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8df05eda13
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Added event handler for :entity_moved, added door script, various tweaks
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2019-09-26 16:19:01 -05:00 |
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f7936b38bc
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Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed.
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2019-09-26 14:29:42 -05:00 |
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b6d7a6ebdb
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Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations'
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2019-09-26 12:13:08 -05:00 |
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eb7a7fc6d6
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Added protype scripts for Alternate Tank and Power Plant, changed naming convention of assets to: package -> name instead of: package -> model
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2019-09-25 22:01:03 -05:00 |
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19f5a0cd9c
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Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
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2019-09-25 20:59:19 -05:00 |
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ecee086590
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Exported door model, added CollisionManager#on_ground?(entity), made gravity work in PhyisicsManager if Entity has physics enabled, updated test map
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2019-09-25 18:17:18 -05:00 |
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954c6899be
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Made model/entity manifest a first class object
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2019-09-25 11:52:19 -05:00 |
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f41078b14b
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Fixed player unable to rotate
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2019-09-25 10:57:37 -05:00 |
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a2089c0ae1
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Fixed demo feature crashing game
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2019-09-25 10:50:50 -05:00 |
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ee844f256f
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Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading.
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2019-09-25 10:09:05 -05:00 |
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