h| h[:name] == "usesRenFolder" }
@uses_ren_folder = (cfg && cfg[:value].to_s.downcase.strip == "true") == true # explicit truthy compare to prevent return `nil`
end
def uses_engine_cfg?
@uses_engine_cfg
end
def uses_ren_folder?
@uses_ren_folder
end
def source
@data[:___source]&.to_sym || :w3dhub
end
def source=(sym)
@data[:___source] = sym
end end
class Channel class Channel
attr_reader :id, :name, :user_level, :current_version attr_reader :id, :name, :user_level, :current_version
def initialize(hash) def initialize(hash, source = nil)
@data = hash @data = hash
@data[:___source] = source
@id = @data[:id] @id = @data[:id].to_s
@name = @data[:name] @name = @data[:name]
@user_level = @data[:"user-level"] @user_level = @data[:"user-level"]
@current_version = @data[:"current-version"] @current_version = @data[:"current-version"]
end end
def source
@data[:___source]&.to_sym || :w3dhub
end
def source=(sym)
@data[:___source] = sym
end
end end
class WebLink class WebLink

View File

@@ -6,7 +6,7 @@ class W3DHub
def initialize(response) def initialize(response)
@data = JSON.parse(response, symbolize_names: true) @data = JSON.parse(response, symbolize_names: true)
@items = @data[:news].map { |item| Item.new(item) } @items = (@data[:news] && @data[:news].is_a?(Array)) ? @data[:news].map { |item| Item.new(item) } : []
end end
class Item class Item

View File

@@ -1,7 +1,7 @@
class W3DHub class W3DHub
class Api class Api
class Package class Package
attr_reader :category, :subcategory, :name, :version, :size, :checksum, :checksum_chunk_size, :checksum_chunks, attr_reader :category, :subcategory, :name, :version, :size, :checksum, :checksum_chunk_size, :checksum_chunks, :download_url, :error,
:custom_partially_valid_at_bytes, :custom_is_patch :custom_partially_valid_at_bytes, :custom_is_patch
def initialize(hash) def initialize(hash)
@@ -16,6 +16,9 @@ class W3DHub
@checksum = @data[:checksum] @checksum = @data[:checksum]
@checksum_chunk_size = @data[:"checksum-chunk-size"] @checksum_chunk_size = @data[:"checksum-chunk-size"]
@checksum_chunks = @data[:"checksum-chunks"] @checksum_chunks = @data[:"checksum-chunks"]
@error = @data[:error] || nil
@download_url = @data[:download_url] || nil
@custom_partially_valid_at_bytes = 0 @custom_partially_valid_at_bytes = 0
@custom_is_patch = false @custom_is_patch = false
@@ -25,6 +28,10 @@ class W3DHub
@checksum_chunks[:"#{key}"] @checksum_chunks[:"#{key}"]
end end
def error?
@error
end
def partially_valid_at_bytes=(i) def partially_valid_at_bytes=(i)
@custom_partially_valid_at_bytes = i @custom_partially_valid_at_bytes = i
end end

View File

@@ -1,6 +1,8 @@
class W3DHub class W3DHub
class Api class Api
class ServerListServer class ServerListServer
NO_OR_BAD_PING = 1_000_000
attr_reader :id, :game, :address, :port, :region, :channel, :ping, :status attr_reader :id, :game, :address, :port, :region, :channel, :ping, :status
def initialize(hash) def initialize(hash)
@@ -12,43 +14,41 @@ class W3DHub
@port = @data[:port] @port = @data[:port]
@region = @data[:region] @region = @data[:region]
@channel = @data[:channel] || "release" @channel = @data[:channel] || "release"
@ping = -1 @ping = NO_OR_BAD_PING
@status = @data[:status] ? Status.new(@data[:status]) : nil @status = Status.new(@data[:status])
@ping_interval = 30_000 @ping_interval = 30_000
@last_pinged = Gosu.milliseconds + @ping_interval + 1 @last_pinged = Gosu.milliseconds + @ping_interval + 1_000
end end
def update(hash) def update(hash)
if @status if @status
@status.instance_variable_set(:@name, hash[:name]) @status.name = hash[:name]
@status.instance_variable_set(:@password, hash[:password] || false) @status.password = hash[:password] || false
@status.instance_variable_set(:@map, hash[:map]) @status.map = hash[:map]
@status.instance_variable_set(:@max_players, hash[:maxplayers]) @status.max_players = hash[:maxplayers]
@status.instance_variable_set(:@player_count, hash[:numplayers] || 0) @status.player_count = hash[:numplayers] || 0
@status.instance_variable_set(:@started, hash[:started]) @status.started = hash[:started]
@status.instance_variable_set(:@remaining, hash[:remaining]) @status.remaining = hash[:remaining]
@status.instance_variable_set(:@teams, hash[:teams]&.map { |t| Team.new(t) }) if hash[:teams] @status.teams = hash[:teams]&.map { |t| Team.new(t) } if hash[:teams]
@status.instance_variable_set(:@players, hash[:players]&.select { |t| t[:nick] != "Nod" && t[:nick] != "GDI" }&.map { |t| Player.new(t) }) if hash[:players] @status.players = hash[:players]&.select { |t| t[:nick] != "Nod" && t[:nick] != "GDI" }&.map { |t| Player.new(t) } if hash[:players]
send_ping send_ping
else
return true @status = Status.new(hash)
end end
false true
end end
def send_ping(force_ping = false) def send_ping(force_ping = false)
if force_ping || Gosu.milliseconds - @last_pinged >= @ping_interval if force_ping || Gosu.milliseconds - @last_pinged >= @ping_interval
@last_pinged = Gosu.milliseconds @last_pinged = Gosu.milliseconds
W3DHub::BackgroundWorker.parallel_job( W3DHub::BackgroundWorker.foreground_parallel_job(
lambda do lambda do
@ping = -1
W3DHub.command("ping #{@address} #{W3DHub.windows? ? '-n 3' : '-c 3'}") do |line| W3DHub.command("ping #{@address} #{W3DHub.windows? ? '-n 3' : '-c 3'}") do |line|
if W3DHub.windows? && line =~ /Minimum|Maximum|Maximum/i if W3DHub.windows? && line =~ /Minimum|Maximum|Maximum/i
@ping = line.strip.split(",").last.split("=").last.sub("ms", "").to_i @ping = line.strip.split(",").last.split("=").last.sub("ms", "").to_i
@@ -57,6 +57,8 @@ class W3DHub
end end
end end
@ping = NO_OR_BAD_PING if @ping.zero?
@ping @ping
end, end,
lambda do |_| lambda do |_|
@@ -67,26 +69,26 @@ class W3DHub
end end
class Status class Status
attr_reader :name, :password, :map, :max_players, :player_count, :started, :remaining, :teams, :players attr_accessor :name, :password, :map, :max_players, :player_count, :started, :remaining, :teams, :players
def initialize(hash) def initialize(hash)
@data = hash @data = hash || {}
@teams = @data[:teams]&.map { |t| Team.new(t) } @teams = @data[:teams]&.map { |t| Team.new(t) } || []
@players = @data[:players]&.select { |t| t[:nick] != "Nod" && t[:nick] != "GDI" }&.map { |t| Player.new(t) } @players = @data[:players]&.select { |t| t[:nick] != "Nod" && t[:nick] != "GDI" }&.map { |t| Player.new(t) } || []
@name = @data[:name] @name = @data[:name] || ""
@password = @data[:password] || false @password = @data[:password] || false
@map = @data[:map] @map = @data[:map] || ""
@max_players = @data[:maxplayers] @max_players = @data[:maxplayers] || 0
@player_count = @players.size || @data[:numplayers].to_i @player_count = @players.size || @data[:numplayers].to_i
@started = @data[:started] @started = @data[:started] || Time.now
@remaining = @data[:remaining] @remaining = @data[:remaining] || "00.00.00"
end end
end end
class Team class Team
attr_reader :id, :name, :score, :kills, :deaths attr_accessor :id, :name, :score, :kills, :deaths
def initialize(hash) def initialize(hash)
@data = hash @data = hash
@@ -100,7 +102,7 @@ class W3DHub
end end
class Player class Player
attr_reader :nick, :team, :score, :kills, :deaths attr_accessor :nick, :team, :score, :kills, :deaths
def initialize(hash) def initialize(hash)
@data = hash @data = hash

View File

@@ -11,7 +11,13 @@ class W3DHub
@@instance = ServerListUpdater.new @@instance = ServerListUpdater.new
end end
attr_accessor :auto_reconnect, :invocation_id
def initialize def initialize
@auto_reconnect = false
@invocation_id = 0
logger.info(LOG_TAG) { "Starting emulated SignalR Server List Updater..." } logger.info(LOG_TAG) { "Starting emulated SignalR Server List Updater..." }
run run
end end
@@ -20,11 +26,16 @@ class W3DHub
Thread.new do Thread.new do
begin begin
connect connect
while W3DHub::BackgroundWorker.alive?
connect if @auto_reconnect
sleep 1
end
rescue => e rescue => e
puts e puts e
puts e.backtrace puts e.backtrace
sleep 10 sleep 30
retry retry
end end
end end
@@ -34,63 +45,156 @@ class W3DHub
end end
def connect def connect
auto_reconnect = false @auto_reconnect = false
logger.debug(LOG_TAG) { "Requesting connection token..." } logger.debug(LOG_TAG) { "Requesting connection token..." }
response = Excon.post("https://gsh.w3dhub.com/listings/push/v2/negotiate?negotiateVersion=1", headers: Api::DEFAULT_HEADERS, body: "") response = Api.post("/listings/push/v2/negotiate?negotiateVersion=1", Api::DEFAULT_HEADERS, "", :gsh)
if response.status != 200
@auto_reconnect = true
return
end
data = JSON.parse(response.body, symbolize_names: true) data = JSON.parse(response.body, symbolize_names: true)
@invocation_id = 0 if @invocation_id > 9095
id = data[:connectionToken] id = data[:connectionToken]
endpoint = "https://gsh.w3dhub.com/listings/push/v2?id=#{id}" endpoint = "#{Api::SERVER_LIST_ENDPOINT}/listings/push/v2?id=#{id}"
logger.debug(LOG_TAG) { "Connecting to websocket..." } logger.debug(LOG_TAG) { "Connecting to websocket..." }
WebSocket::Client::Simple.connect(endpoint, headers: Api::DEFAULT_HEADERS) do |ws| this = self
@ws = WebSocket::Client::Simple.connect(endpoint, headers: Api::DEFAULT_HEADERS) do |ws|
ws.on(:open) do
logger.debug(LOG_TAG) { "Requesting json protocol, v1..." }
ws.send({ protocol: "json", version: 1 }.to_json + "\x1e")
logger.debug(LOG_TAG) { "Subscribing to server changes..." }
Store.server_list.each do |server|
this.invocation_id += 1
mode = 1 # 2 full details, 1 basic details
out = { "type": 1, "invocationId": "#{this.invocation_id}", "target": "SubscribeToServerStatusUpdates", "arguments": [server.id, mode] }
ws.send(out.to_json + "\x1e")
end
end
ws.on(:message) do |msg| ws.on(:message) do |msg|
msg = msg.data.split("\x1e").first msg = msg.data.split("\x1e").first
hash = JSON.parse(msg, symbolize_names: true) hash = JSON.parse(msg, symbolize_names: true)
# pp hash if hash[:target] != "ServerStatusChanged" && hash[:type] != 6 && hash[:type] != 3
# Send PING(?) # Send PING(?)
if hash.empty? || hash[:type] == 6 if hash.empty? || hash[:type] == 6
ws.send({ type: 6 }.to_json + "\x1e") ws.send({ type: 6 }.to_json + "\x1e")
else else
case hash[:type] case hash[:type]
when 1 when 1
if hash[:target] == "ServerStatusChanged" case hash[:target]
when "ServerRegistered"
data = hash[:arguments].first
this.invocation_id += 1
out = { "type": 1, "invocationId": "#{this.invocation_id}", "target": "SubscribeToServerStatusUpdates", "arguments": [data[:id], 1] }
ws.send(out.to_json + "\x1e")
BackgroundWorker.foreground_job(
->(data) { [Api.server_details(data[:id], 2), data] },
->(array) do
server_data, data = array
next unless server_data
data[:status] = server_data
server = ServerListServer.new(data)
Store.server_list.push(server)
States::Interface.instance&.update_server_browser(server, :update)
end,
nil,
data
)
when "ServerStatusChanged"
id, data = hash[:arguments] id, data = hash[:arguments]
server = Store.server_list.find { |s| s.id == id } server = Store.server_list.find { |s| s.id == id }
server_updated = server&.update(data) server_updated = server&.update(data)
States::Interface.instance&.update_server_browser(server) if server_updated
BackgroundWorker.foreground_job(->(server) { server }, ->(server) { States::Interface.instance&.update_server_browser(server, :update) }, nil, server) if server_updated
when "ServerUnregistered"
id = hash[:arguments].first
server = Store.server_list.find { |s| s.id == id }
if server
Store.server_list.delete(server)
BackgroundWorker.foreground_job(->(server) { server }, ->(server) { States::Interface.instance&.update_server_browser(server, :remove) }, nil, server)
end
end end
end end
end end
end end
ws.on(:open) do
logger.debug(LOG_TAG) { "Requesting json protocol, v1..." }
ws.send({ protocol: "json", version: 1 }.to_json + "\x1e")
logger.debug(LOG_TAG) { "Subscribing to server changes..." }
Store.server_list.each_with_index do |server, i|
i += 1
mode = 1 # 2 full details, 1 basic details
out = { "type": 1, "invocationId": "#{i}", "target": "SubscribeToServerStatusUpdates", "arguments": [server.id, mode] }
ws.send(out.to_json + "\x1e")
end
end
ws.on(:close) do |e| ws.on(:close) do |e|
p e logger.error(LOG_TAG) { e }
auto_reconnect = true this.auto_reconnect = true
ws.close
end end
ws.on(:error) do |e| ws.on(:error) do |e|
p e logger.error(LOG_TAG) { e }
auto_reconnect = true this.auto_reconnect = true
ws.close
end end
end end
connect if auto_reconnect @ws = nil
end
def refresh_server_list(list)
new_servers = []
removed_servers = []
# find new servers
list.each do |server|
found_server = Store.server_list.find { |s| s.id == server.id }
new_servers << server unless found_server
end
# find removed servers
Store.server_list.each do |server|
found_server = list.find { |s| s.id == server.id }
removed_servers << server unless found_server
end
# purge removed servers from list
Store.server_list.reject! do |server|
removed_servers.find { |s| server.id == s.id }
end
# add new servers to list
Store.server_list = Store.server_list + new_servers
if @ws
# unsubscribe from removed servers
removed_servers.each do
@invocation_id += 1
out = { "type": 1, "invocationId": "#{@invocation_id}", "target": "SubscribeToServerStatusUpdates", "arguments": [server.id, 0] }
ws.send(out.to_json + "\x1e")
end
# subscribe to new servers
new_servers.each do
@invocation_id += 1
out = { "type": 1, "invocationId": "#{@invocation_id}", "target": "SubscribeToServerStatusUpdates", "arguments": [server.id, 1] }
ws.send(out.to_json + "\x1e")
end
end
# sort list
Store.server_list.sort_by! { |s| [s.status.player_count, s.id] }.reverse!
end end
end end
end end

View File

@@ -44,7 +44,7 @@ class W3DHub
# if auto-import fails ask user for path to game exe # if auto-import fails ask user for path to game exe
# mark app as imported/installed # mark app as imported/installed
@tasks.push(Importer.new(app_id, channel)) push_state(W3DHub::States::ImportGameDialog, app_id: app_id, channel: channel)
end end
def settings(app_id, channel) def settings(app_id, channel)
@@ -146,6 +146,7 @@ class W3DHub
# TODO: Change if this correct on Linux # TODO: Change if this correct on Linux
user_data_path = "#{Dir.home}/Documents/W3D Hub/games/#{app_id}-#{channel}" user_data_path = "#{Dir.home}/Documents/W3D Hub/games/#{app_id}-#{channel}"
user_data_path = "#{Dir.home}/Documents/Renegade" if app_id == "ren"
path = case type path = case type
when :installation when :installation
@@ -153,7 +154,9 @@ class W3DHub
when :user_data when :user_data
user_data_path user_data_path
when :screenshots when :screenshots
Dir.exist?("#{user_data_path}/Screenshots") ? "#{user_data_path}/Screenshots" : user_data_path screenshots_path = "#{user_data_path}/Screenshots"
screenshots_path = "#{user_data_path}/Client/Screenshots" if app_id == "ren"
Dir.exist?(screenshots_path) ? screenshots_path : user_data_path
else else
raise "Unknown folder type: #{type.inspect}" raise "Unknown folder type: #{type.inspect}"
end end
@@ -198,18 +201,45 @@ class W3DHub
end end
end end
def run(app_id, channel, *args) def start_command(path, exe)
if (app_data = installed?(app_id, channel)) if W3DHub.windows?
pid = Process.spawn("#{dxvk_command(app_id, channel)}#{mangohud_command(app_id, channel)}#{wine_command(app_id, channel)}\"#{app_data[:install_path]}\" #{args.join(' ')}") "start /D \"#{path}\" /B #{exe}"
Process.detach(pid) else
"#{path}/#{exe}"
end end
end end
def join_server(app_id, channel, server, password = nil) def run(app_id, channel, *args)
if installed?(app_id, channel) && Store.settings[:server_list_username].to_s.length.positive? if (app_data = installed?(app_id, channel))
install_directory = app_data[:install_directory]
exe_path = app_id == "ecw" ? "#{install_directory}/game500.exe" : "#{install_directory}/game.exe"
exe_path.gsub!("/", "\\") if W3DHub.windows?
exe_path.gsub!("\\", "/") if W3DHub.unix?
exe = File.basename(exe_path)
path = File.dirname(exe_path)
attempted = false
begin
pid = Process.spawn("#{dxvk_command(app_id, channel)}#{mangohud_command(app_id, channel)}#{wine_command(app_id, channel)}#{attempted ? start_command(path, exe) : "\"#{exe_path}\""} -launcher #{args.join(' ')}")
Process.detach(pid)
rescue Errno::EINVAL => e
retryable = !attempted
attempted = true
# Assume that we're on windoze and that the game requires admin
retry if retryable
# TODO: Show an error message if we reach here...
end
end
end
def join_server(app_id, channel, server, username = Store.settings[:server_list_username], password = nil, multi = false)
if installed?(app_id, channel) && username.to_s.length.positive?
run( run(
app_id, channel, app_id, channel,
"-launcher +connect #{server.address}:#{server.port} +netplayername #{Store.settings[:server_list_username]}#{password ? " +password \"#{password}\"" : ""}" "+connect #{server.address}:#{server.port} +netplayername #{username}#{password ? " +password \"#{password}\"" : ""}#{multi ? " +multi" : ""}"
) )
end end
end end
@@ -220,7 +250,7 @@ class W3DHub
return nil unless app_data return nil unless app_data
found_server = Store.server_list.select do |server| found_server = Store.server_list.select do |server|
server.game == app_id && server.channel == channel && !server.status.password server.game == app_id && server.channel == channel && !server.status.password && server.status.player_count < server.status.max_players
end&.first end&.first
found_server ? found_server : nil found_server ? found_server : nil
@@ -231,7 +261,26 @@ class W3DHub
return false unless server return false unless server
join_server(app_id, channel, server) if Store.settings[:server_list_username].to_s.length.zero?
W3DHub.prompt_for_nickname(
accept_callback: proc do |entry|
Store.settings[:server_list_username] = entry
Store.settings.save_settings
if server.status.password
W3DHub.prompt_for_password(
accept_callback: proc do |password|
join_server(app_id, channel, server)
end
)
else
join_server(app_id, channel, server)
end
end
)
else
join_server(app_id, channel, server)
end
end end
def favorive(app_id, bool) def favorive(app_id, bool)
@@ -292,10 +341,11 @@ class W3DHub
begin begin
reg_constant.open(registry_path, reg_type) do |reg| reg_constant.open(registry_path, reg_type) do |reg|
if (install_path = reg["InstallDir"]) if (install_path = reg["InstallPath"])
install_path = File.dirname(install_path)
install_path.gsub!("\\", "/") install_path.gsub!("\\", "/")
exe_path = app_id == "ecw" ? "#{install_path}/game750.exe" : "#{install_path}/game.exe" exe_path = app_id == "ecw" ? "#{install_path}/game500.exe" : "#{install_path}/game.exe"
if File.exist?(exe_path) if File.exist?(exe_path)
installed_version = app_id == "ren" ? "1.0.0.0" : reg["InstalledVersion"] installed_version = app_id == "ren" ? "1.0.0.0" : reg["InstalledVersion"]
@@ -361,17 +411,19 @@ class W3DHub
false false
end end
def imported!(task, exe_path) def imported!(application, channel, exe_path)
exe_path.gsub!("\\", "/")
application_data = { application_data = {
name: task.application.name, name: application.name,
install_directory: File.dirname(exe_path), install_directory: File.dirname(exe_path),
installed_version: task.channel.current_version, installed_version: channel.current_version,
install_path: exe_path, install_path: exe_path,
wine_prefix: task.wine_prefix wine_prefix: nil
} }
Store.settings[:games] ||= {} Store.settings[:games] ||= {}
Store.settings[:games][:"#{task.app_id}_#{task.release_channel}"] = application_data Store.settings[:games][:"#{application.id}_#{channel.id}"] = application_data
Store.settings.save_settings Store.settings.save_settings
end end
@@ -382,6 +434,8 @@ class W3DHub
# wine_prefix # optional # wine_prefix # optional
install_directory = Cache.install_path(task.application, task.channel) install_directory = Cache.install_path(task.application, task.channel)
install_directory.gsub!("\\", "/")
application_data = { application_data = {
name: task.application.name, name: task.application.name,
install_directory: install_directory, install_directory: install_directory,
@@ -429,6 +483,32 @@ class W3DHub
Store.settings.save_settings Store.settings.save_settings
end end
def color(app_id)
Store.applications.games.detect { |g| g.id == app_id }&.color
end
def name(app_id)
Store.applications.games.detect { |g| g.id == app_id }&.name
end
def channel_name(app_id, channel_id)
app = Store.applications.games.detect { |g| g.id.to_s == app_id.to_s }
return unless app
app.channels.detect { |g| g.id.to_s == channel_id.to_s }&.name
end
def application(app_id)
Store.applications.games.detect { |g| g.id.to_s == app_id.to_s }
end
def channel(app_id, channel_id)
app = Store.applications.games.detect { |g| g.id.to_s == app_id.to_s }
return unless app
app.channels.detect { |g| g.id.to_s == channel_id.to_s }
end
# No application tasks are being done # No application tasks are being done
def idle? def idle?
!busy? !busy?

View File

@@ -30,7 +30,7 @@ class W3DHub
def parse_files def parse_files
@document.root.elements.each("//File") do |element| @document.root.elements.each("//File") do |element|
@files.push(ManifestFile.new(element)) @files.push(ManifestFile.new(element, @version))
end end
end end
@@ -42,9 +42,9 @@ class W3DHub
# TODO: Support patches # TODO: Support patches
class ManifestFile class ManifestFile
attr_reader :name, :checksum, :package, :removed_since, :from attr_reader :name, :checksum, :package, :removed_since, :from, :version
def initialize(xml) def initialize(xml, version)
@data = xml @data = xml
@name = @data["name"] @name = @data["name"]
@@ -58,6 +58,8 @@ class W3DHub
@from = patch["from"] @from = patch["from"]
@package = patch["package"] @package = patch["package"]
end end
@version = version
end end
def removed? def removed?

