Commit Graph

30 Commits

Author SHA1 Message Date
0d449b9375 Added replaced sidebar label buttons with images, added 'radar' (currently static map image) 2021-01-06 10:31:57 -06:00
18641ece15 Added production queue progress bar 2021-01-05 23:13:13 -06:00
7087316347 Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected. 2021-01-04 09:33:07 -06:00
5f301337b4 Building units now uses orders 😃 2021-01-01 14:25:44 -06:00
74458dbfd0 Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing. 2021-01-01 10:54:38 -06:00
c44ab8e66d Update to support recent changes to cyberarm_engine 2020-05-06 16:08:43 -05:00
df95f98b38 Made building construction into a proper order (more refinements needed) 2019-12-24 10:21:50 -06:00
e5579f48f1 Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes. 2019-12-17 15:40:26 -06:00
db5e61e5ea paths are now in center of tiles instead of at top-left corner 2019-11-28 09:40:59 -06:00
e3d1a84efa Improved place buildings tool to use the grid 2019-11-28 08:17:19 -06:00
8869ddb3de Added initial tools support, minor refactor to sidebar actions 2019-11-27 12:28:43 -06:00
2b1ff35a34 now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document 2019-11-22 17:18:44 -06:00
cec0c45932 Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar 2019-11-21 14:04:33 -06:00
fa0eabd52f Centered helipad building, added barracks and helipad. 2019-11-20 17:45:41 -06:00
a9307733e3 TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg. 2019-11-20 12:51:24 -06:00
7775ccb3a3 Tanks turret is now centered on its body 2019-11-20 10:05:19 -06:00
2d70736753 Extracted movement and turret into 'components' that entity get add to its self when defined 2019-11-20 09:08:54 -06:00
a95849d5c7 Minor tweaks 2019-10-25 17:41:16 -05:00
202331474b Improved pathing debug draw 2019-10-25 13:56:54 -05:00
9fcb7f3d6e Crude path following implemented 2019-10-25 11:43:07 -05:00
bcbe70d8d8 Added Settings 2019-10-24 18:03:56 -05:00
75a03a7155 Roughed in some basic pathfinding, adapted from CitySim's 2019-10-24 13:30:30 -05:00
cc040f718b Seperated entities by building/unit 2019-10-24 12:01:25 -05:00
6cd17ba7c9 Added images for 'all' entities, added Tank 2019-10-15 11:27:17 -05:00
9ab515dce2 Entities are now definable 2019-10-11 20:01:35 -05:00
d6615872ba Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target 2019-10-09 11:32:59 -05:00
3dd067612a Stubbed Connection, added #next_entity_id to Player, made Director store and pass to Player the current_tick 2019-10-03 10:40:57 -05:00
8be63d8ebe Added Director, Player and stubbed Order, mostly working Entity#rotate_towards 2019-10-02 22:35:44 -05:00
abc4305656 Basic unit selection implemented 2019-10-01 14:54:35 -05:00
a44355a871 Redid menus, stubbed Entity 2019-09-30 20:49:41 -05:00