|
|
1eea3c92cb
|
Add files
|
2018-07-01 16:06:39 -05:00 |
|
|
|
a84b9d95b4
|
Added a proper terrain mesh, implemented basic (and glitchy) terrain collision detection.
|
2018-07-01 16:06:22 -05:00 |
|
|
|
5b16d9b4c3
|
AABB are now functional!
|
2018-07-01 12:10:48 -05:00 |
|
|
|
6a14c5e9be
|
Eat memory, load faster. edited comments in parser.
|
2018-06-30 21:55:51 -05:00 |
|
|
|
218d7797c1
|
Intellisense says its faster this way
|
2018-06-18 13:13:37 -05:00 |
|
|
|
582443abe4
|
Retro-actively add sponza copyright info
|
2018-06-18 12:24:33 -05:00 |
|
|
|
f68c31f87c
|
Duct taping a cache bug, added test_object that uses sponza.obj.
|
2018-06-18 12:17:32 -05:00 |
|
|
|
8f39c34d54
|
Added monkey patch to support rubies < 2.5
|
2018-06-18 11:47:44 -05:00 |
|
|
|
aff4c8b545
|
Replaced usage of Time.now
|
2018-04-23 22:33:17 -05:00 |
|
|
|
e2af0958bb
|
Fixed multiple text y positioning
|
2018-04-23 22:07:56 -05:00 |
|
|
|
fb1f4370eb
|
Added fps target, added comma
|
2018-04-23 21:51:10 -05:00 |
|
|
|
16e2352322
|
Got wireframe mostly working
|
2018-04-23 21:28:06 -05:00 |
|
|
|
473a597b66
|
Bunch of stuff
|
2018-04-23 21:13:16 -05:00 |
|
|
|
bc8c78c90b
|
Terrrain fill dome, added terrain to face count
|
2018-03-31 21:33:03 -05:00 |
|
|
|
5a4bafce26
|
Next!
|
2018-03-31 21:22:21 -05:00 |
|
|
|
05a77a0f11
|
Fixed nameplate oddly cutting off terrain, got a grid for terrain, first/third person toggle.
|
2018-03-31 21:22:11 -05:00 |
|
|
|
162e23d0b4
|
More testing
|
2018-03-24 10:03:05 -05:00 |
|
|
|
79f5dba4db
|
Clamp it
|
2018-03-23 16:10:40 -05:00 |
|
|
|
c9126987fe
|
Added render_pitch to camera for use only for rendering as pitch is used for a bunch of things, maybe?
|
2018-03-23 16:06:42 -05:00 |
|
|
|
468600c1b4
|
Camera almost done, maybe.
|
2018-03-23 16:00:05 -05:00 |
|
|
|
134099c2b1
|
Camera works!
|
2018-03-23 15:45:07 -05:00 |
|
|
|
28acb12efc
|
We can now attach an object to the camera- bit buggy atm.
|
2018-03-23 15:34:03 -05:00 |
|
|
|
021805cd96
|
Wireframes! Player now has a name tag.
|
2018-03-23 13:51:55 -05:00 |
|
|
|
0b0d307d2a
|
Terrain is still broken, player moves in the correct relative directions now :)
|
2018-03-23 08:54:23 -05:00 |
|
|
|
dfc6a0cfe8
|
Got basic terrain generation working in immediate mode, all list is bugged atm.
|
2018-03-22 22:27:56 -05:00 |
|
|
|
dacf05475f
|
Cleanup
|
2018-03-22 21:12:21 -05:00 |
|
|
|
bdbb5f2e94
|
Major refactor
|
2018-03-22 19:26:02 -05:00 |
|
|
|
632830503b
|
Everything is broken and stuff.
|
2018-03-22 15:15:20 -05:00 |
|
|
|
e7aa32b62d
|
Fixed missing spaces, added terrain object, various tweaks trying to get collision detection working correctly; Still isn't...
|
2018-03-21 12:09:28 -05:00 |
|
|
|
2de1c0ffdf
|
Camera can bind to model
|
2018-03-20 22:48:01 -05:00 |
|
|
|
d390d3d728
|
Refactored lights, use light manager
|
2018-03-20 20:17:33 -05:00 |
|
|
|
57c52cd725
|
Moved camera into its own class, added CommonMethods for gosu methods outside of window.
|
2018-03-20 19:25:06 -05:00 |
|
|
|
7aef9b179a
|
Added changable mouse sensitivity
|
2018-03-20 18:03:50 -05:00 |
|
|
|
fd4530911e
|
Cleaning up Wavefront::Model and centralizing into Model, mouse_look now adapts to FOV better, bounding_boxes are correctly placed (not just moved from center)
|
2018-03-20 17:19:34 -05:00 |
|
|
|
46f533f83e
|
Did some reorganizing
|
2018-03-20 15:11:00 -05:00 |
|
|
|
a3c92f9de3
|
Add that plane, clamp FOV 1..179
|
2018-03-20 11:40:07 -05:00 |
|
|
|
e26796f42c
|
Textures work! that 3 was only getting 2... Added --native to lunch game at native resolution and fullscreen. Added basic plane.
|
2018-03-20 11:18:16 -05:00 |
|
|
|
afc039ffe6
|
Added crosshair, added changable FOV.
|
2018-03-20 09:44:59 -05:00 |
|
|
|
c21e9d5fbf
|
Draw them again
|
2018-03-20 09:07:12 -05:00 |
|
|
|
86fe61f0bf
|
Fixed mouse wweirdness
|
2018-03-20 08:58:00 -05:00 |
|
|
|
89c84dbe39
|
Broken mouse input, texture mapping issue persists.
|
2018-03-19 22:08:20 -05:00 |
|
|
|
a46f3deff9
|
Moved OBJ parser out of Model, added axis-aligned bounding boxes, added --debug, bounding boxes can be rendered.
|
2018-03-19 14:35:13 -05:00 |
|
|
|
30567a9e94
|
Rendering texture
|
2018-03-19 09:44:40 -05:00 |
|
|
|
b489c48200
|
Pack everything as f*? It renders!
|
2018-03-19 09:40:06 -05:00 |
|
|
|
6df9f09496
|
Added them lights, relative speed!
|
2018-03-19 08:54:06 -05:00 |
|
|
|
4818d5a67e
|
Objectified lights, cleanup and messification.
|
2018-03-19 08:44:07 -05:00 |
|
|
|
62364b2145
|
Broken support for textures, trying to switch to opengl-bindings gem
|
2018-03-18 22:38:16 -05:00 |
|
|
|
3e9f1c47e7
|
~10 fps with the mega_model :) (210,000 faces)
|
2018-03-18 20:45:05 -05:00 |
|
|
|
c2aebbf0e8
|
Added basic skydome, now using glDrawArrays :D
|
2018-03-18 20:31:20 -05:00 |
|
|
|
47a27c15d3
|
Disabled glut, got scaling working as desired.
|
2018-03-18 15:36:36 -05:00 |
|