View File

@@ -27,8 +27,9 @@ class W3DHub
@bytes_downloaded = -1 @bytes_downloaded = -1
@manifests = [] @manifests = []
@files = {} @files = []
@packages = [] @packages = []
@deleted_files = [] # TODO: remove removed files
@wine_prefix = nil @wine_prefix = nil
@@ -61,7 +62,7 @@ class W3DHub
status = execute_task status = execute_task
rescue FailFast rescue FailFast
# no-op # no-op
rescue StandardError, ERRNO::EACCES => e rescue StandardError, Errno::EACCES => e
status = false status = false
@task_failure_reason = e.message[0..512] @task_failure_reason = e.message[0..512]
@@ -77,7 +78,7 @@ class W3DHub
@task_state = :complete unless @task_state == :failed @task_state = :complete unless @task_state == :failed
hide_application_taskbar if @task_state == :failed hide_application_taskbar if @task_state == :failed
send_message_dialog(:failure, "Task #{type.inspect} failed for #{@application.name}", @task_failure_reason) if @task_state == :failed && !@fail_silently send_message_dialog(:failure, "#{type.to_s.capitalize} Task failed for #{@application.name}", @task_failure_reason) if @task_state == :failed && !@fail_silently
# end # end
end end
end end
@@ -111,6 +112,31 @@ class W3DHub
@task_state == :failed @task_state == :failed
end end
def normalize_path(path, base_path)
path = path.to_s.gsub("\\", "/")
return path if W3DHub.windows? # Windows is easy, or annoying, depending how you look at it...
constructed_path = base_path
split_path = path.split("/")
split_path.each do |segment|
Dir.glob("#{constructed_path}/*").each do |part|
next unless "#{constructed_path}/#{segment}".downcase == part.downcase
constructed_path = part
break if File.file?(constructed_path)
end
end
# Find file if it exists, otherwise downcase the `path` sans `base_path`
if "#{base_path}/#{path}".length == constructed_path.length
constructed_path
else
"#{base_path}/#{path.downcase}"
end
end
def failure_reason def failure_reason
@task_failure_reason || "" @task_failure_reason || ""
end end
@@ -146,10 +172,7 @@ class W3DHub
# FIXME: Check that there is enough disk space # FIXME: Check that there is enough disk space
# tar present? # TODO: Is missing wine/proton really a failure condition?
bsdtar_present = W3DHub.command("#{W3DHub.tar_command} --help")
fail!("FAIL FAST: `#{W3DHub.tar_command} --help` command failed, #{W3DHub.tar_command} is not installed. Will be unable to unpack packages.") unless bsdtar_present
# Wine present? # Wine present?
if W3DHub.unix? if W3DHub.unix?
wine_present = W3DHub.command("which #{Store.settings[:wine_command]}") wine_present = W3DHub.command("which #{Store.settings[:wine_command]}")
@@ -210,16 +233,23 @@ class W3DHub
@manifests << manifest @manifests << manifest
until(manifest.full?) until(manifest.full?)
fetch_manifest("games", app_id, "manifest.xml", manifest.base_version) if fetch_manifest("games", app_id, "manifest.xml", manifest.base_version)
manifest = load_manifest("games", app_id, "manifest.xml", manifest.base_version) manifest = load_manifest("games", app_id, "manifest.xml", manifest.base_version)
manifests << manifest manifests << manifest
else
fail!("Failed to retrieve manifest: games:#{app_id}:manifest.xml-#{manifest.base_version}")
return []
end
end end
else
fail!("Failed to retrieve manifest: games:#{app_id}:manifest.xml-#{@target_version}")
return []
end end
@manifests @manifests
end end
def build_package_list(manifests) def build_package_list
@status.operations.clear @status.operations.clear
@status.label = "Downloading #{@application.name}..." @status.label = "Downloading #{@application.name}..."
@status.value = "Building package list..." @status.value = "Building package list..."
@@ -227,44 +257,48 @@ class W3DHub
@status.step = :build_package_list @status.step = :build_package_list
packages = [] # Process manifest game files in OLDEST to NEWEST order so we can simply remove preceeding files from the array that aren't needed
@manifests.reverse.each do |manifest|
manifests.reverse.each do |manifest|
logger.info(LOG_TAG) { "#{manifest.game}-#{manifest.type}: #{manifest.version} (#{manifest.base_version})" } logger.info(LOG_TAG) { "#{manifest.game}-#{manifest.type}: #{manifest.version} (#{manifest.base_version})" }
manifest.files.each do |file| manifest.files.each do |file|
@files["#{file.name}:#{manifest.version}"] = file if file.removed? # No package data
@files.delete_if { |f| f.name.casecmp?(file.name) }
next if file.removed? # No package data @deleted_files.push(file)
next
# if file.patch?
# fail!("#{@application.name} requires patches. Patching is not yet supported.")
# break
# end
next if packages.detect do |pkg|
pkg.category == "games" &&
pkg.subcategory == @app_id &&
pkg.name == file.package &&
pkg.version == manifest.version
end end
packages.push( @files.delete_if { |f| f.name.casecmp?(file.name) } unless file.patch?
Api::Package.new(
{ category: "games", subcategory: @app_id, name: file.package, version: manifest.version }
)
)
packages.last.is_patch = file if file.patch? # If file has been recreated in a newer patch, don't delete it;
# A full file package will exist for it so it will get completely replaced.
@deleted_files.delete_if { |f| f.name.casecmp?(file.name) }
@files.push(file)
end end
# TODO: Dependencies # TODO: Dependencies
end end
packages @files.each do |file|
next if packages.detect do |pkg|
pkg.category == "games" &&
pkg.subcategory == @app_id &&
pkg.name.to_s.casecmp?(file.package.to_s) &&
pkg.version == file.version
end
package = Api::Package.new({ category: "games", subcategory: @app_id, name: file.package, version: file.version })
package.is_patch = file if file.patch?
packages.push(package)
end
@packages = packages
end end
def verify_files(manifests, packages) def verify_files
@status.operations.clear @status.operations.clear
@status.label = "Downloading #{@application.name}..." @status.label = "Downloading #{@application.name}..."
@status.value = "Verifying installed files..." @status.value = "Verifying installed files..."
@@ -281,46 +315,42 @@ class W3DHub
folder_exists = File.directory?(path) folder_exists = File.directory?(path)
manifests.each do |manifest| # Process manifest game files in NEWEST to OLDEST order so that we don't erroneously flag
# valid files as invalid due to an OLDER version of the file being checked FIRST.
@files.reverse.each do |file|
break unless folder_exists break unless folder_exists
manifest.files.each do |file| file_path = normalize_path(file.name, path)
safe_file_name = file.name.gsub("\\", "/")
# Fix borked data -> Data 'cause Windows don't care about capitalization
safe_file_name.sub!("data/", "Data/") # unless File.exist?("#{path}/#{safe_file_name}")
file_path = "#{path}/#{safe_file_name}" processed_files += 1
@status.progress = processed_files.to_f / file_count
processed_files += 1 next if file.removed_since
@status.progress = processed_files.to_f / file_count next if accepted_files.key?(file_path)
next if file.removed_since unless File.exist?(file_path)
next if accepted_files.key?(safe_file_name) rejected_files << { file: file, manifest_version: file.version }
logger.info(LOG_TAG) { "[#{file.version}] File missing: #{file_path}" }
next
end
unless File.exist?(file_path) digest = Digest::SHA256.new
rejected_files << { file: file, manifest_version: manifest.version } f = File.open(file_path)
logger.info(LOG_TAG) { "[#{manifest.version}] File missing: #{file_path}" }
next
end
digest = Digest::SHA256.new while (chunk = f.read(32_000_000))
f = File.open(file_path) digest.update(chunk)
end
while (chunk = f.read(32_000_000)) f.close
digest.update(chunk)
end
f.close logger.info(LOG_TAG) { file.inspect } if file.checksum.nil?
logger.info(LOG_TAG) { file.inspect } if file.checksum.nil? if digest.hexdigest.upcase == file.checksum.upcase
accepted_files[file_path] = file.version
if digest.hexdigest.upcase == file.checksum.upcase logger.info(LOG_TAG) { "[#{file.version}] Verified file: #{file_path}" }
accepted_files[safe_file_name] = manifest.version else
logger.info(LOG_TAG) { "[#{manifest.version}] Verified file: #{file_path}" } rejected_files << { file: file, manifest_version: file.version }
else logger.info(LOG_TAG) { "[#{file.version}] File failed Verification: #{file_path}" }
rejected_files << { file: file, manifest_version: manifest.version }
logger.info(LOG_TAG) { "[#{manifest.version}] File failed Verification: #{file_path}" }
end
end end
end end
@@ -332,7 +362,7 @@ class W3DHub
rejected_files.each do |hash| rejected_files.each do |hash|
next if selected_packages_hash["#{hash[:file].package}_#{hash[:manifest_version]}"] next if selected_packages_hash["#{hash[:file].package}_#{hash[:manifest_version]}"]
package = packages.find { |pkg| pkg.name == hash[:file].package && pkg.version == hash[:manifest_version] } package = @packages.find { |pkg| pkg.name.casecmp?(hash[:file].package) && pkg.version == hash[:manifest_version] }
if package if package
selected_packages_hash["#{hash[:file].package}_#{hash[:manifest_version]}"] = true selected_packages_hash["#{hash[:file].package}_#{hash[:manifest_version]}"] = true
@@ -343,13 +373,15 @@ class W3DHub
end end
# Removed packages that don't need to be fetched or processed # Removed packages that don't need to be fetched or processed
packages.delete_if { |package| !selected_packages.find { |pkg| pkg == package } } if folder_exists @packages.delete_if { |package| !selected_packages.find { |pkg| pkg == package } } if folder_exists
packages @packages
end end
def fetch_packages(packages) def fetch_packages
hashes = packages.map do |pkg| return if @packages.empty?
hashes = @packages.map do |pkg|
{ {
category: pkg.category, category: pkg.category,
subcategory: pkg.subcategory, subcategory: pkg.subcategory,
@@ -358,98 +390,103 @@ class W3DHub
} }
end end
package_details = Api.package_details(hashes) package_details = Api.package_details(hashes, @channel.source || :w3dhub)
if package_details unless package_details
@packages = [package_details].flatten
@packages.each do |rich|
package = packages.find do |pkg|
pkg.category == rich.category &&
pkg.subcategory == rich.subcategory &&
"#{pkg.name}.zip" == rich.name &&
pkg.version == rich.version
end
package.instance_variable_set(:"@name", rich.name)
package.instance_variable_set(:"@size", rich.size)
package.instance_variable_set(:"@checksum", rich.checksum)
package.instance_variable_set(:"@checksum_chunk_size", rich.checksum_chunk_size)
package.instance_variable_set(:"@checksum_chunks", rich.checksum_chunks)
end
@packages_to_download = []
@status.label = "Downloading #{@application.name}..."
@status.value = "Verifying local packages..."
@status.progress = 0.0
package_details.each do |pkg|
@status.operations[:"#{pkg.checksum}"] = Status::Operation.new(
label: pkg.name,
value: "Pending...",
progress: 0.0
)
end
@status.step = :prefetch_verifying_packages
package_details.each_with_index.each do |pkg, i|
operation = @status.operations[:"#{pkg.checksum}"]
if verify_package(pkg)
operation.value = "Verified"
operation.progress = 1.0
else
@packages_to_download << pkg
operation.value = "#{W3DHub.format_size(pkg.custom_partially_valid_at_bytes)} / #{W3DHub.format_size(pkg.size)}"
operation.progress = pkg.custom_partially_valid_at_bytes.to_f / pkg.size
end
@status.progress = i.to_f / package_details.count
update_interface_task_status
end
@status.operations.delete_if { |key, o| o.progress >= 1.0 }
@status.step = :fetch_packages
@total_bytes_to_download = @packages_to_download.sum { |pkg| pkg.size - pkg.custom_partially_valid_at_bytes }
@bytes_downloaded = 0
pool = Pool.new(workers: Store.settings[:parallel_downloads])
@packages_to_download.each do |pkg|
pool.add_job Pool::Job.new( proc {
package_bytes_downloaded = pkg.custom_partially_valid_at_bytes
package_fetch(pkg) do |chunk, remaining_bytes, total_bytes|
@bytes_downloaded += chunk.to_s.length
package_bytes_downloaded += chunk.to_s.length
@status.value = "#{W3DHub.format_size(@bytes_downloaded)} / #{W3DHub.format_size(@total_bytes_to_download)}"
@status.progress = @bytes_downloaded.to_f / @total_bytes_to_download
operation = @status.operations[:"#{pkg.checksum}"]
operation.value = "#{W3DHub.format_size(package_bytes_downloaded)} / #{W3DHub.format_size(pkg.size)}"
operation.progress = package_bytes_downloaded.to_f / pkg.size # total_bytes
update_interface_task_status
end
})
end
pool.manage_pool
else
fail!("Failed to fetch package details") fail!("Failed to fetch package details")
return
end end
[package_details].flatten.each do |rich|
if rich.error?
fail!("Failed to retrieve package details! (#{rich.category}:#{rich.subcategory}:#{rich.name}:#{rich.version})\nError: #{rich.error.gsub("-", " ").capitalize}")
return
end
package = @packages.find do |pkg|
pkg.category.to_s.casecmp?(rich.category.to_s) &&
pkg.subcategory.to_s.casecmp?(rich.subcategory.to_s) &&
"#{pkg.name}.zip".casecmp?(rich.name) &&
pkg.version == rich.version
end
package.instance_variable_set(:"@name", rich.name)
package.instance_variable_set(:"@size", rich.size)
package.instance_variable_set(:"@checksum", rich.checksum)
package.instance_variable_set(:"@checksum_chunk_size", rich.checksum_chunk_size)
package.instance_variable_set(:"@checksum_chunks", rich.checksum_chunks)
end
@packages_to_download = []
@status.label = "Downloading #{@application.name}..."
@status.value = "Verifying local packages..."
@status.progress = 0.0
package_details.each do |pkg|
@status.operations[:"#{pkg.checksum}"] = Status::Operation.new(
label: pkg.name,
value: "Pending...",
progress: 0.0
)
end
@status.step = :prefetch_verifying_packages
package_details.each_with_index.each do |pkg, i|
operation = @status.operations[:"#{pkg.checksum}"]
if verify_package(pkg)
operation.value = "Verified"
operation.progress = 1.0
else
@packages_to_download << pkg
operation.value = "#{W3DHub.format_size(pkg.custom_partially_valid_at_bytes)} / #{W3DHub.format_size(pkg.size)}"
operation.progress = pkg.custom_partially_valid_at_bytes.to_f / pkg.size
end
@status.progress = i.to_f / package_details.count
update_interface_task_status
end
@status.operations.delete_if { |key, o| o.progress >= 1.0 }
@status.step = :fetch_packages
@total_bytes_to_download = @packages_to_download.sum { |pkg| pkg.size - pkg.custom_partially_valid_at_bytes }
@bytes_downloaded = 0
pool = Pool.new(workers: Store.settings[:parallel_downloads])
@packages_to_download.each do |pkg|
pool.add_job Pool::Job.new( proc {
package_bytes_downloaded = pkg.custom_partially_valid_at_bytes
package_fetch(pkg) do |chunk, remaining_bytes, total_bytes|
@bytes_downloaded += chunk.to_s.length
package_bytes_downloaded += chunk.to_s.length
@status.value = "#{W3DHub.format_size(@bytes_downloaded)} / #{W3DHub.format_size(@total_bytes_to_download)}"
@status.progress = @bytes_downloaded.to_f / @total_bytes_to_download
operation = @status.operations[:"#{pkg.checksum}"]
operation.value = "#{W3DHub.format_size(package_bytes_downloaded)} / #{W3DHub.format_size(pkg.size)}"
operation.progress = package_bytes_downloaded.to_f / pkg.size # total_bytes
update_interface_task_status
end
})
end
pool.manage_pool
end end
def verify_packages(packages) def verify_packages
end end
def unpack_packages(packages) def unpack_packages
path = Cache.install_path(@application, @channel) path = Cache.install_path(@application, @channel)
logger.info(LOG_TAG) { "Unpacking packages in '#{path}'..." } logger.info(LOG_TAG) { "Unpacking packages in '#{path}'..." }
Cache.create_directories(path, true) Cache.create_directories(path, true)
@@ -459,7 +496,7 @@ class W3DHub
@status.value = "Unpacking..." @status.value = "Unpacking..."
@status.progress = 0.0 @status.progress = 0.0
packages.each do |pkg| @packages.each do |pkg|
# FIXME: can't add a new key into hash during iteration (RuntimeError) # FIXME: can't add a new key into hash during iteration (RuntimeError)
@status.operations[:"#{pkg.checksum}"] = Status::Operation.new( @status.operations[:"#{pkg.checksum}"] = Status::Operation.new(
label: pkg.name, label: pkg.name,
@@ -471,7 +508,7 @@ class W3DHub
@status.step = :unpacking @status.step = :unpacking
i = -1 i = -1
packages.each do |package| @packages.each do |package|
i += 1 i += 1
status = if package.custom_is_patch status = if package.custom_is_patch
@@ -490,8 +527,6 @@ class W3DHub
unpack_package(package, path) unpack_package(package, path)
end end
repair_windows_case_insensitive(package, path)
if status if status
@status.operations[:"#{package.checksum}"].value = package.custom_is_patch ? "Patched" : "Unpacked" @status.operations[:"#{package.checksum}"].value = package.custom_is_patch ? "Patched" : "Unpacked"
@status.operations[:"#{package.checksum}"].progress = 1.0 @status.operations[:"#{package.checksum}"].progress = 1.0
@@ -506,6 +541,23 @@ class W3DHub
end end
end end
def remove_deleted_files
return unless @deleted_files.size.positive?
logger.info(LOG_TAG) { "Removing dead files..." }
@deleted_files.each do |file|
logger.info(LOG_TAG) { " #{file.name}" }
path = Cache.install_path(@application, @channel)
file_path = normalize_path(file.name, path)
File.delete(file_path) if File.exist?(file_path)
logger.info(LOG_TAG) { " removed." }
end
end
def create_wine_prefix def create_wine_prefix
if W3DHub.unix? && @wine_prefix if W3DHub.unix? && @wine_prefix
# TODO: create a wine prefix if configured # TODO: create a wine prefix if configured
@@ -518,7 +570,7 @@ class W3DHub
end end
end end
def install_dependencies(packages) def install_dependencies
# TODO: install dependencies # TODO: install dependencies
@status.operations.clear @status.operations.clear
@status.label = "Installing #{@application.name}..." @status.label = "Installing #{@application.name}..."
@@ -528,6 +580,22 @@ class W3DHub
@status.step = :install_dependencies @status.step = :install_dependencies
end end
def write_paths_ini
path = Cache.install_path(@application, @channel)
File.open(normalize_path("data/paths.ini", path), "w") do |file|
file.puts("[paths]")
file.puts("RegBase=W3D Hub")
file.puts("RegClient=#{@application.category}\\#{@application.id}-#{@channel.id}")
file.puts("RegFDS=#{@application.category}\\#{@application.id}-#{@channel.id}-server")
file.puts("FileBase=W3D Hub");
file.puts("FileClient=#{@application.category}\\#{@application.id}-#{@channel.id}")
file.puts("FileFDS=#{@application.category}\\#{@application.id}-#{@channel.id}-server")
file.puts("UseRenFolder=#{@application.uses_ren_folder?}")
end
end
def mark_application_installed def mark_application_installed
Store.application_manager.installed!(self) Store.application_manager.installed!(self)
@@ -549,12 +617,17 @@ class W3DHub
# Check for and integrity of local manifest # Check for and integrity of local manifest
package = nil package = nil
array = Api.package_details([{ category: category, subcategory: subcategory, name: name, version: version }]) array = Api.package_details([{ category: category, subcategory: subcategory, name: name, version: version }], @channel.source || :w3dhub)
if array.is_a?(Array) if array.is_a?(Array)
package = array.first package = array.first
else else
fail!("Failed to fetch manifest package details!") fail!("Failed to fetch manifest package details! (#{category}:#{subcategory}:#{name}:#{version})")
return return false
end
if package.error?
fail!("Failed to retrieve manifest package details! (#{category}:#{subcategory}:#{name}:#{version})\nError: #{package.error.gsub("-", " ").capitalize}")
return false
end end
if File.exist?(Cache.package_path(category, subcategory, name, version)) if File.exist?(Cache.package_path(category, subcategory, name, version))
@@ -572,9 +645,13 @@ class W3DHub
def package_fetch(package, &block) def package_fetch(package, &block)
logger.info(LOG_TAG) { "Downloading: #{package.category}:#{package.subcategory}:#{package.name}-#{package.version}" } logger.info(LOG_TAG) { "Downloading: #{package.category}:#{package.subcategory}:#{package.name}-#{package.version}" }
Api.package(package) do |chunk, remaining_bytes, total_bytes| status_okay = Api.package(package) do |chunk, remaining_bytes, total_bytes|
block&.call(chunk, remaining_bytes, total_bytes) block&.call(chunk, remaining_bytes, total_bytes)
end end
fail!("Failed to retrieve package: (#{package.category}:#{package.subcategory}:#{package.name}:#{package.version})") unless status_okay
status_okay
end end
def verify_package(package, &block) def verify_package(package, &block)
@@ -586,7 +663,7 @@ class W3DHub
return false unless File.exist?(path) return false unless File.exist?(path)
operation = @status.operations[:"#{package.checksum}"] operation = @status.operations[:"#{package.checksum}"]
operation&.value = "Verifying..." operation&.value = "Verifying..."
file_size = File.size(path) file_size = File.size(path)
logger.info(LOG_TAG) { " File size: #{file_size}" } logger.info(LOG_TAG) { " File size: #{file_size}" }
@@ -635,8 +712,9 @@ class W3DHub
logger.info(LOG_TAG) { " #{package.name}:#{package.version}" } logger.info(LOG_TAG) { " #{package.name}:#{package.version}" }
package_path = Cache.package_path(package.category, package.subcategory, package.name, package.version) package_path = Cache.package_path(package.category, package.subcategory, package.name, package.version)
logger.info(LOG_TAG) { " Running #{W3DHub.tar_command} command: #{W3DHub.tar_command} -xf \"#{package_path}\" -C \"#{path}\"" } logger.info(LOG_TAG) { " Unpacking package \"#{package_path}\" in \"#{path}\"" }
return W3DHub.command("#{W3DHub.tar_command} -xf \"#{package_path}\" -C \"#{path}\"")
return unzip(package_path, path)
end end
def apply_patch(package, path) def apply_patch(package, path)
@@ -647,32 +725,31 @@ class W3DHub
Cache.create_directories(temp_path, true) Cache.create_directories(temp_path, true)
logger.info(LOG_TAG) { " Running #{W3DHub.tar_command} command: #{W3DHub.tar_command} -xf \"#{package_path}\" -C \"#{temp_path}\"" } logger.info(LOG_TAG) { " Unpacking patch \"#{package_path}\" in \"#{temp_path}\"" }
W3DHub.command("#{W3DHub.tar_command} -xf \"#{package_path}\" -C \"#{temp_path}\"") unzip(package_path, temp_path)
logger.info(LOG_TAG) { " Loading #{temp_path}/#{manifest_file.name}.patch..." } file_path = normalize_path(manifest_file.name, path)
patch_mix = W3DHub::Mixer::Reader.new(file_path: "#{temp_path}/#{manifest_file.name}.patch", ignore_crc_mismatches: false) temp_file_path = normalize_path(manifest_file.name, temp_path)
patch_info = JSON.parse(patch_mix.package.files.find { |f| f.name == ".w3dhub.patch" || f.name == ".bhppatch" }.data, symbolize_names: true)
repaired_path = "#{path}/#{manifest_file.name}" logger.info(LOG_TAG) { " Loading #{temp_file_path}.patch..." }
# Fix borked data -> Data 'cause Windows don't care about capitalization patch_mix = W3DHub::Mixer::Reader.new(file_path: "#{temp_file_path}.patch", ignore_crc_mismatches: false)
repaired_path = "#{path}/#{manifest_file.name.sub('data', 'Data')}" unless File.exist?(repaired_path) && path patch_info = JSON.parse(patch_mix.package.files.find { |f| f.name.casecmp?(".w3dhub.patch") || f.name.casecmp?(".bhppatch") }.data, symbolize_names: true)
logger.info(LOG_TAG) { " Loading #{repaired_path}..." } logger.info(LOG_TAG) { " Loading #{file_path}..." }
target_mix = W3DHub::Mixer::Reader.new(file_path: repaired_path, ignore_crc_mismatches: false) target_mix = W3DHub::Mixer::Reader.new(file_path: "#{file_path}", ignore_crc_mismatches: false)
logger.info(LOG_TAG) { " Removing files..." } if patch_info[:removedFiles].size.positive? logger.info(LOG_TAG) { " Removing files..." } if patch_info[:removedFiles].size.positive?
patch_info[:removedFiles].each do |file| patch_info[:removedFiles].each do |file|
logger.debug(LOG_TAG) { " #{file}" } logger.debug(LOG_TAG) { " #{file}" }
target_mix.package.files.delete_if { |f| f.name == file } target_mix.package.files.delete_if { |f| f.name.casecmp?(file) }
end end
logger.info(LOG_TAG) { " Adding/Updating files..." } if patch_info[:updatedFiles].size.positive? logger.info(LOG_TAG) { " Adding/Updating files..." } if patch_info[:updatedFiles].size.positive?
patch_info[:updatedFiles].each do |file| patch_info[:updatedFiles].each do |file|
logger.debug(LOG_TAG) { " #{file}" } logger.debug(LOG_TAG) { " #{file}" }
patch = patch_mix.package.files.find { |f| f.name == file } patch = patch_mix.package.files.find { |f| f.name.casecmp?(file) }
target = target_mix.package.files.find { |f| f.name == file } target = target_mix.package.files.find { |f| f.name.casecmp?(file) }
if target if target
target_mix.package.files[target_mix.package.files.index(target)] = patch target_mix.package.files[target_mix.package.files.index(target)] = patch
@@ -681,27 +758,36 @@ class W3DHub
end end
end end
logger.info(LOG_TAG) { " Writing updated #{repaired_path}..." } if patch_info[:updatedFiles].size.positive? logger.info(LOG_TAG) { " Writing updated #{file_path}..." } if patch_info[:updatedFiles].size.positive?
W3DHub::Mixer::Writer.new(file_path: repaired_path, package: target_mix.package, memory_buffer: true) W3DHub::Mixer::Writer.new(file_path: "#{file_path}", package: target_mix.package, memory_buffer: true, encrypted: target_mix.encrypted?)
FileUtils.remove_dir(temp_path) FileUtils.remove_dir(temp_path)
true true
end end
def repair_windows_case_insensitive(package, path) def unzip(package_path, path)
# Windows is just confused stream = Zip::InputStream.new(File.open(package_path))
return true if W3DHub.windows?
# Force data/ to Data/ while (entry = stream.get_next_entry)
return true unless File.exist?("#{path}/data") && File.directory?("#{path}/data") # Normalize the path to handle case-insensitivity consistently
file_path = normalize_path(entry.name, path)
logger.info(LOG_TAG) { " Moving #{path}/data/ to #{path}/Data/" } dir_path = File.dirname(file_path)
unless dir_path.end_with?("/.") || Dir.exist?(dir_path)
FileUtils.mkdir_p(dir_path)
end
FileUtils.mv(Dir.glob("#{path}/data/**"), "#{path}/Data", force: true) File.open(file_path, "wb") do |f|
FileUtils.remove_dir("#{path}/data", force: true) i = entry.get_input_stream
true while (chunk = i.read(32_000_000)) # Read up to ~32 MB per chunk
f.write chunk
end
end
end
return true
end end
end end
end end

View File

@@ -1,26 +0,0 @@
class W3DHub
class ApplicationManager
class Importer < Task
LOG_TAG = "W3DHub::ApplicationManager::Importer".freeze
def type
:importer
end
def execute_task
path = W3DHub.ask_file
unless File.exist?(path) && !File.directory?(path)
fail!("File #{path.inspect} does not exist or is a directory")
fail_silently! if path.nil? || path&.length&.zero? # User likely canceled the file selection
end
return false if failed?
Store.application_manager.imported!(self, path)
true
end
end
end
end

View File

@@ -13,28 +13,34 @@ class W3DHub
fail_fast fail_fast
return false if failed? return false if failed?
manifests = fetch_manifests fetch_manifests
return false if failed? return false if failed?
packages = build_package_list(manifests) build_package_list
return false if failed? return false if failed?
verify_files(manifests, packages) remove_deleted_files
return false if failed? return false if failed?
fetch_packages(packages) verify_files
return false if failed? return false if failed?
verify_packages(packages) fetch_packages
return false if failed? return false if failed?
unpack_packages(packages) verify_packages
return false if failed?
unpack_packages
return false if failed? return false if failed?
create_wine_prefix create_wine_prefix
return false if failed? return false if failed?
install_dependencies(packages) install_dependencies
return false if failed?
write_paths_ini
return false if failed? return false if failed?
mark_application_installed mark_application_installed

View File

@@ -6,24 +6,6 @@ class W3DHub
def type def type
:repairer :repairer
end end
# def execute_task
# fail_fast
# return false if failed?
# manifests = fetch_manifests
# return false if failed?
# packages = build_package_list(manifests)
# return false if failed?
# verify_files(manifests, packages)
# return false if failed?
# # pp packages.select { |pkg| pkg.name == "misc" }
# true
# end
end end
end end
end end

View File

@@ -39,7 +39,7 @@ class W3DHub
path = Cache.install_path(@application, @channel) path = Cache.install_path(@application, @channel)
log path logger.info(LOG_TAG) { path }
# TODO: Do some sanity checking, i.e. DO NOT start launcher if `whoami` returns root, path makes sense, # TODO: Do some sanity checking, i.e. DO NOT start launcher if `whoami` returns root, path makes sense,
# we're not on Windows trying to uninstall a game likely installed by the official launcher # we're not on Windows trying to uninstall a game likely installed by the official launcher
FileUtils.remove_dir(path) FileUtils.remove_dir(path)
@@ -55,7 +55,7 @@ class W3DHub
@status.step = :mark_application_uninstalled @status.step = :mark_application_uninstalled
log "#{@app_id} has been uninstalled." logger.info(LOG_TAG) { "#{@app_id} has been uninstalled." }
end end
end end
end end

View File

@@ -7,6 +7,8 @@ require_relative "irc_profile"
class W3DHub class W3DHub
class Asterisk class Asterisk
class IRCClient class IRCClient
TAG = "IRCClient"
class SSL class SSL
def self.default_context def self.default_context
verify_peer_and_hostname verify_peer_and_hostname
@@ -21,7 +23,12 @@ class W3DHub
def self.verify_peer def self.verify_peer
no_verify.tap do |context| no_verify.tap do |context|
context.verify_mode = OpenSSL::SSL::VERIFY_PEER context.verify_mode = OpenSSL::SSL::VERIFY_PEER
context.cert_store = OpenSSL::X509::Store.new.tap(&:set_default_paths) context.cert_store = OpenSSL::X509::Store.new
if (ca_file = W3DHub.ca_bundle_path)
context.cert_store.add_file(ca_file)
else
context.cert_store.set_default_paths
end
end end
end end
@@ -38,24 +45,32 @@ class W3DHub
attr_reader :status attr_reader :status
def initialize(irc_profile = nil) def initialize(irc_profile)
@irc_profile = irc_profile @irc_profile = irc_profile
ssl_context = false
if irc_profile.server_ssl
ssl_context = irc_profile.server_verify_ssl ? SSL.default_context : SSL.no_verify
end
socket = dial( socket = dial(
@irc_profile.server_hostname, @irc_profile.server_hostname,
@irc_profile.server_port, @irc_profile.server_port,
ssl_context: irc_profile.server_ssl ? irc_profile.server_verify_ssl ? SSL.default_context : SSL.no_verify : false ssl_context: ssl_context
) )
authenticate_with_brenbot!(socket) authenticate_with_brenbot!(socket)
ensure ensure
socket&.close close_socket(socket)
end end
def dial(hostname, port = 6697, local_host: nil, local_port: nil, ssl_context: SSL.default_context) def dial(hostname, port = 6697, local_host: nil, local_port: nil, ssl_context: SSL.default_context)
Socket.tcp(hostname, port, local_host, local_port).then do |socket| Socket.tcp(hostname, port, local_host, local_port).then do |socket|
if ssl_context if ssl_context
ssl_context = SSL.send(ssl_context) if ssl_context.is_a? Symbol @ssl_socket = true
ssl_context = SSL.send(ssl_context) if ssl_context.is_a?(Symbol)
OpenSSL::SSL::SSLSocket.new(socket, ssl_context).tap do |ssl_socket| OpenSSL::SSL::SSLSocket.new(socket, ssl_context).tap do |ssl_socket|
ssl_socket.hostname = hostname ssl_socket.hostname = hostname
@@ -65,21 +80,22 @@ class W3DHub
socket socket
end end
end end
rescue StandardError => e
logger.error(TAG) { e }
logger.error(TAG) { e.backtrace }
end end
def authenticate_with_brenbot!(socket) def authenticate_with_brenbot!(socket)
pp @irc_profile, "#{@irc_profile.nickname}!#{@irc_profile.username.split("/").first}" username = @irc_profile.username.empty? ? @irc_profile.nickname : @irc_profile.username
# exit
pass = IRCParser::Message.new(command: "PASS", parameters: [@irc_profile.password]) pass = IRCParser::Message.new(command: "PASS", parameters: [Base64.strict_decode64(@irc_profile.password)]) unless @irc_profile.password.empty?
user = IRCParser::Message.new(command: "USER", parameters: [@irc_profile.username, "0", "*", ":#{@irc_profile.nickname}"]) user = IRCParser::Message.new(command: "USER", parameters: [username, "0", "*", ":#{@irc_profile.nickname}"])
nick = IRCParser::Message.new(command: "NICK", parameters: [@irc_profile.nickname]) nick = IRCParser::Message.new(command: "NICK", parameters: [@irc_profile.nickname])
socket.puts(pass) socket.puts(pass)
socket.puts(user) socket.puts(user)
socket.puts(nick) socket.puts(nick)
pp socket
socket.flush socket.flush
until socket.closed? until socket.closed?
@@ -93,19 +109,31 @@ class W3DHub
socket.puts("#{pong}") socket.puts("#{pong}")
socket.flush socket.flush
elsif msg.command == "001" && msg.parameters.join.include?("#{@irc_profile.nickname}!#{@irc_profile.username.split("/").first}") elsif msg.command == "001" && msg.parameters.join.include?("#{@irc_profile.nickname}!#{@irc_profile.username.split("/").first}")
pm = IRCParser::Message.new(command: "PRIVMSG", parameters: [@irc_profile.server_bot, "!auth #{@irc_profile.bot_auth_username} password"]) pm = IRCParser::Message.new(command: "PRIVMSG", parameters: [@irc_profile.bot_username, "!auth #{@irc_profile.bot_auth_username} #{Base64.strict_decode64(@irc_profile.bot_auth_password)}"])
socket.puts(pm) socket.puts(pm)
quit = IRCParser::Message.new(command: "QUIT", parameters: ["Quiting from an Asterisk"]) quit = IRCParser::Message.new(command: "QUIT", parameters: ["Quiting from an Asterisk"])
socket.puts(quit) socket.puts(quit)
socket.flush socket.flush
socket.close sleep 15
close_socket(socket)
elsif msg.command == "ERROR"
close_socket(socket)
end end
end end
end end
def close_socket(socket)
return unless socket
if @ssl_socket
socket.sync_close = true
socket.sysclose
else
socket.close
end
end
end end
end end
end end
W3DHub::Asterisk::IRCClient.new

View File

@@ -2,7 +2,7 @@ class W3DHub
class Asterisk class Asterisk
class ServerProfile class ServerProfile
attr_accessor :name, :nickname, :password, attr_accessor :name, :nickname, :password,
:game, :launch_arguments, :game_title, :launch_arguments,
:server_profile, :server_hostname, :server_port, :server_profile, :server_hostname, :server_port,
:irc_profile :irc_profile
@@ -15,7 +15,7 @@ class W3DHub
@server_profile = hash[:server_profile] @server_profile = hash[:server_profile]
@server_hostname = hash[:server_hostname] @server_hostname = hash[:server_hostname]
@server_port = hash[:server_port] @server_port = hash[:server_port]
@game = hash[:game] @game_title = hash[:game_title]
@launch_arguments = hash[:launch_arguments] @launch_arguments = hash[:launch_arguments]
@irc_profile = hash[:irc_profile] @irc_profile = hash[:irc_profile]
end end

View File

@@ -7,31 +7,31 @@ class W3DHub
theme W3DHub::THEME theme W3DHub::THEME
background 0xaa_444444 background 0x88_525252
stack(width: 1.0, max_width: 760, height: 1.0, max_height: 256, v_align: :center, h_align: :center, background: 0xff_222222) do stack(width: 1.0, max_width: 760, height: 1.0, max_height: 268, v_align: :center, h_align: :center, background: 0xee_222222) do
# Title bar # Title bar
flow(width: 1.0, height: 32, padding: 8) do flow(width: 1.0, height: 36, padding: 8) do
background 0x88_000000 background 0x88_000000
# image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff # image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff
# tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center # tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center
tagline @game ? "Update Game" : "Add Game", width: 1.0, text_align: :center title @game ? "Update Game" : "Add Game", width: 1.0, text_align: :center, font: BOLD_FONT
end end
stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "Game or Mod Title:" para "Game or Mod Title:"
@game_title = edit_line "#{@game&.title}", width: 1.0, fill: true @game_title = edit_line "#{@game&.title}", width: 1.0, fill: true
end end
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "Path to Executable:" para "Path to Executable:"
flow(width: 1.0, fill: true) do flow(width: 1.0, fill: true) do
@game_path = edit_line "#{@game&.path}", fill: true, height: 1.0 @game_path = edit_line "#{@game&.path}", fill: true, height: 1.0
button "Browse...", width: 128, height: 1.0, enabled: W3DHub.unix?, tip: W3DHub.unix? ? "Browse for game executable" : "Not available on Windows" do button "Browse...", width: 128, height: 1.0, tip: "Browse for game executable" do
path = W3DHub.ask_file path = W3DHub.ask_file
@game_path.value = path if !path.empty? && File.exist?(path) @game_path.value = path if !path.empty? && File.exist?(path)
end end
@@ -40,7 +40,7 @@ class W3DHub
flow(fill: true) flow(fill: true)
flow(width: 1.0, margin_top: 8, height: 40, padding_bottom: 8) do flow(width: 1.0, margin_top: 8, height: 46, padding_bottom: 8) do
button "Cancel", fill: true, margin_right: 4 do button "Cancel", fill: true, margin_right: 4 do
pop_state pop_state
end end

View File

@@ -7,24 +7,24 @@ class W3DHub
theme W3DHub::THEME theme W3DHub::THEME
background 0xaa_444444 background 0x88_525252
stack(width: 1.0, max_width: 760, height: 1.0, max_height: 560, v_align: :center, h_align: :center, background: 0xff_222222) do stack(width: 1.0, max_width: 760, height: 1.0, max_height: 610, v_align: :center, h_align: :center, background: 0xee_222222) do
# Title bar # Title bar
flow(width: 1.0, height: 32, padding: 8) do flow(width: 1.0, height: 36, padding: 8) do
background 0x88_000000 background 0x88_000000
# tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center # tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center
tagline @profile ? "Update IRC Profile" : "Add IRC Profile", width: 1.0, fill: true, text_align: :center title @profile ? "Update IRC Profile" : "Add IRC Profile", width: 1.0, fill: true, text_align: :center, font: BOLD_FONT
end end
stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "IRC Nickname:" para "IRC Nickname:"
@nickname = edit_line "#{@profile&.nickname}", width: 1.0, fill: true @nickname = edit_line "#{@profile&.nickname}", width: 1.0, fill: true
end end
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
flow(width: 1.0, height: 1.0) do flow(width: 1.0, height: 1.0) do
stack(width: 0.5, height: 1.0) do stack(width: 0.5, height: 1.0) do
para "IRC Username (Optional):" para "IRC Username (Optional):"
@@ -38,7 +38,7 @@ class W3DHub
end end
end end
stack(width: 1.0, height: 66, margin_top: 32) do stack(width: 1.0, height: 72, margin_top: 32) do
flow(width: 1.0, height: 1.0) do flow(width: 1.0, height: 1.0) do
stack(width: 0.75, height: 1.0) do stack(width: 0.75, height: 1.0) do
para "IRC Server IP or Hostname:" para "IRC Server IP or Hostname:"
@@ -52,31 +52,38 @@ class W3DHub
end end
end end
flow(width: 1.0, height: 66, margin_top: 8) do flow(width: 1.0, height: 72, margin_top: 8) do
@server_ssl = check_box "IRC Server Use SSL", checked: @profile&.server_ssl, text_size: 18, width: 0.5, height: 66 flow(width: 0.5, height: 1.0) do
@server_verify_ssl = check_box "IRC Verify Server SSL Certificate", checked: @profile ? @profile.server_verify_ssl : true, text_size: 18, width: 0.5, height: 66 @server_ssl = toggle_button checked: @profile&.server_ssl, text_size: 18, height: 18
para "IRC Server Use SSL", fill: true, text_wrap: :none, margin_left: 8
end
flow(width: 0.5, height: 1.0) do
@server_verify_ssl = toggle_button checked: @profile ? @profile.server_verify_ssl : true, text_size: 18, height: 18
para "IRC Verify Server SSL Certificate", fill: true, text_wrap: :none, margin_left: 8
end
end end
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "Brenbot Bot Name:" para "Brenbot Bot Name:"
@bot_username = edit_line "#{@profile&.bot_username}", width: 1.0, fill: true @bot_username = edit_line "#{@profile&.bot_username}", width: 1.0, fill: true
end end
flow(width: 1.0, height: 66) do flow(width: 1.0, height: 72) do
stack(width: 0.5, height: 66) do stack(width: 0.5, height: 72) do
para "Brenbot Auth Username:" para "Brenbot Auth Username:"
@bot_auth_username = edit_line "#{@profile&.bot_auth_username}", width: 1.0, fill: true @bot_auth_username = edit_line "#{@profile&.bot_auth_username}", width: 1.0, fill: true
end end
stack(width: 0.5, height: 66) do stack(width: 0.5, height: 72) do
para "Brenbot Auth Password:" para "Brenbot Auth Password:"
@bot_auth_password = edit_line @profile ? Base64.strict_decode64(@profile.bot_auth_password) : "", width: 1.0, fill: true, type: :password @bot_auth_password = edit_line @profile && @profile.bot_auth_password ? Base64.strict_decode64(@profile.bot_auth_password) : "", width: 1.0, fill: true, type: :password
end end
end end
flow(fill: true) flow(fill: true)
flow(width: 1.0, margin_top: 8, height: 40, padding_bottom: 8) do flow(width: 1.0, margin_top: 8, height: 46, padding_bottom: 8) do
button "Cancel", fill: true, margin_right: 4 do button "Cancel", fill: true, margin_right: 4 do
pop_state pop_state
end end

View File

@@ -7,21 +7,21 @@ class W3DHub
theme W3DHub::THEME theme W3DHub::THEME
background 0xaa_444444 background 0x88_525252
stack(width: 1.0, max_width: 760, height: 1.0, max_height: 256, v_align: :center, h_align: :center, background: 0xff_222222) do stack(width: 1.0, max_width: 760, height: 1.0, max_height: 272, v_align: :center, h_align: :center, background: 0xee_222222) do
# Title bar # Title bar
flow(width: 1.0, height: 32, padding: 8) do flow(width: 1.0, height: 36, padding: 8) do
background 0x88_000000 background 0x88_000000
# image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff # image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff
# tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center # tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center
tagline @server_profile ? "Update Server Profile" : "Add Server Profile", width: 1.0, text_align: :center title @server_profile ? "Update Server Profile" : "Add Server Profile", width: 1.0, text_align: :center, font: BOLD_FONT
end end
stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "Server Profile Name:" para "Server Profile Name:"
@server_name = edit_line "#{@server_profile&.name}", width: 1.0, fill: true @server_name = edit_line "#{@server_profile&.name}", width: 1.0, fill: true
@server_name.subscribe(:changed) do |label| @server_name.subscribe(:changed) do |label|
@@ -31,7 +31,7 @@ class W3DHub
flow(fill: true) flow(fill: true)
flow(width: 1.0, height: 40, padding_bottom: 8) do flow(width: 1.0, height: 46, padding_bottom: 8) do
button "Cancel", fill: true, margin_right: 4 do button "Cancel", fill: true, margin_right: 4 do
pop_state pop_state
end end

