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5f301337b4
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Building units now uses orders 😃
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2021-01-01 14:25:44 -06:00 |
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74458dbfd0
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Added spawner and waypoint components, added building_set_waypoint order, particle emitters can now toggle their emission, buildings can now build and spawn units, buildings now dynamically emit smoke when working and no longer when building, added player2 to default game for testing.
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2021-01-01 10:54:38 -06:00 |
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8869ddb3de
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Added initial tools support, minor refactor to sidebar actions
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2019-11-27 12:28:43 -06:00 |
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2b1ff35a34
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now save player name from SoloLobby, made Director know able game so that construction workers can set active tool for Game (todo: implement tools :D), drafted 'structure' document
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2019-11-22 17:18:44 -06:00 |
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cec0c45932
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Added last 2 units, added sidebar actions and build queue components, entities can now have their build actions put on the sidebar
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2019-11-21 14:04:33 -06:00 |
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637708dd5a
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Moved entity selection/order giving into EntityController
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2019-11-21 10:21:25 -06:00 |
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fa0eabd52f
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Centered helipad building, added barracks and helipad.
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2019-11-20 17:45:41 -06:00 |
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8be8fdb225
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Added refinery and war_factory definitions
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2019-11-20 13:17:10 -06:00 |
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a9307733e3
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TileMap parser can now load spawn locations, added construction yard building, added particle emitters, added smoke sprite and svg.
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2019-11-20 12:51:24 -06:00 |
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82db9dd14d
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Basic networking implemented, currently non functional
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2019-11-19 14:48:12 -06:00 |
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a1999d7c6f
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Tacked on 'Overlays' to place a move cursor for move orders, TODO: Refactor into its own class
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2019-10-27 12:07:30 -05:00 |
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a95849d5c7
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Minor tweaks
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2019-10-25 17:41:16 -05:00 |
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75a03a7155
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Roughed in some basic pathfinding, adapted from CitySim's
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2019-10-24 13:30:30 -05:00 |
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cc040f718b
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Seperated entities by building/unit
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2019-10-24 12:01:25 -05:00 |
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6cd17ba7c9
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Added images for 'all' entities, added Tank
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2019-10-15 11:27:17 -05:00 |
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5e7bdeba57
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Added spawn points to test_map, Debug text now shows type of tile under mouse
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2019-10-11 21:38:54 -05:00 |
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9ab515dce2
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Entities are now definable
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2019-10-11 20:01:35 -05:00 |
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44e9dcf7d7
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Added initial support for Tiled maps
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2019-10-11 13:17:59 -05:00 |
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d6615872ba
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Orders are now de/serializable, and scheduleable, Entities now show a circle around themselves when selected and draw a line to their target
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2019-10-09 11:32:59 -05:00 |
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2a179ed935
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Disable lerping camera position when dragging with mouse, commented out debugging rects
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2019-10-08 09:16:19 -05:00 |
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dcd8459462
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Working Camera#transform 😩
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2019-10-07 21:32:52 -05:00 |
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5d8712946d
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Camera#pick almost works, fixed Map tile exclusion
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2019-10-07 12:30:17 -05:00 |
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cc93b5993d
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Updated Camera to use Matrix, Map now draws image tiles instead of rects, fixed selected units order pushing full array instead of contents of array.
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2019-10-06 21:34:39 -05:00 |
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0c22996b9f
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Stubbed Map, implemented optimized Map tile rendering, made Camera viewport explicitly defined
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2019-10-03 17:19:59 -05:00 |
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fd3b847449
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Added FriendlyHash for orders, refactored Order#execute arguments
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2019-10-03 11:45:58 -05:00 |
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3dd067612a
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Stubbed Connection, added #next_entity_id to Player, made Director store and pass to Player the current_tick
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2019-10-03 10:40:57 -05:00 |
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8be63d8ebe
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Added Director, Player and stubbed Order, mostly working Entity#rotate_towards
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2019-10-02 22:35:44 -05:00 |
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e29bc47817
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Moved menus into their own folder, stubbed bunch of menus
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2019-10-02 20:25:34 -05:00 |
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abc4305656
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Basic unit selection implemented
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2019-10-01 14:54:35 -05:00 |
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b945255849
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Added GAME_ROOT_PATH and ASSETS_PATH constants, make boot and closing use ASSETS_PATH, simplified Camera#mouse_pick and Camera#center
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2019-10-01 12:44:47 -05:00 |
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a3a2e2a2ac
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Almost have mouse picking working when zoomed
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2019-10-01 08:52:12 -05:00 |
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51db2dc5b8
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Implemented Zoom
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2019-10-01 08:25:02 -05:00 |
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40dce7c7c6
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Moved camera into in own file
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2019-09-30 22:39:59 -05:00 |
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a44355a871
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Redid menus, stubbed Entity
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2019-09-30 20:49:41 -05:00 |
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