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d72e8ccbd0
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Misc.
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2020-07-19 09:42:55 -05:00 |
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9264ef6e58
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Initial reimplementation of shader based lighting
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2020-07-10 07:19:09 -05:00 |
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fbdea30015
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Patched bounding box renderer to work again- in immediate mode renderer, more work on lighting rework for modern renderer
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2020-05-14 09:54:08 -05:00 |
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dae950c72a
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Restructured deferred lighting/rendering
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2020-05-12 15:19:05 -05:00 |
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15e5d0a5e1
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Framebuffer rendering on quad is now working! 😂
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2020-03-25 13:06:40 -05:00 |
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87ae77a9cb
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Updates
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2020-03-25 10:11:56 -05:00 |
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d293772690
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Initial work on using framebuffer from GBuffer
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2020-03-25 09:18:06 -05:00 |
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2ad1385fb4
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Fixed NVIDIA renderering errors, use 'flat in/out int integerValue' instead of 'in/out float integerValue'
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2020-03-23 18:45:25 -05:00 |
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cb7b3d4883
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Added static, maps, and data folders to build files, fixed crash for AssetViewer tool
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2020-03-23 17:32:16 -05:00 |
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87fcc3a05c
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Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes.
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2020-03-23 11:48:44 -05:00 |
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0d1d7ff6bc
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Fixed modern opengl renderer not renderering model textures, framebuffer can be used without crashing, model uv coordinates are now in buffer, minor rendering optimization
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2020-03-22 17:22:10 -05:00 |
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d6802c8756
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Enabled wireframes for shader renderer
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2020-01-30 22:54:59 -06:00 |
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c25df59819
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Use new @include preprocessor added to CyberarmEngin::Shader
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2020-01-28 10:48:47 -06:00 |
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e4333a82b8
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Fixed immediate mode lighting, improved-ish modern gl lighting
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2019-12-09 11:48:54 -06:00 |
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ff1d34deec
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Initital shader lighting support
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2019-12-08 20:05:48 -06:00 |
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af19166af2
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Modern 'GL now renders properly, camera works as expected, added fallback to immediate mode if shader fails to compile.
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2019-12-08 17:50:20 -06:00 |
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6aeee41a71
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Progress towards modern gl made
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2019-12-05 17:23:02 -06:00 |
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d07130b03b
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'fixed' glGetAttribLocation crashes (shader compiler likes to agressively optimize)
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2019-08-11 21:46:18 -05:00 |
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f11b091fe0
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Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly)
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2019-08-11 14:53:15 -05:00 |
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c142bd2392
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Sync
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2018-12-12 09:02:33 -06:00 |
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82265394eb
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Improved shader error formatting, hide puts statements that are only useful in debug mode.
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2018-12-11 11:56:53 -06:00 |
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4d8638d81c
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Added shader support, removed unused debugging puts statements and fixed Gosu Font.draw deprecation warning.
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2018-12-10 18:50:25 -06:00 |
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