View File

@@ -43,16 +43,20 @@ class W3DHub
@@instance.kill! @@instance.kill!
end end
def self.job(job, callback, error_handler = nil) def self.job(job, callback, error_handler = nil, data = nil)
@@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler)) @@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler, data: data))
end end
def self.parallel_job(job, callback, error_handler = nil) def self.parallel_job(job, callback, error_handler = nil, data = nil)
@@instance.add_parallel_job(Job.new(job: job, callback: callback, error_handler: error_handler)) @@instance.add_parallel_job(Job.new(job: job, callback: callback, error_handler: error_handler, data: data))
end end
def self.foreground_job(job, callback, error_handler = nil) def self.foreground_job(job, callback, error_handler = nil, data = nil)
@@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler, deliver_to_queue: true)) @@instance.add_job(Job.new(job: job, callback: callback, error_handler: error_handler, deliver_to_queue: true, data: data))
end
def self.foreground_parallel_job(job, callback, error_handler = nil, data = nil)
@@instance.add_parallel_job(Job.new(job: job, callback: callback, error_handler: error_handler, deliver_to_queue: true, data: data))
end end
def initialize def initialize
@@ -67,12 +71,15 @@ class W3DHub
def kill! def kill!
@thread_pool.each(&:kill) @thread_pool.each(&:kill)
logger.info(LOG_TAG) { "Forcefully killed background job worker." }
@@alive = false
end end
def handle_jobs def handle_jobs
8.times do |i| 8.times do |i|
Thread.new do |thread| Thread.new do
@thread_pool << thread @thread_pool << Thread.current
while BackgroundWorker.run? while BackgroundWorker.run?
job = @parallel_jobs.shift job = @parallel_jobs.shift
@@ -92,24 +99,28 @@ class W3DHub
end end
end end
while BackgroundWorker.run? Thread.new do
job = @jobs.shift @thread_pool << Thread.current
@busy = true while BackgroundWorker.run?
job = @jobs.shift
begin @busy = true
job&.do
rescue => e begin
job&.raise_error(e) job&.do
rescue => e
job&.raise_error(e)
end
@busy = !@jobs.empty?
sleep 0.1
end end
@busy = !@jobs.empty? logger.info(LOG_TAG) { "Stopped background job worker." }
@@alive = false
sleep 0.1
end end
logger.info(LOG_TAG) { "Stopped background job worker." }
@@alive = false
end end
def add_job(job) def add_job(job)
@@ -125,16 +136,16 @@ class W3DHub
end end
class Job class Job
def initialize(job:, callback:, error_handler: nil, deliver_to_queue: false) def initialize(job:, callback:, error_handler: nil, deliver_to_queue: false, data: nil)
@job = job @job = job
@callback = callback @callback = callback
@error_handler = error_handler @error_handler = error_handler
@deliver_to_queue = deliver_to_queue @deliver_to_queue = deliver_to_queue
@data = data
end end
def do def do
result = @job.call result = @data ? @job.call(@data) : @job.call
deliver(result) deliver(result)
end end

View File

@@ -9,18 +9,18 @@ class W3DHub
end end
# Fetch a generic uri # Fetch a generic uri
def self.fetch(uri:, force_fetch: false, async: true) def self.fetch(uri:, force_fetch: false, async: true, backend: :w3dhub)
path = path(uri) path = path(uri)
if !force_fetch && File.exist?(path) if !force_fetch && File.exist?(path)
path path
elsif async elsif async
BackgroundWorker.job( BackgroundWorker.job(
-> { Api.get(uri, W3DHub::Api::DEFAULT_HEADERS) }, -> { Api.fetch(uri, W3DHub::Api::DEFAULT_HEADERS, nil, backend) },
->(response) { File.open(path, "wb") { |f| f.write response.body } if response.status == 200 } ->(response) { File.open(path, "wb") { |f| f.write response.body } if response.status == 200 }
) )
else else
response = Api.get(uri, W3DHub::Api::DEFAULT_HEADERS) response = Api.fetch(uri, W3DHub::Api::DEFAULT_HEADERS, nil, backend)
File.open(path, "wb") { |f| f.write response.body } if response.status == 200 File.open(path, "wb") { |f| f.write response.body } if response.status == 200
end end
end end
@@ -69,7 +69,7 @@ class W3DHub
body = "data=#{JSON.dump({ category: package.category, subcategory: package.subcategory, name: package.name, version: package.version })}" body = "data=#{JSON.dump({ category: package.category, subcategory: package.subcategory, name: package.name, version: package.version })}"
response = Api.post("#{Api::ENDPOINT}/apis/launcher/1/get-package", headers, body) response = Api.post("/apis/launcher/1/get-package", headers, body)
total_bytes = package.size total_bytes = package.size
remaining_bytes = total_bytes - start_from_bytes remaining_bytes = total_bytes - start_from_bytes
@@ -89,9 +89,15 @@ class W3DHub
# Download a W3D Hub package # Download a W3D Hub package
def self.fetch_package(package, block) def self.fetch_package(package, block)
endpoint_download_url = package.download_url || "#{Api::W3DHUB_API_ENDPOINT}/apis/launcher/1/get-package"
if package.download_url
uri_path = package.download_url.split("/").last
endpoint_download_url = package.download_url.sub(uri_path, URI.encode_uri_component(uri_path))
end
path = package_path(package.category, package.subcategory, package.name, package.version) path = package_path(package.category, package.subcategory, package.name, package.version)
headers = { "Content-Type": "application/x-www-form-urlencoded", "User-Agent": Api::USER_AGENT } headers = { "Content-Type": "application/x-www-form-urlencoded", "User-Agent": Api::USER_AGENT }
headers["Authorization"] = "Bearer #{Store.account.access_token}" if Store.account headers["Authorization"] = "Bearer #{Store.account.access_token}" if Store.account && !package.download_url
body = "data=#{JSON.dump({ category: package.category, subcategory: package.subcategory, name: package.name, version: package.version })}"
start_from_bytes = package.custom_partially_valid_at_bytes start_from_bytes = package.custom_partially_valid_at_bytes
logger.info(LOG_TAG) { " Start from bytes: #{start_from_bytes} of #{package.size}" } logger.info(LOG_TAG) { " Start from bytes: #{start_from_bytes} of #{package.size}" }
@@ -112,16 +118,25 @@ class W3DHub
end end
# Create a new connection due to some weirdness somewhere in Excon # Create a new connection due to some weirdness somewhere in Excon
response = Excon.post( response = Excon.send(
"#{Api::ENDPOINT}/apis/launcher/1/get-package", package.download_url ? :get : :post,
endpoint_download_url,
tcp_nodelay: true, tcp_nodelay: true,
headers: headers, headers: headers,
body: "data=#{JSON.dump({ category: package.category, subcategory: package.subcategory, name: package.name, version: package.version })}", body: package.download_url ? "" : body,
chunk_size: 50_000, chunk_size: 50_000,
response_block: streamer response_block: streamer,
middlewares: Excon.defaults[:middlewares] + [Excon::Middleware::RedirectFollower]
) )
response.status == 200 || response.status == 206 if response.status == 200 || response.status == 206
return true
else
logger.debug(LOG_TAG) { " Failed to retrieve package: (#{package.category}:#{package.subcategory}:#{package.name}:#{package.version})" }
logger.debug(LOG_TAG) { " Download URL: #{endpoint_download_url}, response: #{response.status}" }
false
end
ensure ensure
file&.close file&.close
end end

View File

@@ -32,14 +32,74 @@ class W3DHub
linux? || mac? linux? || mac?
end end
def self.tar_command # Detect system CA bundle path for SSL verification
def self.ca_bundle_path
[
"/etc/ssl/certs/ca-certificates.crt", # Debian/Ubuntu
"/etc/pki/tls/certs/ca-bundle.crt", # RHEL/Fedora/CentOS
"/etc/ssl/ca-bundle.pem" # Some other distros
].find { |path| File.exist?(path) }
end
def self.url(path)
raise "Hazardous input: #{path}" if path.include?("&&") || path.include?(";")
if windows? if windows?
"tar" system("start #{path}")
else elsif linux?
"bsdtar" system("xdg-open #{path}")
elsif mac?
system("open #{path}")
end end
end end
def self.prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
CyberarmEngine::Window.instance.push_state(
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.set_nickname"),
message: I18n.t(:"server_browser.set_nickname_message"),
prefill: Store.settings[:server_list_username],
accept_callback: accept_callback,
cancel_callback: cancel_callback,
# See: https://gitlab.com/danpaul88/brenbot/-/blob/master/Source/renlog.pm#L136-175
valid_callback: proc do |entry|
entry.length > 1 && entry.length < 30 && (entry =~ /(:|!|&|%| )/i).nil? &&
(entry =~ /[\001\002\037]/).nil? && (entry =~ /\\/).nil?
end
)
end
def self.prompt_for_password(accept_callback: nil, cancel_callback: nil)
CyberarmEngine::Window.instance.push_state(
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.enter_password"),
message: I18n.t(:"server_browser.enter_password_message"),
input_type: :password,
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
def self.join_server(server:, username: Store.settings[:server_list_username], password: nil, multi: false)
if (
(server.status.password && password.length.positive?) ||
!server.status.password) &&
username.to_s.length.positive?
Store.application_manager.join_server(
server.game,
server.channel,
server,
username,
password,
multi
)
else
CyberarmEngine::Window.instance.push_state(W3DHub::States::MessageDialog, type: "?", title: "?", message: "?")
end
end
def self.command(command, &block) def self.command(command, &block)
if windows? if windows?
stdout_read, stdout_write = IO.pipe if block stdout_read, stdout_write = IO.pipe if block
@@ -81,15 +141,17 @@ class W3DHub
status.zero? status.zero?
else else
IO.popen(command) do |io| if block
if block IO.popen(command, "r") do |io|
io.each_line do |line| io.each_line do |line|
block&.call(line) block&.call(line)
end end
end end
end
$CHILD_STATUS.success? $CHILD_STATUS.success?
else
system(command)
end
end end
end end
@@ -117,7 +179,37 @@ class W3DHub
path.strip path.strip
else else
raise NotImplementedError result_ptr = LibUI.open_file(LIBUI_WINDOW)
result = result_ptr.null? ? "" : result_ptr.to_s.gsub("\\", "/")
result.strip
end
end
def self.ask_folder(title: "Open Folder")
if W3DHub.unix?
# search for command
cmds = %w{ zenity matedialog qarma kdialog }
command = cmds.find do |cmd|
cmd if system("which #{cmd}")
end
path = case File.basename(command)
when "zenity", "matedialog", "qarma"
`#{command} --file-selection --directory --title "#{title}"`
when "kdialog"
`#{command} --title "#{title}" --getexistingdirectory #{Dir.home}"`
else
raise "No known command found for system file selection dialog!"
end
path.strip
else
result_ptr = LibUI.open_folder(LIBUI_WINDOW)
result = result_ptr.null? ? "" : result_ptr.to_s.gsub("\\", "/")
result.strip
end end
end end
end end

271
lib/game_settings.rb Normal file
View File

@@ -0,0 +1,271 @@
class W3DHub
class GameSettings
TYPE_LIBCONFIG = 0
TYPE_REGISTRY = 1
Setting = Struct.new(:group, :name, :label, :type, :key, :value, :options, :indexed)
def initialize(app_id, channel)
@app_id = app_id
@channel = channel
# Minimium width/height to show in options
@min_width = 1280
@min_height = 720
@win32_registry_base = "SOFTWARE\\W3D Hub\\games\\#{app_id}-#{channel}".freeze
@engine_cfg_path = "#{Dir.home}/Documents/W3D Hub/games/#{app_id}-#{channel}/engine.cfg".freeze
@hardware_data = HardwareSurvey.new.data
@cfg = File.exist?(@engine_cfg_path) ? File.read(@engine_cfg_path) : nil
@cfg_hash = {}
resolutions = @hardware_data[:displays].map { |display| display[:resolutions] }.flatten.each_slice(2).select do |pair|
width = pair[0]
height = pair[1]
width >= @min_width && height >= @min_height && width > height
end
refresh_rates = ([300, 240, 165, 144, 120, 75, 60, 59, 50, 40] + @hardware_data[:displays].map do |display|
display[:refresh_rates]
end).flatten.uniq.sort.reverse.map { |r| [r, r] }
@settings = {}
# General
@settings[:default_to_first_person] = Setting.new(:general, :default_to_first_person, "Default to First Person", TYPE_REGISTRY, "Options\\DefaultToFirstPerson", true)
@settings[:background_downloads] = Setting.new(:general, :background_downloads, "Background Downloads", TYPE_REGISTRY, "BackgroundDownloadingEnabled", true)
@settings[:hints_enabled] = Setting.new(:general, :hints_enabled, "Enable Hints", TYPE_REGISTRY, "HintsEnabled", true)
@settings[:chat_log] = Setting.new(:general, :chat_log, "Enable Chat Log", TYPE_REGISTRY, "ClientChatLog", true)
@settings[:show_fps] = Setting.new(:general, :show_fps, "Show FPS", TYPE_REGISTRY, "Networking\\Debug\\ShowFps", true)
@settings[:show_velocity] = Setting.new(:general, :show_velocity, "Show Velocity", TYPE_REGISTRY, "ShowVelocity", true)
@settings[:show_damage_numbers] = Setting.new(:general, :show_damage_numbers, "Show Damage Numbers", TYPE_REGISTRY, "Options\\HitDamageOnScreen", true)
# Audio
@settings[:master_volume] = Setting.new(:audio, :master_volume, "Master Volume", TYPE_REGISTRY, "Sound\\master volume", 1.0)
@settings[:master_enabled] = Setting.new(:audio, :master_enabled, "Master Volume Enabled", TYPE_REGISTRY, "Sound\\master enabled", true)
@settings[:sound_effects_volume] = Setting.new(:audio, :sound_effects_volume, "Sound Effects", TYPE_REGISTRY, "Sound\\sound volume", 0.40)
@settings[:sound_effects_enabled] = Setting.new(:audio, :sound_effects_enabled, "Sound Effects Enabled", TYPE_REGISTRY, "Sound\\sound enabled", true)
@settings[:sound_dialog_volume] = Setting.new(:audio, :sound_dialog_volume, "Dialog", TYPE_REGISTRY, "Sound\\dialog volume", 0.75)
@settings[:sound_dialog_enabled] = Setting.new(:audio, :sound_dialog_enabled, "Dialog Enabled", TYPE_REGISTRY, "Sound\\dialog enabled", true)
@settings[:sound_music_volume] = Setting.new(:audio, :sound_music_volume, "Music", TYPE_REGISTRY, "Sound\\music volume", 0.75)
@settings[:sound_music_enabled] = Setting.new(:audio, :sound_music_enabled, "Music Enabled", TYPE_REGISTRY, "Sound\\music enabled", true)
@settings[:sound_cinematic_volume] = Setting.new(:audio, :sound_cinematic_volume, "Cinematic", TYPE_REGISTRY, "Sound\\cinematic volume", 0.75)
@settings[:sound_cinematic_enabled] = Setting.new(:audio, :sound_cinematic_enabled, "Cinematic Enabled", TYPE_REGISTRY, "Sound\\cinematic enabled", true)
@settings[:sound_in_background] = Setting.new(:audio, :sound_in_background, "Play Sound with Game in Background", TYPE_REGISTRY, "Sound\\mute in background", false)
# Video
@settings[:resolution_width] = Setting.new(:video, :resolution_width, "Resolution", TYPE_LIBCONFIG, "Render:Width", resolutions.first[0], resolutions.map { |a| [a[0], a[0]] })
@settings[:resolution_height] = Setting.new(:video, :resolution_height, "Resolution", TYPE_LIBCONFIG, "Render:Height", resolutions.first[1], resolutions.map { |a| [a[1], a[1]] })
@settings[:windowed_mode] = Setting.new(:video, :windowed_mode, "Windowed Mode", TYPE_LIBCONFIG, "Render:FullscreenMode", 2, [["Windowed", 0], ["Fullscreen", 1], ["Borderless", 2]], true)
@settings[:vsync] = Setting.new(:video, :vsync, "Enable VSync", TYPE_LIBCONFIG, "Render:DisableVSync", true)
@settings[:fps] = Setting.new(:video, :fps, "FPS Limit", TYPE_LIBCONFIG, "Render:MaxFPS", refresh_rates.first[1], refresh_rates)
@settings[:anti_aliasing] = Setting.new(:video, :anti_aliasing, "Anti-aliasing", TYPE_REGISTRY, "System Settings\\Antialiasing_Mode", 0x80000001, [["None", 0], ["2x", 0x80000000], ["4x", 0x80000001], ["8x", 0x80000002]], true)
# Performance
@settings[:texture_detail] = Setting.new(:performance, :texture_detail, "Texture Detail", TYPE_REGISTRY, "System Settings\\Texture_Resolution", 0, [["High",0], ["Medium", 1], ["Low", 2]], true)
@settings[:texture_filtering] = Setting.new(:performance, :texture_filtering, "Texture Filtering", TYPE_REGISTRY, "System Settings\\Texture_Filter_Mode", 3, [["Bilinear", 0], ["Trilinear", 1], ["Anisotropic 2x", 2], ["Anisotropic 4x", 3], ["Anisotropic 8x", 4], ["Anisotropic 16x", 5]], true)
@settings[:shadow_resolution] = Setting.new(:performance, :shadow_resolution, "Shadow Resolution", TYPE_REGISTRY, "System Settings\\Dynamic_Shadow_Resolution", 512, [["128", 128], ["256", 256], ["512", 512], ["1024", 1024], ["2048*", 2048], ["4096*", 4096]], true)
@settings[:high_quality_shadows] = Setting.new(:general, :high_quality_shadows, "High Quality Shadows", TYPE_REGISTRY, "HighQualityShadows", true)
load_settings
end
def get(key)
@settings[key]
end
def get_value(key)
setting = get(key)
if setting.options.is_a?(Array) && setting.indexed
setting.options[setting.options.map(&:last).index(setting.value)][0]
else
setting.value
end
end
def set_value(key, value)
setting = get(key)
if setting.options.is_a?(Array)
setting.value = setting.options.find { |v| v[0] == value }[1]
elsif setting.options.is_a?(Hash)
setting.value = value.clamp(setting.options[:min], setting.options[:max])
else
setting.value = value
end
end
def load_settings
load_from_registry
load_from_cfg
end
def load_from_registry
@settings.each do |_key, setting|
next unless setting.type == TYPE_REGISTRY
data = nil
begin
data = read_reg(setting.key)
rescue Win32::Registry::Error
end
next unless data
if setting.value.is_a?(TrueClass) || setting.value.is_a?(FalseClass)
setting.value = data == 1
elsif setting.value.is_a?(Float)
if setting.group == :audio
setting.value = data.to_f / 100.0
else
setting.value = data
end
elsif setting.value.is_a?(Integer)
setting.value = data
else
raise "UNKNOWN VALUE TYPE: #{setting.value.class}"
end
end
end
def load_from_cfg
@cfg_hash = {}
if @cfg
in_hash = false
@cfg.lines.each do |line|
line = line.strip
break if line.start_with?("}")
if line.start_with?("{")
in_hash = true
next
end
next unless in_hash
parts = line.split("=").map { |l| l.strip.sub(";", "")}
@cfg_hash[parts.first] = parts.last
end
end
@cfg_hash.each do |key, value|
next if value.start_with?("\"")
begin
@cfg_hash[key] = Integer(value)
rescue ArgumentError # Not an int
@cfg_hash[key] = value == "true" ? true : false if value == "true" || value == "false"
@cfg_hash[key] = !@cfg_hash[key] if key == "DisableVSync" # UI shows enable vsync, cfg stores disable vsync
end
end
@settings.each do |key, setting|
next unless setting.type == TYPE_LIBCONFIG
cfg_key = setting.key.split(":").last
v = @cfg_hash[cfg_key]
if v != nil
if v.is_a?(TrueClass) || v.is_a?(FalseClass)
setting.value = v
elsif v.is_a?(Integer)
i = setting.options.map(&:last).index(v) || 0
if ["Width", "Height"].include?(cfg_key)
set_value(key, setting.options[i][0])
elsif cfg_key == "MaxFPS"
setting.value = v
end
end
else
@cfg_hash[cfg_key] = setting.value
end
end
end
def save_settings!
save_to_registry!
save_to_cfg!
end
def save_to_registry!
@settings.each do |_key, setting|
next unless setting.type == TYPE_REGISTRY
if setting.value.is_a?(TrueClass) || setting.value.is_a?(FalseClass)
write_reg(setting.key, setting.value ? 1 : 0)
elsif setting.value.is_a?(Float)
if setting.group == :audio
write_reg(setting.key, (setting.value * 100.0).round.clamp(0, 100))
else
write_reg(setting.key, setting.value)
end
elsif setting.value.is_a?(Integer)
write_reg(setting.key, setting.value)
else
raise "UNKNOWN VALUE TYPE: #{setting.value.class}"
end
end
end
def save_to_cfg!
@settings.each do |key, setting|
next unless setting.type == TYPE_LIBCONFIG
cfg_key = setting.key.split(":").last
v = @cfg_hash[cfg_key]
if v
# UI shows enable vsync, cfg stores disable vsync
@cfg_hash[cfg_key] = cfg_key == "DisableVSync" ? !setting.value : setting.value
end
end
string = "Render : \n{\n"
@cfg_hash.each do |key, value|
string += " #{key} = #{value.to_s};\n"
end
string += "};\n"
FileUtils.mkdir_p(File.dirname(@engine_cfg_path)) unless Dir.exist?(File.dirname(@engine_cfg_path))
File.write(@engine_cfg_path, string)
end
def read_reg(key)
keys = key.split("\\")
sub_key = keys.size > 1 ? keys[0..(keys.size - 2)].join("\\") : ""
target_key = keys.last
reg_key = "#{@win32_registry_base}\\#{sub_key}".freeze
value = nil
Win32::Registry::HKEY_CURRENT_USER.open(reg_key) do |reg|
value = reg[target_key]
end
value
end
def write_reg(key, value)
keys = key.split("\\")
sub_key = keys.size > 1 ? keys[0..(keys.size - 2)].join("\\") : ""
target_key = keys.last
reg_key = "#{@win32_registry_base}#{sub_key.empty? ? '' : "\\#{sub_key}"}".freeze
begin
Win32::Registry::HKEY_CURRENT_USER.open(reg_key, Win32::Registry::KEY_WRITE) do |reg|
reg[target_key] = value
end
rescue Win32::Registry::Error
result = Win32::Registry::HKEY_CURRENT_USER.create(reg_key)
result.write_i(target_key, value)
end
end
end
end

View File

@@ -1,52 +0,0 @@
module CyberarmEngine
class GuiState < CyberarmEngine::GameState
def menu(host_element, items:, width: 200)
container = CyberarmEngine::Element::Stack.new(
parent: host_element.parent,
width: width,
theme: W3DHub::THEME,
border_color: 0xff_000000,
border_thickness: 1
)
container.instance_variable_set(:"@__menu", host_element)
container.define_singleton_method(:recalculate_menu) do
@x = @__menu.x
@y = @__menu.y + @__menu.height
@y = @__menu.y - height if @y + height > window.height
end
def container.recalculate
super
recalculate_menu
end
items.each do |item|
btn = CyberarmEngine::Element::Button.new(
item[:label],
{
parent: container,
width: 1.0,
text_align: :left,
theme: W3DHub::THEME,
border_thickness: 0,
margin: 0
},
proc do
item[:block]&.call
end
)
container.add(btn)
end
container.recalculate
container.recalculate
container.recalculate
show_menu(container)
end
end
end

189
lib/hardware_survey.rb Normal file
View File

@@ -0,0 +1,189 @@
class W3DHub
class HardwareSurvey
attr_reader :data
def initialize
@data = {
displays: [],
system: {
motherboard: {
manufacturer: "Unknown",
model: "Unknown",
bios_vendor: "Unknown",
bios_release_date: "Unknown",
bios_version: "Unknown"
},
operating_system: {
name: "Unknown",
build: "Unknown",
version: "Unknown",
edition: "Unknown"
},
cpus: [],
cpu_instruction_sets: {},
ram: 0,
gpus: []
}
}
# Hardware survey only works on Windows atm
if Gem::win_platform?
lib_dir = File.dirname($LOADED_FEATURES.find { |file| file.include?("gosu.so") })
SDL.load_lib("#{lib_dir}64/SDL2.dll")
else
SDL.load_lib("libSDL2")
end
query_displays
query_motherboard
query_operating_system
query_cpus
query_ram
query_gpus
@data.freeze
end
def query_displays
SDL.GetNumVideoDisplays.times do |d|
modes = []
refresh_rates = []
SDL.GetNumDisplayModes(d).times do |m|
mode = SDL::DisplayMode.new
SDL.GetDisplayMode(d, m, mode)
refresh_rates << mode[:refresh_rate]
modes << [mode[:w], mode[:h]]
end
@data[:displays] << {
name: SDL.GetDisplayName(d).read_string,
refresh_rates: refresh_rates.uniq.sort.reverse,
resolutions: modes.uniq.sort.reverse
}
end
end
def query_motherboard
return unless Gem::win_platform?
Win32::Registry::HKEY_LOCAL_MACHINE.open("HARDWARE\\DESCRIPTION\\System\\BIOS", Win32::Registry::KEY_READ) do |reg|
@data[:system][:motherboard][:manufacturer] = safe_reg(reg, "SystemManufacturer")
@data[:system][:motherboard][:model] = safe_reg(reg, "SystemProductName")
@data[:system][:motherboard][:bios_vendor] = safe_reg(reg, "BIOSVendor")
@data[:system][:motherboard][:bios_release_date] = safe_reg(reg, "BIOSReleaseDate")
@data[:system][:motherboard][:bios_version] = safe_reg(reg, "BIOSVersion")
end
rescue Win32::Registry::Error
@data[:system][:motherboard][:manufacturer] = "Unknown"
@data[:system][:motherboard][:model] = "Unknown"
@data[:system][:motherboard][:bios_vendor] = "Unknown"
@data[:system][:motherboard][:bios_release_date] = "Unknown"
@data[:system][:motherboard][:bios_version] = "Unknown"
end
def query_operating_system
return unless Gem::win_platform?
Win32::Registry::HKEY_LOCAL_MACHINE.open("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", Win32::Registry::KEY_READ) do |reg|
@data[:system][:operating_system][:name] = safe_reg(reg, "ProductName")
@data[:system][:operating_system][:build] = safe_reg(reg, "CurrentBuild")
@data[:system][:operating_system][:version] = safe_reg(reg, "DisplayVersion")
@data[:system][:operating_system][:edition] = safe_reg(reg, "EditionID")
end
rescue Win32::Registry::Error
@data[:system][:operating_system][:name] = "Unknown"
@data[:system][:operating_system][:build] = "Unknown"
@data[:system][:operating_system][:version] = "Unknown"
@data[:system][:operating_system][:edition] = "Unknown"
end
def query_cpus
if Gem::win_platform?
begin
Win32::Registry::HKEY_LOCAL_MACHINE.open("HARDWARE\\DESCRIPTION\\System\\CentralProcessor", Win32::Registry::KEY_READ) do |reg|
i = 0
reg.each_key do |key|
reg.open(key) do |cpu|
@data[:system][:cpus] << {
manufacturer: safe_reg(cpu, "VendorIdentifier", "Unknown"),
model: safe_reg(cpu, "ProcessorNameString").strip,
mhz: safe_reg(cpu, "~MHz"),
family: safe_reg(cpu, "Identifier")
}
i += 1
end
end
end
rescue Win32::Registry::Error
end
end
instruction_sets = %w[ HasRDTSC HasAltiVec HasMMX Has3DNow HasSSE HasSSE2 HasSSE3 HasSSE41 HasSSE42 HasAVX HasAVX2 HasAVX512F HasARMSIMD HasNEON ] # HasLSX HasLASX # These cause a crash atm
list = []
instruction_sets.each do |i|
if SDL.send(i).positive?
list << i.sub("Has", "")
end
@data[:system][:cpu_instruction_sets][:"#{i.sub("Has", "").downcase}"] = SDL.send(i).positive?
end
end
def query_ram
@data[:system][:ram] = SDL.GetSystemRAM
end
def query_gpus
return unless Gem::win_platform?
Win32::Registry::HKEY_LOCAL_MACHINE.open("SYSTEM\\ControlSet001\\Control\\Class\\{4d36e968-e325-11ce-bfc1-08002be10318}", Win32::Registry::KEY_READ) do |reg|
i = 0
reg.each_key do |key, _|
next unless key.start_with?("0")
reg.open(key) do |device|
vram = -1
begin
vram = device["HardwareInformation.qwMemorySize"].to_i
rescue Win32::Registry::Error, TypeError
begin
vram = device["HardwareInformation.MemorySize"].to_i
rescue Win32::Registry::Error, TypeError
vram = -1
end
end
next if vram.negative?
vram = vram / 1024.0 / 1024.0
@data[:system][:gpus] << {
manufacturer: safe_reg(device, "ProviderName"),
model: safe_reg(device, "DriverDesc"),
vram: vram.round,
driver_date: safe_reg(device, "DriverDate"),
driver_version: safe_reg(device, "DriverVersion")
}
i += 1
end
end
end
rescue Win32::Registry::Error
end
def safe_reg(reg, key, default_value = "Unknown")
reg[key]
rescue Win32::Registry::Error
default_value
end
end
end

View File

@@ -6,6 +6,8 @@ class W3DHub
# https://github.com/TheUnstoppable/MixLibrary used for reference # https://github.com/TheUnstoppable/MixLibrary used for reference
class Mixer class Mixer
DEFAULT_BUFFER_SIZE = 32_000_000 DEFAULT_BUFFER_SIZE = 32_000_000
MIX1_HEADER = 0x3158494D
MIX2_HEADER = 0x3258494D
class MixParserException < RuntimeError; end class MixParserException < RuntimeError; end
class MixFormatException < RuntimeError; end class MixFormatException < RuntimeError; end
@@ -203,8 +205,12 @@ class W3DHub
@buffer.pos = 0 @buffer.pos = 0
@encrypted = false
# Valid header # Valid header
if read_i32 == 0x3158494D if (mime = read_i32) && (mime == MIX1_HEADER || mime == MIX2_HEADER)
@encrypted = mime == MIX2_HEADER
file_data_offset = read_i32 file_data_offset = read_i32
file_names_offset = read_i32 file_names_offset = read_i32
@@ -237,7 +243,7 @@ class W3DHub
@buffer.pos = pos @buffer.pos = pos
end end
else else
raise MixParserException, "Invalid MIX file" raise MixParserException, "Invalid MIX file: Expected \"#{MIX1_HEADER}\" or \"#{MIX2_HEADER}\", got \"0x#{mime.to_s(16).upcase}\"\n(#{file_path})"
end end
ensure ensure
@@ -264,18 +270,24 @@ class W3DHub
buffer.strip buffer.strip
end end
def encrypted?
@encrypted
end
end end
class Writer class Writer
attr_reader :package attr_reader :package
def initialize(file_path:, package:, memory_buffer: false, buffer_size: DEFAULT_BUFFER_SIZE) def initialize(file_path:, package:, memory_buffer: false, buffer_size: DEFAULT_BUFFER_SIZE, encrypted: false)
@package = package @package = package
@buffer = MemoryBuffer.new(file_path: file_path, mode: :write, buffer_size: buffer_size) @buffer = MemoryBuffer.new(file_path: file_path, mode: :write, buffer_size: buffer_size)
@buffer.pos = 0 @buffer.pos = 0
@buffer.write("MIX1") @encrypted = encrypted
@buffer.write(encrypted? ? "MIX2" : "MIX1")
files = @package.files.sort { |a, b| a.file_crc <=> b.file_crc } files = @package.files.sort { |a, b| a.file_crc <=> b.file_crc }
@@ -322,6 +334,10 @@ class W3DHub
def write_byte(byte) def write_byte(byte)
@buffer.write([byte].pack("c")) @buffer.write([byte].pack("c"))
end end
def encrypted?
@encrypted
end
end end
# Eager loads patch file and streams target file metadata (doen't load target file data or generate CRCs) # Eager loads patch file and streams target file metadata (doen't load target file data or generate CRCs)

View File

@@ -47,9 +47,5 @@ class W3DHub
def button_up(id) def button_up(id)
end end
def menu(host_element, items:)
@host.menu(host_element, items: items)
end
end end
end end

