Commit Graph

19 Commits

Author SHA1 Message Date
2de1c0ffdf Camera can bind to model 2018-03-20 22:48:01 -05:00
fd4530911e Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center) 2018-03-20 17:19:34 -05:00
46f533f83e Did some reorganizing 2018-03-20 15:11:00 -05:00
89c84dbe39 Broken mouse input, texture mapping issue persists. 2018-03-19 22:08:20 -05:00
a46f3deff9 Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered. 2018-03-19 14:35:13 -05:00
30567a9e94 Rendering texture 2018-03-19 09:44:40 -05:00
b489c48200 Pack everything as f*? It renders! 2018-03-19 09:40:06 -05:00
4818d5a67e Objectified lights, cleanup and messification. 2018-03-19 08:44:07 -05:00
62364b2145 Broken support for textures, trying to switch to opengl-bindings gem 2018-03-18 22:38:16 -05:00
c2aebbf0e8 Added basic skydome, now using glDrawArrays :D 2018-03-18 20:31:20 -05:00
47a27c15d3 Disabled glut, got scaling working as desired. 2018-03-18 15:36:36 -05:00
4d09dde058 Fixed scaling lighting weirdness 2018-03-18 11:53:41 -05:00
b35edcc7aa Added tree and biped (humanoid), can now pass x,y,z coordinance to Model 2018-03-16 23:06:09 -05:00
4f4fb7b7ca Updates 2018-03-06 15:59:14 -06:00
df97ab4528 Add support for smoothing 2018-03-04 15:30:10 -06:00
ce1f95ea45 Materials of color work! 2018-03-04 15:00:34 -06:00
85a66a9f7d Fixed gl::error... 2018-03-04 13:32:19 -06:00
bf7a1b48db WOrky sorta 2018-01-04 16:41:30 -06:00
3942097c6c Broke everything 2018-01-04 14:20:56 -06:00