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37bab6ae3d
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Inital work on gamesaves/replays
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2021-01-15 21:25:55 -06:00 |
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19c5fc8d73
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added on_order handler to entities and components, added visibility map
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2021-01-15 17:41:06 -06:00 |
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e30d73d4d7
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Moved 'building' entity definitions into 'structures', renamed building component to structure, moved svgs the same.
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2021-01-15 11:05:57 -06:00 |
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7087316347
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Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected.
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2021-01-04 09:33:07 -06:00 |
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f3fccc8b24
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Added pause menu, refreshed solo lobby menu, added settings for storing player's color and team, misc.
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2021-01-01 19:20:05 -06:00 |
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0b3897451e
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Added team colors hash
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2020-12-31 08:41:40 -06:00 |
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8869ddb3de
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Added initial tools support, minor refactor to sidebar actions
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2019-11-27 12:28:43 -06:00 |
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637708dd5a
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Moved entity selection/order giving into EntityController
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2019-11-21 10:21:25 -06:00 |
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a9307733e3
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TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
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2019-11-20 12:51:24 -06:00 |
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2d70736753
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Extracted movement and turret into 'components' that entity get add to its self when defined
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2019-11-20 09:08:54 -06:00 |
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82db9dd14d
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Basic networking implemented, currently non functional
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2019-11-19 14:48:12 -06:00 |
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bcbe70d8d8
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Added Settings
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2019-10-24 18:03:56 -05:00 |
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75a03a7155
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Roughed in some basic pathfinding, adapted from CitySim's
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2019-10-24 13:30:30 -05:00 |
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9ab515dce2
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Entities are now definable
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2019-10-11 20:01:35 -05:00 |
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44e9dcf7d7
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Added initial support for Tiled maps
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2019-10-11 13:17:59 -05:00 |
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e67325e831
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Give Connection some use, added magic comment to i-mic-rts.rb
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2019-10-09 20:43:14 -05:00 |
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d6615872ba
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Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target
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2019-10-09 11:32:59 -05:00 |
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0c22996b9f
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Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined
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2019-10-03 17:19:59 -05:00 |
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fd3b847449
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Added FriendlyHash for orders, refactored Order#execute arguments
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2019-10-03 11:45:58 -05:00 |
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3dd067612a
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Stubbed Connection, added #next_entity_id to Player, made Director store and pass to Player the current_tick
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2019-10-03 10:40:57 -05:00 |
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8be63d8ebe
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Added Director, Player and stubbed Order, mostly working Entity#rotate_towards
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2019-10-02 22:35:44 -05:00 |
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e29bc47817
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Moved menus into their own folder, stubbed bunch of menus
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2019-10-02 20:25:34 -05:00 |
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b945255849
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Added GAME_ROOT_PATH and ASSETS_PATH constants, make boot and closing use ASSETS_PATH, simplified Camera#mouse_pick and Camera#center
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2019-10-01 12:44:47 -05:00 |
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79de34a596
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Added version file
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2019-09-30 22:43:05 -05:00 |
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40dce7c7c6
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Moved camera into in own file
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2019-09-30 22:39:59 -05:00 |
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a44355a871
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Redid menus, stubbed Entity
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2019-09-30 20:49:41 -05:00 |
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fed4ee03ed
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Update padding/margin for engine update
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2019-06-17 08:53:35 -05:00 |
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969cc2c853
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Sync
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2019-02-18 17:41:36 -06:00 |
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4db75e5579
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Sync
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2019-02-02 08:53:45 -06:00 |
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0697cc6b53
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Sync
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2019-02-01 20:52:43 -06:00 |
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a86ea2fe64
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Added crude menu
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2019-01-31 17:33:59 -06:00 |
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31b0cb3117
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Added main menu which is currently not yet functional
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2019-01-30 13:39:02 -06:00 |
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0915fbb1de
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initial commit
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2019-01-29 16:45:23 -06:00 |
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