View File

@@ -3,9 +3,12 @@ class W3DHub
class Community < Page class Community < Page
def setup def setup
@w3dhub_news ||= nil @w3dhub_news ||= nil
@w3dhub_news_expires ||= 0
body.clear do body.clear do
stack(width: 1.0, height: 1.0, padding: 8) do stack(width: 1.0, height: 1.0, padding: 8) do
background 0xaa_252525
stack(width: 1.0) do stack(width: 1.0) do
tagline "<b>Welcome to #{I18n.t(:app_name)}</b>" tagline "<b>Welcome to #{I18n.t(:app_name)}</b>"
para "The #{I18n.t(:app_name_simple)} is a one-stop shop for your W3D gaming needs, providing game downloads, automatic updating, an integrated server browser, and centralized management of in-game options." para "The #{I18n.t(:app_name_simple)} is a one-stop shop for your W3D gaming needs, providing game downloads, automatic updating, an integrated server browser, and centralized management of in-game options."
@@ -16,16 +19,16 @@ class W3DHub
flow(width: 64 * 4 + (3 * 32), height: 1.0) do flow(width: 64 * 4 + (3 * 32), height: 1.0) do
image "#{GAME_ROOT_PATH}/media/icons/app.png", hover: { color: 0xaa_ffffff }, height: 1.0, tip: "#{I18n.t(:app_name)} Github Repository" do image "#{GAME_ROOT_PATH}/media/icons/app.png", hover: { color: 0xaa_ffffff }, height: 1.0, tip: "#{I18n.t(:app_name)} Github Repository" do
Launchy.open("https://github.com/cyberarm/w3d_hub_linux_launcher") W3DHub.url("https://github.com/cyberarm/w3d_hub_linux_launcher")
end end
image "#{GAME_ROOT_PATH}/media/icons/w3dhub.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Forums" do image "#{GAME_ROOT_PATH}/media/icons/w3dhub.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Forums" do
Launchy.open("https://w3dhub.com/forum/") W3DHub.url("https://w3dhub.com/forum/")
end end
image "#{GAME_ROOT_PATH}/media/social_media_icons/discord.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Discord Server" do image "#{GAME_ROOT_PATH}/media/social_media_icons/discord.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Discord Server" do
Launchy.open("https://discord.com/invite/GYhW7eV") W3DHub.url("https://discord.com/invite/GYhW7eV")
end end
image "#{GAME_ROOT_PATH}/media/social_media_icons/facebook.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Facebook Page" do image "#{GAME_ROOT_PATH}/media/social_media_icons/facebook.png", hover: { color: 0xaa_ffffff }, height: 1.0, margin_left: 32, tip: "W3D Hub Facebook Page" do
Launchy.open("https://www.facebook.com/w3dhub") W3DHub.url("https://www.facebook.com/w3dhub")
end end
end end
@@ -43,10 +46,10 @@ class W3DHub
tagline "<b>Help & Support</b>" tagline "<b>Help & Support</b>"
flow(width: 1.0) do flow(width: 1.0) do
para "For help and support using this launcher or playing any W3D Hub game visit the" para "For help and support using this launcher or playing any W3D Hub game visit the"
link("W3D Hub forums", text_size: 16, tip: "https://w3dhub.com/forum/") { Launchy.open("https://w3dhub.com/forum/") } link("W3D Hub forums", text_size: 22, tip: "https://w3dhub.com/forum/") { W3DHub.url("https://w3dhub.com/forum/") }
para "or join us in" para "or join us in"
image "#{GAME_ROOT_PATH}/media/social_media_icons/discord.png", height: 16, padding_top: 4 image "#{GAME_ROOT_PATH}/media/social_media_icons/discord.png", height: 16, padding_top: 4
link("#tech-support", text_size: 16, tip: "https://discord.com/invite/GYhW7eV") { Launchy.open("https://discord.com/invite/GYhW7eV") } link("#tech-support", text_size: 22, tip: "https://discord.com/invite/GYhW7eV") { W3DHub.url("https://discord.com/invite/GYhW7eV") }
para "on the W3D Hub Discord server" para "on the W3D Hub Discord server"
end end
end end
@@ -74,6 +77,30 @@ class W3DHub
end end
end end
def update
super
if Gosu.milliseconds >= @w3dhub_news_expires
@w3dhub_news = nil
@w3dhub_news_expires = Gosu.milliseconds + 30_000 # seconds
@wd3hub_news_container.clear do
title I18n.t(:"games.fetching_news"), padding: 8
end
BackgroundWorker.foreground_job(
-> { fetch_w3dhub_news },
lambda do |result|
if result
populate_w3dhub_news
Cache.release_net_lock(result)
end
end
)
end
end
def fetch_w3dhub_news def fetch_w3dhub_news
lock = Cache.acquire_net_lock("w3dhub_news") lock = Cache.acquire_net_lock("w3dhub_news")
return false unless lock return false unless lock
@@ -84,10 +111,11 @@ class W3DHub
return unless news return unless news
news.items[0..15].each do |item| news.items[0..15].each do |item|
Cache.fetch(uri: item.image, async: false) Cache.fetch(uri: item.image, async: false, backend: :w3dhub)
end end
@w3dhub_news = news @w3dhub_news = news
@w3dhub_news_expires = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms)
"w3dhub_news" "w3dhub_news"
end end
@@ -111,16 +139,16 @@ class W3DHub
# stack(width: 0.6, height: 1.0) do # stack(width: 0.6, height: 1.0) do
# stack(width: 1.0, height: 112) do # stack(width: 1.0, height: 112) do
# link "<b>#{item.title}</b>", text_size: 18 do # link "<b>#{item.title}</b>", text_size: 22 do
# Launchy.open(item.uri) # W3DHub.url(item.uri)
# end # end
# inscription item.blurb.gsub(/\n+/, "\n").strip[0..180] # para item.blurb.gsub(/\n+/, "\n").strip[0..180]
# end # end
# flow(width: 1.0) do # flow(width: 1.0) do
# inscription item.timestamp.strftime("%Y-%m-%d"), width: 0.499 # para item.timestamp.strftime("%Y-%m-%d"), width: 0.499
# link I18n.t(:"games.read_more"), width: 0.5, text_align: :right, text_size: 14 do # link I18n.t(:"games.read_more"), width: 0.5, text_align: :right, text_size: 22 do
# Launchy.open(item.uri) # W3DHub.url(item.uri)
# end # end
# end # end
# end # end
@@ -129,52 +157,32 @@ class W3DHub
feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item| feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item|
image_path = Cache.path(item.image) image_path = Cache.path(item.image)
news_blurb_container = nil
news_title_container = nil
news_container = stack(width: 300, height: 300, margin: 8, background_image: image_path, border_thickness: 1, border_color: lighten(Gosu::Color.new(0xff_252525))) do flow(width: 1.0, max_width: 1230, height: 200, margin: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(0xff_252525))) do
background 0x88_000000 background 0x44_000000
# Detailed view # Ensure the image file exists before trying to load it
news_blurb_container = stack(width: 1.0, height: 1.0, background: 0xaa_000000, padding: 4) do if File.exist?(image_path)
tagline "<b>#{item.title}</b>", width: 1.0 image image_path, height: 1.0
inscription "#{item.author}#{item.timestamp.strftime("%Y-%m-%d")}"
inscription item.blurb.gsub(/\n+/, "\n").strip[0..1024], fill: true
button I18n.t(:"games.read_more"), width: 1.0, margin_top: 8, margin_bottom: 0, padding_top: 4, padding_bottom: 4 do
Launchy.open(item.uri)
end
end
# Just title
news_title_container = stack(width: 1.0, height: 1.0) do
flow(fill: true)
tagline "<b>#{item.title}</b>", width: 1.0, background: 0xaa_000000, padding: 4
end
end
news_blurb_container.hide
def news_container.hit_element?(x, y)
return unless hit?(x, y)
if @children.first.visible? && (btn = @children.first.children.find { |child| child.visible? && child.is_a?(CyberarmEngine::Element::Button) && child.hit?(x, y) })
btn
else else
self logger.warn("W3DHub::Community") { "Image not found in cache: #{image_path}" }
image BLACK_IMAGE, height: 1.0
end end
end
news_container.subscribe(:enter) do stack(fill: true, height: 1.0, padding: 4, border_thickness_left: 1, border_color_left: lighten(Gosu::Color.new(0xff_252525))) do
news_title_container.hide tagline "<b>#{item.title}</b>", width: 1.0
news_blurb_container.show para item.blurb.gsub(/\n+/, "\n").strip[0..1024], fill: true
end
news_container.subscribe(:leave) do flow(width: 1.0, height: 36, margin_top: 8) do
unless news_container.hit?(window.mouse_x, window.mouse_y) stack(fill: true, height: 1.0) do
news_title_container.show flow(fill: true)
news_blurb_container.hide para "#{item.author}#{item.timestamp.strftime("%Y-%m-%d")}"
end
button I18n.t(:"games.read_more"), width: 1.0, max_width: 128, padding_top: 4, padding_bottom: 4 do
W3DHub.url(item.uri)
end
end
end end
end end
end end

View File

@@ -9,7 +9,11 @@ class W3DHub
unless task unless task
body.clear do body.clear do
tagline "No operations pending.", width: 1.0, text_align: :center, margin: 128 stack(width: 1.0, height: 1.0) do
background 0xaa_252525
tagline "No operations pending.", width: 1.0, text_align: :center, margin: 128
end
end end
return return
@@ -23,29 +27,33 @@ class W3DHub
body.clear do body.clear do
stack(width: 1.0, height: 1.0) do stack(width: 1.0, height: 1.0) do
background 0xaa_252525
# TODO: Show correct application details here # TODO: Show correct application details here
flow(width: 1.0, height: 0.1, padding: 8) do flow(width: 1.0, height: 0.1, padding: 8) do
background task.application.color app_color = Gosu::Color.new(task.application.color)
app_color.alpha = 0x88
background app_color
flow(width: 0.70, height: 1.0) do flow(width: 0.70, height: 1.0) do
image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{task.app_id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{task.app_id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png" image_path = File.exist?("#{CACHE_PATH}/#{task.app_id}.png") ? "#{CACHE_PATH}/#{task.app_id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
@application_image = image image_path, height: 1.0 @application_image = image image_path, height: 1.0
stack(margin_left: 8, width: 0.75) do stack(margin_left: 8, width: 0.75) do
@application_name_label = tagline "#{task.application.name}" @application_name_label = tagline "#{task.application.name}"
@application_version_label = inscription "Version: #{task.target_version} (#{task.channel.id})" @application_version_label = para "Version: #{task.target_version} (#{task.channel.id})"
end end
end end
flow(width: 0.30, height: 1.0) do flow(width: 0.30, height: 1.0) do
stack(width: 0.499, height: 1.0) do stack(width: 0.499, height: 1.0) do
para "Download Speed", width: 1.0, text_align: :center para "Download Speed", width: 1.0, text_align: :center
@download_speed_label = inscription "- b/s", width: 1.0, text_align: :center @download_speed_label = para "- b/s", width: 1.0, text_align: :center
end end
stack(width: 0.5, height: 1.0) do stack(width: 0.5, height: 1.0) do
para "Downloaded", width: 1.0, text_align: :center para "Downloaded", width: 1.0, text_align: :center
inscription "---- b / ---- b", width: 1.0, text_align: :center para "---- b / ---- b", width: 1.0, text_align: :center
end end
end end
end end
@@ -58,15 +66,15 @@ class W3DHub
task.status.operations.each do |key, operation| task.status.operations.each do |key, operation|
i += 1 i += 1
stack(width: 1.0, height: 24, padding: 8) do stack(width: 1.0, height: 26, padding: 8) do
background 0xff_333333 if i.odd? background 0xaa_333333 if i.odd?
flow(width: 1.0, height: 22) do flow(width: 1.0, height: 22) do
@operation_info["#{key}_name"] = inscription operation.label, width: 0.7, text_wrap: :none, tag: "#{key}_name" @operation_info["#{key}_name"] = para operation.label, width: 0.7, text_wrap: :none, tag: "#{key}_name"
@operation_info["#{key}_status"] = inscription operation.value, width: 0.3, text_align: :right, text_wrap: :none, tag: "#{key}_status" @operation_info["#{key}_status"] = para operation.value, width: 0.3, text_align: :right, text_wrap: :none, tag: "#{key}_status"
end end
@operation_info["#{key}_progress"] = progress fraction: operation.progress, height: 2, width: 1.0, tag: "#{key}_progress" @operation_info["#{key}_progress"] = progress fraction: operation.progress, height: 2, width: 1.0, margin_top: 2, tag: "#{key}_progress"
end end
end end
end end

View File

@@ -3,48 +3,96 @@ class W3DHub
class Games < Page class Games < Page
def setup def setup
@game_news ||= {} @game_news ||= {}
@game_events ||= {}
@focused_game ||= Store.applications.games.find { |g| g.id == Store.settings[:last_selected_app] } @focused_game ||= Store.applications.games.find { |g| g.id == Store.settings[:last_selected_app] }
@focused_game ||= Store.applications.games.find { |g| g.id == "ren" } @focused_game ||= Store.applications.games.find { |g| g.id == "ren" }
@focused_channel ||= @focused_game.channels.find { |c| c.id == Store.settings[:last_selected_channel] } @focused_channel ||= @focused_game.channels.find { |c| c.id == Store.settings[:last_selected_channel] }
@focused_channel ||= @focused_game.channels.first @focused_channel ||= @focused_game.channels.first
body.clear do body.clear do
# Games List stack(width: 1.0, height: 1.0) do
@games_list_container = stack(width: 0.15, max_width: 148, height: 1.0, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do # Games List
end @games_list_container = flow(width: 1.0, height: 64, scroll: true, border_thickness_bottom: 1, border_color_bottom: W3DHub::BORDER_COLOR, padding_left: 32, padding_right: 32) do
end
# Game Menu # Game Menu
@game_page_container = stack(fill: true, height: 1.0) do @game_page_container = stack(width: 1.0, fill: true) do
end
end end
end end
# return if Store.offline_mode
populate_game_page(@focused_game, @focused_channel) populate_game_page(@focused_game, @focused_channel)
populate_games_list populate_games_list
end end
def update
super
@game_news.each do |key, value|
next if key.end_with?("_expires")
if Gosu.milliseconds >= @game_news["#{key}_expires"]
@game_news.delete(key)
@game_news["#{key}_expires"] = Gosu.milliseconds + 30_000 # seconds
if @focused_game && @focused_game.id == key
@game_news_container.clear do
title I18n.t(:"games.fetching_news"), padding: 8
end
BackgroundWorker.foreground_job(
-> { fetch_game_news(@focused_game) },
lambda do |result|
if result
populate_game_news(@focused_game)
Cache.release_net_lock(result)
end
end
)
end
end
end
end
def populate_games_list def populate_games_list
@games_list_container.clear do @games_list_container.clear do
background 0xff_121920 background 0xaa_121920
stack(width: 128, height: 1.0) do
flow(fill: true)
button "All Games" do
populate_all_games_view
end
flow(fill: true)
end
has_favorites = Store.settings[:favorites].size.positive?
Store.applications.games.each do |game| Store.applications.games.each do |game|
next if has_favorites && !Store.application_manager.favorite?(game.id)
selected = game == @focused_game selected = game == @focused_game
game_button = stack(width: 1.0, border_thickness_left: 4, game_button = stack(width: 64, height: 1.0, border_thickness_bottom: 4,
border_color_left: selected ? 0xff_00acff : 0x00_000000, border_color_bottom: selected ? 0xff_0074e0 : 0x00_000000,
hover: { background: selected ? game.color : 0xff_444444 }, hover: { background: selected ? game.color : 0xff_444444 },
padding_top: 4, padding_bottom: 4) do padding_left: 4, padding_right: 4, tip: game.name) do
background game.color if selected background game.color if selected
flow(width: 1.0, height: 48) do image_path = File.exist?("#{CACHE_PATH}/#{game.id}.png") ? "#{CACHE_PATH}/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
stack(width: 0.3) do image_color = Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x66_ffffff
image "#{GAME_ROOT_PATH}/media/ui_icons/return.png", width: 1.0, color: Gosu::Color::GRAY if Store.application_manager.updateable?(game.id, game.channels.first.id)
image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 0.5, color: 0x88_ffffff unless Store.application_manager.installed?(game.id, game.channels.first.id)
end
image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
image image_path, height: 48, color: Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x88_ffffff flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill_height) do
image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xff_ff8800 if game.channels.any? { |channel| Store.application_manager.updateable?(game.id, channel.id) }
end end
inscription game.name, width: 1.0, text_align: :center
# para game.name, width: 1.0, text_align: :center
end end
def game_button.hit_element?(x, y) def game_button.hit_element?(x, y)
@@ -52,7 +100,9 @@ class W3DHub
end end
game_button.subscribe(:clicked_left_mouse_button) do game_button.subscribe(:clicked_left_mouse_button) do
populate_game_page(game, game.channels.first) channel = @focused_game == game ? @focused_channel : game.channels.first
populate_game_page(game, channel)
populate_games_list populate_games_list
end end
end end
@@ -67,121 +117,293 @@ class W3DHub
Store.settings[:last_selected_channel] = channel.id Store.settings[:last_selected_channel] = channel.id
@game_page_container.clear do @game_page_container.clear do
background game.color game_color = Gosu::Color.new(game.color)
game_color.alpha = 0xaa
# Release channel background_image_path = Cache.package_path(game.category, game.id, "background.png", "")
flow(width: 1.0, height: 18) do if File.exist?(background_image_path)
# background 0xff_444411 States::Interface.instance&.instance_variable_get(:"@interface_container")&.style&.background_image = get_image(background_image_path)
States::Interface.instance&.instance_variable_get(:"@interface_container")&.style&.default[:background_image] = get_image(background_image_path)
inscription I18n.t(:"games.channel")
list_box(items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1,
margin_top: 0, margin_bottom: 0, width: 128,
padding_left: 1, padding_top: 1, padding_right: 1, padding_bottom: 1, text_size: 14) do |value|
populate_game_page(game, game.channels.find { |c| c.name == value })
end
end end
# Game Stuff # Game Stuff
flow(width: 1.0, fill: true) do flow(width: 1.0, fill: true) do
# background 0xff_9999ff
# Game options # Game options
stack(width: 208, height: 1.0, padding: 8, scroll: true) do stack(width: 360, height: 1.0, padding: 8, scroll: true, background: game_color, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do
# background 0xff_550055 # Game Logo
logo_image_path = Cache.package_path(game.category, game.id, "logo.png", "")
if Store.application_manager.installed?(game.id, channel.id) if File.exist?(logo_image_path)
Hash.new.tap { |hash| image logo_image_path, width: 1.0
hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } } else
hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix? banner game.name unless File.exist?(logo_image_path)
hash[I18n.t(:"games.game_modifications")] = { icon: "gear", enabled: true, block: proc { populate_game_modifications(game, channel) } } end
if game.id != "ren"
hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { Store.application_manager.repair(game.id, channel.id) } } stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do
hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { Store.application_manager.uninstall(game.id, channel.id) } } if Store.application_manager.installed?(game.id, channel.id)
Hash.new.tap { |hash|
# hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } }
# hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
# hash[I18n.t(:"games.game_modifications")] = { icon: "gear", enabled: true, block: proc { populate_game_modifications(game, channel) } }
# if game.id != "ren"
# hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { Store.application_manager.repair(game.id, channel.id) } }
# hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { Store.application_manager.uninstall(game.id, channel.id) } }
# end
hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :installation) } }
hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :user_data) } }
hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :screenshots) } }
}.each do |key, hash|
flow(width: 1.0, height: 22, margin_bottom: 8) do
image "#{GAME_ROOT_PATH}/media/ui_icons/#{hash[:icon]}.png", width: 24 if hash[:icon]
image EMPTY_IMAGE, width: 24 unless hash[:icon]
link key, text_size: 22, enabled: hash.key?(:enabled) ? hash[:enabled] : true do
hash[:block]&.call
end
end
end end
hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :installation) } } end
hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :user_data) } }
hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :screenshots) } } game.web_links.each do |item|
}.each do |key, hash|
flow(width: 1.0, height: 22, margin_bottom: 8) do flow(width: 1.0, height: 22, margin_bottom: 8) do
image "#{GAME_ROOT_PATH}/media/ui_icons/#{hash[:icon]}.png", width: 0.11 if hash[:icon] image "#{GAME_ROOT_PATH}/media/ui_icons/share1.png", width: 24
image EMPTY_IMAGE, width: 0.11 unless hash[:icon] link item.name, text_size: 22 do
link key, text_size: 18, enabled: hash.key?(:enabled) ? hash[:enabled] : true do W3DHub.url(item.uri)
hash[:block]&.call
end end
end end
end end
end end
game.web_links.each do |item| if game.channels.count > 1
flow(width: 1.0, height: 22, margin_bottom: 8) do # Release channel
image "#{GAME_ROOT_PATH}/media/ui_icons/share1.png", width: 0.11
link item.name, text_size: 18 do para I18n.t(:"games.game_version"), width: 1.0, text_align: :center
Launchy.open(item.uri)
flow(width: 1.0, height: 48) do
# background 0xff_444411
list_box(width: 1.0, items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1) do |value|
populate_game_page(game, game.channels.find { |c| c.name == value })
end
end
end
# Play buttons
flow(width: 1.0, height: 52, padding_top: 6) do
# background 0xff_551100
if Store.application_manager.installed?(game.id, channel.id)
if Store.application_manager.updateable?(game.id, channel.id)
button "<b>#{I18n.t(:"interface.install_update")}</b>", fill: true, text_size: 30, **UPDATE_BUTTON do
Store.application_manager.update(game.id, channel.id)
end
else
play_now_server = Store.application_manager.play_now_server(game.id, channel.id)
play_now_button = button "<b>#{I18n.t(:"interface.play")}</b>", fill: true, text_size: 30, enabled: !play_now_server.nil? do
Store.application_manager.play_now(game.id, channel.id)
end
play_now_button.subscribe(:enter) do |btn|
server = Store.application_manager.play_now_server(game.id, channel.id)
btn.enabled = !server.nil?
btn.instance_variable_set(:"@tip", server ? "#{server.status.name} [#{server.status.player_count}/#{server.status.max_players}]" : "")
end
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/singleplayer.png"), tip: I18n.t(:"interface.single_player"), image_height: 32, margin_left: 0 do
Store.application_manager.run(game.id, channel.id)
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), tip: I18n.t(:"games.game_options"), image_height: 32, margin_left: 0 do |btn|
menu(parent: btn) do
menu_item(I18n.t(:"games.game_settings")) do
if game.uses_engine_cfg?
push_state(States::GameSettingsDialog, app_id: game.id, channel: channel.id)
else
Store.application_manager.wwconfig(game.id, channel.id)
end
end
if W3DHub.unix?
menu_item(I18n.t(:"games.wine_configuration")) do
Store.application_manager.wine_configuration(game.id, channel.id)
end
end
unless Store.offline_mode
if W3DHUB_DEVELOPER
menu_item(I18n.t(:"games.game_modifications")) do
populate_game_modifications(game, channel)
end
end
if game.id != "ren"
menu_item(I18n.t(:"games.repair_installation")) do
Store.application_manager.repair(game.id, channel.id)
end
menu_item(I18n.t(:"games.uninstall_game")) do
Store.application_manager.uninstall(game.id, channel.id)
end
end
end
end.show
end
else
installing = Store.application_manager.task?(:installer, game.id, channel.id)
unless game.id == "ren"
button "<b>#{I18n.t(:"interface.install")}</b>", fill: true, margin_right: 8, text_size: 30, enabled: !installing do |button|
button.enabled = false
@import_button.enabled = false
Store.application_manager.install(game.id, channel.id)
end
end
@import_button = button "<b>#{I18n.t(:"interface.import")}</b>", fill: true, margin_left: 8, text_size: 30, enabled: !installing do
Store.application_manager.import(game.id, channel.id)
end end
end end
end end
end end
# Game News stack(fill: true, height: 1.0) do
@game_news_container = flow(fill: true, height: 1.0, padding: 8, scroll: true) do # Game Description
# background 0xff_005500 if false # description
end # Height should match Game Banner container height
end stack(width: 1.0, padding: 16) do
title "About #{game.name}", border_bottom_color: 0xff_666666, border_bottom_thickness: 1, width: 1.0
# Play buttons para "Command & Conquer: Tiberian Sun is a 1999 real-time stretegy video game by Westwood Studios, published by Electronic Arts, releaseed exclusively for Microsoft Windows on August 27th, 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering and burrowing.", width: 1.0
flow(width: 1.0, height: 48, padding_top: 6) do
# background 0xff_551100
if Store.application_manager.installed?(game.id, channel.id)
if Store.application_manager.updateable?(game.id, channel.id)
button "<b>#{I18n.t(:"interface.install_update")}</b>", margin_left: 24, **UPDATE_BUTTON do
Store.application_manager.update(game.id, channel.id)
end
else
button "<b>#{I18n.t(:"interface.play_now")}</b>", margin_left: 24 do
Store.application_manager.play_now(game.id, channel.id)
end end
end end
button "<b>#{I18n.t(:"interface.single_player")}</b>", margin_left: 24 do # Game Events
Store.application_manager.run(game.id, channel.id) @game_events_container = flow(width: 1.0, height: 128, padding: 8, visible: false) do
end
else
installing = Store.application_manager.task?(:installer, game.id, channel.id)
unless game.id == "ren"
button "<b>#{I18n.t(:"interface.install")}</b>", margin_left: 24, enabled: !installing do |button|
button.enabled = false
@import_button.enabled = false
Store.application_manager.install(game.id, channel.id)
end
end end
@import_button = button "<b>#{I18n.t(:"interface.import")}</b>", margin_left: 24, enabled: !installing do # Game News
Store.application_manager.import(game.id, channel.id) @game_news_container = flow(width: 1.0, fill: true, padding: 8, scroll: true) do
# background 0xff_005500
end end
end end
end end
end end
return if Cache.net_lock?("game_news_#{game.id}") return if Store.offline_mode
if @game_news[game.id] unless Cache.net_lock?("game_news_#{game.id}")
populate_game_news(game) if @game_events[game.id]
else populate_game_events(game)
@game_news_container.clear do else
title I18n.t(:"games.fetching_news"), padding: 8 BackgroundWorker.foreground_job(
-> { fetch_game_events(game) },
lambda do |result|
if result
populate_game_events(game)
Cache.release_net_lock(result)
end
end
)
end end
end
BackgroundWorker.foreground_job( unless Cache.net_lock?("game_events_#{game.id}")
-> { fetch_game_news(game) }, if @game_news[game.id]
lambda do |result| populate_game_news(game)
if result else
populate_game_news(game) @game_news_container.clear do
Cache.release_net_lock(result) title I18n.t(:"games.fetching_news"), padding: 8
end
BackgroundWorker.foreground_job(
-> { fetch_game_news(game) },
lambda do |result|
if result
populate_game_news(game)
Cache.release_net_lock(result)
end
end
)
end
end
end
def populate_all_games_view
@game_page_container.clear do
@focused_game = nil
@focused_channel = nil
populate_games_list
flow(width: 1.0, height: 1.0) do
games_view_container = nil
# Options
stack(width: 360, height: 1.0, padding: 8, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do
background 0x55_000000
flow(width: 1.0, height: 48) do
button "All Games", width: 280 do
# games_view_container.clear
end
tagline Store.applications.games.count.to_s, fill: true, text_align: :right
end
flow(width: 1.0, height: 48, margin_top: 8) do
button "Installed", enabled: false, width: 280
tagline "0", fill: true, text_align: :right
end
flow(width: 1.0, height: 48, margin_top: 8) do
button "Favorites", enabled: false, width: 280
tagline Store.settings[:favorites].count, fill: true, text_align: :right
end end
end end
)
# Games list
games_view_container = stack(fill: true, height: 1.0, padding: 8, margin: 8) do
title "All Games"
flow(width: 1.0, fill: true, scroll: true) do
Store.applications.games.each do |game|
stack(width: 166, height: 224, margin: 8, background: 0x88_151515, border_color: game.color, border_thickness: 1) do
flow(width: 1.0, height: 28, padding: 8) do
para "Favorite", fill: true
toggle_button checked: Store.application_manager.favorite?(game.id), height: 18, padding_top: 3, padding_right: 3, padding_bottom: 3, padding_left: 3 do |btn|
Store.application_manager.favorive(game.id, btn.value)
Store.settings.save_settings
populate_games_list
end
end
container = stack(fill: true, width: 1.0, padding: 8) do
image_path = File.exist?("#{CACHE_PATH}/#{game.id}.png") ? "#{CACHE_PATH}/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
flow(width: 1.0, margin_top: 8) do
flow(fill: true)
image image_path, width: 0.5
flow(fill: true)
end
caption game.name, margin_top: 8
end
def container.hit_element?(x, y)
return unless hit?(x, y)
self
end
container.subscribe(:clicked_left_mouse_button) do |element|
populate_game_page(game, game.channels.first)
populate_games_list
end
container.subscribe(:enter) do |element|
element.background = 0x88_454545
end
end
end
end
end
end
end end
end end
@@ -195,10 +417,11 @@ class W3DHub
return false unless news return false unless news
news.items[0..15].each do |item| news.items[0..15].each do |item|
Cache.fetch(uri: item.image, async: false) Cache.fetch(uri: item.image, async: false, backend: :w3dhub)
end end
@game_news[game.id] = news @game_news[game.id] = news
@game_news["#{game.id}_expires"] = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms)
"game_news_#{game.id}" "game_news_#{game.id}"
end end
@@ -207,31 +430,55 @@ class W3DHub
return unless @focused_game == game return unless @focused_game == game
if (feed = @game_news[game.id]) if (feed = @game_news[game.id])
game_color = Gosu::Color.new(game.color)
game_color.alpha = 0xaa
@game_news_container.clear do @game_news_container.clear do
# Patch Notes
if false # Patch notes
flow(width: 1.0, max_width: 346 * 3 + (8 * 4), height: 346, margin: 8, margin_right: 32, border_thickness: 1, border_color: darken(Gosu::Color.new(game.color))) do
background darken(Gosu::Color.new(game.color), 10)
stack(width: 346, height: 1.0, padding: 8) do
background 0xff_181d22
para "Patch Notes"
tagline "<b>Patch 2.0 is now out!</b>"
para "words go here " * 20
flow(fill: true)
button "Read More", width: 1.0
end
flow(fill: true)
title "Eye Candy Banner Goes Here."
end
end
feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item| feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item|
flow(width: 0.5, max_width: 312, height: 128, margin: 4) do image_path = Cache.path(item.image)
# background 0x88_000000
path = Cache.path(item.image) flow(width: 1.0, max_width: 869, height: 200, margin: 8, background: game_color, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
if File.file?(image_path)
if File.exist?(path) image image_path, height: 1.0
image path, width: 0.4, padding: 4
else
image BLACK_IMAGE, width: 0.4, padding: 4
end end
stack(width: 0.6, height: 1.0) do stack(fill: true, height: 1.0, padding: 4, border_thickness_left: 1, border_color_left: lighten(Gosu::Color.new(game.color))) do
stack(width: 1.0, height: 112) do tagline "<b>#{item.title}</b>", width: 1.0
link "<b>#{item.title}</b>", text_size: 18 do para item.blurb.gsub(/\n+/, "\n").strip[0..1024], fill: true
Launchy.open(item.uri)
end
inscription item.blurb.gsub(/\n+/, "\n").strip[0..180]
end
flow(width: 1.0) do flow(width: 1.0, height: 36, margin_top: 8) do
inscription item.timestamp.strftime("%Y-%m-%d"), width: 0.5 stack(fill: true, height: 1.0) do
link I18n.t(:"games.read_more"), width: 0.5, text_align: :right, text_size: 14 do flow(fill: true)
Launchy.open(item.uri) para "#{item.author}#{item.timestamp.strftime("%Y-%m-%d")}"
end
button I18n.t(:"games.read_more"), width: 1.0, max_width: 128, padding_top: 4, padding_bottom: 4, margin_left: 0, margin_top: 0, margin_bottom: 0, margin_right: 0 do
W3DHub.url(item.uri)
end end
end end
end end
@@ -241,6 +488,43 @@ class W3DHub
end end
end end
def fetch_game_events(game)
lock = Cache.acquire_net_lock("game_events_#{game.id}")
return false unless lock
events = Api.events(game.id)
Cache.release_net_lock("game_events_#{game.id}") unless events
return false unless events
@game_events[game.id] = events
"game_events_#{game.id}"
end
def populate_game_events(game)
return unless @focused_game == game
if (events = @game_events[game.id])
events = events.select { |e| e.end_time > Time.now.utc }
@game_events_container.show unless events.empty?
@game_events_container.hide if events.empty?
@game_events_container.clear do
events.flatten.each do |event|
stack(fill: true, height: 1.0, margin_left: 8, margin_right: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
background 0x44_000000
title event.title, width: 1.0, text_align: :center
title event.start_time.strftime("%A"), width: 1.0, text_align: :center
caption event.start_time.strftime("%B %e, %Y %l:%M %p"), width: 1.0, text_align: :center
end
end
end
end
end
def populate_game_modifications(application, channel) def populate_game_modifications(application, channel)
@game_news_container.clear do @game_news_container.clear do
([ ([
@@ -265,13 +549,13 @@ class W3DHub
stack(width: 0.75, height: 1.0) do stack(width: 0.75, height: 1.0) do
stack(width: 1.0, height: 128 - 28) do stack(width: 1.0, height: 128 - 28) do
link(mod[:name]) { Launchy.open(mod[:url]) } link(mod[:name]) { W3DHub.url(mod[:url]) }
inscription "Author: #{mod[:author]} | #{mod[:type]} | #{mod[:subtype]}" para "Author: #{mod[:author]} | #{mod[:type]} | #{mod[:subtype]}"
para mod[:description][0..180] para mod[:description][0..180]
end end
flow(width: 1.0, height: 28, padding: 4) do flow(width: 1.0, height: 28, padding: 4) do
inscription "Version", width: 0.25, text_align: :center para "Version", width: 0.25, text_align: :center
list_box items: mod[:versions], width: 0.5, enabled: mod[:versions].size > 1, padding_top: 0, padding_bottom: 0 list_box items: mod[:versions], width: 0.5, enabled: mod[:versions].size > 1, padding_top: 0, padding_bottom: 0
button "Install", width: 0.25, padding_top: 0, padding_bottom: 0 button "Install", width: 0.25, padding_top: 0, padding_bottom: 0
end end

