|
|
7087316347
|
Tweaked ui a bit, updated Credits, stubbed load menu, fixed crash when stopping helicopter, Stop order is now only emitted if player has entities selected.
|
2021-01-04 09:33:07 -06:00 |
|
|
|
5f301337b4
|
Building units now uses orders 😃
|
2021-01-01 14:25:44 -06:00 |
|
|
|
74458dbfd0
|
Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing.
|
2021-01-01 10:54:38 -06:00 |
|
|
|
c44ab8e66d
|
Update to support recent changes to cyberarm_engine
|
2020-05-06 16:08:43 -05:00 |
|
|
|
df95f98b38
|
Made building construction into a proper order (more refinements needed)
|
2019-12-24 10:21:50 -06:00 |
|
|
|
e5579f48f1
|
Added building component, refactored components to have setup, draw, update and tick methods, added fencing for building construction area parimeter, misc other changes.
|
2019-12-17 15:40:26 -06:00 |
|
|
|
db5e61e5ea
|
paths are now in center of tiles instead of at top-left corner
|
2019-11-28 09:40:59 -06:00 |
|
|
|
e3d1a84efa
|
Improved place buildings tool to use the grid
|
2019-11-28 08:17:19 -06:00 |
|
|
|
8869ddb3de
|
Added initial tools support, minor refactor to sidebar actions
|
2019-11-27 12:28:43 -06:00 |
|
|
|
2b1ff35a34
|
now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document
|
2019-11-22 17:18:44 -06:00 |
|
|
|
cec0c45932
|
Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar
|
2019-11-21 14:04:33 -06:00 |
|
|
|
fa0eabd52f
|
Centered helipad building, added barracks and helipad.
|
2019-11-20 17:45:41 -06:00 |
|
|
|
a9307733e3
|
TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
|
2019-11-20 12:51:24 -06:00 |
|
|
|
7775ccb3a3
|
Tanks turret is now centered on its body
|
2019-11-20 10:05:19 -06:00 |
|
|
|
2d70736753
|
Extracted movement and turret into 'components' that entity get add to its self when defined
|
2019-11-20 09:08:54 -06:00 |
|
|
|
a95849d5c7
|
Minor tweaks
|
2019-10-25 17:41:16 -05:00 |
|
|
|
202331474b
|
Improved pathing debug draw
|
2019-10-25 13:56:54 -05:00 |
|
|
|
9fcb7f3d6e
|
Crude path following implemented
|
2019-10-25 11:43:07 -05:00 |
|
|
|
bcbe70d8d8
|
Added Settings
|
2019-10-24 18:03:56 -05:00 |
|
|
|
75a03a7155
|
Roughed in some basic pathfinding, adapted from CitySim's
|
2019-10-24 13:30:30 -05:00 |
|
|
|
cc040f718b
|
Seperated entities by building/unit
|
2019-10-24 12:01:25 -05:00 |
|
|
|
6cd17ba7c9
|
Added images for 'all' entities, added Tank
|
2019-10-15 11:27:17 -05:00 |
|
|
|
9ab515dce2
|
Entities are now definable
|
2019-10-11 20:01:35 -05:00 |
|
|
|
d6615872ba
|
Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target
|
2019-10-09 11:32:59 -05:00 |
|
|
|
3dd067612a
|
Stubbed Connection, added #next_entity_id to Player, made Director store and pass to Player the current_tick
|
2019-10-03 10:40:57 -05:00 |
|
|
|
8be63d8ebe
|
Added Director, Player and stubbed Order, mostly working Entity#rotate_towards
|
2019-10-02 22:35:44 -05:00 |
|
|
|
abc4305656
|
Basic unit selection implemented
|
2019-10-01 14:54:35 -05:00 |
|
|
|
a44355a871
|
Redid menus, stubbed Entity
|
2019-09-30 20:49:41 -05:00 |
|