Commit Graph

85 Commits

Author SHA1 Message Date
58b2f8b890 Added vertical_/horizontal_margin/padding to Widgets, added HUD command to toggle HUD 2021-06-02 12:55:08 +00:00
55bfe6ed79 Clean up window initialization a little bit, prevent window from being resizable if fullscreen: 'fixes' gosu believing that the window is smaller than it is 2021-04-19 19:11:01 +00:00
95bea199ed Ran rubocop autocorrect 2020-12-02 17:37:48 -06:00
aa30ff73d0 Rubocop autocorrect frozen string literal cop 2020-12-02 17:29:01 -06:00
c7590366a6 Initial work on locales, more work on netcode 2020-12-01 13:02:22 -06:00
4c8e6c3d5f update settings menu, misc tweaks and fixes 2020-09-24 10:45:15 -05:00
65cfc1a124 Moved renderering system and model loading into CyberarmEngine, added island_test_map 2020-07-15 21:29:18 -05:00
bae6a6a332 Removed async-websocket, more work on netcode 2020-05-08 21:42:14 -05:00
e3a2c9abe0 Added require_all method to replace explicitly requiring every source file, added SoundManager and sound effects, added sound for shield/health regen 2020-05-08 19:03:45 -05:00
d3603947cc Added semi-automatic game:release rake task 2020-05-07 11:46:54 -05:00
a078645b94 Refreshed a few menus, stubbed Settings menu 2020-05-05 10:46:23 -05:00
c1eb02a106 Fixed game not launching when packaged 2020-05-04 11:56:26 -05:00
06fb2c0e43 Stub NetworkManager, remove pixel test image, added icon for releasy 2020-05-04 09:59:01 -05:00
d524c21332 Enable server to require i-mic-fps.rb without launching game, fixed missing update method from connection/server, update gemfile to add releasy and rake 2020-05-04 09:28:57 -05:00
85dd90b2f4 Added HUD widgets, make Boot and Close use button_up instead of button_down 2020-05-04 08:57:58 -05:00
1629cf4605 Added Close game state, tweaked Boot state 2020-05-04 07:34:24 -05:00
face4b092a Added boot screen, added logo 2020-05-03 23:25:33 -05:00
75185425b6 Stubbed out files for networking 2020-05-03 21:18:08 -05:00
9593d341bf Added overlay for future fps and stats display 2020-05-02 17:34:19 -05:00
87fcc3a05c Fixed lighting artifacts caused by untransformed normals, added 'Scene' for holding objects for rendering, added turn table models to menus using a scene, misc other changes. 2020-03-23 11:48:44 -05:00
18a62b81cc Added Texture object for handling creating and caching textures, stubbed ParticleEmitter 2020-03-23 08:05:40 -05:00
35d6061198 Setup GBuffer for future deferred rendering 2020-03-22 14:56:22 -05:00
fd228aa0c0 Added extras menu, stubbed map editor, made asset viewer and map editor accessible from extras menu 2020-03-22 12:17:28 -05:00
eb1bfe204b Added Asset Viewer 2020-01-30 15:30:58 -06:00
8b35bf037e Added evergreen_tree model, added work-in-progress collada parser, renamed ModelLoader to ModelCache 2020-01-30 11:25:31 -06:00
31f0fa141b Restructured Model loading to enable easier implementation of other parsers 2020-01-30 08:50:05 -06:00
ea68748234 Renamed MapLoader to MapParser, added level select menu 2020-01-28 23:41:44 -06:00
46cffa293e Added more menus; stub for settings, basic pause menu, fixes for multiple Game inits 2020-01-28 19:59:42 -06:00
e038dcbe24 Extracted Crosshair and Demo from Game 2019-09-27 22:46:32 -05:00
b091a489af Removed entity management from Game, refactored Map to MapLoader and added Map to manage world 2019-09-27 14:30:23 -05:00
1bfc6e6929 Initial work on Scripting sandbox, no longer Entity's responsibility. 2019-09-27 12:37:16 -05:00
8df05eda13 Added event handler for :entity_moved, added door script, various tweaks 2019-09-26 16:19:01 -05:00
f7936b38bc Ripped IMICFPS::Wavefront::Model to IMICFPS::Model, more refactoring needed. 2019-09-26 14:29:42 -05:00
b6d7a6ebdb Implemented event system, Implemented initial bit of scripting system, Stubbed component system. Entities can now use the scripting system to place their 'decorations' 2019-09-26 12:13:08 -05:00
e41a2b6524 Cleanup i-mic-fps.rb a bit 2019-09-26 08:24:32 -05:00
954c6899be Made model/entity manifest a first class object 2019-09-25 11:52:19 -05:00
ee844f256f Renamed objects/ to game_objects/ removed redundant entities, added Map loader and test map, made LoadingState use Map for entity asset loading. 2019-09-25 10:09:05 -05:00
42191729ae Added models for: Power Plant, Information Panel, Purchase Terminal, and Door. Updated War Factory model. added .svg files. misc. 2019-09-24 15:34:09 -05:00
da9b0212c2 Disable MESA opengl/glsl override enviroment vars for now, disable vbo/vao for now 2019-08-13 10:26:37 -05:00
f11b091fe0 Renamed lighting shader to default, shoehorned in glsl 3.30 support for Intel on Linux, removed duplicate handleGlError methods, added OpenGL and GLU to Object namespace, removed redundant includes for OpenGL and GLU, VBO and VAO now render (all be it incorrectly) 2019-08-11 14:53:15 -05:00
ce7d132864 Fixed some warnings, moved Subcommand into its own file, added support for subcommand and subcommand options autocomplete in Console, added texture ids to Model vertex buffer object 2019-08-11 09:34:25 -05:00
a22a3f3f3c Moved constants into their own file, LoadingState now loads shaders and now shows 'Loading [model|shader] name...', tweaked player running speed, Player model is no longer rendered when in first person view, removed redundant ShaderManager 2019-08-10 09:40:31 -05:00
a82e71cea7 Added support for Console auto-complete 2019-08-08 20:23:48 -05:00
3eb34d023e Debug commands now affect game 2019-08-07 17:58:30 -05:00
80576a211a Moved menu files to be under /ui directory, added support for commands to Console! 2019-08-07 15:36:45 -05:00
ffae3ae14e Added Console to replace magic debug keys, added version file 2019-08-07 14:49:49 -05:00
12a588304b Added dependance on cyberarm_engine, removed duplicate code which is in cyberarm_engine 2019-08-07 12:00:39 -05:00
d5a5ced955 Can now update AABBTree however something weird is happening where the tree grows for the same numbeer of objects... 2019-02-25 09:35:01 -06:00
5cf07ca620 Partially working AABB Tree! (needs much more work) 2019-02-24 21:51:04 -06:00
965b8d0c80 Refactored bounding box to use 2 vectors, stubbed PhysicsManager. 2019-02-24 15:05:54 -06:00