View File

@@ -1,545 +0,0 @@
class W3DHub
class Pages
class Games < Page
def setup
@game_news ||= {}
@game_events ||= {}
@focused_game ||= Store.applications.games.find { |g| g.id == Store.settings[:last_selected_app] }
@focused_game ||= Store.applications.games.find { |g| g.id == "ren" }
@focused_channel ||= @focused_game.channels.find { |c| c.id == Store.settings[:last_selected_channel] }
@focused_channel ||= @focused_game.channels.first
body.clear do
stack(width: 1.0, height: 1.0) do
# Games List
@games_list_container = flow(width: 1.0, height: 64, scroll: true, border_thickness_bottom: 1, border_color_bottom: W3DHub::BORDER_COLOR, padding_left: 32, padding_right: 32) do
end
# Game Menu
@game_page_container = stack(width: 1.0, fill: true, background_image: "#{GAME_ROOT_PATH}/media/textures/noiseb.png", background_image_mode: :tiled) do
# , background_image: "C:/Users/cyber/Downloads/vlcsnap-2022-04-24-22h24m15s854.png"
end
end
end
# return if Store.offline_mode
populate_game_page(@focused_game, @focused_channel)
populate_games_list
end
def populate_games_list
@games_list_container.clear do
background 0xff_121920
stack(width: 128, height: 1.0) do
flow(fill: true)
button "All Games" do
populate_all_games_view
end
flow(fill: true)
end
has_favorites = Store.settings[:favorites].size.positive?
Store.applications.games.each do |game|
next if has_favorites && !Store.application_manager.favorite?(game.id)
selected = game == @focused_game
game_button = stack(width: 64, height: 1.0, border_thickness_bottom: 4,
border_color_bottom: selected ? 0xff_00acff : 0x00_000000,
hover: { background: selected ? game.color : 0xff_444444 },
padding_left: 4, padding_right: 4, tip: game.name) do
background game.color if selected
image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
image_color = Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x66_ffffff
flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill_height) do
image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xff_ff8800 if Store.application_manager.updateable?(game.id, game.channels.first.id)
end
# inscription game.name, width: 1.0, text_align: :center, text_size: 14
end
def game_button.hit_element?(x, y)
self if hit?(x, y)
end
game_button.subscribe(:clicked_left_mouse_button) do
populate_game_page(game, game.channels.first)
populate_games_list
end
end
end
end
def populate_game_page(game, channel)
@focused_game = game
@focused_channel = channel
Store.settings[:last_selected_app] = game.id
Store.settings[:last_selected_channel] = channel.id
@game_page_container.clear do
background game.color
@game_page_container.style.background_image_color = game.color
@game_page_container.style.default[:background_image_color] = game.color
@game_page_container.update_background_image
# Game Stuff
flow(width: 1.0, fill: true) do
# background 0xff_9999ff
# Game options
stack(width: 360, height: 1.0, padding: 8, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do
background 0x55_000000
# Game Banner
image_path = "#{GAME_ROOT_PATH}/media/banners/#{game.id}.png"
if File.exist?(image_path)
image image_path, width: 1.0
else
banner game.name unless File.exist?(image_path)
end
stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do
if Store.application_manager.installed?(game.id, channel.id)
Hash.new.tap { |hash|
# hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } }
# hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
# hash[I18n.t(:"games.game_modifications")] = { icon: "gear", enabled: true, block: proc { populate_game_modifications(game, channel) } }
# if game.id != "ren"
# hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { Store.application_manager.repair(game.id, channel.id) } }
# hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { Store.application_manager.uninstall(game.id, channel.id) } }
# end
hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :installation) } }
hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :user_data) } }
hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :screenshots) } }
}.each do |key, hash|
flow(width: 1.0, height: 22, margin_bottom: 8) do
image "#{GAME_ROOT_PATH}/media/ui_icons/#{hash[:icon]}.png", width: 24 if hash[:icon]
image EMPTY_IMAGE, width: 24 unless hash[:icon]
link key, text_size: 18, enabled: hash.key?(:enabled) ? hash[:enabled] : true do
hash[:block]&.call
end
end
end
end
game.web_links.each do |item|
flow(width: 1.0, height: 22, margin_bottom: 8) do
image "#{GAME_ROOT_PATH}/media/ui_icons/share1.png", width: 24
link item.name, text_size: 18 do
Launchy.open(item.uri)
end
end
end
end
if game.channels.count > 1
# Release channel
inscription I18n.t(:"games.game_version"), width: 1.0, text_align: :center
flow(width: 1.0, height: 48) do
# background 0xff_444411
list_box(width: 1.0, items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1) do |value|
populate_game_page(game, game.channels.find { |c| c.name == value })
end
end
end
# Play buttons
flow(width: 1.0, height: 48, padding_top: 6, margin_bottom: 16) do
# background 0xff_551100
if Store.application_manager.installed?(game.id, channel.id)
if Store.application_manager.updateable?(game.id, channel.id)
button "<b>#{I18n.t(:"interface.install_update")}</b>", fill: true, text_size: 32, **UPDATE_BUTTON do
Store.application_manager.update(game.id, channel.id)
end
else
play_now_server = Store.application_manager.play_now_server(game.id, channel.id)
play_now_button = button "<b>#{I18n.t(:"interface.play")}</b>", fill: true, text_size: 32, enabled: !play_now_server.nil? do
Store.application_manager.play_now(game.id, channel.id)
end
play_now_button.subscribe(:enter) do |btn|
server = Store.application_manager.play_now_server(game.id, channel.id)
btn.enabled = !server.nil?
btn.instance_variable_set(:"@tip", server ? "#{server.status.name} [#{server.status.player_count}/#{server.status.max_players}]" : "")
end
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/singleplayer.png"), tip: I18n.t(:"interface.single_player"), image_height: 32, margin_left: 0 do
Store.application_manager.run(game.id, channel.id)
end
button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), tip: I18n.t(:"games.game_options"), image_height: 32, margin_left: 0 do |btn|
items = []
items << { label: I18n.t(:"games.game_settings"), block: proc { Store.application_manager.wwconfig(game.id, channel.id) } }
# items << { label: I18n.t(:"games.game_settings"), block: proc { Store.application_manager.settings(game.id, channel.id) } }
items << { label: I18n.t(:"games.wine_configuration"), block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix?
items << { label: I18n.t(:"games.game_modifications"), block: proc { populate_game_modifications(game, channel) } } unless Store.offline_mode
if game.id != "ren"
items << { label: I18n.t(:"games.repair_installation"), block: proc { Store.application_manager.repair(game.id, channel.id) } } unless Store.offline_mode
items << { label: I18n.t(:"games.uninstall_game"), block: proc { Store.application_manager.uninstall(game.id, channel.id) } } unless Store.offline_mode
end
# From gui_state_ext.rb
# TODO: Implement in engine proper
menu(btn, items: items)
end
else
installing = Store.application_manager.task?(:installer, game.id, channel.id)
unless game.id == "ren"
button "<b>#{I18n.t(:"interface.install")}</b>", fill: true, margin_right: 8, text_size: 32, enabled: !installing do |button|
button.enabled = false
@import_button.enabled = false
Store.application_manager.install(game.id, channel.id)
end
end
@import_button = button "<b>#{I18n.t(:"interface.import")}</b>", fill: true, margin_left: 8, text_size: 32, enabled: !installing do
Store.application_manager.import(game.id, channel.id)
end
end
end
end
stack(fill: true, height: 1.0) do
# Game Description
if false # description
# Height should match Game Banner container height
stack(width: 1.0, padding: 16) do
title "About #{game.name}", border_bottom_color: 0xff_666666, border_bottom_thickness: 1, width: 1.0
para "Command & Conquer: Tiberian Sun is a 1999 real-time stretegy video game by Westwood Studios, published by Electronic Arts, releaseed exclusively for Microsoft Windows on August 27th, 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering and burrowing.", width: 1.0, text_size: 20
end
end
# Game Events
@game_events_container = flow(width: 1.0, height: 128, padding: 8, visible: false) do
end
# Game News
@game_news_container = flow(width: 1.0, fill: true, padding: 8, scroll: true) do
# background 0xff_005500
end
end
end
end
return if Store.offline_mode
unless Cache.net_lock?("game_news_#{game.id}")
if @game_events[game.id]
populate_game_events(game)
else
BackgroundWorker.foreground_job(
-> { fetch_game_events(game) },
lambda do |result|
if result
populate_game_events(game)
Cache.release_net_lock(result)
end
end
)
end
end
unless Cache.net_lock?("game_events_#{game.id}")
if @game_news[game.id]
populate_game_news(game)
else
@game_news_container.clear do
title I18n.t(:"games.fetching_news"), padding: 8
end
BackgroundWorker.foreground_job(
-> { fetch_game_news(game) },
lambda do |result|
if result
populate_game_news(game)
Cache.release_net_lock(result)
end
end
)
end
end
end
def populate_all_games_view
@game_page_container.clear do
background 0x88_353535
@game_page_container.style.background_image_color = 0x88_353535
@game_page_container.style.default[:background_image_color] = 0x88_353535
@game_page_container.update_background_image
@focused_game = nil
@focused_channel = nil
populate_games_list
flow(width: 1.0, height: 1.0) do
games_view_container = nil
# Options
stack(width: 360, height: 1.0, padding: 8, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do
background 0x55_000000
flow(width: 1.0, height: 48) do
button "All Games", width: 280 do
# games_view_container.clear
end
tagline Store.applications.games.count.to_s, fill: true, text_align: :right
end
flow(width: 1.0, height: 48, margin_top: 8) do
button "Installed", enabled: false, width: 280
tagline "0", fill: true, text_align: :right
end
flow(width: 1.0, height: 48, margin_top: 8) do
button "Favorites", enabled: false, width: 280
tagline Store.settings[:favorites].count, fill: true, text_align: :right
end
end
# Games list
games_view_container = stack(fill: true, height: 1.0, padding: 8, margin: 8) do
title "All Games"
flow(width: 1.0, fill: true, scroll: true) do
Store.applications.games.each do |game|
stack(width: 166, height: 224, margin: 8, background: 0x88_151515, border_color: game.color, border_thickness: 1) do
flow(width: 1.0, height: 24, padding: 8) do
para "Favorite", fill: true
toggle_button checked: Store.application_manager.favorite?(game.id), text_size: 18, padding_top: 3, padding_right: 3, padding_bottom: 3, padding_left: 3 do |btn|
Store.application_manager.favorive(game.id, btn.value)
Store.settings.save_settings
populate_games_list
end
end
container = stack(fill: true, width: 1.0, padding: 8) do
image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
flow(width: 1.0, margin_top: 8) do
flow(fill: true)
image image_path, width: 0.5
flow(fill: true)
end
caption game.name, margin_top: 8
end
def container.hit_element?(x, y)
return unless hit?(x, y)
self
end
container.subscribe(:clicked_left_mouse_button) do |element|
populate_game_page(game, game.channels.first)
populate_games_list
end
container.subscribe(:enter) do |element|
element.background = 0x88_454545
end
end
end
end
end
end
end
end
def fetch_game_news(game)
lock = Cache.acquire_net_lock("game_news_#{game.id}")
return false unless lock
news = Api.news(game.id)
Cache.release_net_lock("game_news_#{game.id}") unless news
return false unless news
news.items[0..15].each do |item|
Cache.fetch(uri: item.image, async: false)
end
@game_news[game.id] = news
"game_news_#{game.id}"
end
def populate_game_news(game)
return unless @focused_game == game
if (feed = @game_news[game.id])
@game_news_container.clear do
# Patch Notes
if false # Patch notes
flow(width: 1.0, max_width: 346 * 3 + (8 * 4), height: 346, margin: 8, margin_right: 32, border_thickness: 1, border_color: darken(Gosu::Color.new(game.color))) do
background darken(Gosu::Color.new(game.color), 10)
stack(width: 346, height: 1.0, padding: 8) do
background 0xff_181d22
para "Patch Notes"
tagline "<b>Patch 2.0 is now out!</b>"
para "words go here " * 20
flow(fill: true)
button "Read More", width: 1.0
end
flow(fill: true)
title "Eye Candy Banner Goes Here."
end
end
feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item|
image_path = Cache.path(item.image)
news_blurb_container = nil
news_title_container = nil
news_container = stack(width: 300, height: 300, margin: 8, background_image: image_path, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
background 0x88_000000
# Detailed view
news_blurb_container = stack(width: 1.0, height: 1.0, background: 0xaa_000000, padding: 4) do
tagline "<b>#{item.title}</b>", width: 1.0
inscription "#{item.author}#{item.timestamp.strftime("%Y-%m-%d")}"
inscription item.blurb.gsub(/\n+/, "\n").strip[0..1024], fill: true
button I18n.t(:"games.read_more"), width: 1.0, margin_top: 8, margin_bottom: 0, padding_top: 4, padding_bottom: 4 do
Launchy.open(item.uri)
end
end
# Just title
news_title_container = stack(width: 1.0, height: 1.0) do
flow(fill: true)
tagline "<b>#{item.title}</b>", width: 1.0, background: 0xaa_000000, padding: 4
end
end
news_blurb_container.hide
def news_container.hit_element?(x, y)
return unless hit?(x, y)
if @children.first.visible? && (btn = @children.first.children.find { |child| child.visible? && child.is_a?(CyberarmEngine::Element::Button) && child.hit?(x, y) })
btn
else
self
end
end
news_container.subscribe(:enter) do
news_title_container.hide
news_blurb_container.show
end
news_container.subscribe(:leave) do
unless news_container.hit?(window.mouse_x, window.mouse_y)
news_title_container.show
news_blurb_container.hide
end
end
end
end
end
end
def fetch_game_events(game)
lock = Cache.acquire_net_lock("game_events_#{game.id}")
return false unless lock
events = Api.events(game.id)
Cache.release_net_lock("game_events_#{game.id}") unless events
return false unless events
@game_events[game.id] = events
"game_events_#{game.id}"
end
def populate_game_events(game)
return unless @focused_game == game
if (events = @game_events[game.id])
@game_events_container.show unless events.empty?
@game_events_container.hide if events.empty?
@game_events_container.clear do
events.flatten.each do |event|
stack(width: 300, height: 1.0, margin_left: 8, margin_right: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do
background 0xaa_222222
title event.title, width: 1.0, text_align: :center
tagline event.start_time.strftime("%A"), text_size: 36, width: 1.0, text_align: :center
caption event.start_time.strftime("%B %e, %Y %l:%M %p"), width: 1.0, text_align: :center
end
end
end
end
end
def populate_game_modifications(application, channel)
@game_news_container.clear do
([
{
id: "4E4CB0548029FF234E289B4B8B3E357A",
name: "HD Purchase Terminal Icons",
author: "username",
description: "Replaces them blurry low res icons with juicy hi-res ones.",
icon: nil,
type: "Textures",
subtype: "Purchase Terminal",
multiplayer_approved: true,
games: ["ren", "ia"],
versions: ["0.0.1", "0.0.2", "0.1.0"],
url: "https://w3dhub.com/mods/username/hd_purchase_terminal_icons"
}
] * 10).flatten.each do |mod|
flow(width: 1.0, height: 128, margin: 4, border_bottom_thickness: 1, border_bottom_color: 0xff_ffffff) do
stack(width: 128, height: 128, padding: 4) do
image BLACK_IMAGE, height: 1.0
end
stack(width: 0.75, height: 1.0) do
stack(width: 1.0, height: 128 - 28) do
link(mod[:name]) { Launchy.open(mod[:url]) }
inscription "Author: #{mod[:author]} | #{mod[:type]} | #{mod[:subtype]}"
para mod[:description][0..180]
end
flow(width: 1.0, height: 28, padding: 4) do
inscription "Version", width: 0.25, text_align: :center
list_box items: mod[:versions], width: 0.5, enabled: mod[:versions].size > 1, padding_top: 0, padding_bottom: 0
button "Install", width: 0.25, padding_top: 0, padding_bottom: 0
end
end
end
end
end
end
end
end
end

View File

@@ -4,11 +4,9 @@ class W3DHub
def setup def setup
body.clear do body.clear do
flow(width: 1.0, height: 1.0, padding: 32) do flow(width: 1.0, height: 1.0, padding: 32) do
background 0xff_252535 background 0xaa_25253f
stack(width: 0.28) stack(width: 610, height: 380, v_align: :center, h_align: :center) do
stack(width: 0.48) do
flow(width: 1.0) do flow(width: 1.0) do
stack(width: 0.4) stack(width: 0.4)
image "#{GAME_ROOT_PATH}/media/icons/w3dhub.png", width: 0.20 image "#{GAME_ROOT_PATH}/media/icons/w3dhub.png", width: 0.20
@@ -20,14 +18,14 @@ class W3DHub
@username = edit_line "", width: 0.75, autofocus: true, focus: true @username = edit_line "", width: 0.75, autofocus: true, focus: true
end end
flow(width: 1.0) do flow(width: 1.0, margin_top: 8) do
tagline "Password", width: 0.25, text_align: :right tagline "Password", width: 0.25, text_align: :right
@password = edit_line "", width: 0.75, type: :password @password = edit_line "", width: 0.75, type: :password
end end
flow(width: 1.0) do flow(width: 1.0) do
tagline "", width: 0.25 tagline "", width: 0.25
button "Log In" do |btn| @action_button = button "Log In" do |btn|
@username.enabled = false @username.enabled = false
@password.enabled = false @password.enabled = false
btn.enabled = false btn.enabled = false
@@ -46,8 +44,10 @@ class W3DHub
Store.settings[:account][:data] = account Store.settings[:account][:data] = account
Store.settings.save_settings Store.settings.save_settings
Cache.fetch(uri: account.avatar_uri, force_fetch: true, async: false) if account if account
applications = Api.applications if account Cache.fetch(uri: account.avatar_uri, force_fetch: true, async: false, backend: :w3dhub)
applications = Api._applications
end
end end
[account, applications] [account, applications]
@@ -81,7 +81,7 @@ class W3DHub
if Store.account if Store.account
BackgroundWorker.foreground_job( BackgroundWorker.foreground_job(
-> { Cache.fetch(uri: Store.account.avatar_uri, async: false) }, -> { Cache.fetch(uri: Store.account.avatar_uri, async: false, backend: :w3dhub) },
->(result) { ->(result) {
populate_account_info populate_account_info
page(W3DHub::Pages::Games) page(W3DHub::Pages::Games)
@@ -90,22 +90,60 @@ class W3DHub
end end
end end
def populate_account_info def button_down(id)
@host.instance_variable_get(:"@account_container").clear do case id
stack(width: 0.7, height: 1.0) do when Gosu::KB_TAB
tagline "<b>#{Store.account.username}</b>" if @username.focused?
window.current_state.request_focus(@password)
else
window.current_state.request_focus(@username)
end
when Gosu::KB_ENTER, Gosu::KB_RETURN
@action_button.enabled? && @action_button.clicked_left_mouse_button(@action_button, 0, 0)
end
end
flow(width: 1.0) do def populate_account_info
link(I18n.t(:"interface.log_out"), text_size: 16, width: 0.5) { depopulate_account_info } return if Store.offline_mode
link I18n.t(:"interface.profile"), text_size: 16, width: 0.49 do
Launchy.open("https://secure.w3dhub.com/forum/index.php?showuser=#{Store.account.id}") @host.instance_variable_get(:"@account_container").clear do
end flow(fill: true, height: 1.0) do
avatar_image = begin
get_image(Cache.path(Store.account.avatar_uri))
rescue
get_image("#{GAME_ROOT_PATH}/media/icons/default_icon.png")
end end
mask_image = get_image("#{GAME_ROOT_PATH}/media/textures/circle_mask.png")
composite_image = Gosu.render(256, 256) do
scale = 1.0
if avatar_image.width > avatar_image.height
# avatar image is wider than tall, use `height` for scaling to ensure we fill the canvas
scale = 256.0 / avatar_image.height
elsif avatar_image.width < avatar_image.height
# avatar image is taller than wide, use `width` for scaling to ensure we fill the canvas
scale = 256.0 / avatar_image.width
else
# avatar image is square, use width for scale to ensure we fit to the canvas
scale = 256.0 / avatar_image.width
end
# Position image center in middle of composite
avatar_image.draw_rot(128, 128, 0, 0, 0.5, 0.5, scale, scale)
# Render mask image with mode :multiply so we get a clean circle cutout of the scaled avatar image
mask_image.draw(0, 0, 1, 1, 1, 0xff_ffffff, :multiply)
end
image composite_image, width: 1.0
end end
flow(fill: true, height: 1.0) do stack(width: 0.7, height: 1.0, margin_left: 8) do
flow(fill: true) # Fill empty space to push image over to container edge link Store.account.username, text_size: 24, font: BOLD_FONT, tip: I18n.t(:"interface.profile"), margin_top: 16, width: 1.0, text_wrap: :none do
image Cache.path(Store.account.avatar_uri), height: 1.0 W3DHub.url("https://secure.w3dhub.com/forum/index.php?showuser=#{Store.account.id}")
end
link(I18n.t(:"interface.log_out"), text_size: 22) { depopulate_account_info }
end end
end end
end end
@@ -116,7 +154,7 @@ class W3DHub
Store.account = nil Store.account = nil
BackgroundWorker.foreground_job( BackgroundWorker.foreground_job(
-> { Api.applications }, -> { Api._applications },
lambda do |applications| lambda do |applications|
if applications if applications
Store.applications = applications Store.applications = applications
@@ -129,9 +167,9 @@ class W3DHub
tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none
flow(width: 1.0) do flow(width: 1.0) do
link(I18n.t(:"interface.log_in"), text_size: 16, width: 0.5) { page(W3DHub::Pages::Login) } link(I18n.t(:"interface.log_in"), text_size: 22, width: 0.5) { page(W3DHub::Pages::Login) }
link I18n.t(:"interface.register"), text_size: 16, width: 0.49 do link I18n.t(:"interface.register"), text_size: 22, width: 0.49 do
Launchy.open("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register") W3DHub.url("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register")
end end
end end
end end

View File

@@ -8,7 +8,7 @@ class W3DHub
@selected_server ||= nil @selected_server ||= nil
@selected_server_container ||= nil @selected_server_container ||= nil
@selected_color = 0xff_666655 @selected_color = 0xaa_666655
@filters = Store.settings[:server_list_filters] || {} @filters = Store.settings[:server_list_filters] || {}
@filter_region = Store.settings[:server_list_region] || "Any" # "Any", "North America", "Europe" @filter_region = Store.settings[:server_list_region] || "Any" # "Any", "North America", "Europe"
@@ -20,14 +20,16 @@ class W3DHub
body.clear do body.clear do
stack(width: 1.0, height: 1.0, padding: 8) do stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 18) do background 0xaa_252525
inscription "<b>#{I18n.t(:"server_browser.filters")}</b>"
stack(width: 1.0, height: 22) do
para "<b>#{I18n.t(:"server_browser.filters")}</b>", font: BOLD_FONT
end end
flow(width: 1.0, height: 32) do flow(width: 1.0, height: 36) do
flow(width: 128, height: 1.0) do flow(width: 128, height: 1.0) do
# para I18n.t(:"server_browser.region"), width: 0.5 # para I18n.t(:"server_browser.region"), width: 0.5
list_box items: ["Any", "North America", "Europe"], choose: Store.settings[:server_list_region], width: 1.0, height: 1.0, padding_top: 4, padding_bottom: 4 do |value| list_box items: ["Any", "North America", "Europe", "Asia"], choose: Store.settings[:server_list_region], width: 1.0, height: 1.0, padding_top: 4, padding_bottom: 4 do |value|
@filter_region = value @filter_region = value
Store.settings[:server_list_region] = @filter_region Store.settings[:server_list_region] = @filter_region
Store.settings.save_settings Store.settings.save_settings
@@ -41,7 +43,7 @@ class W3DHub
app = Store.applications.games.find { |a| a.id == app_id.to_s } app = Store.applications.games.find { |a| a.id == app_id.to_s }
next unless app next unless app
image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{app_id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{app_id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png" image_path = File.exist?("#{CACHE_PATH}/#{app.id}.png") ? "#{CACHE_PATH}/#{app.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
image image_path, tip: "#{app.name}", height: 1.0, image image_path, tip: "#{app.name}", height: 1.0,
border_thickness_bottom: 1, border_color_bottom: 0x00_000000, border_thickness_bottom: 1, border_color_bottom: 0x00_000000,
@@ -61,26 +63,20 @@ class W3DHub
populate_server_list populate_server_list
end end
end end
# button get_image("#{GAME_ROOT_PATH}/media/ui_icons/return.png"), tip: I18n.t(:"server_browser.refresh"), image_height: 1.0, margin_left: 16, padding_left: 2, padding_right: 2, padding_top: 2, padding_bottom: 2 do
# fetch_server_list
# end
flow(fill: true)
button "Direct Connect", height: 1.0, padding_top: 4, padding_bottom: 4, enabled: W3DHUB_DEBUG && W3DHUB_DEVELOPER, tip: "Directly connect to a game server (under development)" do
push_state(W3DHub::States::DirectConnectDialog)
end
end end
flow(min_width: 372, width: 0.38, max_width: 512, height: 1.0) do |container| flow(min_width: 372, width: 0.38, max_width: 512, height: 1.0) do |container|
button "Direct Connect", height: 1.0, padding_top: 4, padding_bottom: 4 do
push_state(W3DHub::States::DirectConnectDialog)
end
flow(fill: true) flow(fill: true)
inscription "#{I18n.t(:"server_browser.nickname")}:" para "#{I18n.t(:"server_browser.nickname")}:"
@nickname_label = inscription "#{Store.settings[:server_list_username]}" @nickname_label = para "#{Store.settings[:server_list_username]}"
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do
# Prompt for player name # Prompt for player name
prompt_for_nickname( W3DHub.prompt_for_nickname(
accept_callback: proc do |entry| accept_callback: proc do |entry|
@nickname_label.value = entry @nickname_label.value = entry
Store.settings[:server_list_username] = entry Store.settings[:server_list_username] = entry
@@ -103,23 +99,23 @@ class W3DHub
# Players # Players
# Ping # Ping
flow(width: 1.0, height: 24) do flow(width: 1.0, height: 24) do
stack(width: 48, padding: 4) do stack(width: 56, padding: 4) do
end end
stack(width: 0.45, height: 1.0) do stack(width: 0.45, height: 1.0) do
para "<b>#{I18n.t(:"server_browser.hostname")}</b>", text_wrap: :none, width: 1.0 para "<b>#{I18n.t(:"server_browser.hostname")}</b>", text_wrap: :none, width: 1.0, font: BOLD_FONT
end end
flow(fill: true, height: 1.0) do flow(fill: true, height: 1.0) do
para "<b>#{I18n.t(:"server_browser.current_map")}</b>", text_wrap: :none, width: 1.0 para "<b>#{I18n.t(:"server_browser.current_map")}</b>", text_wrap: :none, width: 1.0, font: BOLD_FONT
end end
flow(width: 0.11, height: 1.0) do flow(width: 0.11, height: 1.0) do
para "<b>#{I18n.t(:"server_browser.players")}</b>", text_wrap: :none, width: 1.0 para "<b>#{I18n.t(:"server_browser.players")}</b>", text_wrap: :none, width: 1.0, font: BOLD_FONT
end end
stack(width: 48) do stack(width: 56) do
para "<b>#{I18n.t(:"server_browser.ping")}</b>", text_wrap: :none, width: 1.0 para "<b>#{I18n.t(:"server_browser.ping")}</b>", text_wrap: :none, width: 1.0, font: BOLD_FONT
end end
end end
@@ -200,11 +196,11 @@ class W3DHub
def ping_icon(server) def ping_icon(server)
case server.ping case server.ping
when 0..160 when 0..150
@ping_icons[:good] @ping_icons[:good]
when 161..250 when 151..200
@ping_icons[:fair] @ping_icons[:fair]
when 251..1_000 when 201..1_000
@ping_icons[:poor] @ping_icons[:poor]
when 1_001..5_000 when 1_001..5_000
@ping_icons[:bad] @ping_icons[:bad]
@@ -214,7 +210,7 @@ class W3DHub
end end
def ping_tip(server) def ping_tip(server)
server.ping.negative? ? "Ping failed" : "Ping #{server.ping}ms" server.ping == W3DHub::Api::ServerListServer::NO_OR_BAD_PING ? "Ping failed" : "Ping #{server.ping}ms"
end end
def find_element_by_tag(container, tag, list = []) def find_element_by_tag(container, tag, list = [])
@@ -229,12 +225,28 @@ class W3DHub
return list.first return list.first
end end
def refresh_server_list(server) def refresh_server_list(server, mode = :update) # :remove, :refresh_all
if mode == :refresh_all
populate_server_list
return
end
@refresh_server_list = Gosu.milliseconds + 3_000 @refresh_server_list = Gosu.milliseconds + 3_000
@refresh_server = server if @selected_server&.id == server.id @refresh_server = server if @selected_server&.id == server.id
server_container = find_element_by_tag(@server_list_container, server.id) server_container = find_element_by_tag(@server_list_container, server.id)
case mode
when :update
if server.status && !server_container
@server_list_container.append do
create_server_container(server)
end
end
when :remove
@server_list_container.remove(server_container) if server_container
return
end
return unless server_container return unless server_container
game_icon = find_element_by_tag(server_container, :game_icon) game_icon = find_element_by_tag(server_container, :game_icon)
@@ -245,13 +257,14 @@ class W3DHub
player_count = find_element_by_tag(server_container, :player_count) player_count = find_element_by_tag(server_container, :player_count)
server_ping = find_element_by_tag(server_container, :ping) server_ping = find_element_by_tag(server_container, :ping)
server_name.value = "<b>#{server&.status&.name}</b>" game_icon&.value = game_icon(server)
server_channel.value = server.channel server_name&.value = "<b>#{server&.status&.name}</b>"
server_region.value = server.region server_channel&.value = Store.application_manager.channel_name(server.game, server.channel).to_s
server_map.value = server&.status&.map server_region&.value = server.region
player_count.value = "#{server&.status&.player_count}/#{server&.status&.max_players}" server_map&.value = server&.status&.map
server_ping.value = ping_icon(server) player_count&.value = "#{server&.status&.player_count}/#{server&.status&.max_players}"
server_ping.parent.parent.tip = ping_tip(server) server_ping&.value = ping_icon(server)
server_ping&.parent.parent.tip = ping_tip(server)
end end
def update_server_ping(server) def update_server_ping(server)
@@ -268,10 +281,6 @@ class W3DHub
end end
def stylize_selected_server(server_container) def stylize_selected_server(server_container)
server_container.style.server_item_background = server_container.style.default[:background]
server_container.style.server_item_hover_background = server_container.style.hover[:background]
server_container.style.server_item_active_background = server_container.style.active[:background]
server_container.style.background = @selected_color server_container.style.background = @selected_color
server_container.style.default[:background] = @selected_color server_container.style.default[:background] = @selected_color
@@ -283,103 +292,105 @@ class W3DHub
@server_list_container.children.sort_by! do |child| @server_list_container.children.sort_by! do |child|
s = Store.server_list.find { |s| s.id == child.style.tag } s = Store.server_list.find { |s| s.id == child.style.tag }
[s&.status&.player_count, s&.id] [s.status.player_count, -s.ping]
end.reverse!.each_with_index do |child, i| end.reverse!.each_with_index do |child, i|
child.style.background = 0xff_333333 if i.even? next if @selected_server_container && child == @selected_server_container
child.style.background = 0 if i.odd?
child.style.hover[:background] = 0xaa_555566
child.style.hover[:active] = 0xaa_555588
child.style.default[:background] = 0xaa_333333 if i.even?
child.style.default[:background] = 0x00_000000 if i.odd?
end end
@server_list_container.recalculate @server_list_container.recalculate
end end
def populate_server_list def populate_server_list
Store.server_list = Store.server_list.sort_by! { |s| [s&.status&.player_count, s&.id] }.reverse if Store.server_list Store.server_list = Store.server_list.sort_by! { |s| [s.status.player_count, s.id] }.reverse
@server_list_container.clear do @server_list_container.clear do
i = -1
Store.server_list.each do |server| Store.server_list.each do |server|
next unless @filters[server.game.to_sym] create_server_container(server)
next unless server.region == @filter_region || @filter_region == "Any"
# next unless server.channel == "release"
i += 1
server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }, tag: server.id, tip: ping_tip(server)) do
background 0xff_333333 if i.even?
flow(width: 48, height: 1.0, padding: 4) do
image game_icon(server), height: 1.0, tag: :game_icon
end
stack(width: 0.45, height: 1.0) do
inscription "<b>#{server&.status&.name}</b>", tag: :server_name
flow(width: 1.0, height: 1.0) do
inscription server.channel, margin_right: 64, text_size: 14, tag: :server_channel
inscription server.region, text_size: 14, tag: :server_region
end
end
flow(fill: true, height: 1.0) do
inscription "#{server&.status&.map}", tag: :server_map
end
flow(width: 0.11, height: 1.0) do
inscription "#{server&.status&.player_count}/#{server&.status&.max_players}", tag: :player_count
end
flow(width: 48, height: 1.0, padding: 4) do
image ping_icon(server), height: 1.0, tag: :ping
end
end
def server_container.hit_element?(x, y)
self if hit?(x, y)
end
server_container.subscribe(:clicked_left_mouse_button) do
if @selected_server_container
@selected_server_container.style.background = @selected_server_container.style.server_item_background
@selected_server_container.style.default[:background] = @selected_server_container.style.server_item_background
@selected_server_container.style.hover[:background] = @selected_server_container.style.server_item_hover_background
@selected_server_container.style.active[:background] = @selected_server_container.style.server_item_active_background
end
stylize_selected_server(server_container)
@selected_server_container = server_container
@selected_server = server
BackgroundWorker.foreground_job(
-> { fetch_server_details(server) },
->(result) { populate_server_info(server) if server == @selected_server }
)
end
stylize_selected_server(server_container) if server.id == @selected_server&.id
end end
end end
reorder_server_list
end
def create_server_container(server)
return unless @filters[server.game.to_sym]
return unless server.status
return unless server.region == @filter_region || @filter_region == "Any"
return unless Store.application_manager.channel_name(server.game, server.channel) # can user access required game and channel for this server?
server_container = flow(width: 1.0, height: 56, hover: { background: 0xaa_555566 }, active: { background: 0xaa_555588 }, tag: server.id, tip: ping_tip(server)) do
flow(width: 56, height: 1.0, padding: 4) do
image game_icon(server), height: 1.0, tag: :game_icon
end
stack(width: 0.45, height: 1.0) do
para server&.status&.name, tag: :server_name, font: BOLD_FONT, text_wrap: :none
flow(width: 1.0, height: 1.0) do
para Store.application_manager.channel_name(server.game, server.channel).to_s, width: 172, margin_right: 8, tag: :server_channel
para server.region, tag: :server_region
end
end
flow(fill: true, height: 1.0) do
para "#{server&.status&.map}", tag: :server_map
end
flow(width: 0.11, height: 1.0) do
para "#{server&.status&.player_count}/#{server&.status&.max_players}", tag: :player_count
end
flow(width: 56, height: 1.0, padding: 4) do
image ping_icon(server), height: 1.0, tag: :ping
end
end
def server_container.hit_element?(x, y)
self if hit?(x, y)
end
server_container.subscribe(:clicked_left_mouse_button) do
stylize_selected_server(server_container)
@selected_server_container = server_container
@selected_server = server
reorder_server_list if @selected_server_container
BackgroundWorker.foreground_job(
-> { fetch_server_details(server) },
->(result) { populate_server_info(server) if server == @selected_server }
)
end
stylize_selected_server(server_container) if server.id == @selected_server&.id
end end
def populate_server_info(server) def populate_server_info(server)
@game_server_info_container.clear do @game_server_info_container.clear do
stack(width: 1.0, height: 1.0, padding: 8) do stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 220) do stack(width: 1.0, height: 208) do
flow(width: 1.0, height: 0.2) do flow(width: 1.0, height: 34) do
flow(fill: true) flow(fill: true)
image game_icon(server), width: 0.05 image game_icon(server), height: 1.0
tagline server.status.name, text_wrap: :none title server.status.name[0..30], text_wrap: :none
flow(fill: true) flow(fill: true)
end end
flow(width: 1.0, height: 0.2) do flow(width: 1.0, height: 46, margin_top: 16, margin_bottom: 16) do
game_installed = Store.application_manager.installed?(server.game, server.channel) game_installed = Store.application_manager.installed?(server.game, server.channel)
game_updatable = Store.application_manager.updateable?(server.game, server.channel) game_updatable = Store.application_manager.updateable?(server.game, server.channel)
style = server.channel != "release" ? TESTING_BUTTON : {} channel = Store.application_manager.channel(server.game, server.channel)
style = ((channel && channel.user_level.downcase.strip == "public") || server.channel == "release") ? {} : TESTING_BUTTON
flow(fill: true) flow(fill: true)
button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: (game_installed && !game_updatable), **style do button "<b>#{I18n.t(:"server_browser.join_server")}</b>", enabled: (game_installed && !game_updatable), **style do
@@ -390,69 +401,70 @@ class W3DHub
# prompt for password # prompt for password
# Launch game # Launch game
if Store.settings[:server_list_username].to_s.length.zero? if Store.settings[:server_list_username].to_s.length.zero?
prompt_for_nickname( W3DHub.prompt_for_nickname(
accept_callback: proc do |entry| accept_callback: proc do |entry|
@nickname_label.value = entry @nickname_label.value = entry
Store.settings[:server_list_username] = entry Store.settings[:server_list_username] = entry
Store.settings.save_settings Store.settings.save_settings
if server.status.password if server.status.password
prompt_for_password( W3DHub.prompt_for_password(
accept_callback: proc do |password| accept_callback: proc do |password|
join_server(server, password) W3DHub.join_server(server: server, password: password)
end end
) )
else else
join_server(server, nil) W3DHub.join_server(server: server)
end end
end end
) )
else else
if server.status.password if server.status.password
prompt_for_password( W3DHub.prompt_for_password(
accept_callback: proc do |password| accept_callback: proc do |password|
join_server(server, password) W3DHub.join_server(server: server, password: password)
end end
) )
else else
join_server(server, nil) W3DHub.join_server(server: server)
end end
end end
end end
if Store.developer_mode if W3DHUB_DEVELOPER
list_box(items: (1..12).to_a.map(&:to_s), margin_left: 16, **TESTING_BUTTON) client_instances = list_box(items: (1..12).to_a.map(&:to_s), margin_left: 16, width: 72, tip: "Number of game clients", enabled: (game_installed && !game_updatable), **TESTING_BUTTON)
button "Multijoin", tip: "Launch multiple clients with configured username_\#{number}", **TESTING_BUTTON, enabled: true button("Multijoin", tip: "Launch multiple clients with configured username_\#{number}", enabled: (game_installed && !game_updatable), **TESTING_BUTTON) do
username = Store.settings[:server_list_username]
client_instances.value.to_i.times do |i|
W3DHub.join_server(server: server, username: format("%s_%d", username, i), multi: true)
end
end
end end
flow(fill: true) flow(fill: true)
end end
# Server Info # Server Info
stack(width: 1.0, fill: true, margin_top: 16) do stack(width: 1.0, fill: true, margin_bottom: 16) do
flow(width: 1.0) do flow(width: 1.0) do
inscription "<b>#{I18n.t(:"server_browser.game")}</b>", width: 0.28, text_wrap: :none para "<b>#{I18n.t(:"server_browser.game")}</b>", width: 0.12, text_wrap: :none, font: BOLD_FONT
inscription "#{game_name(server.game)} (#{server.channel})", width: 0.71, text_wrap: :none para "#{game_name(server.game)} (#{server.channel})", width: 0.71, text_wrap: :none
end end
flow(width: 1.0) do flow(width: 1.0) do
inscription "<b>#{I18n.t(:"server_browser.map")}</b>", width: 0.28, text_wrap: :none para "<b>#{I18n.t(:"server_browser.map")}</b>", width: 0.12, text_wrap: :none, font: BOLD_FONT
inscription server.status.map, width: 0.71, text_wrap: :none para server.status.map, width: 0.71, text_wrap: :none
end end
flow(width: 1.0) do flow(width: 1.0) do
inscription "<b>#{I18n.t(:"server_browser.max_players")}</b>", width: 0.28, text_wrap: :none para "<b>#{I18n.t(:"server_browser.time")}</b>", width: 0.12, text_wrap: :none, font: BOLD_FONT
inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none para formatted_rentime(server.status.started), text_wrap: :none
end
flow(width: 1.0) do unless server.status.remaining =~ /00:00:00|00.00.00/
inscription "<b>#{I18n.t(:"server_browser.time")}</b>", width: 0.28, text_wrap: :none para "<b>#{I18n.t(:"server_browser.remaining")}</b>", margin_left: 16, margin_right: 8, text_wrap: :none, font: BOLD_FONT
inscription formatted_rentime(server.status.started), width: 0.71, text_wrap: :none para "#{server.status.remaining}", text_wrap: :none
end end
flow(width: 1.0) do
inscription "<b>#{I18n.t(:"server_browser.remaining")}</b>", width: 0.28, text_wrap: :none
inscription "#{server.status.remaining}", width: 0.71, text_wrap: :none
end end
end end
end end
@@ -460,9 +472,9 @@ class W3DHub
game_balance = server_game_balance(server) game_balance = server_game_balance(server)
# Game score and balance display # Game score and balance display
flow(width: 1.0, height: 48, border_thickness_bottom: 2, border_color_bottom: 0x44_ffffff) do flow(width: 1.0, height: 52, border_thickness_bottom: 2, border_color_bottom: 0x44_ffffff) do
stack(fill: true, height: 1.0) do stack(fill: true, height: 1.0) do
para "<b>#{server.status.teams[0].name} (#{server.status.players.select { |pl| pl.team == 0 }.count})</b>", width: 1.0, text_align: :center para "#{server.status.teams[0].name} (#{server.status.players.select { |pl| pl.team == 0 }.count})", width: 1.0, text_align: :center, font: BOLD_FONT
para formatted_score(game_balance[:team_0_score].to_i), width: 1.0, text_align: :center para formatted_score(game_balance[:team_0_score].to_i), width: 1.0, text_align: :center
end end
@@ -477,7 +489,7 @@ class W3DHub
end end
stack(fill: true, height: 1.0) do stack(fill: true, height: 1.0) do
para "<b>#{server.status.teams[1].name} (#{server.status.players.select { |pl| pl.team == 1 }.count})</b>", width: 1.0, text_align: :center para "#{server.status.teams[1].name} (#{server.status.players.select { |pl| pl.team == 1 }.count})", width: 1.0, text_align: :center, font: BOLD_FONT
para formatted_score(game_balance[:team_1_score].to_i), width: 1.0, text_align: :center para formatted_score(game_balance[:team_1_score].to_i), width: 1.0, text_align: :center
end end
end end
@@ -486,15 +498,15 @@ class W3DHub
flow(width: 1.0, fill: true, scroll: true) do flow(width: 1.0, fill: true, scroll: true) do
stack(width: 0.5) do stack(width: 0.5) do
server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each_with_index do |player, i| server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each_with_index do |player, i|
flow(width: 1.0, height: 18) do flow(width: 1.0, height: 26) do
background 0xff_333333 if i.even? background 0xaa_333333 if i.even?
stack(width: 0.6, height: 1.0) do stack(width: 0.6, height: 1.0) do
inscription player.nick, text_size: 14, text_wrap: :none para player.nick, text_wrap: :none
end end
stack(width: 0.4, height: 1.0) do stack(width: 0.4, height: 1.0) do
inscription formatted_score(player.score), text_size: 14, width: 1.0, text_align: :right, text_wrap: :none para formatted_score(player.score), width: 1.0, text_align: :right, text_wrap: :none
end end
end end
end end
@@ -502,15 +514,15 @@ class W3DHub
stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do
server.status.players.select { |ply| ply.team == 1 }.sort_by { |ply| ply.score }.reverse.each_with_index do |player, i| server.status.players.select { |ply| ply.team == 1 }.sort_by { |ply| ply.score }.reverse.each_with_index do |player, i|
flow(width: 1.0, height: 18) do flow(width: 1.0, height: 26) do
background 0xff_333333 if i.even? background 0xaa_333333 if i.even?
stack(width: 0.6, height: 1.0) do stack(width: 0.6, height: 1.0) do
inscription player.nick, text_size: 14, text_wrap: :none para player.nick, text_wrap: :none
end end
stack(width: 0.4, height: 1.0) do stack(width: 0.4, height: 1.0) do
inscription formatted_score(player.score), text_size: 14, width: 1.0, text_align: :right, text_wrap: :none para formatted_score(player.score), width: 1.0, text_align: :right, text_wrap: :none
end end
end end
end end
@@ -528,7 +540,7 @@ class W3DHub
end end
def game_icon(server) def game_icon(server)
image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{server.game.nil? ? 'ren' : server.game}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{server.game.nil? ? 'ren' : server.game}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png" image_path = File.exist?("#{CACHE_PATH}/#{server.game.nil? ? 'ren' : server.game}.png") ? "#{CACHE_PATH}/#{server.game.nil? ? 'ren' : server.game}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png"
if server.status.password if server.status.password
@server_locked_icons[server.game] ||= Gosu.render(96, 96) do @server_locked_icons[server.game] ||= Gosu.render(96, 96) do
@@ -599,49 +611,6 @@ class W3DHub
data data
end end
def prompt_for_nickname(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.set_nickname"),
message: I18n.t(:"server_browser.set_nickname_message"),
prefill: Store.settings[:server_list_username],
accept_callback: accept_callback,
cancel_callback: cancel_callback,
# See: https://gitlab.com/danpaul88/brenbot/-/blob/master/Source/renlog.pm#L136-175
valid_callback: proc do |entry|
entry.length > 1 && entry.length < 30 && (entry =~ /(:|!|&|%| )/i).nil? &&
(entry =~ /[\001\002\037]/).nil? && (entry =~ /\\/).nil?
end
)
end
def prompt_for_password(accept_callback: nil, cancel_callback: nil)
push_state(
W3DHub::States::PromptDialog,
title: I18n.t(:"server_browser.enter_password"),
message: I18n.t(:"server_browser.enter_password_message"),
input_type: :password,
accept_callback: accept_callback,
cancel_callback: cancel_callback,
valid_callback: proc { |entry| entry.length.positive? }
)
end
def join_server(server, password)
if (
(server.status.password && password.length.positive?) ||
!server.status.password) &&
Store.settings[:server_list_username].to_s.length.positive?
Store.application_manager.join_server(
server.game,
server.channel, server, password
)
else
window.push_state(W3DHub::States::MessageDialog, type: "?", title: "?", message: "?")
end
end
def formatted_score(int) def formatted_score(int)
int.to_s.reverse.scan(/.{1,3}/).join(",").reverse int.to_s.reverse.scan(/.{1,3}/).join(",").reverse
end end

View File

@@ -3,79 +3,57 @@ class W3DHub
class Settings < Page class Settings < Page
def setup def setup
body.clear do body.clear do
stack(width: 1.0, height: 1.0, padding: 16, scroll: true) do stack(width: 1.0, height: 1.0, padding: 16) do
para "<b>Language</b>" background 0xaa_252525
flow(width: 1.0, height: 0.12) do
para "<b>Launcher Language</b>", width: 0.249, margin_left: 32, margin_top: 12 stack(width: 1.0, fill: true, max_width: 720, h_align: :center, scroll: true) do
stack(width: 0.75) do stack(width: 1.0, height: 112) do
@language_menu = list_box items: I18n.available_locales.map { |l| expand_language_code(l.to_s) }, choose: expand_language_code(Store.settings[:language]), width: 1.0 tagline "Launcher Language"
inscription "Select the UI language you'd like to use in the W3D Hub Launcher." @language_menu = list_box items: I18n.available_locales.map { |l| expand_language_code(l.to_s) }, choose: expand_language_code(Store.settings[:language]), width: 1.0, margin_left: 16
para "Select the UI language you'd like to use in the W3D Hub Launcher.", margin_left: 16
end end
end
para "<b>Folder Paths</b>", margin_top: 8, padding_top: 8, border_thickness_top: 2, border_color_top: 0xee_ffffff, width: 1.0
stack(width: 1.0, height: 0.3) do
flow(width: 1.0, height: 0.5) do
para "<b>App Install Folder</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75) do stack(width: 1.0, height: 200, margin_top: 16) do
@app_install_dir_input = edit_line Store.settings[:app_install_dir], width: 1.0 tagline "Launcher Directories"
inscription "The folder into which new games and apps will be installed by the launcher" caption "Applications Install Directory", margin_left: 16
flow(width: 1.0, fill: true, margin_left: 16) do
@app_install_dir_input = edit_line Store.settings[:app_install_dir], fill: true
button "Browse...", width: 128, tip: "Browse for applications install directory" do
path = W3DHub.ask_folder
@app_install_dir_input.value = path unless path.empty?
end
end
caption "Package Cache Directory", margin_left: 16, margin_top: 16
flow(width: 1.0, fill: true, margin_left: 16) do
@package_cache_dir_input = edit_line Store.settings[:package_cache_dir], fill: true
button "Browse...", width: 128, tip: "Browse for package cache directory" do
path = W3DHub.ask_folder
@package_cache_dir_input.value = path unless path.empty?
end
end end
end end
flow(width: 1.0, margin_top: 16) do if W3DHub.unix?
para "<b>Package Cache Folder</b>", width: 0.249, margin_left: 32, margin_top: 12 stack(width: 1.0, height: 224, margin_top: 16) do
tagline "Wine - Windows compatibility layer"
caption "Wine Command", margin_left: 16
@wine_command_input = edit_line Store.settings[:wine_command], width: 1.0, margin_left: 16
para "Command to use to for Windows compatiblity layer.", margin_left: 16
stack(width: 0.75) do caption "Wine Prefix", margin_left: 16, margin_top: 16
@package_cache_dir_input = edit_line Store.settings[:package_cache_dir], width: 1.0 flow(width: 1.0, height: 48, margin_left: 16) do
inscription "A folder which will be used to cache downloaded packages used to install games and apps" @wine_prefix_toggle = toggle_button checked: Store.settings[:wine_prefix], enabled: false
para "Whether each game gets its own prefix. Uses global/default prefix by default."
end
end end
end end
end end
if true # W3DHub.unix? stack(width: 128, max_height: 256, h_align: :center, margin_top: 16, fill: true) do
para "<b>Wine</b>", margin_top: 8, padding_top: 8, border_thickness_top: 2, border_color_top: 0xee_ffffff, width: 1.0 button "Save", width: 1.0 do
flow(width: 1.0, height: 0.12) do save_settings!
para "<b>Wine Command</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75) do
@wine_command_input = edit_line Store.settings[:wine_command], width: 1.0
inscription "Command to use to for Windows compatiblity layer"
end
end
flow(width: 1.0, height: 0.13, margin_top: 16) do
para "<b>Wine Prefix</b>", width: 0.249, margin_left: 32, margin_top: 12
stack(width: 0.75) do
@wine_prefix_toggle = toggle_button checked: Store.settings[:wine_prefix]
inscription "Whether each game gets its own prefix. Uses global/default prefix by default."
end
end
end
button "Save" do
old_language = Store.settings[:language]
Store.settings[:language] = language_code(@language_menu.value)
Store.settings[:app_install_dir] = @app_install_dir_input.value
Store.settings[:package_cache_dir] = @package_cache_dir_input.value
Store.settings[:wine_command] = @wine_command_input.value
Store.settings[:wine_prefix] = @wine_prefix_toggle.value
Store.settings.save_settings
begin
I18n.locale = Store.settings[:language]
rescue I18n::InvalidLocale
I18n.locale = :en
end
if old_language == Store.settings[:language]
page(Pages::Games)
else
# pop back to Boot state which will immediately push a new instance of Interface
pop_state
end end
end end
end end
@@ -106,7 +84,35 @@ class W3DHub
when "es" when "es"
"Español" "Español"
else else
raise "Unknown language error" logger.warn("W3DHub::Settings") { "Unknown language code: #{string.inspect}" }
"UNKNOWN"
end
end
def save_settings!
old_language = Store.settings[:language]
Store.settings[:language] = language_code(@language_menu.value)
Store.settings[:app_install_dir] = @app_install_dir_input.value
Store.settings[:package_cache_dir] = @package_cache_dir_input.value
Store.settings[:wine_command] = @wine_command_input.value
Store.settings[:wine_prefix] = @wine_prefix_toggle.value
Store.settings.save_settings
begin
I18n.locale = Store.settings[:language]
rescue I18n::InvalidLocale
I18n.locale = :en
end
if old_language == Store.settings[:language]
page(Pages::Games)
else
# pop back to Boot state which will immediately push a new instance of Interface
pop_state
end end
end end
end end

View File

@@ -71,5 +71,15 @@ class W3DHub
def save_settings def save_settings
File.write(SETTINGS_FILE_PATH, @settings.to_json) File.write(SETTINGS_FILE_PATH, @settings.to_json)
end end
def save_application_cache(json)
File.write(APPLICATIONS_CACHE_FILE_PATH, json)
end
def load_application_cache
JSON.parse(File.read(APPLICATIONS_CACHE_FILE_PATH), symbolize_names: true)
rescue
nil
end
end end
end end

View File

@@ -8,40 +8,40 @@ class W3DHub
theme(W3DHub::THEME) theme(W3DHub::THEME)
background 0xff_252525
@fraction = 0.0 @fraction = 0.0
@w3dhub_logo = get_image("#{GAME_ROOT_PATH}/media/icons/app.png") @w3dhub_logo = get_image("#{GAME_ROOT_PATH}/media/icons/app.png")
@tasks = { @tasks = {
# connectivity_check: { started: false, complete: false }, # HEAD connectivity-check.ubuntu.com or HEAD secure.w3dhub.com? # connectivity_check: { started: false, complete: false }, # HEAD connectivity-check.ubuntu.com or HEAD secure.w3dhub.com?
# launcher_updater: { started: false, complete: false },
server_list: { started: false, complete: false },
refresh_user_token: { started: false, complete: false }, refresh_user_token: { started: false, complete: false },
service_status: { started: false, complete: false }, service_status: { started: false, complete: false },
applications: { started: false, complete: false }, applications: { started: false, complete: false },
app_icons: { started: false, complete: false }, app_icons: { started: false, complete: false },
server_list: { started: false, complete: false } app_logos_and_backgrounds: { started: false, complete: false }
} }
@offline_mode = false @offline_mode = false
@task_index = 0 @task_index = 0
stack(width: 1.0, height: 1.0, border_thickness: 1, border_color: W3DHub::BORDER_COLOR) do stack(width: 1.0, height: 1.0, border_thickness: 1, border_color: W3DHub::BORDER_COLOR, background_image: "#{GAME_ROOT_PATH}/media/banners/background.png", background_image_color: 0xff_525252, background_image_mode: :fill) do
stack(width: 1.0, fill: true) do stack(width: 1.0, fill: true) do
end end
stack(width: 1.0, height: 75) do stack(width: 1.0, height: 60) do
@progressbar = progress height: 25, width: 1.0 flow(width: 1.0, height: 26, margin_left: 16, margin_right: 16, margin_bottom: 8, margin_top: 8) do
@status_label = caption "Starting #{I18n.t(:app_name_simple)}...", fill: true
flow(width: 1.0, fill: true, padding_left: 16, padding_right: 16, padding_bottom: 8, padding_top: 8) do para "#{I18n.t(:app_name)} #{W3DHub::VERSION}", text_align: :right
@status_label = caption "Starting #{I18n.t(:app_name_simple)}...", width: 0.5
inscription "#{I18n.t(:app_name)} #{W3DHub::VERSION}", width: 0.5, text_align: :right
end end
@progressbar = progress height: 4, width: 1.0, margin_left: 16, margin_right: 16, margin_bottom: 8
end end
end end
end end
def draw def draw
Gosu.draw_circle(window.width / 2, window.height / 2, @w3dhub_logo.width * (0.6 + Math.cos(Gosu.milliseconds / 1000.0 * Math::PI).abs * 0.05), 128, 0x44_000000, 32) Gosu.draw_circle(window.width / 2, window.height / 2, @w3dhub_logo.width * (0.6 + Math.cos(Gosu.milliseconds / 1000.0 * Math::PI).abs * 0.05), 128, 0xaa_353535, 32)
@w3dhub_logo.draw_rot(window.width / 2, window.height / 2, 32) @w3dhub_logo.draw_rot(window.width / 2, window.height / 2, 32)
super super
@@ -54,9 +54,37 @@ class W3DHub
@progressbar.value = @fraction @progressbar.value = @fraction
load_offline_applications_list if @offline_mode if @offline_mode
load_offline_applications_list
push_state(States::Interface) if @offline_mode || (@progressbar.value >= 1.0 && @task_index == @tasks.size) unless Store.applications
@progressbar.value = 0.0
@status_label.value = "<c=f80>Unable to connect to W3D Hub API. No application data cached, unable to continue.</c>"
return
end
end
if @offline_mode || (@progressbar.value >= 1.0 && @task_index == @tasks.size)
pop_state
# --- Repair/Upgrade settings schema/data
Store.settings[:favorites] ||= {}
# add game colo[u]r and uses_engine_cfg to application data
unless @offline_mode
Store.settings[:games].each do |key, game|
application = Store.applications.games.find { |g| g.id == key.to_s.split("_", 2).first }
next unless application
game[:colour] = "##{application.color.to_s(16)}"
game[:uses_engine_cfg] = application.uses_engine_cfg?
end
end
Store.settings.save_settings
push_state(States::Interface)
end
return if @offline_mode return if @offline_mode
@@ -70,6 +98,10 @@ class W3DHub
@task_index += 1 if @tasks.dig(@tasks.keys[@task_index], :complete) @task_index += 1 if @tasks.dig(@tasks.keys[@task_index], :complete)
end end
def needs_repaint?
true
end
def refresh_user_token def refresh_user_token
if Store.settings[:account, :data] if Store.settings[:account, :data]
account = Api::Account.new(Store.settings[:account, :data], {}) account = Api::Account.new(Store.settings[:account, :data], {})
@@ -97,7 +129,7 @@ class W3DHub
Store.settings[:account][:data] = account Store.settings[:account][:data] = account
Cache.fetch(uri: account.avatar_uri, force_fetch: true, async: false) Cache.fetch(uri: account.avatar_uri, force_fetch: true, async: false, backend: :w3dhub)
else else
Store.settings[:account] = {} Store.settings[:account] = {}
end end
@@ -129,17 +161,46 @@ class W3DHub
end end
end end
def launcher_updater
@status_label.value = "Checking for Launcher updates..." # I18n.t(:"boot.checking_for_updates")
Api.on_thread(:fetch, "https://api.github.com/repos/Inq8/CAmod/releases/latest") do |response|
if response.status == 200
hash = JSON.parse(response.body, symbolize_names: true)
available_version = hash[:tag_name].downcase.sub("v", "")
pp Gem::Version.new(available_version) > Gem::Version.new(W3DHub::VERSION)
pp [Gem::Version.new(available_version), Gem::Version.new(W3DHub::VERSION)]
push_state(
LauncherUpdaterDialog,
release_data: hash,
available_version: available_version,
cancel_callback: -> { @tasks[:launcher_updater][:complete] = true },
accept_callback: -> { @tasks[:launcher_updater][:complete] = true }
)
else
# Failed to retrieve release data from github
log "Failed to retrieve release data from Github"
@tasks[:launcher_updater][:complete] = true
end
end
end
def applications def applications
@status_label.value = I18n.t(:"boot.checking_for_updates") @status_label.value = I18n.t(:"boot.checking_for_updates")
Api.on_thread(:applications) do |applications| Api.on_thread(:_applications) do |applications|
if applications if applications
Store.applications = applications Store.applications = applications
Store.settings.save_application_cache(applications.data.to_json)
@tasks[:applications][:complete] = true @tasks[:applications][:complete] = true
else else
# FIXME: Failed to retreive! # FIXME: Failed to retreive!
BackgroundWorker.foreground_job(-> {}, ->(_){ @status_label.value = "FAILED TO RETREIVE APPS LIST" }) BackgroundWorker.foreground_job(-> {}, ->(_){ @status_label.value = "FAILED TO RETREIVE APPS LIST" })
@offline_mode = true
Store.offline_mode = true
end end
end end
end end
@@ -147,15 +208,21 @@ class W3DHub
def app_icons def app_icons
return unless Store.applications return unless Store.applications
@status_label.value = "Retrieving application icons, this might take a moment..." # I18n.t(:"boot.checking_for_updates")
packages = [] packages = []
Store.applications.games.each do |app| Store.applications.games.each do |app|
packages << { category: app.category, subcategory: app.id, name: "#{app.id}.ico", version: "" } packages << { category: app.category, subcategory: app.id, name: "#{app.id}.ico", version: "" }
end end
Api.on_thread(:package_details, packages) do |package_details| Api.on_thread(:package_details, packages, :alt_w3dhub) do |package_details|
package_details ||= nil
package_details&.each do |package| package_details&.each do |package|
next if package.error?
path = Cache.package_path(package.category, package.subcategory, package.name, package.version) path = Cache.package_path(package.category, package.subcategory, package.name, package.version)
generated_icon_path = "#{GAME_ROOT_PATH}/media/icons/#{package.subcategory}.png" generated_icon_path = "#{CACHE_PATH}/#{package.subcategory}.png"
regenerate = false regenerate = false
@@ -177,18 +244,51 @@ class W3DHub
end end
end end
def app_logos_and_backgrounds
return unless Store.applications
@status_label.value = "Retrieving application image assets, this might take a moment..." # I18n.t(:"boot.checking_for_updates")
packages = []
Store.applications.games.each do |app|
packages << { category: app.category, subcategory: app.id, name: "logo.png", version: "" }
packages << { category: app.category, subcategory: app.id, name: "background.png", version: "" }
end
Api.on_thread(:package_details, packages, :alt_w3dhub) do |package_details|
package_details ||= nil
package_details&.each do |package|
next if package.error?
package_cache_path = Cache.package_path(package.category, package.subcategory, package.name, package.version)
missing_or_broken_image = File.exist?(package_cache_path) ? Digest::SHA256.new.hexdigest(File.binread(package_cache_path)).upcase != package.checksum.upcase : true
Cache.fetch_package(package, proc {}) if missing_or_broken_image
end
@tasks[:app_logos_and_backgrounds][:complete] = true
end
end
def server_list def server_list
@status_label.value = I18n.t(:"server_browser.fetching_server_list") @status_label.value = I18n.t(:"server_browser.fetching_server_list")
Api.on_thread(:server_list, 2) do |list| Api.on_thread(:server_list, 2) do |list|
Store.server_list = list.sort_by! { |s| s&.status&.players&.size }.reverse if list if list
Store.server_list = list.sort_by! { |s| s&.status&.players&.size }.reverse
Store.server_list_last_fetch = Gosu.milliseconds Store.server_list_last_fetch = Gosu.milliseconds
Api::ServerListUpdater.instance Api::ServerListUpdater.instance
list.each do |server| list.each do |server|
server.send_ping(true) server.send_ping(true)
end
else
Store.server_list = []
Store.server_list_last_fetch = Gosu.milliseconds
end end
@tasks[:server_list][:complete] = true @tasks[:server_list][:complete] = true
@@ -196,6 +296,12 @@ class W3DHub
end end
def load_offline_applications_list def load_offline_applications_list
if (application_cache = Store.settings.load_application_cache)
Store.applications = Api::Applications.new(application_cache.to_json)
return
end
hash = { hash = {
applications: [] applications: []
} }
@@ -213,7 +319,10 @@ class W3DHub
"studio-id": "", "studio-id": "",
channels: [], channels: [],
"web-links": [], "web-links": [],
"extended-data": [{ name: "colour", value: "#353535" }] "extended-data": [
{ name: "colour", value: game[:colour] },
{ name: "usesEngineCfg", value: game[:uses_engine_cfg] },
]
} }
channel = { channel = {
@@ -228,7 +337,7 @@ class W3DHub
hash[:applications] << app unless app_in_array hash[:applications] << app unless app_in_array
end end
Store.applications = Api::Applications.new(hash.to_json) Store.applications = Api::Applications.new(hash.to_json) unless hash[:applications].empty?
end end
end end
end end

26
lib/states/dialog.rb Normal file
View File

@@ -0,0 +1,26 @@
class W3DHub
class States
class Dialog < CyberarmEngine::GuiState
def draw
previous_state&.draw
Gosu.flush
super
end
def update
super
return unless window.current_state == self
window.states.reverse.each do |state|
# Don't update ourselves, forever
next if state == self && state.is_a?(CyberarmEngine::GuiState)
state.update
end
end
end
end
end

View File

@@ -1,27 +1,27 @@
class W3DHub class W3DHub
class States class States
class ConfirmDialog < CyberarmEngine::GuiState class ConfirmDialog < Dialog
def setup def setup
window.show_cursor = true window.show_cursor = true
theme(W3DHub::THEME) theme(W3DHub::THEME)
background 0xee_444444 background 0xaa_525252
stack(width: 1.0, max_width: 720, height: 1.0, max_height: 480, v_align: :center, h_align: :center, background: 0xee_222222) do stack(width: 1.0, max_width: 720, height: 1.0, max_height: 480, v_align: :center, h_align: :center, background: 0xee_222222) do
flow(width: 1.0, height: 0.1, padding: 8) do flow(width: 1.0, height: 48, padding: 8) do
background 0x88_000000 background 0x88_000000
image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 0.04, align: :center, color: 0xaa_ff0000 image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", height: 1.0, align: :center, color: 0xaa_ff0000
tagline "<b>#{@options[:title]}</b>", width: 0.9, text_align: :center title "<b>#{@options[:title]}</b>", width: 0.9, text_align: :center, font: BOLD_FONT
end end
stack(width: 1.0, height: 0.78, padding: 16) do stack(width: 1.0, fill: true, padding: 16) do
para @options[:message], width: 1.0, text_align: :center para @options[:message], width: 1.0, text_align: :center
end end
flow(width: 1.0, height: 0.1, padding: 8) do flow(width: 1.0, height: 46, padding: 8) do
button "Cancel", width: 0.25 do button "Cancel", width: 0.25 do
pop_state pop_state
@options[:cancel_callback]&.call @options[:cancel_callback]&.call
@@ -29,21 +29,13 @@ class W3DHub
stack(width: 0.5) stack(width: 0.5)
button "Confirm", width: 0.25, background: 0xff_800000, hover: { background: 0xff_d00000 }, active: { background: 0xff_600000, color: 0xff_ffffff } do button "Confirm", width: 0.25, **DANGEROUS_BUTTON do
pop_state pop_state
@options[:accept_callback]&.call @options[:accept_callback]&.call
end end
end end
end end
end end
def draw
previous_state&.draw
Gosu.flush
super
end
end end
end end
end end

View File

@@ -1,26 +1,26 @@
class W3DHub class W3DHub
class States class States
class DirectConnectDialog < CyberarmEngine::GuiState class DirectConnectDialog < Dialog
def setup def setup
window.show_cursor = true window.show_cursor = true
W3DHub::Store[:asterisk_config] ||= Asterisk::Config.new W3DHub::Store[:asterisk_config] ||= Asterisk::Config.new
theme(W3DHub::THEME) theme(W3DHub::THEME)
background 0xee_444444 background 0xaa_525252
stack(width: 1.0, max_width: 720, height: 1.0, max_height: 540, v_align: :center, h_align: :center, background: 0xee_222222) do stack(width: 1.0, max_width: 720, height: 1.0, max_height: 576, v_align: :center, h_align: :center, background: 0xee_222222) do
# Title bar # Title bar
flow(width: 1.0, height: 32, padding: 8) do flow(width: 1.0, height: 36, padding: 8) do
background 0x88_000000 background 0x88_000000
image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", height: 1.0, align: :center, color: 0xaa_ffffff
tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center title "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center, font: BOLD_FONT
end end
stack(width: 1.0, fill: true, scroll: true) do stack(width: 1.0, fill: true, scroll: true) do
stack(width: 1.0, height: 66, margin_left: 8, margin_right: 8) do stack(width: 1.0, height: 72, margin_left: 8, margin_right: 8) do
para "Server profiles", text_align: :center, width: 1.0 para "Server profiles", text_align: :center, width: 1.0
flow(width: 1.0, fill: true) do flow(width: 1.0, fill: true) do
@@ -41,7 +41,7 @@ class W3DHub
end end
@server_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected profile" do @server_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected profile" do
push_state(ConfirmDialog, message: "Purge server profile") push_state(ConfirmDialog, title: "Are you sure?", message: "Remove Server Profile: \"#{@server_profiles_list.value}\"?", accept_callback: -> { delete_server_profile(server_profile_from_name(@server_profiles_list.value)) })
end end
@server_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/save.png"), image_height: 1.0, tip: "Edit and save selected profile" do @server_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/save.png"), image_height: 1.0, tip: "Edit and save selected profile" do
@@ -51,7 +51,7 @@ class W3DHub
end end
stack(width: 1.0, fill: true, margin_top: 8, padding: 8, border_color: 0xff_111111, border_thickness: 1) do stack(width: 1.0, fill: true, margin_top: 8, padding: 8, border_color: 0xff_111111, border_thickness: 1) do
flow(width: 1.0, height: 66) do flow(width: 1.0, height: 72) do
stack(width: 0.5, height: 1.0) do stack(width: 0.5, height: 1.0) do
para "Nickname:" para "Nickname:"
@server_nickname = edit_line "", width: 1.0, fill: true @server_nickname = edit_line "", width: 1.0, fill: true
@@ -73,7 +73,7 @@ class W3DHub
end end
end end
flow(width: 1.0, height: 66) do flow(width: 1.0, height: 72) do
stack(width: 0.5, height: 1.0) do stack(width: 0.5, height: 1.0) do
para "Server IP or Hostname:" para "Server IP or Hostname:"
@server_hostname = edit_line "", width: 1.0, fill: true @server_hostname = edit_line "", width: 1.0, fill: true
@@ -95,7 +95,7 @@ class W3DHub
end end
end end
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "Game or Mod:" para "Game or Mod:"
flow(width: 1.0, fill: true) do flow(width: 1.0, fill: true) do
@@ -115,7 +115,8 @@ class W3DHub
end end
@game_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected game" do @game_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected game" do
push_state(ConfirmDialog, message: "Remove game?") push_state(ConfirmDialog, title: "Are you sure?", message: "Remove game: #{@games_list.value}?", accept_callback: -> { delete_game(game_from_title(@games_list.value)) })
end end
@game_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), image_height: 1.0, tip: "Edit selected game" do @game_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), image_height: 1.0, tip: "Edit selected game" do
@@ -124,7 +125,7 @@ class W3DHub
end end
end end
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "Launch arguments (Optional):" para "Launch arguments (Optional):"
@launch_arguments = edit_line "", width: 1.0, fill: true @launch_arguments = edit_line "", width: 1.0, fill: true
@launch_arguments.subscribe(:changed) do |e| @launch_arguments.subscribe(:changed) do |e|
@@ -134,8 +135,8 @@ class W3DHub
end end
end end
stack(width: 1.0, height: 66) do stack(width: 1.0, height: 72) do
para "IRC Profile:" para "IRC Profile (Optional):"
flow(width: 1.0, fill: true) do flow(width: 1.0, fill: true) do
@irc_profiles_list = list_box items: W3DHub::Store[:asterisk_config].irc_profiles.map {| pf| pf.name }.insert(0, "None"), fill: true, height: 1.0 @irc_profiles_list = list_box items: W3DHub::Store[:asterisk_config].irc_profiles.map {| pf| pf.name }.insert(0, "None"), fill: true, height: 1.0
@@ -150,28 +151,30 @@ class W3DHub
end end
@irc_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected IRC profile" do @irc_delete_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/minus.png"), image_height: 1.0, tip: "Remove selected IRC profile" do
push_state(ConfirmDialog, message: "") push_state(ConfirmDialog, title: "Are you sure?", message: "Delete IRC Profile: #{@irc_profiles_list.value}?", accept_callback: -> { delete_irc_profile(irc_profile_from_name(@irc_profiles_list.value)) })
end end
@irc_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), image_height: 1.0, tip: "Edit selected IRC profile" do @irc_edit_button = button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), image_height: 1.0, tip: "Edit selected IRC profile" do
push_state(Asterisk::States::IRCProfileForm, editing: W3DHub::Store[:asterisk_config].irc_profiles.find { |pf| pf.name == @irc_profiles_list.value }, save_callback: method(:save_irc_profile)) push_state(Asterisk::States::IRCProfileForm, editing: irc_profile_from_name(@irc_profiles_list.value), save_callback: method(:save_irc_profile))
end end
end end
end end
end end
end end
flow(width: 1.0, height: 40, padding: 8) do flow(width: 1.0, height: 46, padding: 8) do
button "Cancel", width: 0.25 do button "Cancel", width: 0.25 do
pop_state pop_state
@options[:cancel_callback]&.call
end end
stack(fill: true) stack(fill: true)
button "Connect", width: 0.25 do @connect_button = button "Connect", width: 0.25 do
pop_state pop_state
@options[:accept_callback]&.call
join_server(game_from_title(@games_list.value).path, @server_nickname.value, @server_hostname.value, @server_port.value, @server_password.value, @launch_arguments.value)
handle_irc
end end
end end
end end
@@ -203,14 +206,12 @@ class W3DHub
@irc_delete_button.enabled = true @irc_delete_button.enabled = true
@irc_edit_button.enabled = true @irc_edit_button.enabled = true
end end
end
def draw if @games_list.value.empty? || @server_nickname.value.empty? || @server_hostname.value.empty? || @server_port.value.empty?
previous_state&.draw @connect_button.enabled = false
else
Gosu.flush @connect_button.enabled = true
end
super
end end
def populate_from_server_profile(profile) def populate_from_server_profile(profile)
@@ -219,7 +220,7 @@ class W3DHub
@server_hostname.value = profile.server_hostname @server_hostname.value = profile.server_hostname
@server_port.value = profile.server_port @server_port.value = profile.server_port
@games_list.choose = profile.game if @games_list.items.find { |game| game == profile.game } @games_list.choose = profile.game_title if @games_list.items.find { |game| game == profile.game_title }
@launch_arguments.value = profile.launch_arguments @launch_arguments.value = profile.launch_arguments
@irc_profiles_list.choose = profile.irc_profile if @irc_profiles_list.items.find { |irc| irc == profile.irc_profile } @irc_profiles_list.choose = profile.irc_profile if @irc_profiles_list.items.find { |irc| irc == profile.irc_profile }
@@ -244,7 +245,7 @@ class W3DHub
updated.server_profile = @server_profiles_list.value updated.server_profile = @server_profiles_list.value
updated.server_hostname = @server_hostname.value updated.server_hostname = @server_hostname.value
updated.server_port = @server_port.value updated.server_port = @server_port.value
updated.game = @games_list.value updated.game_title = @games_list.value
updated.launch_arguments = @launch_arguments.value updated.launch_arguments = @launch_arguments.value
updated.irc_profile = @irc_profiles_list.value updated.irc_profile = @irc_profiles_list.value
else else
@@ -256,7 +257,7 @@ class W3DHub
server_profile: @server_profiles_list.value, server_profile: @server_profiles_list.value,
server_hostname: @server_hostname.value, server_hostname: @server_hostname.value,
server_port: @server_port.value, server_port: @server_port.value,
game: @games_list.value, game_title: @games_list.value,
launch_arguments: @launch_arguments.value, launch_arguments: @launch_arguments.value,
irc_profile: @irc_profiles_list.value irc_profile: @irc_profiles_list.value
} }
@@ -274,6 +275,28 @@ class W3DHub
@changes_made = false @changes_made = false
end end
def delete_server_profile(profile)
index = W3DHub::Store[:asterisk_config].server_profiles.index(profile)
return unless index
W3DHub::Store[:asterisk_config].server_profiles.delete(profile)
W3DHub::Store[:asterisk_config].save_config
@server_profiles_list.items = W3DHub::Store[:asterisk_config].server_profiles.map { |pf| pf.name }
if W3DHub::Store[:asterisk_config].server_profiles.size.positive?
@server_profiles_list.choose = W3DHub::Store[:asterisk_config].server_profiles[index - 1 > 0 ? index - 1 : 0].name
end
end
def server_profile_from_name(name)
W3DHub::Store[:asterisk_config].server_profiles.find { |pf| name == pf.name }
end
def game_from_title(title)
W3DHub::Store[:asterisk_config].games.find { |g| title == g.title }
end
def save_game(updated, path, title) def save_game(updated, path, title)
if updated if updated
updated.path = path updated.path = path
@@ -293,6 +316,21 @@ class W3DHub
@games_list.choose = title @games_list.choose = title
end end
def delete_game(game)
index = W3DHub::Store[:asterisk_config].games.index(game) || 0
W3DHub::Store[:asterisk_config].games.delete(game)
W3DHub::Store[:asterisk_config].save_config
@games_list.items = W3DHub::Store[:asterisk_config].games.map {|g| g.title }
@games_list.choose = W3DHub::Store[:asterisk_config].games[index - 1 > 0 ? index - 1 : 0].title
end
def irc_profile_from_name(name)
W3DHub::Store[:asterisk_config].irc_profiles.find { |pf| name == pf.name }
end
def save_irc_profile( def save_irc_profile(
updated, nickname, username, password, updated, nickname, username, password,
server_hostname, server_port, server_ssl, server_verify_ssl, server_hostname, server_port, server_ssl, server_verify_ssl,
@@ -310,8 +348,8 @@ class W3DHub
updated.nickname = nickname updated.nickname = nickname
updated.username = username updated.username = username
updated.password = Base64.strict_encode64(password) updated.password = Base64.strict_encode64(password)
updated.server_hostname = hserver_hostname updated.server_hostname = server_hostname
updated.server_port = hserver_port updated.server_port = server_port
updated.server_ssl = server_ssl updated.server_ssl = server_ssl
updated.server_verify_ssl = server_verify_ssl updated.server_verify_ssl = server_verify_ssl
updated.bot_username = bot_username updated.bot_username = bot_username
@@ -340,6 +378,76 @@ class W3DHub
@irc_profiles_list.items = W3DHub::Store[:asterisk_config].irc_profiles.map {| pf| pf.name }.insert(0, "None") @irc_profiles_list.items = W3DHub::Store[:asterisk_config].irc_profiles.map {| pf| pf.name }.insert(0, "None")
@irc_profiles_list.choose = generated_name @irc_profiles_list.choose = generated_name
end end
def delete_irc_profile(profile)
index = W3DHub::Store[:asterisk_config].irc_profiles.index(profile)
return unless index
W3DHub::Store[:asterisk_config].irc_profiles.delete(profile)
W3DHub::Store[:asterisk_config].save_config
@irc_profiles_list.items = W3DHub::Store[:asterisk_config].irc_profiles.map {| pf| pf.name }.insert(0, "None")
@irc_profiles_list.choose = W3DHub::Store[:asterisk_config].irc_profiles[index - 1 > 0 ? index - 1 : 0].name
end
def wine_command
return "" if W3DHub.windows?
"#{Store.settings[:wine_command]} "
end
# TODO
def mangohud_command
return "" if W3DHub.windows?
# TODO: Add game specific options
# OPENGL?
if false && system("which mangohud")
"MANGOHUD=1 MANGOHUD_DLSYM=1 DXVK_HUD=1 mangohud "
else
""
end
end
# TODO
def dxvk_command
return "" if W3DHub.windows?
# Vulkan
# SETTING && WINE WILL USE DXVK?
if false && true#system()
_setting = "full"
"DXVK_HUD=#{_setting} "
else
""
end
end
def run(game_path, *args)
pid = Process.spawn("#{dxvk_command}#{mangohud_command}#{wine_command}\"#{game_path}\" #{args.join(' ')}")
Process.detach(pid)
end
def join_server(game_path, nickname, server_address, server_port, server_password, launch_arguments)
server_password = nil if server_password.empty?
launch_arguments = nil if launch_arguments.empty?
run(
game_path,
"-launcher +connect #{server_address}:#{server_port} +netplayername #{nickname}#{server_password ? " +password \"#{server_password}\"" : ""}#{launch_arguments ? " #{launch_arguments}" : ''}"
)
end
def handle_irc
return unless (profile = irc_profile_from_name(@irc_profiles_list.value))
Thread.new do
sleep 15
W3DHub::Asterisk::IRCClient.new(profile)
end
end
end end
end end
end end

View File

@@ -0,0 +1,267 @@
class W3DHub
class States
class GameSettingsDialog < Dialog
BUTTON_STYLE = { text_size: 18, padding_top: 3, padding_bottom: 3, padding_left: 3, padding_right: 3, height: 18 }
LIST_ITEM_THEME = Marshal.load(Marshal.dump(THEME))
BUTTON_STYLE.each do |key, value|
LIST_ITEM_THEME[:Button][key] = value
end
def setup
window.show_cursor = true
theme(THEME)
@app_id = @options[:app_id]
@channel = @options[:channel]
@game_settings = GameSettings.new(@app_id, @channel)
background 0xaa_525252
stack(width: 1.0, max_width: 760, height: 1.0, max_height: 720, v_align: :center, h_align: :center, background: 0xee_222222, border_thickness: 2, border_color: 0xee_222222, padding: 10) do
flow(width: 1.0, height: 36, padding: 8) do
background Store.application_manager.color(@app_id)
title @options[:title] || Store.application_manager.name(@app_id) || "Game Settings", fill: true, text_align: :center, font: BOLD_FONT
end
stack(width: 1.0, fill: true, padding: 16, margin_top: 10) do
flow(width: 1.0, fill: true) do
stack(width: 0.5, height: 1.0, margin_right: 8) do
tagline "General"
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Default to First Person", fill: true, text_wrap: :none
toggle_button tip: "Default to First Person", checked: @game_settings.get_value(:default_to_first_person), **BUTTON_STYLE do |btn|
@game_settings.set_value(:default_to_first_person, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Background Downloads", fill: true, text_wrap: :none
toggle_button tip: "Background Downloads", checked: @game_settings.get_value(:background_downloads), **BUTTON_STYLE do |btn|
@game_settings.set_value(:background_downloads, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Enable Hints", fill: true, text_wrap: :none
toggle_button tip: "Enable Hints", checked: @game_settings.get_value(:hints_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:hints_enabled, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Enable Chat Log", fill: true, text_wrap: :none
toggle_button tip: "Enable Chat Log", checked: @game_settings.get_value(:chat_log), **BUTTON_STYLE do |btn|
@game_settings.set_value(:chat_log, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Show FPS", fill: true, text_wrap: :none
toggle_button tip: "Show FPS", checked: @game_settings.get_value(:show_fps), **BUTTON_STYLE do |btn|
@game_settings.set_value(:show_fps, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Show Velocity", fill: true, text_wrap: :none
toggle_button tip: "Show Velocity", checked: @game_settings.get_value(:show_velocity), **BUTTON_STYLE do |btn|
@game_settings.set_value(:show_velocity, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Show Damage Numbers", fill: true, text_wrap: :none
toggle_button tip: "Show Damage Numbers", checked: @game_settings.get_value(:show_damage_numbers), **BUTTON_STYLE do |btn|
@game_settings.set_value(:show_damage_numbers, btn.value)
end
end
end
stack(width: 0.5, height: 1.0, margin_left: 8) do
tagline "Video"
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
res_options = @game_settings.get(:resolution_width).options.each_with_index.map do |w, i|
"#{w[0]}x#{@game_settings.get(:resolution_height).options[i][0]}"
end
current_res = "#{@game_settings.get_value(:resolution_width)}x#{@game_settings.get_value(:resolution_height)}"
para "Resolution", fill: true, text_wrap: :none
list_box items: res_options, choose: current_res, width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
w, h = value.split("x", 2)
@game_settings.set_value(:resolution_width, w.to_i)
@game_settings.set_value(:resolution_height, h.to_i)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Windowed Mode", fill: true, text_wrap: :none
list_box items: @game_settings.get(:windowed_mode).options.map { |v| v[0] }, choose: @game_settings.get_value(:windowed_mode), width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
@game_settings.set_value(:windowed_mode, value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Enable VSync", fill: true, text_wrap: :none
toggle_button tip: "Enable VSync", checked: @game_settings.get_value(:vsync), **BUTTON_STYLE do |btn|
@game_settings.set_value(:vsync, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Anti-aliasing", fill: true, text_wrap: :none
list_box items: @game_settings.get(:anti_aliasing).options.map { |v| v[0] }, choose: @game_settings.get_value(:anti_aliasing), width: 72, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
@game_settings.set_value(:anti_aliasing, value)
end
end
end
end
flow(width: 1.0, fill: true, margin_top: 16) do
stack(width: 0.5, height: 1.0, margin_right: 8) do
tagline "Audio"
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Master Volume", fill: true, text_wrap: :none
slider(height: 1.0, width: 172, value: @game_settings.get_value(:master_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:master_volume, slider.value)
end
toggle_button tip: "Sound Effects", checked: @game_settings.get(:master_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:master_enabled, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Sound Effects", fill: true, text_wrap: :none
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_effects_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_effects_volume, slider.value)
end
toggle_button tip: "Sound Effects", checked: @game_settings.get(:sound_effects_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_effects_enabled, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Dialogue", fill: true, text_wrap: :none
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_dialog_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_dialog_volume, slider.value)
end
toggle_button tip: "Dialogue", checked: @game_settings.get_value(:sound_dialog_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_dialog_enabled, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Music", fill: true, text_wrap: :none
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_music_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_music_volume, slider.value)
end
toggle_button tip: "Music", checked: @game_settings.get_value(:sound_music_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_music_enabled, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Cinematic", fill: true, text_wrap: :none
slider(height: 1.0, width: 172, value: @game_settings.get_value(:sound_cinematic_volume), margin_right: 8).subscribe(:changed) do |slider|
@game_settings.set_value(:sound_cinematic_volume, slider.value)
end
toggle_button tip: "Cinematic", checked: @game_settings.get_value(:sound_cinematic_enabled), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_cinematic_enabled, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Play Sound with Game in Background", fill: true, text_wrap: :none
toggle_button tip: "Play Sound with Game in Background", checked: @game_settings.get_value(:sound_in_background), **BUTTON_STYLE do |btn|
@game_settings.set_value(:sound_in_background, btn.value)
end
end
end
stack(width: 0.5, height: 1.0, margin_left: 8) do
tagline "Performance"
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Texture Detail", fill: true, text_wrap: :none
list_box items: @game_settings.get(:texture_detail).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_detail), width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
@game_settings.set_value(:texture_detail, value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Texture Filtering", fill: true, text_wrap: :none
list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
@game_settings.set_value(:texture_filtering, value)
end
end
# flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
# para "Shader Detail", fill: true
# list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
# @game_settings.set_value(:texture_filtering, value)
# end
# end
# flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
# para "Post Processing Detail", fill: true
# list_box items: @game_settings.get(:texture_filtering).options.map { |v| v[0] }, choose: @game_settings.get_value(:texture_filtering), width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
# @game_settings.set_value(:texture_filtering, value)
# end
# end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "Shadow Resolution", fill: true, text_wrap: :none
list_box items: @game_settings.get(:shadow_resolution).options.map { |v| v[0] }, choose: @game_settings.get_value(:shadow_resolution), width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
@game_settings.set_value(:shadow_resolution, value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "High Quality Shadows", fill: true, text_wrap: :none
toggle_button tip: "High Quality Shadows", checked: @game_settings.get_value(:background_downloads), **BUTTON_STYLE do |btn|
@game_settings.set_value(:background_downloads, btn.value)
end
end
flow(width: 1.0, height: 28, margin: 4, margin_left: 10) do
para "FPS Limit", fill: true, text_wrap: :none
list_box items: @game_settings.get(:fps).options.map { |v| v[0] }, choose: @game_settings.get_value(:fps), width: 172, theme: LIST_ITEM_THEME, **BUTTON_STYLE do |value|
@game_settings.set_value(:fps, value.to_i)
end
end
end
end
end
flow(width: 1.0, height: 46, padding: 8) do
button "Cancel", width: 0.25 do
pop_state
@options[:cancel_callback]&.call
end
flow(fill: true)
button "Save", width: 0.25 do
pop_state
@game_settings.save_settings!
@options[:accept_callback]&.call
end
end
end
end
end
end
end

View File

@@ -0,0 +1,85 @@
class W3DHub
class States
class ImportGameDialog < CyberarmEngine::GuiState
def setup
@application = Store.applications.games.find { |g| g.id == @options[:app_id] }
@channel = @application.channels.find { |c| c.id == @options[:channel] }
theme W3DHub::THEME
background 0x88_525252
stack(width: 1.0, max_width: 760, height: 1.0, max_height: 268, v_align: :center, h_align: :center, background: 0xee_222222) do
# Title bar
flow(width: 1.0, height: 36, padding: 8) do
background 0x88_000000
# image "#{GAME_ROOT_PATH}/media/ui_icons/export.png", width: 32, align: :center, color: 0xaa_ffffff
# tagline "<b>#{I18n.t(:"server_browser.direct_connect")}</b>", fill: true, text_align: :center
title "Import #{@application.name} (#{@channel.name})", width: 1.0, text_align: :center, font: BOLD_FONT
end
stack(width: 1.0, fill: true, padding_left: 8, padding_right: 8) do
stack(width: 1.0, height: 72) do
para "Path to Executable:"
flow(width: 1.0, fill: true) do
@game_path = edit_line "", fill: true, height: 1.0
button "Browse...", width: 128, height: 1.0, tip: "Browse for game executable" do
path = W3DHub.ask_file
@game_path.value = path if !path.empty? && File.exist?(path)
end
end
end
flow(fill: true)
flow(width: 1.0, margin_top: 8, height: 46, padding_bottom: 8) do
button "Cancel", fill: true, margin_right: 4 do
pop_state
end
flow(fill: true)
@save_button = button "Save", fill: true, margin_left: 4, enabled: false do
pop_state
Store.application_manager.imported!(@application, @channel, @game_path.value)
end
end
end
end
end
def draw
previous_state&.draw
Gosu.flush
super
end
def update
super
@save_button.enabled = valid?
end
def button_down(id)
super
case id
when Gosu::KB_ESCAPE
pop_state
end
end
def valid?
path = @game_path.value
File.exist?(path) && !File.directory?(path) && File.extname(path) == ".exe"
end
end
end
end

View File

@@ -0,0 +1,62 @@
class W3DHub
class States
class LauncherUpdaterDialog < Dialog
BUTTON_STYLE = { text_size: 18, padding_top: 3, padding_bottom: 3, padding_left: 3, padding_right: 3, height: 18 }
LIST_ITEM_THEME = Marshal.load(Marshal.dump(THEME))
BUTTON_STYLE.each do |key, value|
LIST_ITEM_THEME[:Button][key] = value
end
def setup
window.show_cursor = true
theme(THEME)
background 0xaa_525252
stack(width: 1.0, max_width: 760, height: 1.0, max_height: 640, v_align: :center, h_align: :center, background: 0xee_222222, border_thickness: 2, border_color: 0xee_222222, padding: 16) do
flow(width: 1.0, height: 36, padding: 8) do
background 0xff_0052c0
title @options[:title] || "Launcher Update Available", fill: true, text_align: :center, font: BOLD_FONT
end
stack(width: 1.0, fill: true, margin_top: 14) do
subtitle "Release Notes - #{@options[:available_version]}"
# case launcher_release_type
# when :git
# when :tebako
# end
pp @options[:release_data]
stack(width: 1.0, fill: true, scroll: true, padding: 8, border_thickness: 1, border_color: 0x44_ffffff) do
# para @options[:release_data][:body], width: 1.0
# FIXME: Finish this bit
@options[:release_data][:body].lines.each do |line|
line.strip
end
end
end
flow(width: 1.0, height: 46, margin_top: 16) do
background 0xff_ffffff
button "Cancel", width: 0.25 do
pop_state
@options[:cancel_callback]&.call
end
flow(fill: true)
button "Update", width: 0.25 do
pop_state
@options[:accept_callback]&.call
end
end
end
end
end
end
end

View File

@@ -1,41 +1,33 @@
class W3DHub class W3DHub
class States class States
class MessageDialog < CyberarmEngine::GuiState class MessageDialog < Dialog
def setup def setup
window.show_cursor = true window.show_cursor = true
theme(W3DHub::THEME) theme(W3DHub::THEME)
background 0xee_444444 background 0xaa_525252
stack(width: 1.0, max_width: 720, height: 1.0, max_height: 480, v_align: :center, h_align: :center, background: 0xee_222222) do stack(width: 1.0, max_width: 720, height: 1.0, max_height: 480, v_align: :center, h_align: :center, background: 0xee_222222) do
flow(width: 1.0, height: 32, padding: 8) do flow(width: 1.0, height: 36, padding: 8) do
background 0x88_000000 background 0x88_000000
image "#{GAME_ROOT_PATH}/media/ui_icons/warning.png", width: 32, align: :center, color: 0xff_ff8800 image "#{GAME_ROOT_PATH}/media/ui_icons/warning.png", height: 1.0, align: :center, color: 0xff_ff8800
tagline "<b>#{@options[:title]}</b>", width: 0.9, text_align: :center title "<b>#{@options[:title]}</b>", width: 0.9, text_align: :center, font: BOLD_FONT
end end
stack(width: 1.0, fill: true, padding: 16) do stack(width: 1.0, fill: true, padding: 16) do
para @options[:message], width: 1.0 para @options[:message], width: 1.0
end end
stack(width: 1.0, height: 40, padding: 8) do stack(width: 1.0, height: 46, padding: 8) do
button "Okay", width: 1.0 do button "Okay", width: 1.0 do
pop_state pop_state
end end
end end
end end
end end
def draw
previous_state&.draw
Gosu.flush
super
end
end end
end end
end end

View File

@@ -1,20 +1,20 @@
class W3DHub class W3DHub
class States class States
class PromptDialog < CyberarmEngine::GuiState class PromptDialog < Dialog
def setup def setup
window.show_cursor = true window.show_cursor = true
theme(W3DHub::THEME) theme(W3DHub::THEME)
background 0xee_444444 background 0xaa_525252
stack(width: 1.0, max_width: 720, height: 1.0, max_height: 256, v_align: :center, h_align: :center, background: 0xee_222222) do stack(width: 1.0, max_width: 720, height: 1.0, max_height: 256, v_align: :center, h_align: :center, background: 0xee_222222) do
flow(width: 1.0, height: 32, padding: 8) do flow(width: 1.0, height: 36, padding: 8) do
background 0x88_000000 background 0x88_000000
image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 32, align: :center, color: 0xff_ff8800 image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", height: 1.0, align: :center, color: 0xff_ff8800
tagline "<b>#{@options[:title]}</b>", fill: true, text_align: :center title "<b>#{@options[:title]}</b>", fill: true, text_align: :center, font: BOLD_FONT
end end
stack(width: 1.0, fill: true, padding: 16) do stack(width: 1.0, fill: true, padding: 16) do
@@ -22,7 +22,7 @@ class W3DHub
@prompt_entry = edit_line @options[:prefill].to_s, margin_top: 24, width: 1.0, autofocus: true, focus: true, type: @options[:input_type] == :password ? :password : :text @prompt_entry = edit_line @options[:prefill].to_s, margin_top: 24, width: 1.0, autofocus: true, focus: true, type: @options[:input_type] == :password ? :password : :text
end end
flow(width: 1.0, height: 40, padding: 8) do flow(width: 1.0, height: 46, padding: 8) do
button "Cancel", width: 0.25 do button "Cancel", width: 0.25 do
pop_state pop_state
@options[:cancel_callback]&.call(@prompt_entry.value) @options[:cancel_callback]&.call(@prompt_entry.value)
@@ -65,14 +65,6 @@ class W3DHub
end end
end end
end end
def draw
previous_state&.draw
Gosu.flush
super
end
end end
end end
end end

View File

@@ -1,163 +0,0 @@
class W3DHub
class States
class GameSettingsDialog < CyberarmEngine::GuiState
BUTTON_STYLE = { text_size: 18, padding_top: 3, padding_bottom: 3, padding_left: 3, padding_right: 3 }
def setup
window.show_cursor = true
theme(W3DHub::THEME)
background 0xee_444444
stack(width: 1.0, max_width: 720, height: 1.0, max_height: 512, v_align: :center, h_align: :center, background: 0xee_222222) do
flow(width: 1.0, height: 0.1, padding: 8) do
background 0x88_000000
image "#{GAME_ROOT_PATH}/media/icons/#{@options[:app_id]}.png", width: 0.04, align: :center
tagline "<b>#{@options[:title]}</b>", width: 0.9, text_align: :center
end
stack(width: 1.0, fill: true, padding: 16) do
flow(width: 1.0, fill: true) do
stack(width: 0.5, height: 1.0) do
caption "General"
flow(width: 1.0, height: 24, margin: 4) do
para "Default to First Person", fill: true
toggle_button tip: "Default to First Person", **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Enable Chat Log", fill: true
toggle_button tip: "Enable Chat Log", **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Background Downloads", fill: true
toggle_button tip: "Background Downloads", **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Show FPS", fill: true
toggle_button tip: "Show FPS", **BUTTON_STYLE
end
end
stack(width: 0.5, height: 1.0) do
caption "Video"
flow(width: 1.0, height: 24, margin: 4) do
para "Resolution", fill: true
list_box items: ["#{Gosu.screen_width}x#{Gosu.screen_height}"], width: 128, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Windowed Mode", fill: true
list_box items: ["Windowed", "Borderless", "Fullscreen"], width: 128, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Enable VSync", fill: true
toggle_button tip: "Enable VSync", **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "MSAA Mode", fill: true
list_box items: %w[0 2 4 8 16], width: 48, **BUTTON_STYLE
end
end
end
flow(width: 1.0, fill: true) do
stack(width: 0.5, height: 1.0) do
caption "Audio"
flow(width: 1.0, height: 24, margin: 4) do
para "Sound Effects", fill: true
slider height: 1.0, width: 172, margin_right: 8
toggle_button tip: "Sound Effects", checked: true, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Dialogue", fill: true
slider height: 1.0, width: 172, margin_right: 8
toggle_button tip: "Dialogue", checked: true, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Music", fill: true
slider height: 1.0, width: 172, margin_right: 8
toggle_button tip:"Music", checked: true, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Cinematic", fill: true
slider height: 1.0, width: 172, margin_right: 8
toggle_button tip: "Cinematic", checked: true, **BUTTON_STYLE
end
end
stack(width: 0.5, height: 1.0) do
caption "Performance"
flow(width: 1.0, height: 24, margin: 4) do
para "Texture Detail", fill: true
list_box items: ["Low", "Medium", "High"], width: 128, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Shader Detail", fill: true
list_box items: ["Low", "Medium", "High"], width: 128, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Post Proccessing Detail", fill: true
list_box items: ["Low", "Medium", "High"], width: 128, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "Shadow Detail", fill: true
list_box items: ["Low", "Medium", "High"], width: 128, **BUTTON_STYLE
end
flow(width: 1.0, height: 24, margin: 4) do
para "High Quality Shadows", fill: true
toggle_button tip: "High Quality Shadows", **BUTTON_STYLE
end
end
end
end
flow(width: 1.0, height: 0.1, padding: 8) do
button "Cancel", width: 0.25 do
pop_state
@options[:cancel_callback]&.call
end
flow(fill: true)
button "WWConfig", width: 0.25 do
pop_state
Store.application_manager.wwconfig(@options[:app_id], @options[:channel])
end
flow(fill: true)
button "Save", width: 0.25 do
pop_state
@options[:accept_callback]&.call
end
end
end
end
def draw
previous_state&.draw
Gosu.flush
super
end
end
end
end

View File

@@ -1,6 +1,11 @@
class W3DHub class W3DHub
class States class States
class Interface < CyberarmEngine::GuiState class Interface < CyberarmEngine::GuiState
APPLICATIONS_UPDATE_INTERVAL = 10 * 60 * 1000 # ten minutes
SERVER_LIST_UPDATE_INTERVAL = 5 * 60 * 1000 # five minutes
DEFAULT_BACKGROUND_IMAGE = "#{GAME_ROOT_PATH}/media/banners/background.png".freeze
attr_accessor :interface_task_update_pending attr_accessor :interface_task_update_pending
@@instance = nil @@instance = nil
@@ -18,96 +23,106 @@ class W3DHub
@service_status = @options[:service_status] @service_status = @options[:service_status]
@applications = @options[:applications] @applications = @options[:applications]
@applications_expire = Gosu.milliseconds + APPLICATIONS_UPDATE_INTERVAL # ten minutes
@server_list_expire = Gosu.milliseconds + SERVER_LIST_UPDATE_INTERVAL # 5 minutes
@interface_task_update_pending = nil @interface_task_update_pending = nil
@page = nil @page = nil
@pages = {} @pages = {}
Store.application_manager.auto_import Store.application_manager.auto_import # unless Store.offline_mode
theme(W3DHub::THEME) theme(W3DHub::THEME)
@interface_container = flow(width: 1.0, height: 1.0) do @interface_container = stack(width: 1.0, height: 1.0, border_thickness: 1, border_color: W3DHub::BORDER_COLOR, background_image: DEFAULT_BACKGROUND_IMAGE, background_image_mode: :fill) do
# TODO: Override this background color to be a darkened version of the selected games background 0xff_252525
# or a default color
background 0xff_212121..0xff_111111
flow(fill: true, height: 1.0) @header_container = flow(width: 1.0, height: 84, padding: 4, border_thickness_bottom: 1, border_color_bottom: W3DHub::BORDER_COLOR) do
background 0xaa_151515
stack(width: 1.0, max_width: MAX_PAGE_WIDTH, height: 1.0, border_thickness: 1, border_color: 0xff_aaaaaa) do flow(width: 148, height: 1.0) do
background 0xff_252525 flow(fill: true)
image "#{GAME_ROOT_PATH}/media/icons/app.png", height: 84
flow(fill: true)
end
@header_container = flow(width: 1.0, height: 100, padding: 4) do @navigation_container = stack(fill: true, height: 1.0) do
image "#{GAME_ROOT_PATH}/media/icons/app.png", width: 108 @nav_padding_top_container = flow(fill: true)
stack(fill: true, height: 1.0) do flow(width: 1.0, height: 36) do
# background 0xff_885500 # background 0xff_666666
@app_info_container = flow(width: 1.0, height: 0.65) do link I18n.t(:"interface.games").upcase, text_size: 34, font: BOLD_FONT do
# background 0xff_8855ff page(W3DHub::Pages::Games)
stack(fill: true, height: 1.0) do
title "<b>#{I18n.t(:"app_name")}</b>", height: 0.5
flow(width: 1.0, height: 0.5) do
@application_taskbar_container = stack(width: 1.0, height: 1.0, margin_left: 16, margin_right: 16) do
flow(width: 1.0, height: 0.65) do
@application_taskbar_label = inscription "", width: 0.60, text_wrap: :none
@application_taskbar_status_label = inscription "", width: 0.40, text_align: :right, text_wrap: :none
end
@application_taskbar_progressbar = progress fraction: 0.0, height: 2, width: 1.0
end
end
end
@account_container = flow(width: 256, height: 1.0) do
stack(width: 1.0, height: 1.0) do
tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none
flow(width: 1.0) do
link(I18n.t(:"interface.log_in"), text_size: 16, width: 0.5) { page(W3DHub::Pages::Login) }
link I18n.t(:"interface.register"), text_size: 16, width: 0.49 do
Launchy.open("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register")
end
end
end
end
end end
@navigation_container = flow(width: 1.0, height: 0.35) do link I18n.t(:"interface.servers").upcase, text_size: 34, font: BOLD_FONT, margin_left: 12 do
# background 0xff_666666 @interface_container.style.background_image = DEFAULT_BACKGROUND_IMAGE
flow(width: 1.0, height: 1.0) do @interface_container.style.default[:background_image] = DEFAULT_BACKGROUND_IMAGE
flow(fill: true, height: 1.0) # Hacky centering page(W3DHub::Pages::ServerBrowser)
link I18n.t(:"interface.games") do end
page(W3DHub::Pages::Games)
end
link I18n.t(:"interface.server_browser"), margin_left: 18 do link I18n.t(:"interface.community").upcase, text_size: 34, font: BOLD_FONT, margin_left: 12 do
page(W3DHub::Pages::ServerBrowser) @interface_container.style.background_image = DEFAULT_BACKGROUND_IMAGE
end @interface_container.style.default[:background_image] = DEFAULT_BACKGROUND_IMAGE
page(W3DHub::Pages::Community)
end
link I18n.t(:"interface.community"), margin_left: 18 do link I18n.t(:"interface.downloads").upcase, text_size: 34, font: BOLD_FONT, margin_left: 12 do
page(W3DHub::Pages::Community) @interface_container.style.background_image = DEFAULT_BACKGROUND_IMAGE
end @interface_container.style.default[:background_image] = DEFAULT_BACKGROUND_IMAGE
page(W3DHub::Pages::DownloadManager)
end
link I18n.t(:"interface.downloads"), margin_left: 18 do link I18n.t(:"interface.settings").upcase, text_size: 34, font: BOLD_FONT, margin_left: 12 do
page(W3DHub::Pages::DownloadManager) @interface_container.style.background_image = DEFAULT_BACKGROUND_IMAGE
end @interface_container.style.default[:background_image] = DEFAULT_BACKGROUND_IMAGE
page(W3DHub::Pages::Settings)
end
end
link I18n.t(:"interface.settings"), margin_left: 18 do @nav_padding_bottom_container = flow(fill: true)
page(W3DHub::Pages::Settings)
end # Installer task display
flow(fill: true, height: 1.0) # Hacky centering @application_taskbar_container = flow(width: 1.0, height: 0.5) do
stack(width: 1.0, height: 1.0, margin_left: 16, margin_right: 16) do
flow(width: 1.0, height: 0.65) do
@application_taskbar_label = para "", fill: true, text_wrap: :none
@application_taskbar_status_label = para "", width: 0.4, min_width: 256, text_align: :right, text_wrap: :none
end end
@application_taskbar_progressbar = progress fraction: 0.0, height: 2, width: 1.0
end end
end end
end end
@content_container = flow(width: 1.0, fill: true) do @account_container = flow(width: 256, height: 1.0) do
if Store.offline_mode
stack(width: 1.0, height: 1.0) do
flow(fill: true)
title "<b>OFFLINE</b>", text_wrap: :none, width: 1.0, text_align: :center
flow(fill: true)
end
else
stack(width: 1.0, height: 1.0) do
tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none
flow(width: 1.0) do
link(I18n.t(:"interface.log_in"), text_size: 22, width: 0.5) { page(W3DHub::Pages::Login) }
link I18n.t(:"interface.register"), text_size: 22, width: 0.49 do
W3DHub.url("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register")
end
end
end
end
end end
end end
flow(fill: true, height: 1.0) @content_container = flow(width: 1.0, fill: true) do
end
end end
if Store.account if Store.account
@@ -131,6 +146,36 @@ class W3DHub
@page&.update @page&.update
update_interface_task_status(@interface_task_update_pending) if @interface_task_update_pending update_interface_task_status(@interface_task_update_pending) if @interface_task_update_pending
if Gosu.milliseconds >= @applications_expire
@applications_expire = Gosu.milliseconds + 30_000
Api.on_thread(:_applications) do |applications|
if applications
@applications_expire = Gosu.milliseconds + APPLICATIONS_UPDATE_INTERVAL # ten minutes
Store.applications = applications
# TODO: Signal Games and ServerBrowser that applications have been updated
end
end
end
if Gosu.milliseconds >= @server_list_expire
@server_list_expire = Gosu.milliseconds + 30_000
Api.on_thread(:server_list, 2) do |list|
if list
@server_list_expire = Gosu.milliseconds + SERVER_LIST_UPDATE_INTERVAL # five minutes
Store.server_list_last_fetch = Gosu.milliseconds
Api::ServerListUpdater.instance.refresh_server_list(list)
BackgroundWorker.foreground_job(-> {}, ->(_) { States::Interface.instance&.update_server_browser(nil, :refresh_all) })
end
end
end
end end
def button_down(id) def button_down(id)
@@ -166,18 +211,28 @@ class W3DHub
@page @page
end end
def update_server_browser(server) def update_server_browser(server, mode = :update)
return unless @page.is_a?(Pages::ServerBrowser) return unless @page.is_a?(Pages::ServerBrowser)
@page.refresh_server_list(server) @page.refresh_server_list(server, mode)
end
def update_server_ping(server)
return unless @page.is_a?(Pages::ServerBrowser)
@page.update_server_ping(server)
end end
def show_application_taskbar def show_application_taskbar
@nav_padding_top_container.hide
@nav_padding_bottom_container.hide
@application_taskbar_container.show @application_taskbar_container.show
end end
def hide_application_taskbar def hide_application_taskbar
@application_taskbar_container.hide @application_taskbar_container.hide
@nav_padding_top_container.show
@nav_padding_bottom_container.show
end end
def update_interface_task_status(task) def update_interface_task_status(task)

View File

@@ -1,223 +0,0 @@
class W3DHub
class States
class Interface < CyberarmEngine::GuiState
attr_accessor :interface_task_update_pending
@@instance = nil
def self.instance
@@instance
end
def setup
@@instance = self
window.show_cursor = true
@account = @options[:account]
@service_status = @options[:service_status]
@applications = @options[:applications]
@interface_task_update_pending = nil
@page = nil
@pages = {}
Store.application_manager.auto_import # unless Store.offline_mode
theme(W3DHub::THEME)
@interface_container = stack(width: 1.0, height: 1.0, border_thickness: 1, border_color: W3DHub::BORDER_COLOR) do
background 0xff_252525
@header_container = flow(width: 1.0, height: 84, padding: 4, border_thickness_bottom: 1, border_color_bottom: W3DHub::BORDER_COLOR) do
flow(width: 148, height: 1.0) do
flow(fill: true)
image "#{GAME_ROOT_PATH}/media/icons/app.png", height: 84
flow(fill: true)
end
@navigation_container = stack(fill: true, height: 1.0) do
flow(width: 1.0, fill: true) do
# background 0xff_666666
link I18n.t(:"interface.games").upcase, text_size: 34 do
page(W3DHub::Pages::Games)
end
link I18n.t(:"interface.servers").upcase, text_size: 34, margin_left: 12 do
page(W3DHub::Pages::ServerBrowser)
end
link I18n.t(:"interface.community").upcase, text_size: 34, margin_left: 12 do
page(W3DHub::Pages::Community)
end
link I18n.t(:"interface.downloads").upcase, text_size: 34, margin_left: 12 do
page(W3DHub::Pages::DownloadManager)
end
link I18n.t(:"interface.settings").upcase, text_size: 34, margin_left: 12 do
page(W3DHub::Pages::Settings)
end
end
# Installer task display
flow(width: 1.0, height: 0.5) do
@application_taskbar_container = stack(width: 1.0, height: 1.0, margin_left: 16, margin_right: 16) do
flow(width: 1.0, height: 0.65) do
@application_taskbar_label = inscription "", width: 0.60, text_wrap: :none
@application_taskbar_status_label = inscription "", width: 0.40, text_align: :right, text_wrap: :none
end
@application_taskbar_progressbar = progress fraction: 0.0, height: 2, width: 1.0
end
end
end
@account_container = flow(width: 256, height: 1.0) do
if Store.offline_mode
stack(width: 1.0, height: 1.0) do
flow(fill: true)
title "<b>OFFLINE</b>", text_wrap: :none, width: 1.0, text_align: :center
flow(fill: true)
end
else
stack(width: 1.0, height: 1.0) do
tagline "<b>#{I18n.t(:"interface.not_logged_in")}</b>", text_wrap: :none
flow(width: 1.0) do
link(I18n.t(:"interface.log_in"), text_size: 16, width: 0.5) { page(W3DHub::Pages::Login) }
link I18n.t(:"interface.register"), text_size: 16, width: 0.49 do
Launchy.open("https://secure.w3dhub.com/forum/index.php?app=core&module=global&section=register")
end
end
end
end
end
end
@content_container = flow(width: 1.0, fill: true) do
end
end
if Store.account
page(W3DHub::Pages::Login)
else
page(W3DHub::Pages::Games)
end
hide_application_taskbar
end
def draw
super
@page&.draw
end
def update
super
@page&.update
update_interface_task_status(@interface_task_update_pending) if @interface_task_update_pending
end
def button_down(id)
super
@page&.button_down(id)
end
def button_up(id)
super
@page&.button_up(id)
end
def body
@content_container
end
def page(klass, options = {})
body.clear
@page.blur if @page
@pages[klass] = klass.new(host: self) unless @pages[klass]
@page = @pages[klass]
@page.options = options
@page.setup
@page.focus
end
def current_page
@page
end
def update_server_browser(server)
return unless @page.is_a?(Pages::ServerBrowser)
@page.refresh_server_list(server)
end
def update_server_ping(server)
return unless @page.is_a?(Pages::ServerBrowser)
@page.update_server_ping(server)
end
def show_application_taskbar
@application_taskbar_container.show
end
def hide_application_taskbar
@application_taskbar_container.hide
end
def update_interface_task_status(task)
@application_taskbar_label.value = task.status.label
@application_taskbar_status_label.value = "#{task.status.value} (#{format("%.2f%%", task.status.progress.clamp(0.0, 1.0) * 100.0)})"
@application_taskbar_progressbar.value = task.status.progress.clamp(0.0, 1.0)
return unless @page.is_a?(Pages::DownloadManager)
operation_info = @page.operation_info
operation_step = @page.operation_info[:___step]
if task.status.step != operation_step
@page.regenerate(task)
return
end
task.status.operations.each do |key, operation|
name_ = operation_info["#{key}_name"]
status_ = operation_info["#{key}_status"]
progress_ = operation_info["#{key}_progress"]
next if name_.value == operation.label &&
status_.value == operation.value &&
progress_.value == operation.value
name_.value = operation.label if operation.label
status_.value = operation.value if operation.value
if operation.progress
if operation.progress == Float::INFINITY
progress_.type = :marquee unless progress_.type == :marquee
else
progress_.type = :linear unless progress_.type == :linear
progress_.value = operation.progress.clamp(0.0, 1.0)
end
end
end
end
end
end
end

View File

@@ -5,14 +5,13 @@ class W3DHub
window.show_cursor = true window.show_cursor = true
theme(W3DHub::THEME) theme(W3DHub::THEME)
background 0x88_252525
flow(width: 1.0, height: 1.0) do flow(width: 1.0, height: 1.0, background_image: "#{GAME_ROOT_PATH}/media/banners/background.png", background_image_color: 0xff_525252, background_image_mode: :fill) do
flow(fill: true) flow(fill: true)
@card_container = stack(width: 1.0, max_width: MAX_PAGE_WIDTH, height: 1.0, max_height: 720, margin: 128, padding: 16) do @card_container = stack(width: 1.0, max_width: MAX_PAGE_WIDTH, height: 1.0, max_height: 720, margin: 128, padding: 16) do
background 0xff_252525 background 0xaa_353535
end end
flow(fill: true) flow(fill: true)
@@ -30,7 +29,7 @@ class W3DHub
caption "The #{I18n.t(:app_name_simple)} is a one-stop shop for your W3D gaming needs, providing game downloads, automatic updating, an integrated server browser, and centralized management of in-game options.", width: 1.0, margin_left: 32 caption "The #{I18n.t(:app_name_simple)} is a one-stop shop for your W3D gaming needs, providing game downloads, automatic updating, an integrated server browser, and centralized management of in-game options.", width: 1.0, margin_left: 32
end end
flow(width: 1.0, height: 40) do flow(width: 1.0, height: 46) do
stack(fill: true, height: 1.0) do stack(fill: true, height: 1.0) do
link "Skip", border_color_bottom: 0xff_777777 do link "Skip", border_color_bottom: 0xff_777777 do
pop_state pop_state
@@ -55,7 +54,7 @@ class W3DHub
caption "Browse our selection of games from the left panel of the Games tab.\n• Interim Apex - Renegade but with hundreds of vehicles and characters.\n• Red Alert: A Path Beyond - DESCRIPTION\n• Tiberian Sun: Reborn - DESCRIPTION\n\nAnd more... Check out the left panel on the Games tab.", width: 1.0, margin_left: 32 caption "Browse our selection of games from the left panel of the Games tab.\n• Interim Apex - Renegade but with hundreds of vehicles and characters.\n• Red Alert: A Path Beyond - DESCRIPTION\n• Tiberian Sun: Reborn - DESCRIPTION\n\nAnd more... Check out the left panel on the Games tab.", width: 1.0, margin_left: 32
end end
flow(width: 1.0, height: 40) do flow(width: 1.0, height: 46) do
flow(fill: true, height: 1.0) do flow(fill: true, height: 1.0) do
button "< Back" do button "< Back" do
@card_container.clear { card_welcome } @card_container.clear { card_welcome }
@@ -88,7 +87,7 @@ class W3DHub
caption "Subscribe to our YouTube channel", margin_left: 32 caption "Subscribe to our YouTube channel", margin_left: 32
end end
flow(width: 1.0, height: 40) do flow(width: 1.0, height: 46) do
flow(fill: true, height: 1.0) do flow(fill: true, height: 1.0) do
button "< Back" do button "< Back" do
@card_container.clear { card_getting_started } @card_container.clear { card_getting_started }

View File

@@ -7,12 +7,28 @@ class W3DHub
MAX_PAGE_WIDTH = 1200 MAX_PAGE_WIDTH = 1200
TESTING_BUTTON = { TESTING_BUTTON = {
background: 0xff_ff8800, background: 0xff_ff8800..0xff_dd6600,
border_color: Gosu::Color::NONE,
hover: { hover: {
background: 0xff_ffaa00 background: 0xff_dd6600..0xff_bb4400,
border_color: 0xff_ff8800,
}, },
active: { active: {
background: 0xff_ffec00 background: 0xff_bb4400..0xff_dd6600,
border_color: 0xff_ff8800
}
}
DANGEROUS_BUTTON = {
background: 0xff_800000..0xff_600000,
border_color: Gosu::Color::NONE,
hover: {
background: 0xff_600000..0xff_400000,
border_color: 0xff_800000,
},
active: {
background: 0xff_400000..0xff_600000,
border_color: 0xff_800000
} }
} }
@@ -20,46 +36,93 @@ class W3DHub
THEME = { THEME = {
ToolTip: { ToolTip: {
background: 0xff_dedede, background: 0xff_222222,
color: 0xaa_000000, color: 0xff_f2f2f2,
text_size: 18, text_size: 22,
text_static: true,
text_border: false, text_border: false,
text_shadow: false text_shadow: false
}, },
TextBlock: { TextBlock: {
font: BOLD_FONT, font: REGULAR_FONT,
color: 0xff_f2f2f2,
text_static: true,
text_border: false, text_border: false,
text_shadow: true, text_shadow: true,
text_shadow_size: 1, text_shadow_size: 1,
text_shadow_color: 0x88_000000 text_shadow_color: 0x88_000000
}, },
EditLine: { Banner: { # < TextBlock
border_thickness: 2, text_size: 48,
border_color: Gosu::Color::WHITE, font: BOLD_FONT
hover: { color: Gosu::Color::WHITE } },
Title: { # < TextBlock
text_size: 34,
font: BOLD_FONT
},
Subtitle: { # < TextBlock
text_size: 28,
font: BOLD_FONT
},
Tagline: { # < TextBlock
text_size: 26,
font: BOLD_FONT
},
Caption: { # < TextBlock
text_size: 24
},
Para: { # < TextBlock
text_size: 22
},
Inscription: { # < TextBlock
text_size: 18
}, },
Link: { Link: {
color: 0xff_cdcdcd, color: 0xff_cdcdcd,
hover: { hover: {
color: Gosu::Color::WHITE color: 0xff_f2f2f2
}, },
active: { active: {
color: 0xff_eeeeee color: 0xff_eeeeee
} }
}, },
Button: { Button: {
text_size: 18, font: BOLD_FONT,
color: 0xff_f2f2f2,
text_size: 22,
padding_top: 8, padding_top: 8,
padding_left: 16, padding_left: 16,
padding_right: 16, padding_right: 16,
padding_bottom: 8, padding_bottom: 8,
border_thickness: 2,
border_color: Gosu::Color::NONE, border_color: Gosu::Color::NONE,
background: 0xff_00acff, background: 0xff_0074e0..0xff_0052c0,
hover: { hover: {
background: 0xff_bee6fd color: 0xff_f2f2f2,
background: 0xff_0052c0..0xff_0030a0,
border_color: 0xff_0074e0
}, },
active: { active: {
background: 0xff_add5ec color: 0xff_aaaaaa,
background: 0xff_0030a0..0xff_0052c0,
border_color: 0xff_0074e0
}
},
EditLine: {
font: REGULAR_FONT,
color: 0xff_f2f2f2,
background: 0xff_383838,
border_thickness: 2,
border_color: 0xff_0074e0,
hover: {
color: 0xff_f2f2f2,
background: 0xff_323232,
border_color: 0xff_0074e0
},
active: {
color: 0xff_f2f2f2,
background: 0xff_4b4b4b,
border_color: 0xff_0074e0
} }
}, },
ToggleButton: { ToggleButton: {
@@ -70,7 +133,8 @@ class W3DHub
checkmark_image: "#{GAME_ROOT_PATH}/media/ui_icons/checkmark.png" checkmark_image: "#{GAME_ROOT_PATH}/media/ui_icons/checkmark.png"
}, },
Progress: { Progress: {
fraction_background: 0xff_00acff, background: 0xff_353535,
fraction_background: 0xff_0074e0,
border_thickness: 0 border_thickness: 0
}, },
ListBox: { ListBox: {
@@ -78,21 +142,42 @@ class W3DHub
padding_right: 8 padding_right: 8
}, },
Slider: { Slider: {
border_color: 0xff_00acff border_color: 0xff_0074e0
}, },
Handle: { Handle: {
text_size: 18, text_size: 22,
padding_top: 8, padding_top: 8,
padding_left: 2, padding_left: 2,
padding_right: 2, padding_right: 2,
padding_bottom: 8, padding_bottom: 8,
border_color: Gosu::Color::NONE, border_color: Gosu::Color::NONE,
background: 0xff_00acff, background: 0xff_0074e0,
hover: { hover: {
background: 0xff_bee6fd background: 0xff_004c94
}, },
active: { active: {
background: 0xff_add5ec background: 0xff_005aad
}
},
Menu: {
width: 200,
border_color: 0xaa_efefef,
border_thickness: 1
},
MenuItem: {
width: 1.0,
text_left: :left,
margin: 0,
border_color: Gosu::Color::NONE,
background: 0xff_0074e0,
hover: {
color: 0xff_f2f2f2,
background: 0xff_0052c0,
border_color: Gosu::Color::NONE
},
active: {
background: 0xff_0030a0,
border_color: Gosu::Color::NONE
} }
} }
} }

View File

@@ -1,4 +1,4 @@
class W3DHub class W3DHub
DIR_NAME = "W3DHubAlt" DIR_NAME = "W3DHubAlt"
VERSION = "0.1.0" VERSION = "0.8.0"
end end

110
lib/win32_stub.rb Normal file
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@@ -0,0 +1,110 @@
module Win32
class Registry
module Constants
HKEY_CLASSES_ROOT = 0x80000000
HKEY_CURRENT_USER = 0x80000001
HKEY_LOCAL_MACHINE = 0x80000002
HKEY_USERS = 0x80000003
HKEY_PERFORMANCE_DATA = 0x80000004
HKEY_PERFORMANCE_TEXT = 0x80000050
HKEY_PERFORMANCE_NLSTEXT = 0x80000060
HKEY_CURRENT_CONFIG = 0x80000005
HKEY_DYN_DATA = 0x80000006
REG_NONE = 0
REG_SZ = 1
REG_EXPAND_SZ = 2
REG_BINARY = 3
REG_DWORD = 4
REG_DWORD_LITTLE_ENDIAN = 4
REG_DWORD_BIG_ENDIAN = 5
REG_LINK = 6
REG_MULTI_SZ = 7
REG_RESOURCE_LIST = 8
REG_FULL_RESOURCE_DESCRIPTOR = 9
REG_RESOURCE_REQUIREMENTS_LIST = 10
REG_QWORD = 11
REG_QWORD_LITTLE_ENDIAN = 11
STANDARD_RIGHTS_READ = 0x00020000
STANDARD_RIGHTS_WRITE = 0x00020000
KEY_QUERY_VALUE = 0x0001
KEY_SET_VALUE = 0x0002
KEY_CREATE_SUB_KEY = 0x0004
KEY_ENUMERATE_SUB_KEYS = 0x0008
KEY_NOTIFY = 0x0010
KEY_CREATE_LINK = 0x0020
KEY_READ = STANDARD_RIGHTS_READ |
KEY_QUERY_VALUE | KEY_ENUMERATE_SUB_KEYS | KEY_NOTIFY
KEY_WRITE = STANDARD_RIGHTS_WRITE |
KEY_SET_VALUE | KEY_CREATE_SUB_KEY
KEY_EXECUTE = KEY_READ
KEY_ALL_ACCESS = KEY_READ | KEY_WRITE | KEY_CREATE_LINK
REG_OPTION_RESERVED = 0x0000
REG_OPTION_NON_VOLATILE = 0x0000
REG_OPTION_VOLATILE = 0x0001
REG_OPTION_CREATE_LINK = 0x0002
REG_OPTION_BACKUP_RESTORE = 0x0004
REG_OPTION_OPEN_LINK = 0x0008
REG_LEGAL_OPTION = REG_OPTION_RESERVED |
REG_OPTION_NON_VOLATILE | REG_OPTION_CREATE_LINK |
REG_OPTION_BACKUP_RESTORE | REG_OPTION_OPEN_LINK
REG_CREATED_NEW_KEY = 1
REG_OPENED_EXISTING_KEY = 2
REG_WHOLE_HIVE_VOLATILE = 0x0001
REG_REFRESH_HIVE = 0x0002
REG_NO_LAZY_FLUSH = 0x0004
REG_FORCE_RESTORE = 0x0008
MAX_KEY_LENGTH = 514
MAX_VALUE_LENGTH = 32768
end
include Constants
include Enumerable
class Error < ::StandardError
attr_reader :code
end
class PredefinedKey < Registry
def initialize(hkey, keyname)
@hkey = hkey
@parent = nil
@keyname = keyname
@disposition = REG_OPENED_EXISTING_KEY
end
# Predefined keys cannot be closed
def close
raise Error.new(5) ## ERROR_ACCESS_DENIED
end
# Fake #class method for Registry#open, Registry#create
def class
Registry
end
# Make all
Constants.constants.grep(/^HKEY_/) do |c|
Registry.const_set c, new(Constants.const_get(c), c.to_s)
end
end
def open(*args)
raise Win32::Registry::Error
end
def create(*args)
Stub.new
end
class Stub
def write_i(*arg)
# No OP
end
end
end
end

View File

@@ -1,6 +1,7 @@
class W3DHub class W3DHub
class Window < CyberarmEngine::Window class Window < CyberarmEngine::Window
def setup def setup
self.show_stats_plotter = false
self.caption = I18n.t(:app_name) self.caption = I18n.t(:app_name)
Store[:server_list] = [] Store[:server_list] = []
@@ -9,11 +10,6 @@ class W3DHub
Store[:main_thread_queue] = [] Store[:main_thread_queue] = []
# Repair/Upgrade schema
Store.settings[:favorites] ||= {}
Store.settings.save_settings
begin begin
I18n.locale = Store.settings[:language] I18n.locale = Store.settings[:language]
rescue I18n::InvalidLocale rescue I18n::InvalidLocale
@@ -40,16 +36,8 @@ class W3DHub
sleep(update_interval / 1000.0) if W3DHub::BackgroundWorker.busy? || Store.application_manager.busy? sleep(update_interval / 1000.0) if W3DHub::BackgroundWorker.busy? || Store.application_manager.busy?
end end
def gain_focus def needs_redraw?
super states.any?(&:needs_repaint?)
self.update_interval = 1000.0 / 60
end
def lose_focus
super
self.update_interval = 1000.0 / 10
end end
def close def close

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@@ -1,21 +1,38 @@
# Hint to SDL that we're not a game and that the system may sleep # Hint to SDL that we're not a game and that the system may sleep
ENV["SDL_VIDEO_ALLOW_SCREENSAVER"] = "1" ENV["SDL_VIDEO_ALLOW_SCREENSAVER"] = "1"
BUNDLER_USED = ARGV.join.include?("--bundler")
if BUNDLER_USED
require "bundler/setup"
Bundler.require
end
require "fileutils" require "fileutils"
require "digest" require "digest"
require "rexml" require "rexml"
require "logger" require "logger"
require "time" require "time"
require "base64"
require "zip"
require "excon"
class W3DHub class W3DHub
W3DHUB_DEBUG = ARGV.join.include?("--debug") W3DHUB_DEBUG = ARGV.join.include?("--debug")
W3DHUB_DEVELOPER = ARGV.join.include?("--developer") W3DHUB_DEVELOPER = ARGV.join.include?("--developer")
GAME_ROOT_PATH = File.expand_path(".", __dir__) # Use the real working directory as the root for runtime data/logs
CACHE_PATH = "#{GAME_ROOT_PATH}/data/cache" GAME_ROOT_PATH = Dir.pwd
SETTINGS_FILE_PATH = "#{GAME_ROOT_PATH}/data/settings.json"
LOGGER = Logger.new("#{GAME_ROOT_PATH}/data/logs/w3d_hub_linux_launcher.log", "daily") CACHE_PATH = "#{GAME_ROOT_PATH}/data/cache"
LOGS_PATH = "#{GAME_ROOT_PATH}/data/logs"
SETTINGS_FILE_PATH = "#{GAME_ROOT_PATH}/data/settings.json"
APPLICATIONS_CACHE_FILE_PATH = "#{GAME_ROOT_PATH}/data/applications_cache.json"
# Ensure data/cache and data/logs exist
FileUtils.mkdir_p(CACHE_PATH) unless Dir.exist?(CACHE_PATH)
FileUtils.mkdir_p(LOGS_PATH) unless Dir.exist?(LOGS_PATH)
LOGGER = Logger.new("#{LOGS_PATH}/w3d_hub_linux_launcher.log", "daily")
LOGGER.level = Logger::Severity::DEBUG # W3DHUB_DEBUG ? Logger::Severity::DEBUG : Logger::Severity::WARN LOGGER.level = Logger::Severity::DEBUG # W3DHUB_DEBUG ? Logger::Severity::DEBUG : Logger::Severity::WARN
LOG_TAG = "W3DHubLinuxLauncher" LOG_TAG = "W3DHubLinuxLauncher"
@@ -51,13 +68,15 @@ module Kernel
end end
end end
begin unless BUNDLER_USED
require_relative "../cyberarm_engine/lib/cyberarm_engine" begin
rescue LoadError => e require_relative "../cyberarm_engine/lib/cyberarm_engine"
logger.warn(W3D::LOG_TAG) { "Failed to load local cyberarm_engine:" } rescue LoadError => e
logger.warn(W3D::LOG_TAG) { e } logger.warn(W3DHub::LOG_TAG) { "Failed to load local cyberarm_engine:" }
logger.warn(W3DHub::LOG_TAG) { e }
require "cyberarm_engine" require "cyberarm_engine"
end
end end
class W3DHub class W3DHub
@@ -66,15 +85,15 @@ class W3DHub
end end
require "i18n" require "i18n"
require "launchy"
require "websocket-client-simple" require "websocket-client-simple"
require "English" require "English"
require "sdl2"
I18n.load_path << Dir["#{W3DHub::GAME_ROOT_PATH}/locales/*.yml"] I18n.load_path << Dir["#{W3DHub::GAME_ROOT_PATH}/locales/*.yml"]
I18n.default_locale = :en I18n.default_locale = :en
# GUI_DEBUG = true # GUI_DEBUG = true
require_relative "lib/gui_state_ext" require_relative "lib/win32_stub" unless Gem.win_platform?
require_relative "lib/version" require_relative "lib/version"
require_relative "lib/theme" require_relative "lib/theme"
@@ -86,6 +105,8 @@ require_relative "lib/settings"
require_relative "lib/mixer" require_relative "lib/mixer"
require_relative "lib/ico" require_relative "lib/ico"
require_relative "lib/multicast_server" require_relative "lib/multicast_server"
require_relative "lib/hardware_survey"
require_relative "lib/game_settings"
require_relative "lib/background_worker" require_relative "lib/background_worker"
require_relative "lib/application_manager" require_relative "lib/application_manager"
require_relative "lib/application_manager/manifest" require_relative "lib/application_manager/manifest"
@@ -96,17 +117,18 @@ require_relative "lib/application_manager/tasks/installer"
require_relative "lib/application_manager/tasks/updater" require_relative "lib/application_manager/tasks/updater"
require_relative "lib/application_manager/tasks/uninstaller" require_relative "lib/application_manager/tasks/uninstaller"
require_relative "lib/application_manager/tasks/repairer" require_relative "lib/application_manager/tasks/repairer"
require_relative "lib/application_manager/tasks/importer"
require_relative "lib/states/demo_input_delay" require_relative "lib/states/demo_input_delay"
require_relative "lib/states/boot" require_relative "lib/states/boot"
# require_relative "lib/states/interface" require_relative "lib/states/interface"
require_relative "lib/states/interface_redesign"
require_relative "lib/states/welcome" require_relative "lib/states/welcome"
require_relative "lib/states/message_dialog" require_relative "lib/states/dialog"
require_relative "lib/states/prompt_dialog" require_relative "lib/states/dialogs/message_dialog"
require_relative "lib/states/confirm_dialog" require_relative "lib/states/dialogs/prompt_dialog"
require_relative "lib/states/direct_connect_dialog" require_relative "lib/states/dialogs/confirm_dialog"
require_relative "lib/states/game_settings_dialog" require_relative "lib/states/dialogs/direct_connect_dialog"
require_relative "lib/states/dialogs/game_settings_dialog"
require_relative "lib/states/dialogs/import_game_dialog"
require_relative "lib/states/dialogs/launcher_updater_dialog"
require_relative "lib/api" require_relative "lib/api"
require_relative "lib/api/service_status" require_relative "lib/api/service_status"
@@ -119,14 +141,14 @@ require_relative "lib/api/package"
require_relative "lib/api/event" require_relative "lib/api/event"
require_relative "lib/page" require_relative "lib/page"
# require_relative "lib/pages/games" require_relative "lib/pages/games"
require_relative "lib/pages/games_redesign"
require_relative "lib/pages/server_browser" require_relative "lib/pages/server_browser"
require_relative "lib/pages/community" require_relative "lib/pages/community"
require_relative "lib/pages/login" require_relative "lib/pages/login"
require_relative "lib/pages/settings" require_relative "lib/pages/settings"
require_relative "lib/pages/download_manager" require_relative "lib/pages/download_manager"
require_relative "lib/asterisk/irc_client"
require_relative "lib/asterisk/config" require_relative "lib/asterisk/config"
require_relative "lib/asterisk/game" require_relative "lib/asterisk/game"
require_relative "lib/asterisk/irc_profile" require_relative "lib/asterisk/irc_profile"
@@ -136,7 +158,18 @@ require_relative "lib/asterisk/states/game_form"
require_relative "lib/asterisk/states/irc_profile_form" require_relative "lib/asterisk/states/irc_profile_form"
require_relative "lib/asterisk/states/server_profile_form" require_relative "lib/asterisk/states/server_profile_form"
require "win32/process" if W3DHub.windows? if W3DHub.windows?
require "libui"
require "win32/process"
# Using a WHOLE ui library for: native file/folder open dialogs...
LibUI.init
LIBUI_WINDOW = LibUI.new_window("", 100, 100, 0)
at_exit do
LibUI.control_destroy(LIBUI_WINDOW)
LibUI.uninit
end
end
logger.info(W3DHub::LOG_TAG) { "W3D Hub Linux Launcher v#{W3DHub::VERSION}" } logger.info(W3DHub::LOG_TAG) { "W3D Hub Linux Launcher v#{W3DHub::VERSION}" }